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Revision as of 13:37, 12 November 2015
MT-25 DONT have tank-gun rammer
Revision as of 03:04, 11 October 2020
Fix broken table layout for standard equipments
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 [[image:EquipmentIcon.png|72px|left|link=|]] [[image:EquipmentIcon.png|72px|left|link=|]]
 Equipment improves the effectiveness of the tank in combat. Unlike [[consumables]], equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation. Equipment improves the effectiveness of the tank in combat. Unlike [[consumables]], equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.
 +
 +{{Video|IrJ1DAl6VfM|align=center|width=500}}
  
 Equipment can only be used on the tank it is installed on. If you want to use it on another tank you need to demount it first. This option is available when clicking the installed equipment in the garage screen. Demounting removes the item from your tank and sends it to your Depot, making it available for use on another vehicle. Most equipment though require a small amount of gold to demount, as is explained below. Equipment can only be used on the tank it is installed on. If you want to use it on another tank you need to demount it first. This option is available when clicking the installed equipment in the garage screen. Demounting removes the item from your tank and sends it to your Depot, making it available for use on another vehicle. Most equipment though require a small amount of gold to demount, as is explained below.
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 *[[#Complex_Equipment|Complex Equipment]] that is permanently installed on your tank. This is indicated in game by a gold nut on the equipment icon. Complex equipment can be removed from a tank or disposed of in one of three ways: *[[#Complex_Equipment|Complex Equipment]] that is permanently installed on your tank. This is indicated in game by a gold nut on the equipment icon. Complex equipment can be removed from a tank or disposed of in one of three ways:
 :*Pay 10 [[Gold Economy|gold]] to demount the equipment and return it to the depot (from where it can later be mounted on another tank) :*Pay 10 [[Gold Economy|gold]] to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
 +:*Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.
 +:*Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.
 +*[[#Improved_Equipment|Improved Equipment]] that is permanently installed on your tank. This is indicated in game by a gold nut in the upper right corner, and two purple chevrons in the upper left corner on the equipment icon. Improved equipment can be removed from a tank or disposed of in one of three ways:
 +:*Pay 200 [[Gold Economy|bonds]] to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
 :*Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment. :*Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.
 :*Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits. :*Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.
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 Regarding removable equipment as a general rule, most players keep at least two binoculars and camo nets for new tanks, with many keeping two toolboxes or a third camo net and binoculars as well. That way, even on new tanks when they lack the credits to equip them fully, they can enter battle with as much of toolbox, camo net and binoculars as they can carry. For tanks at low tiers that won't be in play long because they'll be sold as the next tank is unlocked, these three may be all you ever need. Regarding removable equipment as a general rule, most players keep at least two binoculars and camo nets for new tanks, with many keeping two toolboxes or a third camo net and binoculars as well. That way, even on new tanks when they lack the credits to equip them fully, they can enter battle with as much of toolbox, camo net and binoculars as they can carry. For tanks at low tiers that won't be in play long because they'll be sold as the next tank is unlocked, these three may be all you ever need.
  
?<div align="center" style="margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px" id="Removable_Equipment">Removable Equipment</div>+== '''Standard equipment''' ==
?{| class="wikitable"+{{:Firepower (WoT)}}
?|-+{{:Survivability (WoT)}}
?!width="60"|Icon+{{:Mobility (WoT)}}
?!width="235"|Equipment Name+{{:Scounting (WoT)}}
?!width="60"|Cost (credits)+ 
?!width="55"|Weight (kg)+== '''Bounty equipment''' ==
?!Description+<div class="wot-frame-1">
?|- id="Camouflage Net"+[[File:Трофейная вентиляция.png|left|50px|caption]]
?|align="center"|[[image:CamouflageNet.png|link=]]+=== '''Bounty Ventilation''' ===
?|align="center"|'''Camouflage Net'''+<br />
?|align="center"|100,000+'''Effect before upgrading''': +5% to all crew skills.<br />
?|align="center"|100+'''Effect after upgrading''': +7.5% to all crew skills.<br />
?|Provides a % bonus to the tank's [[Battle_Mechanics#Camouflage|camouflage factor]] when the tank hull is stationary for 3 seconds, based on the class of the tank. Lights and mediums get 10%, Heavies and SPGs 5%, and TDs 15%.+'''Weight''' : 100 kg<br />
 +'''Limitation''' : Installation is not possible on the tank with an open deck, as well as if the vehicle is already equipped with "Improved ventilation".
 +</div>
 + 
 +<div class="wot-frame-1">
 +[[File:Трофейная оптика.png|left|50px|caption]]
 +=== '''Bounty Optics''' ===
 +<br />
 +'''Effect before upgrading''': +10% to view range (up to 445 m).<br />
 +'''Effect after upgrading''': +12.5% to view range (up to 445 m).<br />
 +'''Limitation''' : Installation is not possible if "Coated Optics" is already installed on the tank.
 +</div>
 + 
 +<div class="wot-frame-1">
 +[[File:Трофейные приводы наводки.png|left|50px|caption]]
 +=== '''Bounty Gun Laying Drive''' ===
 +<br />
 +'''Effect before upgrading''': +10% to aiming speed.<br />
 +'''Effect after upgrading''': +12.5% to aiming speed.<br />
 +'''Weight''' : 100 kg<br />
 +'''Limitation''' : Installation is not possible if the tank is already installed "Enhanced Gun Laying Drive".
 +</div>
 + 
 +<div class="wot-frame-1">
 +[[File:Трофейные технологии защиты.png|left|50px|caption]]
 +=== '''Bounty Protection Technology''' ===
 +<br />
 +'''Effect before upgrading''': +25% to repair speed<br />
 ++100% to ammo rack, fuel tank, and engine durability<br />
 +−50% to the loading speed penalty and loss of engine power upon the damaging of modules<br />
 +−50% to the chance of engine fire<br />
 +'''Effect after upgrading''': +40% to repair speed<br />
 ++150% to ammo rack, fuel tank, and engine durability<br />
 +−70% to the loading speed penalty and loss of engine power upon the damaging of modules<br />
 +−70% to the chance of engine fire<br />
 +'''Weight''' : 50 kg<br />
 +</div>
 + 
 +<div class="wot-frame-1">
 +[[File:Трофейный досылатель.png|left|50px|caption]]
 +=== '''Bounty Rammer''' ===
 +<br />
 +'''Effect before upgrading''': −10% to loading time.<br />
 +'''Effect after upgrading''': −12.5% to loading time.<br />
 +'''Weight''' : 200 kg<br />
 +'''Limitation''' : Installation is impossible on tanks with a magazine loading system, as well as if the "Rammer" is already installed on the tank.
 +</div>
 + 
 +<div class="wot-frame-1">
 +[[File:Трофейный стабилизатор.png|left|50px|caption]]
 +=== '''Bounty Stabilizer''' ===
 +<br />
 +'''Effect before upgrading''': −20% to dispersion during movement and turret rotation.<br />
 +'''Effect after upgrading''': −25% to dispersion during movement and turret rotation.<br />
 +'''Weight''' : 100 kg<br />
 +'''Limitation''' : Installation is not possible if the tank is already equipped with "Vertical Stabilizer".
 +</div>
 + 
 +<div class="wot-frame-1">
 +[[File:600 bp season3 1.png|left|50px|caption]]
 +=== '''Bounty Rotation Mechanism''' ===
 +<br />
 +'''Effect before upgrading''': −10% to dispersion during vehicle movement and traverse, as well as during turret rotation<br />
 ++10% to hull and turret traverse speed<br />
 +'''Effect after upgrading''': −15% to dispersion during vehicle movement and traverse, as well as during turret rotation<br />
 ++15% to hull and turret traverse speed<br />
 +</div>
  
?Highly recommended for many Tank Destroyers, particularly turreted ones as turret rotation doesn't break the bonus.+== '''Improved Equipment''' ==
?|- id="Binocular Telescope"+
?|align="center"|[[image:Stereoscope.png|link=]]+
?|align="center"|'''Binocular Telescope'''+
?|align="center"|500,000+
?|align="center"|50+
?| +25% [[Battle_Mechanics#View_Range|View Range]] when tank hull is stationary for 3 seconds.+
  
?Recommended for Tank Destroyers and passive scouts.+<div class="wot-frame-1">
?|- id="Toolbox"+[[File:Система_отвода_пороховых_газов.png|left|50px|caption]]
?|align="center"|[[image:Toolbox.png|link=]]+=== '''Ventilation system''' ===
?|align="center"|'''Toolbox'''+<br />
?|align="center"|500,000+'''Effect''' : 8.5% to crew qualification and all crew skills..<br />
?|align="center"|100+'''The cost''' : 5 000 [[File:Crystal icon.png]]<br />
?| +25% [[Battle_Mechanics#Repair|Repair]] speed.+'''Weight''' : 100 kg<br />
 +'''Note''' : Venting System increases by 7.5% the crew qualification and crew skills. Not available on open-topped vehicles. This is compatible for every vehicle that can apply improved ventilation of any class, this cannot be combined with improved ventilation or applied on open-topped vehicles, but the effect can be increased further through the use of the Vent Purge directive, and using the food/drink for the respective nation of vehicle.<br />
 +'''Limitation''' : All Tier II and higher vehicles with closed cabins. Unavailable for: <br />
 +– the Bat.-Châtillon 155 55<br />
 +– Bat.-Châtillon 155 58<br />
 +</div>
  
?Particularly useful if your crew does not have a high repair skill of their own yet. Most people buy the Toolbox for faster repair of their tank's tracks, which is very important as an immobile tank is easy prey for SPG and sniping tanks.+<div class="wot-frame-1">
?|}+[[File:Комплекс_стабилизационного_оборудования.png|left|50px|caption]]
 +=== '''Stabilizing Equipment System''' ===
 +<br />
 +'''Effect''' : 27,5% reduction of the Accuracy Penalties.<br />
 +'''The cost''' : 5 000 [[File:Crystal icon.png]]<br />
 +'''Weight''' : 100 kg<br />
 +'''Note''' : Stabilizing Equipment System decreases a guns accuracy penalties, note it does not affect the accuracy rating of the gun. This is compatible with every vehicle that can apply a Vertical Stabilizer, this cannot be combined with a Vertical Stabilizer, but the effect can be increased further through the use of the Stabilizer Greasing directive.<br />
 +</div>
  
 +<div class="wot-frame-1">
 +[[File:Экспериментальная_система_заряжания.png|left|50px|caption]]
  
?<div align="center" style="margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px;" id="Complex_Equipment">Complex Equipment</div>+=== '''Innovative Loading System''' ===
?{| class="wikitable"+<br />
?|- id="Durability"+'''Effect''' : 13.5% reduction in gun-loading time.<br />
?! colspan="5" align="center" |Durability+'''The cost''' : 5 000 [[File:Crystal icon.png]]<br />
?|-+'''Weight''' : 200 kg<br />
?!width="60"|Icon+'''Note''' : Innovative Loading System increases the loading speed and causes a 12.5% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle. This is compatible with every vehicle that can apply a rammer, this cannot be combined with a gun rammer or applied on auto-loading vehicles, but the effect can be increased further through the use of the orderly ammo rack directive.<br />
?!width="235"|Equipment Name+</div>
?!width="60"|Cost (credits)+
?!width="55"|Weight (kg)+
?!Description+
?|-+
?|rowspan="4"|[[image:AntifragmentationLining.png|link=]]+
?|align="center" height="33"|<div id="Spall Liner"></div><b>Light Spall Liner</b>+
?|align="center"|50,000+
?|align="center"|250+
?|rowspan="4"|+20% (Light Spall Liner), +25% (Medium), +30% (Heavy), and +50% (Superheavy) additions to armor protection from ramming and explosions, and also the same amount of additional protection from crew death.<br><br>Increases armor thickness when [[Battle_Mechanics#How_HE_ammunition_Works|calculating splash damage]] from High Explosive (HE) shells (near misses and non-penetrating hits both from tanks and SPGs) or from collisions with other tanks. Has no effect on penetrating hits from HE or other shells. Primarily useful on tanks that are already heavily armored, especially any of the [[Heavy Tanks]] and the British tank destroyers due to the greater effectiveness of the Heavy and Superheavy spall liners on already thick armor. Usage of the light and medium spall liners is not recommended, although exceptions may be made for designated ramming tanks.+
?|-+
?|align="center"|<b>Medium Spall Liner</b>+
?|align="center"|200,000+
?|align="center"|500+
?|-+
?|align="center"|<b>Heavy Spall Liner</b>+
?|align="center"|500,000+
?|align="center"|1000+
?|-+
?|align="center"|<b>Superheavy Spall Liner</b>+
?|align="center"|750,000+
?|align="center"|1500+
?|-+
?|rowspan="2" align="center"|[[image:WetCombatPack.png|link=]]+
?|align="center"|<div id="Wet Ammo Rack"></div><b>"Wet" Ammo Rack Class 1</b>+
?|align="center"|200,000+
?|rowspan="2" align="center"|1% of tank weight+
?|rowspan="2"|+50% Ammo Rack hit points.<br><br>Buy this if you feel that your tank is very prone to ammo rack damage and ammo rack explosions.+
?|-+
?|align="center"|<b>"Wet" Ammo Rack Class 2</b>+
?|align="center"| 600,000+
?|-+
?|align="center"|[[image:FilterCyclone.png|link=]]+
?|align="center"|<div id="Cyclone Filter"></div><b>Cyclone Filter</b>+
?|align="center"|500,000+
?|align="center"|10+
?| +50% Engine hit points. <br><br>Buy this if you feel your tank is very prone to engine damage. Note: this ''does not'' counteract the engine damage side-effect of the [[Consumables|Removed Speed Governor]], as the Removed Speed Governor damage is calculated as a percentage of engine HP (aka even though you have greater engine hit points the damage your engine suffers per second is also greater).<br><br>Available only for Soviet and Chinese tanks, and does not include Soviet crewed Lend Lease vehicles.+
?|-+
?|align="center"|[[image:CarbonDioxide.png|link=]]+
?|align="center"|<div id="Fill Tanks with CO2"></div><b>Fill Tanks with CO2</b>+
?|align="center"|500,000+
?|align="center"|50+
?| +50% Fuel Tank hit points.<br><br>Buy this if you feel that hits to the fuel tank are causing you problems.<br><br>Available from tier 6.+
?|-+
?|rowspan="21" align="center"|[[image:EnhancedSuspension.png|link=]]+
?|align="center"|<div id="Enhanced Suspension"></div><b>Enhanced Suspension</b>+
?| +
?|rowspan="21" align="center"|0+
?| +10% Suspension Load Limit, +20% to Suspension hit points, and 50% reduction in damage due to suspension damage due to impact (ie you take less damage from falling) .<br><br>+
  
?A higher load limit does not improve acceleration, traverse rates, or anything else. It just increases the max. weight capacity; this can very useful as temporary equipment on higher tier tanks to avoid researching the suspension to get turret and gun upgrades sooner. For permanent usage, the more useful aspect of this equipment is the increase in suspension hit points, which makes your tank harder to de-track. It also reduces damage you take from falling, which can be useful for those who frequently like to take 'shortcuts' on maps.+<div class="wot-frame-1">
?|-+[[File:Износостойкие_приводы_наводки.png|left|50px|caption]]
?|align="center"|<b>Enhanced Springs</b>+=== '''Wear-Resistant Gun Laying Drive''' ===
?|align="center"|20,000+<br />
?| The '''Enhanced Springs''' is available for:+'''Effect''' : 13.5% reduction to aiming speed.<br />
?* The German Czech vehicles ([[Tank:Pz35t|Pz.Kpfw. 35 (t)]], [[Tank:Pz38t|Pz.Kpfw. 38 (t)]], [[Tank:Pz38_NA|Pz.Kpfw. 38 (t) n.A.]], [[T-15]], [[T-25]], [[Tank:G20_Marder_II|Marder II]], [[Hetzer]], [[Grille]]) [[Tank:PzII|Pz.Kpfw. II]] ([[Sturmpanzer II]], [[Wespe]]) [[Tank:PzI_ausf_C|Pz.Kpfw. I Ausf. C]]+'''The cost''' : 5 000 [[File:Crystal icon.png]]<br />
?* The repurposed French light gun platforms ([[Renault UE 57]], [[FCM36 PaK40]], [[Somua SAu-40]] [[S-35 CA]], [[Lorraine39 L AM]])+'''Weight''' : 100 kg<br />
?|-+'''Note''' : The Wear-Resistant Gun Laying Drive is especially useful on certain guns that have a very long aim time, reducing the aiming time by 12.5%. GLDs are highly recommended for Self-Propelled Guns. On vehicles that can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. This is compatible with every vehicle that can apply a gun laying drive, this cannot be combined with a gun laying drive, but the effect can be increased further through the use of the Aim Tuning directive.<br />
?|align="center"|<b>Enh. Vickers Suspension</b>+</div>
?|align="center"|20,000+
?| The '''Enhanced Vickers Suspension''' is available for:+
?* The Soviet/Chinese ([[T-26]], [[Vickers Mk. E Type B]], [[AT-1]], [[SU-26]], [[SU-5]])+
?|-+
?|align="center"|<b>Enh. Horizontal Coil Springs 1 Class </b>+
?|align="center"|20,000+
?| The '''Enhanced Horizontal Coil Springs 1 Class''' is available for:+
?* The French [[Hotchkiss H35]] +
?|-+
?|align="center"|<b>Enh. Vertical Coil Springs 1 Class </b>+
?|align="center"|20,000+
?| The '''Enhanced Vertical Coil Springs 1 Class''' is available for:+
?* American lights and TDs ([[M2 Light Tank]], [[M3 Stuart]], [[T18]], [[T82]], [[M8A1]])+
?* The French Renault-designed infantry tanks ([[D1]], [[D2]], [[AMX 38]], [[AMX 40]])+
?* British tanks ([[Cruiser Mk. I]], [[Cruiser Mk. II]])[[Valentine]] [[Valentine AT]]+
?|-+
?|align="center"|<b>Enh. Vertical Leaf Springs </b>+
?|align="center"|20,000+
?| The '''Enhanced Vertical Leaf Springs''' is available for:+
?* The British [[Vickers Medium Mk. I]] and [[Vickers Medium Mk. II]] medium tanks+
?|-+
?|align="center"|<b>Enh. Candle Suspension</b>+
?|align="center"|40,000+
?| The '''Enhanced Candle Suspension''' is available for:+
?* The Soviet [[T-28]] and its derivative [[SU-8]]+
?|-+
?|align="center"|<b>Enh. Christie Suspension</b>+
?|align="center"|80,000+
?| The '''Enhanced Christie Suspension''' is available for:+
?* The Soviet Christie tanks ([[BT-2]], [[BT-7]], [[BT-SV]], [[A-20]], [[A-32]])+
?* The Soviet [[T-34]] and derivatives, both domestic and Chinese ([[Type T-34]] [[T-34-85]], [[Type 58]], [[T-34-1]], [[SU-85]], [[SU-100]], [[SU-100M1]], [[SU-101]])+
?* The later British cruiser tanks ([[Cruiser Mk. III]], [[Cruiser Mk. IV]], [[Covenanter]], [[Crusader]], [[Cromwell]], [[Comet]])+
?|-+
?|align="center"|<b>Enh. Torsion Bars 1 t Class</b>+
?|align="center"|100,000+
?| The '''Enhanced Torsion Bars 1 t class''' is available for:+
?* The Soviet [[T-50]] family ([[Tank:MT25|MT-25]], [[T-60]], [[T-70]], [[T-80]], [[SU-76]], [[SU-85B]])+
?* The German [[Pz.Kpfw. II Luchs]], [[VK 16.02 Leopard]], [[VK 28.01]] +
?* The American [[M24 Chaffee]] and its derivatives ([[M37]], [[M41]]) +
?* The American [[T21]], [[T71]] [[M18 Hellcat]] +
?* The French AMX-13 family ([[AMX 12t]], [[AMX 13 75]], [[AMX 13 90]], [[AMX 13 F3 AM]])+
?|-+
?|align="center"|<b>Enh. Torsion Bars 3 t Class</b>+
?|align="center"|200,000+
?| The '''Enhanced Torsion Bars 3 t class''' is available for:+
?* The Soviet and Chinese analogues ([[T-43]], [[T-44]], [[T-54]], [[T-62A]], [[SU-122-54]], [[59-16]], [[WZ-131]], [[WZ-132]], [[T-34-2]], [[Type 59]], [[WZ-120]], [[121]])+
?* The German [[Pz.Kpfw. III]], [[VK 30.01 (H)]], and [[VK 30.02 (D)]] +
?* The American ([[Tank:M41_Bulldog|M41 Walker Bulldog]], [[T49]], [[T54E1]], [[T69]], [[Tank:M4A2E4|M4A2E4 Sherman]], [[M26 Pershing]], [[T26E4 Super Pershing]])+
?* The French ([[Lorraine 40 t]], [[Bat Chatillon 25 t]], [[Lorraine155 50]], [[Lorraine155 51]], [[Bat Chatillon 155]])+
?|-+
?|align="center"|<b>Enhanced Levers </b>+
?|align="center"|200,000+
?| The '''Enhanced Levers''' is available for : [[Hummel]], [[Tank:G17_JagdPzIV|Jagdpanzer IV]], [[Tank:PzIII_IV|Panzer III/IV]], [[Tank:Pz_IV_AusfH|Panzer IV H]], [[Tank:PzIV_Hydro|Panzer IV Hydraulic]]+
?|-+
?|align="center"|<b>Enh. Horizontal Coil Springs 2 Class </b>+
?|align="center"|200,000+
?| The '''Enhanced Horizontal Coil Springs 2 Class''' is available for:+
?* American HVSS suspension medium tanks ([[M4A3E8 Sherman]], [[T20]])+
?|-+
?|align="center"|<b>Enh. Horizontal Leaf Springs </b>+
?|align="center"|200,000+
?| The '''Enhanced Horizontal Leaf Springs''' is available for:+
?* The British [[Vickers Medium Mk. III]] medium tank+
?|-+
?|align="center"|<b>Enh. Vertical Coil Springs 2 Class </b>+
?|align="center"|200,000+
?| The '''Enhanced Vertical Coil Springs 2 Class''' is available for:+
?* American medium tanks and tank destroyers using the classic suspension ([[M2 Medium Tank]], [[M3 Lee]], [[M4 Sherman]], [[M7]], [[Ram II]], [[M4A3E2 Sherman Jumbo]], [[T25 AT]])+
?*Chinese [[M5A1 Stuart]] and American [[M5 Stuart]] light tanks+
?|-+
?|align="center"|<b>Enh. Leaf Springs 2 Class</b>+
?|align="center"|200,000+
?| The '''Enhanced Leaf Springs 2 Class''' is available for: [[ARL V39]], [[Indien-Panzer]]+
?|-+
?|align="center"|<b>Enh. Longitudinal Torsion Bars</b>+
?|align="center"|500,000+
?|-+
?|align="center"|<b>Enh. Torsion Bars 5+ t Class</b>+
?|align="center"|500,000+
?|-+
?|align="center"|<b>Enh. Horizontal Coil Springs 3 Class </b>+
?|align="center"|500,000+
?| The '''Enhanced Horizontal Coil Springs 3 Class''' is available for:+
?* The modern British tanks and TDs ([[Caernarvon]], [[Conqueror]], [[FV215b]], [[Tortoise]], [[FV215b (183)]])+
?* The American [[T28 Prototype]], [[M40/M43]]+
?|-+
?|align="center"|<b>Enh. Leaf Springs 3 Class</b>+
?|align="center"|500,000+
?| The '''Enhanced Leaf Springs 3 Class''' is available for:+
?* The French pre-autoloader heavy tanks and their derivatives ([[B1]], [[BDR G1B]], [[105 leFH18B2]], [[ARL 44]], [[AMX M4(1945)]])+
?|-+
?|align="center"|<b>Enh. Vertical Coil Springs 3 Class </b>+
?|align="center"|500,000+
?| The '''Enhanced Vertical Coil Springs 3 Class''' is available for:+
?* The British heavy infantry tanks (([[Churchill I]], [[Churchill VII]], [[Black Prince]], [[TOG II*]])+
?* The American [[T28]],[[T1 Heavy Tank]], [[M6]]+
?|-+
?|align="center"|<b>Enh. Belleville Washers</b>+
?|align="center"|600,000+
?|The '''Enhanced Belleville Washers''' is available for:+
?* The German [[E-100]] heavy tank+
?|- id="Performance"+
?! colspan="6" align="center" |Performance+
?|-+
?!width="60"|Icon+
?!width="235"|Equipment Name+
?!width="60"|Cost (credits)+
?!width="55"|Weight (kg)+
?!Description+
?|-+
?|rowspan="5" align="center"|[[image:Rammer.png|link=]]+
?|align="center"|<div id="Rammer"></div><b>Gun Rammer</b>+
?| +
?| +
?| 10% reduction in gun-loading time. Gun rammers increase loading speed and cause a 10% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle with a damage dealing role (i.e. everything except pure scout tanks). <br><br>+
?Rammers come in four types: "Medium" and "Large" Caliber Tank Gun Rammers for tanks and TDs, and "Medium" and "Large" Caliber Artillery Gun Rammers for SPGs. Rammers are not available for vehicles equipped with [[Automatic_Loader#Automatic_Loader|Autoloader]] guns, except for certain special cases, such as the [[Tank:G113_SP_I_C|Spähpanzer SP I C]] and [[Tank:Chi_Ri|Chi-Ri]].+
?|-+
?|align="center"|<b>Medium-Caliber Tank Gun Rammer</b>+
?|align="center"|200,000+
?|align="center"|200+
?| '''Medium-Caliber Tank Gun Rammers''' are generally available for light tanks, medium tanks, and tank destroyers from all nations, starting at Tier 3 or Tier 4, that can install a gun caliber ranging from 50mm to 105mm, or an equivalent caliber in different measuring systems, such as Centimeters, Inches, or Pounds. Specifically, Medium-Caliber Tank Gun Rammers fit:+
?* Chinese and German light tanks from Tier 4 (''Excluding the [[Tank:PzII_Luchs|Luchs]] and [[Tank:G26_VK1602|Leopard]]'')+
?* The Tier 5 British light tank [[Tank:GB20_Crusader|Crusader]], the Tier 5 American light tank [[Tank:M24_Chaffee|M24 Chaffee]], and the Tier 4 French light tank [[Tank:AMX40|AMX 40]]+
?* The Soviet [[Tank:T-46|T-46]], [[Tank:A-20|A-20]], [[Tank:T-50|T-50]] light tanks+
?* Chinese, German, British, and Soviet medium tanks from Tier 3+
?* American medium tanks from Tier 2+
?* Japanese medium tanks from Tier 4+
?* The French [[Tank:F71_AMX_30_prototype|AMX 30 1er prototype]] and [[Tank:F72_AMX_30|AMX 30 B]] medium tanks+
?* The American [[Tank:T1_hvy|T1 Heavy]] and [[Tank:M6|M6]] heavy tanks+
?* The French [[Tank:B1|B1]] and [[Tank:BDR_G1B|BDR G1 B]] heavy tanks+
?* The Soviet [[Tank:KV1|KV-1]] and [[Tank:KV-1s|KV-1S]] heavy tanks+
?* The German [[Tank:DW_II|Durchbruchswagen 2]], [[Tank:VK3001H|VK 30.01 (H)]] and [[Tank:G15_VK3601H|VK 36.01 (H)]] heavy tanks+
?* The British [[Tank:GB08_Churchill_I|Churchill I]] and [[Tank:GB09_Churchill_VII|Churchill VII]] heavy tanks+
?* The Japanese [[Tank:J22_Type_95|Type 95]] heavy tank and [[Tank:Ke_Ho|Type 5 Ke-Ho]] light tank+
?* American tank destroyers from Tier 3 to 7+
?* British tank destroyers from Tier 4 to 8+
?* German tank destroyers from Tier 4 to 6, as well as the [[Tank:JagdPanther|Jagdpanther]]+
?* French tank destroyers from Tier 4 to 6+
?* Soviet tank destroyers from Tier 3 to 6+
?|-+
?|align="center"|<b>Large-Caliber Tank Gun Rammer</b>+
?|align="center"|500,000+
?|align="center"|400+
?| '''Large-Caliber Tank Gun Rammers''' are generally available for heavy tanks and tank destroyers from all nations if the maximum gun caliber that can be installed is at least 105mm, or an equivalent caliber in Centimeters, Pounds, or Inches. Specifically, Large-Caliber Tank Gun Rammers fit:+
?* Soviet heavy tanks from Tier 6+
?* Japanese heavy tanks from Tier 5+
?* Chinese, German, British and American heavy tanks from Tier 7+
?* American and German "''Jagdpanzer'' line" tank destroyers from Tier 8+
?* French, Soviet and German "''Waffenträger'' line" tank destroyers from Tier 7+
?* The American [[Tank:T49|T49]] light tank+
?* The French [[Tank:F06_ARL_44|ARL 44]] and [[Tank:F07_AMX_M4_1945|AMX M4 45]] heavy tanks+
?* The British [[Tank:GB32_Tortoise|Tortoise]] and [[Tank:GB48_FV215b_183|FV215b (183)]] tank destroyers+
?|-+
?|align="center"|<b>Medium-Caliber Artillery Shell Rammer </b>+
?|align="center"|300,000+
?|align="center"|300+
?| '''Medium-Caliber Artillery Shell Rammers''' are generally available for artillery starting at Tier 2, that can install a gun caliber of 155mm or less. This also includes equivalent calibers in inches, pounds, or centimeters. Specifically, Medium-Caliber Artillery Shell Rammers fit:+
?* German and American artillery from Tier 2 to Tier 7+
?* Soviet artillery from Tier 2 to Tier 6+
?* British artillery from Tier 2 to Tier 8+
?* French artillery from Tier 2 to Tier 9 (''The Tier 10 [[Tank:Bat_Chatillon155_58|Bat.-Châtillon 155 58]] uses an autoloader and cannot mount a gun rammer'')+
?|-+
?|align="center"|<b>Large-Caliber Artillery Shell Rammer</b>+
?|align="center"|600,000+
?|align="center"|500+
?| '''Large-Caliber Artillery Shell Rammers''' are generally available for artillery starting at Tier 8, that can install maximum gun caliber of greater than 155mm. As with other rammers, this includes equal/similar calibers in Inches, Pounds, or Centimeters. Specifically, Large-Caliber Artillery Shell Rammers fit:+
?* German and American artillery from Tier 8+
?* Soviet artillery from Tier 7+
?* The British [[Tank:GB30_FV3805|FV3805]] and [[Tank:GB31_Conqueror_Gun|Conqueror Gun Carriage]] artillery+
?* ''No French artillery use the Large-Caliber Artillery Shell Rammer''+
?|-+
?|align="center"|[[image:EnhancedAimDrives.png|link=]]+
?|align="center"|<div id="Enhanced Gun Laying Drive"></div><b>Enhanced Gun Laying Drive</b>+
?|align="center"|500,000+
?|align="center"|100+
?| 10% Reduction in Aim-Time. An enhanced (automated) gun laying drive, or GLD, decreases the [[Battle_Mechanics#Aiming|Aiming]] Time required to "lay" or aim the gun by -10% over the hand-cranked manual method alternative. <br><br>The GLD is particularly useful on certain guns which have a very long aim time. GLDs are highly recommended for [[Self-Propelled_Guns|Self-Propelled Guns]]. On vehicles which can mount vertical stabilizers, use a GLD in combination with a [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]] for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. <br><br>GLDs are available on almost all vehicles of all Nations, from Tier-1.<br>+
?|-+
?|rowspan="2" align="center"|[[image:AimingStabilizer.png|link=]]+
?|align="center"|<div id="Vertical Stabilizer"></div><b>Vertical Stabilizer Mk 1 </b>+
?|align="center"|500,000+
?|align="center"|100+
?|rowspan="2"|20% reduction of the [[Battle_Mechanics#Accuracy_Penalties|Accuracy Penalties]]. The actual [[Battle_Mechanics#Gun_Accuracy|accuracy rating]] of the gun does not change. In other words, the aiming circle starts out 20% smaller, but the size when fully aimed remains unaffected.<br /><br />Vertical Stabilizer Mk 1 is for Light and Medium tanks, Vertical Stabilizer Mk 2 is for Heavy tanks. <br><br>An excellent piece of equipment for players that prefer offensive play. Use in combination with an [[Equipment#Enhanced_Gun_Laying_Drive|Enhanced Gun Laying Drive]] for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when avaliable. It's equally useful for defensive play when moving from behind cover (&quot;peek-a-boo&quot;) as well as shooting on the move. <br><br>Available for American Lights at tier 5, Mediums at tier 6, and Heavies at tier 7. Available for all British medium and heavy tanks at tier 7. Available for all other nations starting at tier 8, with the exception of the French [[AMX 13 90]] and the Chinese [[WZ-131]].+
?|-+
?|align="center"|<b>Vertical Stabilizer Mk 2 </b>+
?|align="center"|600,000+
?|align="center"|200+
?|-+
?|align="center"|[[image:CoatedOptics.png|link=]]+
?|align="center"|<div id="Coated Optics"></div><b>Coated Optics</b>+
?|align="center"|500,000+
?|align="center"|0+
?| +10% [[Battle_Mechanics#View_Range|View Range]].<br><br>The bonus is applied at all times except when [[Equipment#Binocular Telescope|Binoculars]] are active, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers.+
?|-+
?|align="center"|[[image:Grousers.png|link=]]+
?|align="center"|<div id="Additional Grousers"></div><b>Additional Grousers</b>+
?|align="center"|250,000+
?|align="center"|1000+
?| -9.1% [[Battle_Mechanics#Terrain_Resistance|Terrain Resistance]] on soft ground and -4.8% Terrain Resistance on average soil. Note the weight of the equipment does somewhat counteract the benefit of the equipment on the lighter tanks. <br><br>Available for the following tanks: +
?([[Tank:SU76I|SU-76I]], [[SU-85I]], [[Pz.Kpfw. III Ausf. A]], [[Tank:Pz_IV_AusfA|Pz.Kpfw. IV Ausf. A]], [[Pz.Kpfw. III]], [[Tank:Pz_IV_AusfD|Pz.Kpfw. IV Ausf. D]], [[Pz.Kpfw. III/IV]], [[Tank:Pz_IV_AusfH|Pz.Kpfw. IV Ausf. H]], [[VK 30.01 (H)]], [[Durchbruchswagen 2]], [[Pz.Kpfw. IV Schmalturm]], [[Tank:G101_StuG_III|StuG III Ausf. B]], [[Tank:StuG_40_AusfG|StuG III Ausf. G]], [[Tank:JagdPzIV|Jagdpanzer IV]], [[Nashorn]], [[Sturmpanzer II]], [[Pz.Sfl. IVb]], [[Hummel]])+
?|- id="Crew"+
?! colspan="6" align="center" |Crew+
?|-+
?!width="60"|Icon+
?!width="235"|Equipment Name+
?!width="60"|Cost (credits)+
?!width="55"|Weight (kg)+
?!Description+
?|-+
?|rowspan="3" align="center"|[[image:ImprovedVentilation.png|link=]]+
?|align="center"|<div id="Improved Ventilation"></div><b>Improved Ventilation Class 1</b>+
?|align="center"|50,000+
?|align="center"|100+
?|rowspan="3"|Adds 5% to role and non-role specific skills training level percentages for all crew members. This improves most of the operating parameters of your tank, but note it will be by less than 5%. Refer to [[Battle_Mechanics#How_tank_stats_are_calculated|Battle Mechanics]] for details.<br><br>Not avaliable on open-topped vehicles.+
  
 +<div class="wot-frame-1">
 +[[File:Юстированная_оптика.png|left|50px|caption]]
 +=== '''Experimental Optics''' ===
 +<br />
 +'''Effect''' : +13.5% View Range.<br />
 +'''The cost''' : 4 000 [[File:Crystal icon.png]]<br />
 +'''Weight''' : 0 kg<br />
 +'''Note''' : The bonus is applied at all times, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers. This cannot be combined with coated optics, but the effect can be increased further through the use of the Optical Calibration directive.<br />
 +</div>
  
?'''Improved Ventilation Class 1''' is available for+<div class="wot-frame-1">
?* All light tanks+[[File:Усовершенствованная_компоновка.png|left|50px|caption]]
?* The British [[Vickers Medium Mk. I]] tier 1 medium tank+=== '''Modified Configuration''' ===
?* Tank destroyers from tier 2 to tier 4+<br />
?* The British [[Bishop]] and [[FV304]] SPGs+'''Effect''' : +45% to repair speed<br />
 ++150% to ammo rack, fuel tank, and engine durability<br />
 +-65% to the loading speed penalty and loss of engine power upon the damaging of modules<br />
 +-65% to the chance of engine fire<br />
 +'''The cost''' : 3 000 [[File:Crystal icon.png]]<br />
 +'''Weight''' : 50 kg<br />
 +'''Limitation''' : All Tier V and higher vehicles.
 +</div>
  
?'''Improved Ventilation Class 2''' is available for 
?* All medium tanks, except the British Vickers Medium Mk. I 
?* The American [[T25 AT]] tier 7 tank destroyer  
?* French and Soviet tank destroyers from tier 5 to tier 6 
?* The Soviet [[SU-100M1]], [[SU-101]], and [[SU-122-54]] tier 7, 8, and 9 tank destroyers 
?* The Soviet [[SU-122-44]] tier 7 premium tank destroyer 
?* German tank destroyers from tier 5 to tier 7 
?* The German [[Jagdpanther II]] tier 8 tank destroyer 
?* The American [[M53/M55]] tier 9 self-propelled gun 
?* The British [[FV3805]] SPG 
  
?'''Improved Ventilation Class 3''' is available for 
?* All heavy tanks 
?* American and German tank destroyers from tier 8 
?* French and Soviet tank destroyers from tier 7 
?* The Soviet [[SU-14-2]] and [[212A]] tier 8 and tier 9 self-propelled guns 
?* The Soviet [[SU-100Y]] tier 6 premium tank destroyer 
?* British tank destroyers from tier 5 
?* The British [[FV207]] and [[Conqueror Gun Carriage]] SPGs 
?|- 
?|align="center"|<b>Improved Ventilation Class 2 </b> 
?|align="center"|150,000 
?|align="center"|150 
?|- 
?|align="center"|<b>Improved Ventilation Class 3 </b> 
?|align="center"|600,000 
?|align="center"|200 
?|} 
  
  
  
 __NOTOC__ __NOTOC__
 +[[Category:Equipment]]
 {{Tutorial}} {{Tutorial}}
 [[ru:Оборудование]] [[ru:Оборудование]]
 {{#gw_breadcrumbs:Tank}} {{#gw_breadcrumbs:Tank}}

Revision as of 03:04, 11 October 2020

EquipmentIcon.png

Equipment improves the effectiveness of the tank in combat. Unlike consumables, equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.


Equipment can only be used on the tank it is installed on. If you want to use it on another tank you need to demount it first. This option is available when clicking the installed equipment in the garage screen. Demounting removes the item from your tank and sends it to your Depot, making it available for use on another vehicle. Most equipment though require a small amount of gold to demount, as is explained below.

Purchasing from your vehicle's equipment panel is the best way to ensure compatibility. Only use the store to purchase equipment for vehicles you don't own yet and only if you have a firm understanding of the equipment system.

With respect to demounting equipment, two types of equipment need to be distinguished:

  • Removable Equipment that can be demounted at no cost for re-use, including immediate re-use on the very next tank you play (assuming the vehicle it is demounted from is out of combat).
  • Complex Equipment that is permanently installed on your tank. This is indicated in game by a gold nut on the equipment icon. Complex equipment can be removed from a tank or disposed of in one of three ways:
  • Pay 10 gold to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
  • Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.
  • Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.
  • Improved Equipment that is permanently installed on your tank. This is indicated in game by a gold nut in the upper right corner, and two purple chevrons in the upper left corner on the equipment icon. Improved equipment can be removed from a tank or disposed of in one of three ways:
  • Pay 200 bonds to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
  • Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.
  • Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.

Regarding removable equipment as a general rule, most players keep at least two binoculars and camo nets for new tanks, with many keeping two toolboxes or a third camo net and binoculars as well. That way, even on new tanks when they lack the credits to equip them fully, they can enter battle with as much of toolbox, camo net and binoculars as they can carry. For tanks at low tiers that won't be in play long because they'll be sold as the next tank is unlocked, these three may be all you ever need.

Standard equipment

Firepower

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png, Class 2: 200.000Silver_icon.png, Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Gun Rammer


Effect: -10% to loading time.
Effect with bonus slot: -11,5% to loading time.

Price: Class 2: 300.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200/400 kg
Note: Not available as Class 3 for Tier IV or below. Not available for tanks with an autoloader (except for the Type 5 Chi-Ri).

caption

Enhanced Gun Laying Drive


Effect: +10% to aiming speed
Effect with bonus slot: +11,5% to aiming speed.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available for tanks with an autoloader (except for the Type 5 Chi-Ri).


caption

Vertical Stabilizer


Effect: -20% to dispersion during vehicle movement and traverse

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/200 kg
Note: Fits on all tier 8-10 medium and heavy tanks and all Tier 6-10 light tanks. Does not fit on tank destroyers or SPGs. Available on select other vehicles as Class 2, including T29, M4A3E8.

caption

Improved Aiming


Effect: -5% to the aiming circle size
Effect with bonus slot: -7% to the aiming circle size

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available as Class 3.

caption

Improved Rotation Mechanism


Effect: +10% to turret traverse speed or gun traverse speed for vehicle with stacionary cabins
+10% to vehicle traverse speed
-10% to dispersion during vehicle movement and traverse, as well as during turret rotation
Effect with bonus slot: +12,5% to turret traverse speed or gun traverse speed for vehicle with stacionary cabins
+12,5% to vehicle traverse speed
-12,5% to dispersion during vehicle movement and traverse, as well as during turret rotation

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available as Class 3.


Survivability

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Spall Liner


Effect: +50% to HE-shell and ramming damage
+50% to protection of the crew from injuries
-10% to stun duration
-20% to additional stun duration

Effect with bonus slot: +60% to HE-shell and ramming damage
+60% to protection of the crew from injuries
-15% to stun duration
-25% to additional stun duration

Price: Light: 50.000Silver_icon.png Medium: 200.000Silver_icon.png Heavy: 500.000Silver_icon.png Superheavy: 750.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 250/500/1000/1500 kg
Note: Not available for Tier 4 or below.

caption

Improved Hardening


Effect: +8% to vehicle hit points
+50% to suspension durability (Currently Bugged)
+15% to suspension repair speed
+10% to suspension load capacity
-50% to hull damage caused by suspension damage during impact
Effect with bonus slot: +10% to vehicle hit points
+65% to suspension durability (Currently Bugged)
+20% to suspension repair speed
+10% to suspension load capacity
-65% to hull damage caused by suspension damage during impact

Price: Class 3: 40.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200 kg

caption

Modified Configuration


Effect: +25% to repair speed
+100% to ammo rack, fuel tank, and engine durability
-50% to the loading speed penalty and loss of engine power upon the damaging of modules
-50% to the chance of engine fire
Effect with bonus slot: +35% to repair speed
+150% to ammo rack, fuel tank, and engine durability
-65% to the loading speed penalty and loss of engine power upon the damaging of modules
-65% to the chance of engine fire

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 50 kg
Note: Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.
Not available as Class 3.


Mobility

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Additional Grousers


Effect: +15% to vehicle traverse speed
+10% to maintaining speed when moving across any terrain type
Effect with bonus slot: +20% to vehicle traverse speed
+15% to maintaining speed when moving across any terrain type

Price: Class 3: 50,000Silver_icon.png Class 2: 250,000Silver_icon.png Class 1: 500,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200 kg

caption

Improved Rotation Mechanism


Effect: +10% to turret traverse speed or gun traverse speed in a vehicle for vehicle with stationary cabins
+10% to vehicle traverse speed
-10% to dispersion during vehicle movement and traverse, as well as during turret rotation
Effect with bonus slot: +12.5% to turret traverse speed or gun traverse speed in a vehicle for vehicle with stationary cabins
+12.5% to vehicle traverse speed
-12.5% to dispersion during vehicle movement and traverse, as well as during turret rotation

Price: Class 2: 200,000Silver_icon.png Class 1: 600,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Also gains a bonus as the Firepower Equipment Category. Not available as Class 3, for vehicles from tier 4 or below.

caption

Turbocharger


Effect: +7.5% to engine power
+4 km/h to top forward speed
+2 km/h to vehicle's top reverse speed
Effect with bonus slot: +8% to engine power
+5 km/h to top forward speed
+3 km/h to top reverse speed

Price: Class 3: 50,000Silver_icon.png Class 2: 200,000Silver_icon.png Class 1: 600,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg

Scouting

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Not available for vehicles with an open deck, Bat.-Châtillon 155 55 and Bat.-Châtillon 155 58.

caption

Binocular Telescope


Effect: +25% to view range of a stationary vehicle
Effect with bonus slot: +27,5% to view range of a stationary vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit

caption

Camouflage Net


Effect: HT+SPG +5% increases the concealment of a stacionary vehicle
LT+MT +10% increases the concealment of a stacionary vehicle
TD +15% increases the concealment of a stacionary vehicle
Effect with bonus slot: HT+SPG +7,5% increases the concealment of a stacionary vehicle
LT+MT +12,5% increases the concealment of a stacionary vehicle
TD +17,5% increases the concealment of a stacionary vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 100.000Silver_icon.png
Cost to remove: 10 gold - kit

caption

Low Noise Exhaust System


Effect: HT+SPG +3% increases the concealment of a stacionary or moving vehicle
LT+MT +6% increases the concealment of a stacionary or moving vehicle
TD +5% increases the concealment of a stacionary or moving vehicle
Effect with bonus slot: HT+SPG +4% increases the concealment of a stacionary or moving vehicle
LT+MT +8% increases the concealment of a stacionary or moving vehicle
TD +6% increases the concealment of a stacionary or moving vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit

caption

Coated Optics


Effect: +10% to view range (up to 445 m)
Effect with bonus slot: +11,5% to view range (up to 445 m)

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit

caption

Improved Radio Set


Effect: +1,5 s to the duration an enemy vehicle is visible to you
-1,5 s to the duration your vehicle is visible to the enemy
Effect with bonus slot: +2 s to the duration an enemy vehicle is visible to you
-2 s to the duration your vehicle is visible to the enemy

Price: 600.000Silver_icon.png
Cost to remove: 10 gold - kit

caption

Commander´s Vision System


Effect: -15% to concrealment of enemy vehicles behind foliage
-10% to concealment of moving enemy vehicles
Effect with bonus slot: -20% to concrealment of enemy vehicles behind foliage
-12,5% to concealment of moving enemy vehicles

Price: 600.000Silver_icon.png
Cost to remove: 10 gold - kit

Bounty equipment

caption

Bounty Ventilation


Effect before upgrading: +5% to all crew skills.
Effect after upgrading: +7.5% to all crew skills.
Weight : 100 kg
Limitation : Installation is not possible on the tank with an open deck, as well as if the vehicle is already equipped with "Improved ventilation".

caption

Bounty Optics


Effect before upgrading: +10% to view range (up to 445 m).
Effect after upgrading: +12.5% to view range (up to 445 m).
Limitation : Installation is not possible if "Coated Optics" is already installed on the tank.

caption

Bounty Gun Laying Drive


Effect before upgrading: +10% to aiming speed.
Effect after upgrading: +12.5% to aiming speed.
Weight : 100 kg
Limitation : Installation is not possible if the tank is already installed "Enhanced Gun Laying Drive".

caption

Bounty Protection Technology


Effect before upgrading: +25% to repair speed
+100% to ammo rack, fuel tank, and engine durability
−50% to the loading speed penalty and loss of engine power upon the damaging of modules
−50% to the chance of engine fire
Effect after upgrading: +40% to repair speed
+150% to ammo rack, fuel tank, and engine durability
−70% to the loading speed penalty and loss of engine power upon the damaging of modules
−70% to the chance of engine fire
Weight : 50 kg

caption

Bounty Rammer


Effect before upgrading: −10% to loading time.
Effect after upgrading: −12.5% to loading time.
Weight : 200 kg
Limitation : Installation is impossible on tanks with a magazine loading system, as well as if the "Rammer" is already installed on the tank.

caption

Bounty Stabilizer


Effect before upgrading: −20% to dispersion during movement and turret rotation.
Effect after upgrading: −25% to dispersion during movement and turret rotation.
Weight : 100 kg
Limitation : Installation is not possible if the tank is already equipped with "Vertical Stabilizer".

caption

Bounty Rotation Mechanism


Effect before upgrading: −10% to dispersion during vehicle movement and traverse, as well as during turret rotation
+10% to hull and turret traverse speed
Effect after upgrading: −15% to dispersion during vehicle movement and traverse, as well as during turret rotation
+15% to hull and turret traverse speed

Improved Equipment

caption

Ventilation system


Effect : 8.5% to crew qualification and all crew skills..
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : Venting System increases by 7.5% the crew qualification and crew skills. Not available on open-topped vehicles. This is compatible for every vehicle that can apply improved ventilation of any class, this cannot be combined with improved ventilation or applied on open-topped vehicles, but the effect can be increased further through the use of the Vent Purge directive, and using the food/drink for the respective nation of vehicle.
Limitation : All Tier II and higher vehicles with closed cabins. Unavailable for:
– the Bat.-Châtillon 155 55
– Bat.-Châtillon 155 58

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Stabilizing Equipment System


Effect : 27,5% reduction of the Accuracy Penalties.
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : Stabilizing Equipment System decreases a guns accuracy penalties, note it does not affect the accuracy rating of the gun. This is compatible with every vehicle that can apply a Vertical Stabilizer, this cannot be combined with a Vertical Stabilizer, but the effect can be increased further through the use of the Stabilizer Greasing directive.

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Innovative Loading System


Effect : 13.5% reduction in gun-loading time.
The cost : 5 000 Crystal_icon.png
Weight : 200 kg
Note : Innovative Loading System increases the loading speed and causes a 12.5% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle. This is compatible with every vehicle that can apply a rammer, this cannot be combined with a gun rammer or applied on auto-loading vehicles, but the effect can be increased further through the use of the orderly ammo rack directive.

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Wear-Resistant Gun Laying Drive


Effect : 13.5% reduction to aiming speed.
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : The Wear-Resistant Gun Laying Drive is especially useful on certain guns that have a very long aim time, reducing the aiming time by 12.5%. GLDs are highly recommended for Self-Propelled Guns. On vehicles that can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. This is compatible with every vehicle that can apply a gun laying drive, this cannot be combined with a gun laying drive, but the effect can be increased further through the use of the Aim Tuning directive.

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Experimental Optics


Effect : +13.5% View Range.
The cost : 4 000 Crystal_icon.png
Weight : 0 kg
Note : The bonus is applied at all times, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers. This cannot be combined with coated optics, but the effect can be increased further through the use of the Optical Calibration directive.

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Modified Configuration


Effect : +45% to repair speed
+150% to ammo rack, fuel tank, and engine durability
-65% to the loading speed penalty and loss of engine power upon the damaging of modules
-65% to the chance of engine fire
The cost : 3 000 Crystal_icon.png
Weight : 50 kg
Limitation : All Tier V and higher vehicles.