Welcome to Wargaming.net Wiki!
Variants
In other languages

Difference between revisions of "Crew"

Jump to: navigation, search
Revision as of 14:41, 2 August 2013
Correct Armorer skill to remove cumulative with Vertical Stabilizer
Revision as of 14:56, 2 August 2013
Correct Deadeye perk to reflect no cumulative if two gunners.
Line 53:Line 53:
  
 ===Multiple Major Qualifications=== ===Multiple Major Qualifications===
?Some vehicles, particularly large caliber SPGs and TDs, may require a crew of 6 members and include a second Loader. The [[M2_Medium_Tank]] requires a crew of 6, two of whom are Radio Operators. +Some vehicles, particularly large caliber SPGs and TDs, may require a crew of 6 members and include a second Loader. The [[M2_Medium_Tank]] requires a crew of 6, two of whom are Radio Operators.
  
 Other vehicles may require a crew complement of only 2, 3, or 4 crew members, less than the five Major Qualifications. Small light tanks with a crew of only 2 usually include a Commander and a Driver. In such cases the game mechanics calculations require a crew member to perform additional roles. For example, in an [[MS-1]], the Commander also fills the secondary roles of Gunner, Radio Operator, and Loader, while the Driver only drives. Other vehicles may require a crew complement of only 2, 3, or 4 crew members, less than the five Major Qualifications. Small light tanks with a crew of only 2 usually include a Commander and a Driver. In such cases the game mechanics calculations require a crew member to perform additional roles. For example, in an [[MS-1]], the Commander also fills the secondary roles of Gunner, Radio Operator, and Loader, while the Driver only drives.
Line 195:Line 195:
  <td align="center"><b>Deadeye</b></td>  <td align="center"><b>Deadeye</b></td>
  <td align="center">Gunner</td>  <td align="center">Gunner</td>
? <td align="left">This perk increases the chance to critically damage enemy vehicle modules and crew with [[Ammo|AP, APCR, or HEAT]] shells by 3%. It does not work with HE shells.<br><br>''If combined with the Eagle Eye perk, you'll be able to get an idea of how well this perk is working.</td>+ <td align="left">This perk increases the chance to critically damage enemy vehicle modules and crew with [[Ammo|AP, APCR, or HEAT]] shells by 3%. It does not work with HE shells. If two Gunners have the perk, the effect is not cumulative.<br><br>''If combined with the Eagle Eye perk, you'll be able to get an idea of how well this perk is working.''</td>
  </tr>  </tr>
  <tr>  <tr>

Revision as of 14:56, 2 August 2013

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew is dependant upon the requirements of a specific vehicle. In-game crews ranges from a minimum of 2 to a maximum of 6 crew members. Individual crew members fill one of five designated roles, or Major Qualifications within the vehicle. These roles are Commander, Gunner, Driver, Radio Operator, and Loader.

Like vehicles accumulate experience, individual crew members accumulate training in each battle they participate in. Similar to the Service Record for a player or a vehicle, each crew member has a Personal File, which records his own battle statistics, medals, and training level and the levels of any Skills and Perks he has acquired. An individual crew member can be trained with experience earned in battle, or with training purchased for credits or gold, until his Training Level in his Major Qualification reaches 100%. Thereafter, additional battle experience is applied towards increasing the levels of certain selected Skills or Perks chosen by the player. The level of Skills and Perks can only be increased through battle experience and cannot be purchased with credits or gold.

The degree of Proficiency that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle, the vehicle's performance will suffer, particularly in the area effected by his expertise. An injured or killed Driver reduces the ability of the vehicle to maneuver. If all the crew members are knocked out, the vehicle will become inoperable.