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Battle Mechanics

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Revision as of 07:44, 30 September 2012Revision as of 11:54, 30 September 2012
Updating normalization with current 8.0 values
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 If a shell penetrates spaced armour, it continues along its normalized flight path into the vehicle. Once it impacts the hull armour, the remaining penetration potential (i.e. the original penetration potential minus the effective armour thickness of the spaced armour) is used to calculate whether the shell penetrates the hull proper. If a shell penetrates spaced armour, it continues along its normalized flight path into the vehicle. Once it impacts the hull armour, the remaining penetration potential (i.e. the original penetration potential minus the effective armour thickness of the spaced armour) is used to calculate whether the shell penetrates the hull proper.
  
?We are told the AP and APCR shells are currently normalized between and 10°. The normalization amount is a constant value depending on the shell, there is no randomizaton. +We are told the AP and APCR shells are currently normalized between and . The normalization amount is a constant value depending on the shell, there is no randomizaton.
  
 The impact angle of HEAT shells is currently not normalized at all. The impact angle of HEAT shells is currently not normalized at all.

Revision as of 11:54, 30 September 2012

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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