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Consumables (Blitz)

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Revision as of 03:38, 23 April 2016Revision as of 10:30, 15 June 2016
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 <h5 style="font-size:15px">Multi-Purpose Restoration Pack</h5> <h5 style="font-size:15px">Multi-Purpose Restoration Pack</h5>
?The Multi-Purpose Restoration Pack is a multi-use item that you can use to extinguish fires, heal crew members, and repair broken/damaged modules all at once. It then has a 60 second cool down where you can use it again, up to three times per battle. It costs 1000 credits at Tier 1 and increases by 500 each tier. Note that each use of the Multi-Purpose Restoration Pack will cost you the same amount of credits as if you were to buy it again.+The Multi-Purpose Restoration Pack is a multi-use item that you can use to extinguish fires, heal crew members, and repair broken/damaged modules all at once. It then has a 90 second cool down where you can use it again, up to three times per battle. It costs 1000 credits at Tier 1 and increases by 500 each tier. Note that each use of the Multi-Purpose Restoration Pack will cost you the same amount of credits as if you were to buy it again.
  
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Revision as of 10:30, 15 June 2016

Consumables are single use, multi-use, or permanent effect items that are available for purchase with credits

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Single-Use

Items that you pay for after a battle you use it. You do not have to pay for a single use item after a battle if you did not use it. (Note single use mechanics are subject to change in Patch 2.8)


Fixers

These items repair modules, extinguish fires, and heal crew members.

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Automatic Fire Extinguisher

The Fire Extinguisher is a single-use item that will automatically extinguish a fire in your tank after the first damage roll. It costs 500 credits at Tier 1 and the cost increases by 150 each tier.


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First Aid Kit

The First Aid Kit is a single-use item that you can use to heal any hurt crew members upon activation. It costs 500 credits at Tier 1 and the cost increases by 150 each tier.


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Repair Kit

The Repair Kit is a single-use item that you can use to repair any damaged or destroyed modules upon activation. It costs 500 credits at Tier 1 and the cost increases by 150 each tier.



Buffs

Items that provide temporary buffs to your tank


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Engine Boost

The Engine Boost is a single-use item that you can use to boost your engine power by 20% for 15 seconds. It costs 500 credits at Tier 1 and increases by 150 each tier. Note: This does not increase speed by 20%. It only increases the power output of the engine, or Horsepower.


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Adrenaline

Adrenaline is a single-use item that, when used, increases loading speed by 20% and gives a +10% chance to damage enemy modules. The MS-1 is the only tier 1 tank that can equip it, and it costs 1400 credits. It increases by 700 credits each tier.



Multi-Use

If used once, you are charged in full.


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Multi-Purpose Restoration Pack

The Multi-Purpose Restoration Pack is a multi-use item that you can use to extinguish fires, heal crew members, and repair broken/damaged modules all at once. It then has a 90 second cool down where you can use it again, up to three times per battle. It costs 1000 credits at Tier 1 and increases by 500 each tier. Note that each use of the Multi-Purpose Restoration Pack will cost you the same amount of credits as if you were to buy it again.


Permanent Use

Items that you pay for after every battle, but give you an buff throughout the whole battle, similar to Equipment.

Rations.jpegCola.jpegChocolate.jpeg

Extra Combat Rations/Case of Cola/Chocolate/Tea and Pudding

These items are all the same, they just have different names and images. They give a 10% boost to crew skills throughout the entire battle. It costs 1400 credits at Tier 1 and increases by 700 each tier.


Guide to Consumables

There are right times and wrong times to use consumables, hopefully this helps you manage your credits while still doing maximum damage and surviving as long as possible!

When to Spend

When you buy a new tank, you may find yourself strapped for credits. You should still use consumables. They will help you earn more credits over time.

What Consumables to Use

Consumables are very situational, which is why you should pick the consumables that will help in every situation. Obviously the basic Fire Extinguisher, Repair Kit, and First Aid Kit is the cheapest and safest way to go, but if you want to deal more damage while still keeping your tracks intact, you should try an edgier approach. If you are a medium, try using the adrenaline, multi-purpose restoration kit, and a repair kit, because getting tracked as a medium is one of the worst things that can happen when you are zooming around, due to a medium's low armor. For a heavy, your rate of fire is pretty slow, but not super slow. For heavies, try a multi-purpose restoration kit, combat rations/cola/chocolate, and a repair kit, because it getting tracked while facing off against tanks 2 tiers higher than you is no way to go! This way, you get sort of a overall boost while still feeling that you can play it safe and not spend too many credits. Now, for tank destroyers, you have an extremely long reload time, and that puts you in a pickle when you are caught in the open, so I recommend adrenaline to get that rate of fire up, a multi-purpose restoration kit, and since you will be doing lots of damage as a TD, try combat rations/cola/chocolate for a while and see if it drains too many credits. If it does, just slap on a repair kit.