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Revision as of 03:04, 11 October 2020
Fix broken table layout for standard equipments
Revision as of 22:33, 5 June 2021
Line 4:Line 4:
 {{Video|IrJ1DAl6VfM|align=center|width=500}} {{Video|IrJ1DAl6VfM|align=center|width=500}}
  
?Equipment can only be used on the tank it is installed on. If you want to use it on another tank you need to demount it first. This option is available when clicking the installed equipment in the garage screen. Demounting removes the item from your tank and sends it to your Depot, making it available for use on another vehicle. Most equipment though require a small amount of gold to demount, as is explained below.+Equipment is a category of additional systems, parts, and components that can improve a vehicle's combat characteristics and minimize its weaknesses.
  
?Purchasing from your vehicle's equipment panel is the best way to ensure compatibility. Only use the store to purchase equipment for vehicles you don't own yet and only if you have a firm understanding of the equipment system.+In World of Tanks, there are two types of equipment: standard and special, which is divided into improved and Bounty. Standard equipment can be purchased for credits. To purchase improved equipment, you'll need bonds—a special currency that can only be earned in certain battle modes, missions and in-game activities. Bounty Equipment is earned in certain events, like Battle Pass.
  
?With respect to demounting equipment, two types of equipment need to be distinguished: +== '''Standard Equipment''' ==
?*[[#Removable_Equipment|Removable Equipment]] that can be demounted at no cost for re-use, including immediate re-use on the very next tank you play (assuming the vehicle it is demounted from is out of combat).+=== Equipment Classes ===
?*[[#Complex_Equipment|Complex Equipment]] that is permanently installed on your tank. This is indicated in game by a gold nut on the equipment icon. Complex equipment can be removed from a tank or disposed of in one of three ways:+Standard equipment is divided into three classes depending on the cost and vehicle tier on which it can be mounted. The higher the equipment class, the higher the cost. Availability of the equipment classes depends on your vehicle:
?:*Pay 10 [[Gold Economy|gold]] to demount the equipment and return it to the depot (from where it can later be mounted on another tank)+* Class 3 equipment can be mounted on Tier II–IV vehicles and some Tier V or higher vehicles.
?:*Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.+* Class 2 equipment available for Tier V–VII vehicles and some Tier VIII or higher vehicles.
?:*Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.+* Class 1 equipment can be mounted on Tier VIII–X vehicles.
?*[[#Improved_Equipment|Improved Equipment]] that is permanently installed on your tank. This is indicated in game by a gold nut in the upper right corner, and two purple chevrons in the upper left corner on the equipment icon. Improved equipment can be removed from a tank or disposed of in one of three ways:+
?:*Pay 200 [[Gold Economy|bonds]] to demount the equipment and return it to the depot (from where it can later be mounted on another tank)+
?:*Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.+
?:*Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.+
  
?Regarding removable equipment as a general rule, most players keep at least two binoculars and camo nets for new tanks, with many keeping two toolboxes or a third camo net and binoculars as well. That way, even on new tanks when they lack the credits to equip them fully, they can enter battle with as much of toolbox, camo net and binoculars as they can carry. For tanks at low tiers that won't be in play long because they'll be sold as the next tank is unlocked, these three may be all you ever need.+The exceptions are Camouflage Net and Spall Liner.
  
?== '''Standard equipment''' ==+Camouflage Net is divided into Class 2 and Class 3. This equipment of Class 3 can be mounted on Tier II–IV vehicles; Class 2—on Tier V–X vehicles.
?{{:Firepower (WoT)}}+
?{{:Survivability (WoT)}}+
?{{:Mobility (WoT)}}+
?{{:Scounting (WoT)}}+
  
?== '''Bounty equipment''' ==+Spall Liner has no classes at all. Four different versions are available, each one suitable for certain vehicle type and tier:
?<div class="wot-frame-1">+* Light Spall Liner can be mounted on Tier V–X light tanks and light tank destroyers or SPGs based on an LT chassis.
?[[File:Трофейная вентиляция.png|left|50px|caption]]+* Medium Spall Liner can be mounted on Tier V–VII heavy tanks, as well as Tier V–X medium tanks and medium tank destroyers or SPGs based on an MT chassis.
?=== '''Bounty Ventilation''' ===+* Heavy Spall Liner can be mounted on Tier VIII–X heavy tanks and tank destroyers or SPGs weighing less than 75 tons.
?<br />+* Superheavy Spall Liner can be mounted on Tier VIII–X heavy tanks and tank destroyers or SPGs weighing 75 tons or more.
?'''Effect before upgrading''': +5% to all crew skills.<br />+
?'''Effect after upgrading''': +7.5% to all crew skills.<br />+
?'''Weight''' : 100 kg<br />+
?'''Limitation''' : Installation is not possible on the tank with an open deck, as well as if the vehicle is already equipped with "Improved ventilation".+
?</div>+
  
?<div class="wot-frame-1">+=== Equipment and Slots Categories ===
?[[File:Трофейная оптика.png|left|50px|caption]]+Besides classes, standard equipment has four categories. Each category improves one of the vehicle characteristics:
?=== '''Bounty Optics''' ===+* Firepower
?<br />+* Survivability
?'''Effect before upgrading''': +10% to view range (up to 445 m).<br />+* Mobility
?'''Effect after upgrading''': +12.5% to view range (up to 445 m).<br />+* Scouting
?'''Limitation''' : Installation is not possible if "Coated Optics" is already installed on the tank.+
?</div>+
  
?<div class="wot-frame-1">+Each item of standard equipment is assigned to one of the categories that it affects. The exceptions are Improved Rotation Mechanism (corresponds to two categories—Firepower and Mobility) and Improved Ventilation (corresponds to all four categories).
?[[File:Трофейные приводы наводки.png|left|50px|caption]]+
?=== '''Bounty Gun Laying Drive''' ===+
?<br />+
?'''Effect before upgrading''': +10% to aiming speed.<br />+
?'''Effect after upgrading''': +12.5% to aiming speed.<br />+
?'''Weight''' : 100 kg<br />+
?'''Limitation''' : Installation is not possible if the tank is already installed "Enhanced Gun Laying Drive".+
?</div>+
  
?<div class="wot-frame-1">+The equipment is mounted in the slots that become available starting from Tier II vehicles. The number of the available slots depends on the vehicle tier.
?[[File:Трофейные технологии защиты.png|left|50px|caption]]+[[File:Slots EN2.png|center]]
?=== '''Bounty Protection Technology''' ===+
?<br />+
?'''Effect before upgrading''': +25% to repair speed<br />+
?+100% to ammo rack, fuel tank, and engine durability<br />+
?−50% to the loading speed penalty and loss of engine power upon the damaging of modules<br />+
?−50% to the chance of engine fire<br />+
?'''Effect after upgrading''': +40% to repair speed<br />+
?+150% to ammo rack, fuel tank, and engine durability<br />+
?−70% to the loading speed penalty and loss of engine power upon the damaging of modules<br />+
?−70% to the chance of engine fire<br />+
?'''Weight''' : 50 kg<br />+
?</div>+
  
?<div class="wot-frame-1">+Starting from Tier VI vehicles, the first slot is assigned a certain category that depends on your vehicle type:
?[[File:Трофейный досылатель.png|left|50px|caption]]+* Survivability for heavy tanks
?=== '''Bounty Rammer''' ===+* Mobility for medium tanks
?<br />+* Scouting for light tanks
?'''Effect before upgrading''': −10% to loading time.<br />+* Firepower for tank destroyers and SPGs
?'''Effect after upgrading''': −12.5% to loading time.<br />+
?'''Weight''' : 200 kg<br />+
?'''Limitation''' : Installation is impossible on tanks with a magazine loading system, as well as if the "Rammer" is already installed on the tank.+
?</div>+
  
?<div class="wot-frame-1">+If the equipment's category corresponds to the category of the slot in which it is mounted, then the equipment provides an increased bonus to your vehicle. The one exception to this is Vertical Stabilizer, which has no increased bonus. If the categories don't match or the slot doesn't have a category, the equipment item provides the standard effect.
?[[File:Трофейный стабилизатор.png|left|50px|caption]]+
?=== '''Bounty Stabilizer''' ===+
?<br />+
?'''Effect before upgrading''': −20% to dispersion during movement and turret rotation.<br />+
?'''Effect after upgrading''': −25% to dispersion during movement and turret rotation.<br />+
?'''Weight''' : 100 kg<br />+
?'''Limitation''' : Installation is not possible if the tank is already equipped with "Vertical Stabilizer".+
?</div>+
  
?<div class="wot-frame-1">+{{:Standard Equipment (WoT)}}
?[[File:600 bp season3 1.png|left|50px|caption]]+ 
?=== '''Bounty Rotation Mechanism''' ===+ 
?<br />+== '''Special Equipment''' ==
?'''Effect before upgrading''': −10% to dispersion during vehicle movement and traverse, as well as during turret rotation<br />+ 
?+10% to hull and turret traverse speed<br />+Special equipment is divided into improved and Bounty. Improved equipment provides a greater bonus to vehicle characteristics than standard equipment. The basic effect of Bounty Equipment is the same as that of the standard type, but you can upgrade it for credits. After the upgrade, it becomes as effective as the improved equipment. Improved and Bounty Equipment provide a static bonus no matter which slot they are in, but both of them grant a bonus superior to standard equipment, even if the standard equipment benefits from the category slot bonus.
?'''Effect after upgrading''': −15% to dispersion during vehicle movement and traverse, as well as during turret rotation<br />+ 
?+15% to hull and turret traverse speed<br />+ 
?</div>+{{:Improved Equipment (WoT)}}<!--
 +-->{{:Bounty Equipment (WoT)}}
  
?== '''Improved Equipment''' == 
  
?<div class="wot-frame-1"> 
?[[File:Система_отвода_пороховых_газов.png|left|50px|caption]] 
?=== '''Ventilation system''' === 
?<br /> 
?'''Effect''' : 8.5% to crew qualification and all crew skills..<br /> 
?'''The cost''' : 5 000 [[File:Crystal icon.png]]<br /> 
?'''Weight''' : 100 kg<br /> 
?'''Note''' : Venting System increases by 7.5% the crew qualification and crew skills. Not available on open-topped vehicles. This is compatible for every vehicle that can apply improved ventilation of any class, this cannot be combined with improved ventilation or applied on open-topped vehicles, but the effect can be increased further through the use of the Vent Purge directive, and using the food/drink for the respective nation of vehicle.<br /> 
?'''Limitation''' : All Tier II and higher vehicles with closed cabins. Unavailable for: <br /> 
?– the Bat.-Châtillon 155 55<br /> 
?– Bat.-Châtillon 155 58<br /> 
?</div> 
  
?<div class="wot-frame-1"> 
?[[File:Комплекс_стабилизационного_оборудования.png|left|50px|caption]] 
?=== '''Stabilizing Equipment System''' === 
?<br /> 
?'''Effect''' : 27,5% reduction of the Accuracy Penalties.<br /> 
?'''The cost''' : 5 000 [[File:Crystal icon.png]]<br /> 
?'''Weight''' : 100 kg<br /> 
?'''Note''' : Stabilizing Equipment System decreases a guns accuracy penalties, note it does not affect the accuracy rating of the gun. This is compatible with every vehicle that can apply a Vertical Stabilizer, this cannot be combined with a Vertical Stabilizer, but the effect can be increased further through the use of the Stabilizer Greasing directive.<br /> 
?</div> 
  
?<div class="wot-frame-1"> 
?[[File:Экспериментальная_система_заряжания.png|left|50px|caption]] 
  
?=== '''Innovative Loading System''' === 
?<br /> 
?'''Effect''' : 13.5% reduction in gun-loading time.<br /> 
?'''The cost''' : 5 000 [[File:Crystal icon.png]]<br /> 
?'''Weight''' : 200 kg<br /> 
?'''Note''' : Innovative Loading System increases the loading speed and causes a 12.5% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle. This is compatible with every vehicle that can apply a rammer, this cannot be combined with a gun rammer or applied on auto-loading vehicles, but the effect can be increased further through the use of the orderly ammo rack directive.<br /> 
?</div> 
  
?<div class="wot-frame-1"> 
?[[File:Износостойкие_приводы_наводки.png|left|50px|caption]] 
?=== '''Wear-Resistant Gun Laying Drive''' === 
?<br /> 
?'''Effect''' : 13.5% reduction to aiming speed.<br /> 
?'''The cost''' : 5 000 [[File:Crystal icon.png]]<br /> 
?'''Weight''' : 100 kg<br /> 
?'''Note''' : The Wear-Resistant Gun Laying Drive is especially useful on certain guns that have a very long aim time, reducing the aiming time by 12.5%. GLDs are highly recommended for Self-Propelled Guns. On vehicles that can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. This is compatible with every vehicle that can apply a gun laying drive, this cannot be combined with a gun laying drive, but the effect can be increased further through the use of the Aim Tuning directive.<br /> 
?</div> 
  
?<div class="wot-frame-1"> 
?[[File:Юстированная_оптика.png|left|50px|caption]] 
?=== '''Experimental Optics''' === 
?<br /> 
?'''Effect''' : +13.5% View Range.<br /> 
?'''The cost''' : 4 000 [[File:Crystal icon.png]]<br /> 
?'''Weight''' : 0 kg<br /> 
?'''Note''' : The bonus is applied at all times, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers. This cannot be combined with coated optics, but the effect can be increased further through the use of the Optical Calibration directive.<br /> 
?</div> 
  
?<div class="wot-frame-1"> 
?[[File:Усовершенствованная_компоновка.png|left|50px|caption]] 
?=== '''Modified Configuration''' === 
?<br /> 
?'''Effect''' : +45% to repair speed<br /> 
?+150% to ammo rack, fuel tank, and engine durability<br /> 
?-65% to the loading speed penalty and loss of engine power upon the damaging of modules<br /> 
?-65% to the chance of engine fire<br /> 
?'''The cost''' : 3 000 [[File:Crystal icon.png]]<br /> 
?'''Weight''' : 50 kg<br /> 
?'''Limitation''' : All Tier V and higher vehicles. 
?</div> 
  
  

Revision as of 22:33, 5 June 2021

EquipmentIcon.png

Equipment improves the effectiveness of the tank in combat. Unlike consumables, equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.


Equipment is a category of additional systems, parts, and components that can improve a vehicle's combat characteristics and minimize its weaknesses.

In World of Tanks, there are two types of equipment: standard and special, which is divided into improved and Bounty. Standard equipment can be purchased for credits. To purchase improved equipment, you'll need bonds—a special currency that can only be earned in certain battle modes, missions and in-game activities. Bounty Equipment is earned in certain events, like Battle Pass.

Standard Equipment

Equipment Classes

Standard equipment is divided into three classes depending on the cost and vehicle tier on which it can be mounted. The higher the equipment class, the higher the cost. Availability of the equipment classes depends on your vehicle:

  • Class 3 equipment can be mounted on Tier II–IV vehicles and some Tier V or higher vehicles.
  • Class 2 equipment available for Tier V–VII vehicles and some Tier VIII or higher vehicles.
  • Class 1 equipment can be mounted on Tier VIII–X vehicles.

The exceptions are Camouflage Net and Spall Liner.

Camouflage Net is divided into Class 2 and Class 3. This equipment of Class 3 can be mounted on Tier II–IV vehicles; Class 2—on Tier V–X vehicles.

Spall Liner has no classes at all. Four different versions are available, each one suitable for certain vehicle type and tier:

  • Light Spall Liner can be mounted on Tier V–X light tanks and light tank destroyers or SPGs based on an LT chassis.
  • Medium Spall Liner can be mounted on Tier V–VII heavy tanks, as well as Tier V–X medium tanks and medium tank destroyers or SPGs based on an MT chassis.
  • Heavy Spall Liner can be mounted on Tier VIII–X heavy tanks and tank destroyers or SPGs weighing less than 75 tons.
  • Superheavy Spall Liner can be mounted on Tier VIII–X heavy tanks and tank destroyers or SPGs weighing 75 tons or more.

Equipment and Slots Categories

Besides classes, standard equipment has four categories. Each category improves one of the vehicle characteristics:

  • Firepower
  • Survivability
  • Mobility
  • Scouting

Each item of standard equipment is assigned to one of the categories that it affects. The exceptions are Improved Rotation Mechanism (corresponds to two categories—Firepower and Mobility) and Improved Ventilation (corresponds to all four categories).

The equipment is mounted in the slots that become available starting from Tier II vehicles. The number of the available slots depends on the vehicle tier.

Slots_EN2.png

Starting from Tier VI vehicles, the first slot is assigned a certain category that depends on your vehicle type:

  • Survivability for heavy tanks
  • Mobility for medium tanks
  • Scouting for light tanks
  • Firepower for tank destroyers and SPGs

If the equipment's category corresponds to the category of the slot in which it is mounted, then the equipment provides an increased bonus to your vehicle. The one exception to this is Vertical Stabilizer, which has no increased bonus. If the categories don't match or the slot doesn't have a category, the equipment item provides the standard effect.



Firepower

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png, Class 2: 200.000Silver_icon.png, Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Gun Rammer


Effect: -10% to loading time.
Effect with bonus slot: -11,5% to loading time.

Price: Class 2: 300.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200/400 kg
Note: Not available as Class 3 for Tier IV or below. Not available for tanks with an autoloader (except for the Type 5 Chi-Ri).

caption

Enhanced Gun Laying Drive


Effect: +10% to aiming speed
Effect with bonus slot: +11,5% to aiming speed.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available for tanks with an autoloader (except for the Type 5 Chi-Ri).


caption

Vertical Stabilizer


Effect: -20% to dispersion during vehicle movement and traverse

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/200 kg
Note: Fits on all tier 8-10 medium and heavy tanks and all Tier 6-10 light tanks. Does not fit on tank destroyers or SPGs. Available on select other vehicles as Class 2, including T29, M4A3E8.

caption

Improved Aiming


Effect: -5% to the aiming circle size
Effect with bonus slot: -7% to the aiming circle size

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available as Class 3.

caption

Improved Rotation Mechanism


Effect: +10% to turret traverse speed or gun traverse speed for vehicle with stacionary cabins
+10% to vehicle traverse speed
-10% to dispersion during vehicle movement and traverse, as well as during turret rotation
Effect with bonus slot: +12,5% to turret traverse speed or gun traverse speed for vehicle with stacionary cabins
+12,5% to vehicle traverse speed
-12,5% to dispersion during vehicle movement and traverse, as well as during turret rotation

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available as Class 3.


Survivability

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Spall Liner


Effect: +50% to HE-shell and ramming damage
+50% to protection of the crew from injuries
-10% to stun duration
-20% to additional stun duration

Effect with bonus slot: +60% to HE-shell and ramming damage
+60% to protection of the crew from injuries
-15% to stun duration
-25% to additional stun duration

Price: Light: 50.000Silver_icon.png Medium: 200.000Silver_icon.png Heavy: 500.000Silver_icon.png Superheavy: 750.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 250/500/1000/1500 kg
Note: Not available for Tier 4 or below.

caption

Improved Hardening


Effect: +8% to vehicle hit points
+50% to suspension durability (Currently Bugged)
+15% to suspension repair speed
+10% to suspension load capacity
-50% to hull damage caused by suspension damage during impact
Effect with bonus slot: +10% to vehicle hit points
+65% to suspension durability (Currently Bugged)
+20% to suspension repair speed
+10% to suspension load capacity
-65% to hull damage caused by suspension damage during impact

Price: Class 3: 40.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200 kg

caption

Modified Configuration


Effect: +25% to repair speed
+100% to ammo rack, fuel tank, and engine durability
-50% to the loading speed penalty and loss of engine power upon the damaging of modules
-50% to the chance of engine fire
Effect with bonus slot: +35% to repair speed
+150% to ammo rack, fuel tank, and engine durability
-65% to the loading speed penalty and loss of engine power upon the damaging of modules
-65% to the chance of engine fire

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 50 kg
Note: Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.
Not available as Class 3.


Mobility

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Additional Grousers


Effect: +15% to vehicle traverse speed
+10% to maintaining speed when moving across any terrain type
Effect with bonus slot: +20% to vehicle traverse speed
+15% to maintaining speed when moving across any terrain type

Price: Class 3: 50,000Silver_icon.png Class 2: 250,000Silver_icon.png Class 1: 500,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200 kg

caption

Improved Rotation Mechanism


Effect: +10% to turret traverse speed or gun traverse speed in a vehicle for vehicle with stationary cabins
+10% to vehicle traverse speed
-10% to dispersion during vehicle movement and traverse, as well as during turret rotation
Effect with bonus slot: +12.5% to turret traverse speed or gun traverse speed in a vehicle for vehicle with stationary cabins
+12.5% to vehicle traverse speed
-12.5% to dispersion during vehicle movement and traverse, as well as during turret rotation

Price: Class 2: 200,000Silver_icon.png Class 1: 600,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Also gains a bonus as the Firepower Equipment Category. Not available as Class 3, for vehicles from tier 4 or below.

caption

Turbocharger


Effect: +7.5% to engine power
+4 km/h to top forward speed
+2 km/h to vehicle's top reverse speed
Effect with bonus slot: +8% to engine power
+5 km/h to top forward speed
+3 km/h to top reverse speed

Price: Class 3: 50,000Silver_icon.png Class 2: 200,000Silver_icon.png Class 1: 600,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg


Scouting

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Binocular Telescope


Effect: +25% to view range of a stationary vehicle
Effect with bonus slot: +27,5% to view range of a stationary vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Vehicle must remain stationary for a few seconds to gain the effect.

caption

Camouflage Net


Effect: HT+SPG +5% increases the concealment of a stacionary vehicle
LT+MT +10% increases the concealment of a stacionary vehicle
TD +15% increases the concealment of a stacionary vehicle
Effect with bonus slot: HT+SPG +7,5% increases the concealment of a stacionary vehicle
LT+MT +12,5% increases the concealment of a stacionary vehicle
TD +17,5% increases the concealment of a stacionary vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 100.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Class 1 not required; Tiers 8-10 use Class 2 instead.

caption

Low Noise Exhaust System


Effect: HT+SPG +3% increases the concealment of a stacionary or moving vehicle
LT+MT +6% increases the concealment of a stacionary or moving vehicle
TD +5% increases the concealment of a stacionary or moving vehicle
Effect with bonus slot: HT+SPG +4% increases the concealment of a stacionary or moving vehicle
LT+MT +8% increases the concealment of a stacionary or moving vehicle
TD +6% increases the concealment of a stacionary or moving vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Reduced effect after vehicle fires.

caption

Coated Optics


Effect: +10% to view range (up to 445 m)
Effect with bonus slot: +11,5% to view range (up to 445 m)

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Effect is always active.

caption

Improved Radio Set


Effect: +1,5 s to the duration an enemy vehicle is visible to you
-1,5 s to the duration your vehicle is visible to the enemy
Effect with bonus slot: +2 s to the duration an enemy vehicle is visible to you
-2 s to the duration your vehicle is visible to the enemy

Price: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Equivalent to Class 1, and only available for Tiers 8-10.

caption

Commander's Vision System


Effect: -15% to concealment of enemy vehicles behind foliage
-10% to concealment of moving enemy vehicles
Effect with bonus slot: -20% to concrealment of enemy vehicles behind foliage
-12,5% to concealment of moving enemy vehicles

Price: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Equivalent to Class 1, and only available for Tiers 8-10.


Special Equipment

Special equipment is divided into improved and Bounty. Improved equipment provides a greater bonus to vehicle characteristics than standard equipment. The basic effect of Bounty Equipment is the same as that of the standard type, but you can upgrade it for credits. After the upgrade, it becomes as effective as the improved equipment. Improved and Bounty Equipment provide a static bonus no matter which slot they are in, but both of them grant a bonus superior to standard equipment, even if the standard equipment benefits from the category slot bonus.


Improved Equipment

caption

Ventilation system


Effect : 8.5% to crew qualification and all crew skills..
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : Venting System increases by 7.5% the crew qualification and crew skills. Not available on open-topped vehicles. This is compatible for every vehicle that can apply improved ventilation of any class, this cannot be combined with improved ventilation or applied on open-topped vehicles, but the effect can be increased further through the use of the Vent Purge directive, and using the food/drink for the respective nation of vehicle.
Limitation : All Tier II and higher vehicles with closed cabins. Unavailable for:
– the Bat.-Châtillon 155 55
– Bat.-Châtillon 155 58

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Stabilizing Equipment System


Effect : 27,5% reduction of the Accuracy Penalties.
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : Stabilizing Equipment System decreases a guns accuracy penalties, note it does not affect the accuracy rating of the gun. This is compatible with every vehicle that can apply a Vertical Stabilizer, this cannot be combined with a Vertical Stabilizer, but the effect can be increased further through the use of the Stabilizer Greasing directive.

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Innovative Loading System


Effect : 13.5% reduction in gun-loading time.
The cost : 5 000 Crystal_icon.png
Weight : 200 kg
Note : Innovative Loading System increases the loading speed and causes a 12.5% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle. This is compatible with every vehicle that can apply a rammer, this cannot be combined with a gun rammer or applied on auto-loading vehicles, but the effect can be increased further through the use of the orderly ammo rack directive.

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Wear-Resistant Gun Laying Drive


Effect : 13.5% reduction to aiming speed.
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : The Wear-Resistant Gun Laying Drive is especially useful on certain guns that have a very long aim time, reducing the aiming time by 12.5%. GLDs are highly recommended for Self-Propelled Guns. On vehicles that can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. This is compatible with every vehicle that can apply a gun laying drive, this cannot be combined with a gun laying drive, but the effect can be increased further through the use of the Aim Tuning directive.

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Experimental Optics


Effect : +13.5% View Range.
The cost : 4 000 Crystal_icon.png
Weight : 0 kg
Note : The bonus is applied at all times, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers. This cannot be combined with coated optics, but the effect can be increased further through the use of the Optical Calibration directive.

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Modified Configuration


Effect : +45% to repair speed
+150% to ammo rack, fuel tank, and engine durability
-65% to the loading speed penalty and loss of engine power upon the damaging of modules
-65% to the chance of engine fire
The cost : 3 000 Crystal_icon.png
Weight : 50 kg
Limitation : All Tier V and higher vehicles.
Note :Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.

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Improved Compressor


Effect : +12.5% to engine power
+6 km/h to top forward speed
+4 km/h to top reverse speed
Note : Increases engine power and top speed.

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Increased Shell Resistance


Effect : Fully restores suspension hit points after repairs
+12.5% to vehicle hit points
+75% to suspension durability
+30% to suspension repair speed
+10% to suspension load capacity
-75% to hull damage caused by suspension damage during impact
Note : Protects suspension, increases vehicle durability and load capacity.

Bounty Equipment

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Bounty Aiming


Effect before upgrading: -5% to the aiming circle size.
Effect after upgrading: -8% to the aiming circle size.
Note: Improves accuracy by decreasing the aiming circle.

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Bounty Rammer


Effect before upgrading: −10% to loading time.
Effect after upgrading: −12.5% to loading time.
Weight : 200 kg
Limitation : Installation is impossible on tanks with a magazine loading system, as well as if the "Rammer" is already installed on the tank.
Note: Reduces Gun Reload Time.

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Bounty Gun Laying Drive


Effect before upgrading: +10% to aiming speed.
Effect after upgrading: +12.5% to aiming speed.
Weight : 100 kg
Limitation : Installation is not possible if the tank is already installed "Enhanced Gun Laying Drive".
Note: Reduces the aiming time of the reticle.

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Bounty Optics


Effect before upgrading: +10% to view range (up to 445 m).
Effect after upgrading: +12.5% to view range (up to 445 m).
Limitation : Installation is not possible if "Coated Optics" is already installed on the tank.
Note: Increases the view range of your vehicle, allowing for early spotting of enemy vehicles.

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Bounty Stabilizer


Effect before upgrading: −20% to dispersion during movement and turret rotation.
Effect after upgrading: −25% to dispersion during movement and turret rotation.
Weight : 100 kg
Limitation : Installation is not possible if the tank is already equipped with "Vertical Stabilizer".
Note: Improves aim by reducing dispersion during vehicle movement and traverse, as well as during turret rotation.

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Bounty Protection Technology


Effect before upgrading: +25% to repair speed
+100% to ammo rack, fuel tank, and engine durability
−50% to the loading speed penalty and loss of engine power upon the damaging of modules
−50% to the chance of engine fire
Effect after upgrading: +40% to repair speed
+150% to ammo rack, fuel tank, and engine durability
−70% to the loading speed penalty and loss of engine power upon the damaging of modules
−70% to the chance of engine fire
Weight : 50 kg
Note: Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.

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Bounty Ventilation


Effect before upgrading: +5% to all crew skills.
Effect after upgrading: +7.5% to all crew skills.
Weight : 100 kg
Limitation : Installation is not possible on the tank with an open deck, as well as if the vehicle is already equipped with "Improved ventilation".
Note: Improves crew skills that affect the vehicle characteristics.

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Bounty Rotation Mechanism


Effect before upgrading: −10% to dispersion during vehicle movement and traverse, as well as during turret rotation
+10% to hull and turret traverse speed
Effect after upgrading: −15% to dispersion during vehicle movement and traverse, as well as during turret rotation
+15% to hull and turret traverse speed
Note: Increases hull and turret traverse speed for vehicles with turrets. Increases hull and gun traverse speed for vehicles with stationary cabins. Reduces gun dispersion during movement and during hull and turret traverse.