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Revision as of 13:50, 2 August 2013
Move section on ranks to last.
Revision as of 14:36, 2 August 2013
Edit Skills and Perks intro
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 {{panel content toc|title=<div id="Skills and Perks">Skills and Perks</div>|content= {{panel content toc|title=<div id="Skills and Perks">Skills and Perks</div>|content=
?'''Skills''' are additional proficiencies that a crew member can learn in order to improve aspects of a vehicle beyond those of the crew member's role. Training for these skills is available when a crewman reaches 100% in his role. A small plus icon [[image:New_skill_small.png|link=]] will appear on the crewman's icon to indicate that he is now ready to start training a skill. Click on the icon to see which skills are available and to select one. After selecting a skill, a corresponding icon with the respective training level is shown below the crew member's name in the garage screen. After reaching 100% training level, the crew member can then start training another skill. However, the experience required doubles each time, making the acquisition of every skill and perk an unrealistic goal. Skills increase in effectiveness as the crew member's proficiency (training level) increases. +'''Skills''' and '''Perks''' are additional proficiencies that a crew member can learn beyond those proficiencies in his Major Qualification. Skills and Perks only become available for selection after a crew member's [[Crew#Training_Level|''Training Level'']] reaches 100% in his [[Crew#Major_Qualifications|''Major Qualification'']]. At such time a small plus icon [[image:New_skill_small.png|link=]] will appear beneath the crewman's name when his vehicle is selected in the Garage to indicate that he is now ready to start training of a new Skill or Perk. Click on the icon to see which Skills and Perks are available. Consider the pros and cons of the available choices and select one. Tables describing in detail each available Skill and Perk are set out below.
 +After selecting a Skill or a Perk, a new icon representing the selected Skill or Perk will replace the plus icon, and the percentage of training towards its completion will appear next to it. A crew member can only be trained in one Skill or Perk at a time. After the first Skill or Perk reaches 100%, the [[image:New_skill_small.png|link=]] icon will reappear and a second Skill or Perk can be selected in the same manner. However, the amount of experience required to train an additional Skill or Perk doubles each time one is selected, making the acquisition of every available Skill and Perk an unrealistic goal for each crew member. Skills and Perks are very similar but have one very important difference:
?'''Perks''' are the same as Skills except for one thing: They don't do anything until they reach 100%. They're either "On" or "Off" with nothing in-between. A perk that is not active has a shaded icon in the garage view.+* '''Skills''' immediately become partially effective and contribute to additional proficiency in proportion to their respective percentage level. A Skill trained to 45% will impart 45% of its effectiveness to its crew member in battle mechanics calculations.
 +* '''Perks''' do not become effective at all until they reach 100% trained level, at which time they "switch on" at 100% effectiveness. A Perk that has not yet reached a level of 100% and become active is displayed as a shaded icon.
 <div align="center" style="margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px;"><h4>Skills</h4></div> <div align="center" style="margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px;"><h4>Skills</h4></div>

Revision as of 14:36, 2 August 2013


No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew is dependant upon the requirements of a specific vehicle. In-game crews ranges from a minimum of 2 to a maximum of 6 crew members. Individual crew members fill one of five designated roles, or Major Qualifications within the vehicle. These roles are Commander, Gunner, Driver, Radio Operator, and Loader.

Like vehicles accumulate experience, individual crew members accumulate training in each battle they participate in. Similar to the Service Record for a player or a vehicle, each crew member has a Personal File, which records his own battle statistics, medals, and training level and the levels of any Skills and Perks he has acquired. An individual crew member can be trained with experience earned in battle, or with training purchased for credits or gold, until his Training Level in his Major Qualification reaches 100%. Thereafter, additional battle experience is applied towards increasing the levels of certain selected Skills or Perks chosen by the player. The level of Skills and Perks can only be increased through battle experience and cannot be purchased with credits or gold.

The degree of Proficiency that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle, the vehicle's performance will suffer, particularly in the area effected by his expertise. An injured or killed Driver reduces the ability of the vehicle to maneuver. If all the crew members are knocked out, the vehicle will become inoperable.