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Revision as of 12:22, 31 March 2012
added link to Ammo page
Revision as of 14:04, 31 March 2012
added "up to" values to all skills
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  <td align="center"><b>Recon</b></td>  <td align="center"><b>Recon</b></td>
  <td align="center">Commander</td>  <td align="center">Commander</td>
? <td align="left">Provides a small bonus of 0.02% per training level to your vehicle's [[Battle_Mechanics#View_Range|View Range]] statistic. The bonus increases to 0.2% per training level with a damaged observation device to help counteract the damage penalty. The in-game description's reference to "maximum" view range is incorrect. The skill is cumulative with the Situational Awareness skill, [[Equipment#Coated_Optics|Coated Optics]], and/or [[Equipment#Binocular_Telescope|Binocular Telescope]].</td>+ <td align="left">Provides a small bonus of 0.02% per training level (up to 2%) to your vehicle's [[Battle_Mechanics#View_Range|View Range]] statistic. The bonus increases to 0.2% per training level (up to 20%) with a damaged observation device to help counteract the damage penalty. The in-game description's reference to "maximum" view range is incorrect. The skill is cumulative with the Situational Awareness skill, [[Equipment#Coated_Optics|Coated Optics]], and/or [[Equipment#Binocular_Telescope|Binocular Telescope]].</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Armorer</b></td>  <td align="center"><b>Armorer</b></td>
  <td align="center">Gunner</td>  <td align="center">Gunner</td>
? <td align="left">This skill reduces the [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] penalty from a damaged gun by 0.2% per training level. If two Gunners have this skill, only the higher rating is effective. The skill is cumulative with a [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]].</td>+ <td align="left">This skill reduces the [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] penalty from a damaged gun by 0.2% per training level (up to 20%). If two Gunners have this skill, only the higher rating is effective. The skill is cumulative with a [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]].</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Snap Shot</b></td>  <td align="center"><b>Snap Shot</b></td>
  <td align="center">Gunner</td>  <td align="center">Gunner</td>
? <td align="left">Reduces the [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] penalty applied during turret rotation by 0.075% per training level. If two Gunners have this skill, only the higher rating is effective. Typically not as valuable on vehicles without turrets, but it does apply to gun movement on turret-less vehicles too. The skill is cumulative with a [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]].</td>+ <td align="left">Reduces the [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] penalty applied during turret rotation by 0.075% per training level (up to 7.5%). If two Gunners have this skill, only the higher rating is effective. Typically not as valuable on vehicles without turrets, but it does apply to gun movement on turret-less vehicles too. The skill is cumulative with a [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]].</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Clutch Braking</b></td>  <td align="center"><b>Clutch Braking</b></td>
  <td align="center">Driver</td>  <td align="center">Driver</td>
? <td align="left">Increases vehicle [[Battle_Mechanics#Hull_Traverse_Speed|rotation]] speed by 0.05% per training level. The skill is cumulative with [[Equipment#Additional_Grousers|Additional Grousers]], a [[Consumables#Quality_Oil|Removed Speed Governor]], and any speed boosting [[Consumables|consumables]] (fuels).</td>+ <td align="left">Increases vehicle [[Battle_Mechanics#Hull_Traverse_Speed|rotation]] speed by 0.05% per training level (up to 5%). The skill is cumulative with [[Equipment#Additional_Grousers|Additional Grousers]], a [[Consumables#Quality_Oil|Removed Speed Governor]], and any speed boosting [[Consumables|consumables]] (fuels).</td>
  <tr>  <tr>
  <td align="center">[[image:Driver_smoothDriving.png|link=]]</td>  <td align="center">[[image:Driver_smoothDriving.png|link=]]</td>
  <td align="center"><b>Smooth Ride</b></td>  <td align="center"><b>Smooth Ride</b></td>
  <td align="center">Driver</td>  <td align="center">Driver</td>
? <td align="left">Reduces the [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] penalty applied when firing on the move by 0.04% per training level. The skill is cumulative with a [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]].</td>+ <td align="left">Reduces the [[Battle_Mechanics#Accuracy_and_Dispersion|accuracy]] penalty applied when firing on the move by 0.04% per training level (up to 4%). The skill is cumulative with a [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]].</td>
  <tr>  <tr>
  <td align="center">[[image:Driver badRoadsKing.png|link=]]</td>  <td align="center">[[image:Driver badRoadsKing.png|link=]]</td>
  <td align="center"><b>Off-Road Driving</b></td>  <td align="center"><b>Off-Road Driving</b></td>
  <td align="center">Driver</td>  <td align="center">Driver</td>
? <td align="left">Reduces the maneuverability and acceleration penalties due to [[Battle_Mechanics#Terrain_Resistance|terrain resistance]] by 0.1% per training level on soft terrain and 0.025% per training level on average terrain. Applies pretty much everywhere other than on roads, cobblestone, and asphalt. The skill is cumulative with [[Equipment#Additional_Grousers|Additional Grousers]].</td>+ <td align="left">Reduces the maneuverability and acceleration penalties due to [[Battle_Mechanics#Terrain_Resistance|terrain resistance]] by 0.1% per training level (up to 10%) on soft terrain and 0.025% per training level (up to 2.5%) on average terrain. Applies pretty much everywhere other than on roads, cobblestone, and asphalt. The skill is cumulative with [[Equipment#Additional_Grousers|Additional Grousers]].</td>
  <tr>  <tr>
  <td align="center">[[image:Driver rammingMaster.png|link=]]</td>  <td align="center">[[image:Driver rammingMaster.png|link=]]</td>
  <td align="center"><b>Controlled Impact</b></td>  <td align="center"><b>Controlled Impact</b></td>
  <td align="center">Driver</td>  <td align="center">Driver</td>
? <td align="left">Decreases ramming damage to your vehicle and increases ramming damage to an enemy vehicle by 0.15% per training level. The skill only applies when both vehicles are in motion, and never affects allies.<br><br>''Unfortunately this does not work when ramming stationary enemy artillery.''</td>+ <td align="left">Decreases ramming damage to your vehicle and increases ramming damage to an enemy vehicle by 0.15% per training level (up to 1.5%). The skill only applies when both vehicles are in motion, and never affects allies.<br><br>''Unfortunately this does not work when ramming stationary enemy artillery.''</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Signal Boosting</b></td>  <td align="center"><b>Signal Boosting</b></td>
  <td align="center">Radio Operator</td>  <td align="center">Radio Operator</td>
? <td align="left">This skill extends the [[Battle_Mechanics#Radio_Range|Signal Range]] of your vehicle's radio by 0.2% per training level. If two Radio Operators have the skill, only the higher rating is effective.</td>+ <td align="left">This skill extends the [[Battle_Mechanics#Radio_Range|Signal Range]] of your vehicle's radio by 0.2% per training level (up to 20%). If two Radio Operators have the skill, only the higher rating is effective.</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Situational Awareness</b></td>  <td align="center"><b>Situational Awareness</b></td>
  <td align="center">Radio Operator</td>  <td align="center">Radio Operator</td>
? <td align="left">This skill extends your vehicle's [[Battle_Mechanics#View_Range|View Range]] statistic by 0.03% per training level. If two Radio Operators have the skill, only the higher rating is effective. The skill is cumulative with the Recon skill. This skill has a higher bonus to View Range than Recon under normal circumstances, but does nothing to counteract the penalty from a damaged observation device.</td>+ <td align="left">This skill extends your vehicle's [[Battle_Mechanics#View_Range|View Range]] statistic by 0.03% per training level (up to 3%). If two Radio Operators have the skill, only the higher rating is effective. The skill is cumulative with the Recon skill. This skill has a higher bonus to View Range than Recon under normal circumstances, but does nothing to counteract the penalty from a damaged observation device.</td>
  </tr>  </tr>
  <tr>  <tr>
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  <td align="center"><b>Relaying</b></td>  <td align="center"><b>Relaying</b></td>
  <td align="center">Radio Operator</td>  <td align="center">Radio Operator</td>
? <td align="left">This skill extends the [[Battle_Mechanics#Radio_Range|Signal Range]] of allied communications within your vehicle's radio coverage by 0.1% per training level. It does not affect your own Signal Range. If two Radio Operators have the skill, only the higher rating is effective.</td>+ <td align="left">This skill extends the [[Battle_Mechanics#Radio_Range|Signal Range]] of allied communications within your vehicle's radio coverage by 0.1% per training level (up to 10%). It does not affect your own Signal Range. If two Radio Operators have the skill, only the higher rating is effective.</td>
  </tr>  </tr>
 </table> </table>

Revision as of 14:04, 31 March 2012

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. Over time, crewmen will improve their training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.