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Revision as of 01:59, 30 August 2012Revision as of 23:33, 18 October 2012
Corrected and clarified the description of dropping skills and perks
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 You can reset all of a crewman's learned skills and perks. This allows you to change your crew member's skills or perks without having to start all over with a new recruit. There are three options available: You can reset all of a crewman's learned skills and perks. This allows you to change your crew member's skills or perks without having to start all over with a new recruit. There are three options available:
?* If done for free, it results in the loss of 20% of the crewman's overall experience. +* If done for free, it results in the loss of 20% of the crewman's total skill/perk experience.
?* If done for credits, it results in the loss of 10% of the crewman's overall experience. +* If done for credits, it results in the loss of 10% of the crewman's total skill/perk experience.
 * For 200 [[Gold_Economy|Gold]], it results in no loss of experience. * For 200 [[Gold_Economy|Gold]], it results in no loss of experience.
? 
   
?Since the first two options are based on overall experience, the more skill/perks a crewman has, the more expensive (in terms of XP) they become. However, these options are set to never reduce a crewman's Role XP. For example, if you have a crewman who just reached 100% in his role, and you choose a skill (which has 0% training level), and then immediately decide to change it, then choosing the Free option actually won't cost you any XP.+<br>Since the first two options are based on total skill/perk experience, the more skills/perks a crewman has, the more expensive (in terms of XP) they become.
 +<br>However, these options only reduce a crewman's skill/perk XP, and don't take his Role XP into. For example, if you have a crewman who just reached 100% in his role, and you choose a skill (which has 0% training level), and then immediately decide to change it, then choosing the Free option actually won't cost you any XP.
 +<br>Additionally, keep in mind that the 10%/20% is taken from the crewman's skill/perk experience pool, and not the displayed percentage of his skills/perks. For example, if you have a crewman with 50% training level in his first skill/perk, and drop his skill/perk with the free option, it will reduce his training level to 46%, instead of 40%.
  
?Regardless of which option you might choose, it's clearly in your best interest to choose skills and perks carefully in the first place in order to keep your use of this option to a minimum. +<br>Regardless of which option you might choose, it's clearly in your best interest to choose skills and perks carefully in the first place in order to keep your use of this option to a minimum.
  
?If retraining a crew member from another vehicle resulted in his training level dropping below 100% for his role, then subsequently resetting his Skills and Perks will automatically assign all free experience to the role's training level until it reaches 100% again. Any experience left over can then be reassigned to Skills or Perks of your choice.)''+<br>If retraining a crew member from another vehicle resulted in his training level dropping below 100% for his role, then subsequently resetting his Skills and Perks will automatically assign all free experience to the role's training level until it reaches 100% again. Any experience left over can then be reassigned to Skills or Perks of your choice.)''
 }} }}
  

Revision as of 23:33, 18 October 2012

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete crew. Acting as a proxy operator between the player and his vehicle, they affect the many of the vehicle's properties in battle. Each crew member is trained for a certain vehicle and role, each with their own levels of proficiencies. Through battles, a crew will gain experience the same way vehicles will. That experience is what raises a crewman's training level. Once this reaches 100%, the crew may acquire additional skills and perks.

Crews can be recruited and dismissed, trained and retrained for different vehicles, and moved from one vehicle to another. The career of an individual crew member can be checked though their personnel file while in the garage. The personnel file includes their service record (the crew member's statistics and medals awarded), training, skills, and personal data.

If a crew member is killed in battle, the vehicle's performance will suffer. If all the crew members are knocked out, the vehicle will become inoperable.