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Revision as of 12:18, 25 October 2012
Edited Purchasable Camouflage Patterns section
Revision as of 05:00, 29 October 2012
updated camo section, integrated camo pattern block into camo factor equation block
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 ;camoSkill: This is your crew's [[Crew#Effective_Training_Level|effective skill level]] for the Camouflage [[Crew#Skills|skill]]. ;camoSkill: This is your crew's [[Crew#Effective_Training_Level|effective skill level]] for the Camouflage [[Crew#Skills|skill]].
? 
?;camoNet: This is the camouflage bonus provided by [[Equipment#Camouflage_Net|Camouflage Net]] equipment, if installed and active (you must have been standing without moving your hull for at least 3 seconds). It currently provides a bonus of 25%, i.e. the coefficent is 1.25.  
  
 ;camoAtShot: This is another value defined by the developers for tank/turret/gun combination individually as part of game balancing. The same gun can have a different value on different tanks (or theoretically even on different turrets on the same tank, although no example is known of that). Gun caliber or existence of a muzzle brake on the gun have no influence on this value. <br /><br />The value is not displayed in game, but can be determined through testing in the same way as the baseCamo value (see above). The value is on average around 25%. ;camoAtShot: This is another value defined by the developers for tank/turret/gun combination individually as part of game balancing. The same gun can have a different value on different tanks (or theoretically even on different turrets on the same tank, although no example is known of that). Gun caliber or existence of a muzzle brake on the gun have no influence on this value. <br /><br />The value is not displayed in game, but can be determined through testing in the same way as the baseCamo value (see above). The value is on average around 25%.
  
?;environmentCamo: [[image:Bush_camo.jpg|thumb|400px|Environment Camouflage Schema|right|link=]]You can use the different objects on the map to provide additional cover. Solid objects like terrain elevations, rocks, houses, or other static objects on the map cannot be seen through and thus always provide 100% camouflage, i.e. you will not be spotted. But also half-transparent objects provide a bonus. As soon as you fire your gun, the camouflage bonus provided by transparent objects in a 15m radius around your tank is reduced to 30% of the original value. Objects furter away are unaffected.<br /><br />Bushes and trees have been tested to add up to 0.64 additional camouflage, depending on the type of bush/tree. See the following table for some bushes and trees that have been tested in v0.7.1 (will need to be retested for 0.7.5 which allegedly brought some changes):<br /><br /><table style="text-align:left;border-collapse:separate;border-spacing:15px 0px;">+;camoPattern: This is the camouflage bonus provided by a camouflage pattern permanently bought for gold or temporarily rented for credits via the "Exterior" window. If a camouflage pattern of the same type as the map you are playing on (summer, winter, desert) is applied, the coefficent is 1.05, i.e. you get a 5% bonus. See the [[Maps]] page for details on which category a map falls into. Since map selection in most game modes is random, for most of your tanks you'll have to buy a camouflage pattern for all three map types if you want to ensure you always get the bonus. However, as mentioned in the [[Battle Mechanics#Map Restrictions|Map Restrictions]] section above, tier 1 tanks and some tier 2 tanks will currently never play on a Winter or Desert map in random battle mode.
?<tr><th>Type</th><th align="left">environmentCamo</th></tr>+ 
?<tr><td>dense bush on Arctic Region</td><td>0.64</td></tr>+;camoNet: This is the camouflage bonus provided by [[Equipment#Camouflage_Net|Camouflage Net]] equipment, if installed and active (you must have been standing without moving your hull for at least 3 seconds). It currently provides a bonus of 25%, i.e. the coefficent is 1.25.
?<tr><td>bush on Malinovka</td><td>0.62</td></tr>+ 
?<tr><td>bush-pine on Arctic Region</td><td>0.62</td></tr>+;environmentCamo: [[image:Bush_camo.jpg|thumb|400px|Environment Camouflage Schema|right|link=]]You can use the different objects on the map to provide additional cover. Solid objects like terrain elevations, rocks, houses, or other static objects on the map cannot be seen through and thus always provide 100% camouflage, i.e. you will not be spotted. But also half-transparent objects like bushes or trees provide a camouflage bonus up to 64%, depending on the density of the object. A full list can be found [https://docs.google.com/spreadsheet/pub?key=0Au-0ejftw524dDZKTUxTTzR1Vlg5XzQ1WGYwTFNkdmc here].<br /><br />As soon as you fire your gun, the camouflage bonus provided by transparent objects in a 15m radius around your tank is reduced to 30% of the original value. Objects furter away are unaffected.<br /><br />Environment camouflage bonuses stack, but special rules apply when firing your gun:
?<tr><td>bush on Ensk</td><td>0.62</td></tr>+
?<tr><td>bush on El Halluf</td><td>0.62</td></tr>+
?<tr><td>sparse bush on Arctic Region</td><td>0.35</td></tr>+
?<tr><td>pine tree on Malinovka</td><td>0.64</td></tr>+
?<tr><td>tree on Ensk, slightly off-ground</td><td>0.56</td></tr>+
?<tr><td>pine on Arctic Region, slightly off-ground</td><td>0.53</td></tr>+
?</table><br />Environment camouflage bonuses stack, but special rules apply when firing your gun:+
 * In the illustration to the right, each bush provides the same environment camouflage bonus X. Since these bonuses stack, tank 1 has an environmentCamo value of 3 * X.  * In the illustration to the right, each bush provides the same environment camouflage bonus X. Since these bonuses stack, tank 1 has an environmentCamo value of 3 * X.
 * However, as soon as tank 1 fires its gun, the environment bonuses within the 15m radius do no longer stack. Instead, only the bonus from the bush with the highest camouflage bonus is taken into account. In addition, the bonus from that bush is reduced to 30% of its original value, so 0.3 * X. Bonuses from environment outside of the 15m radius stack as usual. Thus, while firing tank 1 has an environment camouflage bonus of 0.3 * X + X = 1.3 * X. * However, as soon as tank 1 fires its gun, the environment bonuses within the 15m radius do no longer stack. Instead, only the bonus from the bush with the highest camouflage bonus is taken into account. In addition, the bonus from that bush is reduced to 30% of its original value, so 0.3 * X. Bonuses from environment outside of the 15m radius stack as usual. Thus, while firing tank 1 has an environment camouflage bonus of 0.3 * X + X = 1.3 * X.
 +
  
 No camouflage bonus is provided by:<br /> No camouflage bonus is provided by:<br />
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 * Player tanks (dead or alive) * Player tanks (dead or alive)
 * Grass * Grass
 +* Downloadable camouflage skins as opposed to the camouflage patterns you buy for gold or rent for credits
 * Anything else * Anything else
 +
  
 Note that your tank does not need to be fully hidden to take advantage of an environment camouflage bonus, the environment only needs to cover all of your [[#Visibility_Checkpoints|visibility checkpoints]] in the direction of the spotting tank's [[#View Range Ports|view range ports]] for the bonus to apply. Note that your tank does not need to be fully hidden to take advantage of an environment camouflage bonus, the environment only needs to cover all of your [[#Visibility_Checkpoints|visibility checkpoints]] in the direction of the spotting tank's [[#View Range Ports|view range ports]] for the bonus to apply.
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 ''Second example:'' 400 - (400 - 50) * 0.1387875 = 351.42m spotting range. ''Second example:'' 400 - (400 - 50) * 0.1387875 = 351.42m spotting range.
  
?==== Purchasable Camouflage Patterns ==== 
?Paint jobs with camouflage patterns (textures, skins, etc.) can be purchased by pressing the service button for your currently selected vehicle. These camo patterns have 3 types corresponding to the different map types: Winter, Summer, and Desert. The camo pattern chosen for the tank will be used on the maps corresponding to that type. Besides looking cool, these skins will add a 5% bonus to the camouflage factor of the tank they are equipped on, which stacks with the Camouflage Net and the Camouflage skill. Camo patterns can be purchased either permanently for gold or temporarily for credits. If you want to get the 5% bonus on every map, you'll have to buy a camouflage pattern for all three map types. However, as mentioned in the [[Battle Mechanics#Map Restrictions|Map Restrictions]] section above, tier 1 tanks and some tier 2 tanks will never play on a Winter or Desert map. 
  
 ==== Tips ==== ==== Tips ====

Revision as of 05:00, 29 October 2012

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This page is to provide you with as many details as possible of the core game mechanics, so that you need not search through the forums for this valuable information. The details of some game mechanics are being held "close to the vest" over at Wargaming.net. To the maximum extent possible, we have provided all the data we know about game mechanics.

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