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Automatic Loader

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Revision as of 13:03, 1 July 2013
Add Pz.Kpfw. I
Revision as of 13:09, 1 July 2013
Add Pz.Kpfw. I Ausf. C to appropriate guns
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 {{Gun|nation=Germany {{Gun|nation=Germany
 |2 cm Breda,1,420,AP/APCR,11/11,30/47,97.96-117.07,0.53,1.8,1970,70,{{Link|Leichttraktor, Pz.Kpfw. I}} |2 cm Breda,1,420,AP/APCR,11/11,30/47,97.96-117.07,0.53,1.8,1970,70,{{Link|Leichttraktor, Pz.Kpfw. I}}
?|2 cm KwK 30 L/55,1,260-320,AP/APCR,11/11,23/46,96.33-102.94,0.59,1.7,2130,70,{{Link|Pz.Kpfw. 35 (t),Pz.Kpfw. II}}+|2 cm KwK 30 L/55,1,260-320,AP/APCR,11/11,23/46,96.33-102.94,0.59,1.7,2130,70,{{Link|Pz.Kpfw. I,Pz.Kpfw. 35 (t),Pz.Kpfw. II}}
?|2 cm KwK 38 L/55,1,260-420,AP/APCR,11/11,23/46,109.09-130.43,0.57,1.4-1.7,1920,70,{{Link|Leichttraktor,Pz.Kpfw. I, Pz.Kpfw. II,Pz.Kpfw. III Ausf. A,Pz.Kpfw. II Luchs}}+|2 cm KwK 38 L/55,1,260-420,AP/APCR,11/11,23/46,109.09-130.43,0.57,1.4-1.7,1920,70,{{Link|Leichttraktor, Pz.Kpfw. I,Pz.Kpfw. I Ausf. C,Pz.Kpfw. II,Pz.Kpfw. III Ausf. A,Pz.Kpfw. II Luchs}}
?|2 cm Flak 38 L/112,2,260-600,AP/APCR,11/11,39/51,109.09-162.16,0.45,1.3-1.6,3160,110,{{Link|Pz.Kpfw. II,Pz.Kpfw. 35 (t),Pz.Kpfw. 38 (t),Pz.Kpfw. III Ausf. A,Pz.Kpfw. II Luchs,Pz.Kpfw. III,Pz.Kpfw. 38 (t) n.A.,VK 16.02 Leopard}}+|2 cm Flak 38 L/112,2,260-600,AP/APCR,11/11,39/51,109.09-162.16,0.45,1.3-1.6,3160,110,{{Link|Pz.Kpfw. I Ausf. C,Pz.Kpfw. II,Pz.Kpfw. 35 (t),Pz.Kpfw. 38 (t),Pz.Kpfw. III Ausf. A,Pz.Kpfw. II Luchs,Pz.Kpfw. III,Pz.Kpfw. 38 (t) n.A.,VK 16.02 Leopard}}
 }} }}
 {{Gun|nation=France {{Gun|nation=France

Revision as of 13:09, 1 July 2013

Autoloader

The Autoloader (Automatic Loader) is piece of equipment built into certain tanks that takes the place of Human Loaders and allows for fewer crew members in a tank. All of the autoloaders in the game load shells into a rotating drum, from which the shells can be fired in rapid succession, similar to the way a revolver based hand gun works. Oscillating turrets were often used in conjunction with autoloaders as they provided the space necessary to put in an autoloader. As a result, all tanks in-game that use an autoloader use an oscillating turret as well, although the AMX 12t has a different design of its oscillating turret than the other oscillating turrets on other autoloader tanks.

Theoretically it should be possible to stop the autoloader and fire before the drum is fully refilled, if necessary, but this is not possible in the game. Some modern (not in game) autoloaders draw ammunition directly from the ammo rack, eliminating the drum from the process. When designed with an autoloader from the outset, (rather than a refit or afterthought) the tank can be physically smaller and lighter than a tank with a Human Loader due to the smaller interior space requirements resulting from having a smaller crew.

In-Game Use

An Autoloader as shown in-game. 4 out of 6 shells are left in the drum.

Autoloaders in World of Tanks are designed to reload a rotating drum, which in turn allows up to 10 shells to be fired quickly, with only a few seconds separation between shots. Once the drum has been emptied, the drum is reloaded by the autoloader, which can take up to almost a minute to do. This allows for a large amount of damage in a short period of time and combined with high speed can be a very deadly combination. The main downfall, however, is the drum’s very long reload time. During this time, the tank is unable to fire and is an easy target for other tanks. Pressing the C key in-game will reload the drum before it runs out of shells.

Semi-Automatic Cannon

The following guns are used on tanks that do not have autoloaders, but do have a magazine. The in-game play style is identical to those used with autoloaders. The only difference is that the reload speed is affected by the Human Loader.

Autocannon

An Autocannon as shown in-game. 2 bursts of 5 shells each are left in the magazine.

Auto-Cannons (Automatic Cannons) in World of Tanks act very similarly to autoloaders. The main difference is that they fire bursts of low-caliber shells at a time, instead of one of higher caliber. For example, on the Renault FT, its 13.2mm gun loads a magazine of 15 shells and every time you fire it shoots a burst of 5 shells in quick succession. After all 3 bursts of 5 shells have been used, the Loader replaces the 15-shell magazine. As far as the player is concerned, this procedure is handled the same as when a standard cannon is reloaded. Another main difference is that they are based on what gun you are using and not what tank you're in, unlike autoloaders. Most tanks with autocannons also have a choice of regular cannons available. Pressing the C key in-game will reload the gun without having finished all the shells in the magazine.

Autocannons usually lack good penetration performance. As a result, they are usually found on lower tier tanks with none being available past Tier 5. We include machine guns here even though technically they are not autocannons.