Difference between revisions of "Ammo (WoWP)"
Revision as of 17:34, 17 January 2015 Added icons | Revision as of 17:48, 17 January 2015 fixed | |||
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[[image:Wowp_modulesIconBeltMixed.png|link=]]'''Standard:''' Moderately effective at all distances. No chance of setting opponent on fire.<br /> | [[image:Wowp_modulesIconBeltMixed.png|link=]]'''Standard:''' Moderately effective at all distances. No chance of setting opponent on fire.<br /> | |||
? | [[image: | + | [[image:Wowp_modulesIconBeltSeaGreen.png|link=]]'''Armor-Piercing:''' Higher damage at greater distances. No chance of setting opponent on fire.<br /> | |
[[image:Wowp_modulesIconBeltExplosive.png|link=]]'''Incendiary:''' Lower damage at greater distances. Average chance to set opponent on fire.<br /> | [[image:Wowp_modulesIconBeltExplosive.png|link=]]'''Incendiary:''' Lower damage at greater distances. Average chance to set opponent on fire.<br /> | |||
? | [[image: | + | [[image:Wowp_modulesIconBeltArmourPiercing.png|link=]]'''Solid Core Armor-Piercing:''' Significantly higher damage at greater distances. No chance to set opponent on fire.<br /> | |
[[image:Wowp_modulesIconBeltViolet.png|link=]]'''Armor-Piercing-Incendiary:''' Slightly more damage at greater distances. Low chance to set opponent on fire.<br /> | [[image:Wowp_modulesIconBeltViolet.png|link=]]'''Armor-Piercing-Incendiary:''' Slightly more damage at greater distances. Low chance to set opponent on fire.<br /> |
Revision as of 17:48, 17 January 2015
Standard: Moderately effective at all distances. No chance of setting opponent on fire.
Armor-Piercing: Higher damage at greater distances. No chance of setting opponent on fire.
Incendiary: Lower damage at greater distances. Average chance to set opponent on fire.
Solid Core Armor-Piercing: Significantly higher damage at greater distances. No chance to set opponent on fire.
Armor-Piercing-Incendiary: Slightly more damage at greater distances. Low chance to set opponent on fire.
High Explosive-Incendiary: Less damage at short distances. Significantly more damage at greater distances. Low chance to set opponent on fire.
High Explosive: Less damage at short distances. Even higher damage at greater distances. High chance to set opponent on fire.