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Revision as of 14:58, 2 August 2013Revision as of 15:07, 2 August 2013
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 <div align="left"><table cellspacing="20"><tr> <div align="left"><table cellspacing="20"><tr>
?<td><center>[[image:CrewJobCommand.png|link=]]</center></td>+<td><center>[[image:CrewJobCommand.png|60px|link=]]</center></td>
?<td><center>[[image:CrewJobGun.png|link=]]</center></td>+<td><center>[[image:CrewJobGun.png|60px|link=]]</center></td>
?<td><center>[[image:CrewJobDrive.png|link=]]</center></td>+<td><center>[[image:CrewJobDrive.png|60px|link=]]</center></td>
?<td><center>[[image:CrewJobRadio.png|link=]]</center></td>+<td><center>[[image:CrewJobRadio.png|60px|link=]]</center></td>
?<td><center>[[image:CrewJobLoad.png|link=]]</center></td>+<td><center>[[image:CrewJobLoad.png|60px|link=]]</center></td>
 </tr> </tr>
 <tr><td><center>'''Commander'''</center></td> <tr><td><center>'''Commander'''</center></td>
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 During the course of battle, a crew member can be knocked out/killed, affecting the [[Battle_Mechanics#Tank Statistics|vehicle's performance]] accordingly. During the course of battle, a crew member can be knocked out/killed, affecting the [[Battle_Mechanics#Tank Statistics|vehicle's performance]] accordingly.
  
?[[image:CrewJobCommandInjured.png|link=]]'''Commander''' knockout removes the bonus given to all crew members and reduces view range.+[[image:CrewJobCommandInjured.png|50px|link=]]'''Commander''' knockout removes the bonus given to all crew members and reduces view range.
  
?[[image:CrewJobDriveInjured.png|link=]]'''Driver''' knockout reduces the top speed, traverse speed, and acceleration of the vehicle.+[[image:CrewJobDriveInjured.png|50px|link=]]'''Driver''' knockout reduces the top speed, traverse speed, and acceleration of the vehicle.
  
?[[image:CrewJobLoadInjured.png|link=]]'''Loader''' knockout decreases reloading speed. If a shell was being loaded at the moment of the Loader's death, the process might start over.+[[image:CrewJobLoadInjured.png|50px|link=]]'''Loader''' knockout decreases reloading speed. If a shell was being loaded at the moment of the Loader's death, the process might start over.
  
?[[image:CrewJobGunINjured.png|link=]]'''Gunner''' knockout reduces aiming speed and increases dispersion. Turret traverse speed will also decrease. If the gun was in the process of zeroing in on target at the moment of the Gunner's death, the process might start over.+[[image:CrewJobGunINjured.png|50px|link=]]'''Gunner''' knockout reduces aiming speed and increases dispersion. Turret traverse speed will also decrease. If the gun was in the process of zeroing in on target at the moment of the Gunner's death, the process might start over.
  
?[[image:CrewJobRadioInjured.png|link=]]'''Radio Operator''' knockout reduces radio range.+[[image:CrewJobRadioInjured.png|50px|link=]]'''Radio Operator''' knockout reduces radio range.
  
 Should a crew member have multiple roles, then all the roles associated with the crewman take a penalty. For example, if a crew member was responsible for loading and firing the gun, then both the Gunner and Loader injury would take effect. Should a crew member have multiple roles, then all the roles associated with the crewman take a penalty. For example, if a crew member was responsible for loading and firing the gun, then both the Gunner and Loader injury would take effect.

Revision as of 15:07, 2 August 2013

crewIconUSA.png

No vehicle in World of Tanks can operate without a complete virtual crew. The crew operates the vehicle under the direction of the player. The size of a complete crew is dependant upon the requirements of a specific vehicle. In-game crews ranges from a minimum of 2 to a maximum of 6 crew members. Individual crew members fill one of five designated roles, or Major Qualifications within the vehicle. These roles are Commander, Gunner, Driver, Radio Operator, and Loader.

Like vehicles accumulate experience, individual crew members accumulate training in each battle they participate in. Similar to the Service Record for a player or a vehicle, each crew member has a Personal File, which records his own battle statistics, medals, and training level and the levels of any Skills and Perks he has acquired. An individual crew member can be trained with experience earned in battle, or with training purchased for credits or gold, until his Training Level in his Major Qualification reaches 100%. Thereafter, additional battle experience is applied towards increasing the levels of certain selected Skills or Perks chosen by the player. The level of Skills and Perks can only be increased through battle experience and cannot be purchased with credits or gold.

The degree of Proficiency that each crew member achieves through training directly affects and improves the performance of their vehicle in battle. If a crew member is wounded or killed in battle, the vehicle's performance will suffer, particularly in the area effected by his expertise. An injured or killed Driver reduces the ability of the vehicle to maneuver. If all the crew members are knocked out, the vehicle will become inoperable.