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Consumables (Blitz)

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Revision as of 10:16, 4 July 2017Latest revision as of 02:48, 9 August 2017 
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 <h4 style="font-size:20px">Buffs</h4> <h4 style="font-size:20px">Buffs</h4>
?Items that provide temporary buffs for short periods of time to your tank. These have 75 seconds of cooldown. There are 2 consumables of this type:+Items that provide temporary buffs for short periods of time to your tank. You can increase the duration using Equipment. These have 75 seconds of cooldown and can be decreased with equipment. There are 2 consumables of this type:
  
  
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?<h5 style="font-size:15px">Adrenaline/Tornado Energy</h5>+<h5 style="font-size:15px">Adrenaline</h5>
 Adrenaline is an item that, when used, increases loading speed by 20% and gives a +10% chance to damage enemy modules. It costs 1400 credits and increases by 700 each tier. Adrenaline is an item that, when used, increases loading speed by 20% and gives a +10% chance to damage enemy modules. It costs 1400 credits and increases by 700 each tier.
  

Latest revision as of 02:48, 9 August 2017

Consumables and Provisions are effect items that are available for purchase with credits (price can be slightly decreased with Clan Supplies), you can equip 3 different consumables and provisions per tank. Each consumable is multiple use with cooldown after using it on a battle, provisions are items that you pay after every battle, but give you an buff throughout the whole battle, similar to equipment. You only have to pay the first use for a consumable, meaning the price won't increase if you use them more than 1 time.


Consumables of the game


Consumables

There are 6 different consumables on the game, which are classified on 2 types; repairs and buffs.


Repairs

These items will repair damaged modules, extinguish fire, and heal injured crew members. These have 90 seconds of cooldown. There are 4 consumables of this type:


Fire.jpeg
Automatic Fire Extinguisher

The Fire Extinguisher is an item that will automatically extinguish any fire in your tank after the first damage roll. It costs 500 credits at Tier 1 and the cost increases by 150 each tier. The consumable will only be used if it is ready to be used and not recharging.


Med.jpeg
First Aid Kit

The First Aid Kit is an item that you can use to heal all injured crew members at the instant of activation. It costs 500 credits at Tier 1 and the cost increases by 150 each tier.


Repair.jpeg
Repair Kit

The Repair Kit is an item that you can use to repair all damaged or destroyed modules at the moment of activation. It costs 500 credits at Tier 1 and the cost increases by 150 each tier.


Multi.jpeg
Multi-Purpose Restoration Pack

The Multi-Purpose Restoration Pack is an item that you can use to extinguish fire, heal all injured crew members, and repair all broken/damaged modules at the same time. It costs 1000 credits at Tier 1 and increases by 500 each tier. Each use of the Multi-Purpose Restoration Pack will cost you the same amount of credits as if you were to buy it again.




Buffs

Items that provide temporary buffs for short periods of time to your tank. You can increase the duration using Equipment. These have 75 seconds of cooldown and can be decreased with equipment. There are 2 consumables of this type:


Boost.jpeg
Engine Boost

The Engine Boost is a single-use item that you can use to boost your engine power by 20% for 15 seconds. It costs 500 credits at Tier 1 and increases by 150 each tier. This does not increase speed by 20%. It only increases the power output of the engine, or Horsepower. This means you can climb faster, push more, and so on


Adrenaline.jpeg
Adrenaline

Adrenaline is an item that, when used, increases loading speed by 20% and gives a +10% chance to damage enemy modules. It costs 1400 credits and increases by 700 each tier.






Provisions

Items that you pay for after every battle, but give you an buff throughout the whole battle, similar to Equipment. Provisions stack, which means if you equip both Standard and Improved fuel on the same tank, the buff will be 13%. There are 5 provisions:


Standard_Fuel.png
Standard Fuel

The Standard Fuel is a provision that increases the engine power and turret traverse speed by 3%. It costs 300 credits and increases by 100 each tier.



Improved_Fuel.png
Improved Fuel

The Improved Fuel works the same way as the Standard Fuel, but this one increases engine power and turret traverse speed by 10% instead of 3%. Only available for purchase since tier 5 and above, costing 2400 credits and increases by 400 each tier.



Small_Combat_Rations.png
Standard Combat Rations

(The names and styles are different depending on the Nation of the tank, however the effect is the same) The Standard Combat Rations is a provision that increases by 3% the crew mastery (just like the Improved Ventilation equipment). It costs 500 credits and increases by 150 each tier.



Improved_Combat_Rations.png
Improved Combat Rations

(The names and styles are different depending on the Nation of the tank, however the effect is the same) The Improved Combat Rations works the same way as the Standard Combat Rations, but this one increases by 10% the crew mastery instead of 3%. Only available por purchase since tier 5 and above, costing 4000 credits and increases by 700 each tier.


Protective_Kit.png
Protective Kit

The Protective Kit is a provision that increases by 15% the protection of the crew from injuries, +10%´module repair speed, +20% damage protection in case of damaged engine and +10% ammo rack and fuel tank durabiity. It costs 800 credits and increases by 400 each tier.