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 Equipment improves the effectiveness of the tank in combat. Unlike [[consumables]], equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation. Equipment improves the effectiveness of the tank in combat. Unlike [[consumables]], equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.
  
?Equipment can only be used on the tank it is installed on. If you want to use it on another tank you need to demount it first. This option is available when clicking the installed equipment in the garage screen. Demounting removes the item from your tank and sends it to your Depot, making it available for use on another vehicle. Most equipment though require a small amount of gold to demount, as is explained below.+Equipment is a category of additional systems, parts, and components that can improve a vehicle's combat characteristics and minimize its weaknesses.
  
?Purchasing from your vehicle's equipment panel is the best way to ensure compatibility. Only use the store to purchase equipment for vehicles you don't own yet and only if you have a firm understanding of the equipment system.+In World of Tanks, there are two types of equipment: standard and special, which is divided into improved and Bounty. Standard equipment can be purchased for credits. To purchase improved equipment, you'll need bonds—a special currency that can only be earned in certain battle modes, missions and in-game activities. Bounty Equipment is earned in certain events, like Battle Pass.
  
?With respect to demounting equipment, two types of equipment need to be distinguished: +== '''Standard Equipment''' ==
?*[[#Removable_Equipment|Removable Equipment]] that can be demounted at no cost for re-use.+=== Equipment Classes ===
?*[[#Complex_Equipment|Complex Equipment]] that is permanently installed on your tank. This is indicated in game by a gold nut on the equipment icon. Complex equipment can be removed from a tank or disposed of in one of three ways:+Standard equipment is divided into three classes depending on the cost and vehicle tier on which it can be mounted. The higher the equipment class, the higher the cost. Availability of the equipment classes depends on your vehicle:
?:*Pay 10 [[Gold Economy|gold]] to demount the equipment and return it to the depot (from where it can later be mounted on another tank)+* Class 3 equipment can be mounted on Tier II–IV vehicles and some Tier V or higher vehicles.
?:*Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.+* Class 2 equipment available for Tier V–VII vehicles and some Tier VIII or higher vehicles.
?:*Sell the tank with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.+* Class 1 equipment can be mounted on Tier VIII–X vehicles.
  
?<div align="center" style="margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px" id="Removable_Equipment">Removable Equipment</div>+The exceptions are Camouflage Net and Spall Liner.
?{| class="wikitable"+
?|-+
?!width="60"|Icon+
?!width="235"|Equipment Name+
?!width="60"|Cost (credits)+
?!width="55"|Weight (kg)+
?!Description+
?|- id="Camouflage Net"+
?|align="center"|[[image:CamouflageNet.png|link=]]+
?|align="center"|'''Camouflage Net'''+
?|align="center"|100,000+
?|align="center"|100+
?|Provides a % bonus to the tank's [[Battle_Mechanics#Camouflage|camouflage factor]] when the tank hull is stationary for 3 seconds, based on the class of the tank. Lights and mediums get 10%, Heavies and SPGs 5%, and TDs 15%.+
  
?Highly recommended for many Tank Destroyers, particularly turreted ones as turret rotation doesn't break the bonus.+Camouflage Net is divided into Class 2 and Class 3. This equipment of Class 3 can be mounted on Tier II–IV vehicles; Class 2—on Tier V–X vehicles.
?|- id="Binocular Telescope"+
?|align="center"|[[image:Stereoscope.png|link=]]+
?|align="center"|'''Binocular Telescope'''+
?|align="center"|500,000+
?|align="center"|50+
?| +25% [[Battle_Mechanics#View_Range|View Range]] when tank hull is stationary for 3 seconds.+
  
?Recommended for Tank Destroyers and passive scouts.+Spall Liner has no classes at all. Four different versions are available, each one suitable for certain vehicle type and tier:
?|- id="Toolbox"+* Light Spall Liner can be mounted on Tier V–X light tanks and light tank destroyers or SPGs based on an LT chassis.
?|align="center"|[[image:Toolbox.png|link=]]+* Medium Spall Liner can be mounted on Tier V–VII heavy tanks, as well as Tier V–X medium tanks and medium tank destroyers or SPGs based on an MT chassis.
?|align="center"|'''Toolbox'''+* Heavy Spall Liner can be mounted on Tier VIII–X heavy tanks and tank destroyers or SPGs weighing less than 75 tons.
?|align="center"|500,000+* Superheavy Spall Liner can be mounted on Tier VIII–X heavy tanks and tank destroyers or SPGs weighing 75 tons or more.
?|align="center"|100+
?| +25% [[Battle_Mechanics#Repair|Repair]] speed.+
  
?Particularly useful if your crew does not have a high repair skill of their own yet. Most people buy the Toolbox for faster repair of their tank's tracks, which is very important as an immobile tank is easy prey for SPG and sniping tanks.+=== Equipment and Slots Categories ===
?|}+Besides classes, standard equipment has four categories. Each category improves one of the vehicle characteristics:
 +* Firepower
 +* Survivability
 +* Mobility
 +* Scouting
  
 +Each item of standard equipment is assigned to one of the categories that it affects. The exceptions are Improved Rotation Mechanism (corresponds to two categories—Firepower and Mobility) and Improved Ventilation (corresponds to all four categories).
  
?<div align="center" style="margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px;" id="Complex_Equipment">Complex Equipment</div>+The equipment is mounted in the slots that become available starting from Tier II vehicles. The number of the available slots depends on the vehicle tier.
?<table style="font-family: Arial, sans-serif" align="center" width=95% cellspacing="0" border="1" bordercolor="#FFCC00" cellpadding="6">+[[File:Slots EN2.png|center]]
?<tr bgcolor="#CCCCCC" id="Durability"><th colspan="5"><font size="+1">Durability</font></th></tr>+
? <tr bgcolor="E0E0E0">+
? <th width="60">Icon</th>+
? <th width="235">Equipment Name</th>+
? <th width="60">Cost (credits)</th>+
? <th width="55">Weight (kg)</th>+
? <th>Description</th>+
? </tr>+
? <tr>+
? <td rowspan="4" align="center">[[image:AntifragmentationLining.png|link=]]</td>+
? <td align="center" height="33"><div id="Spall Liner"></div><b>Light Spall Liner</b></td>+
? <td align="center">50,000</td>+
? <td align="center">250</td>+
? <td rowspan="4">+20% (Light Spall Liner), +25% (Medium), +30% (Heavy), and +50% (Superheavy) additions to armor protection from ramming and explosions, and also the same amount of additional protection from crew death.<br><br>Increases armor thickness when [[Battle_Mechanics#How_HE_ammunition_Works|calculating splash damage]] from High Explosive (HE) shells (near misses and non-penetrating hits both from tanks and SPGs) or from collisions with other tanks. Has no effect on penetrating hits from HE or other shells. Primarily useful on tanks that are already heavily armored, especially any of the [[Heavy Tanks]] and the British tank destroyers due to the greater effectiveness of the Heavy and Superheavy spall liners on already thick armor. Usage of the light and medium spall liners is not recommended, although exceptions may be made for designated ramming tanks.</td>+
? </tr>+
? <tr>+
? <td align="center"><b>Medium Spall Liner</b></td>+
? <td align="center">200,000</td>+
? <td align="center">500 </td>+
? </tr>+
? <tr>+
? <td align="center"><b>Heavy Spall Liner</b></td>+
? <td align="center">500,000</td>+
? <td align="center">1000</td>+
? </tr>+
? <tr>+
? <td align="center"><b>Superheavy Spall Liner</b></td>+
? <td align="center">750,000</td>+
? <td align="center">1500</td>+
? </tr>+
? <tr>+
? <td rowspan="2" align="center">[[image:WetCombatPack.png|link=]]</td>+
? <td align="center"><div id="Wet Ammo Rack"></div><b>"Wet" Ammo Rack Class 1</b></td>+
? <td align="center">200,000</td>+
? <td rowspan="2" align="center">1% of tank weight </td>+
? <td rowspan="2">+50% Ammo Rack hit points.<br><br>Buy this if you feel that your tank is very prone to ammo rack damage and ammo rack explosions.</td>+
? </tr>+
? <tr>+
? <td align="center"><b>"Wet" Ammo Rack Class 2</b></td>+
? <td align="center"> 600,000</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:FilterCyclone.png|link=]]</td>+
? <td align="center"><div id="Cyclone Filter"></div><b>Cyclone Filter</b></td>+
? <td align="center">500,000</td>+
? <td align="center">10</td>+
? <td>+50% Engine hit points. <br><br>Buy this if you feel your tank is very prone to engine damage. Note: this ''does not'' counteract the engine damage side-effect of the [[Consumables|Removed Speed Governor]], as the Removed Speed Governor damage is calculated as a percentage of engine HP (aka even though you have greater engine hit points the damage your engine suffers per second is also greater).<br><br>Available only for Soviet and Chinese tanks, and does not include Soviet crewed Lend Lease vehicles.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:CarbonDioxide.png|link=]]</td>+
? <td align="center"><div id="Fill Tanks with CO2"></div><b>Fill Tanks with CO2</b></td>+
? <td align="center">500,000</td>+
? <td align="center">50</td>+
? <td>+50% Fuel Tank hit points.<br><br>Buy this if you feel that hits to the fuel tank are causing you problems.<br><br>Available from tier 6.</td>+
? </tr>+
? <tr>+
? <td rowspan="22" align="center" style="font-size:12px;">[[image:EnhancedSuspension.png|link=]]</td>+
? <td align="center"><div id="Enhanced Suspension"></div><b>Enhanced Suspension</b></td>+
? <td></td>+
? <td rowspan="21" align="center">0</td>+
? <td colspan="3">+10% Suspension Load Limit, +20% to Suspension hit points, and 50% reduction in damage due to suspension damage due to impact (ie you take less damage from falling) .<br><br>+
  
?A higher load limit does not improve acceleration, traverse rates, or anything else. It just increases the max. weight capacity; this can very useful as temporary equipment on higher tier tanks to avoid researching the suspension to get turret and gun upgrades sooner. For permanent usage, the more useful aspect of this equipment is the increase in suspension hit points, which makes your tank harder to de-track. It also reduces damage you take from falling, which can be useful for those who frequently like to take 'shortcuts' on maps.</td>+Starting from Tier VI vehicles, the first slot is assigned a certain category that depends on your vehicle type:
?</tr>+* Survivability for heavy tanks
? <tr>+* Mobility for medium tanks
? <td align="right"><b>Enhanced Springs</b></td>+* Scouting for light tanks
? <td align="center">20,000</td>+* Firepower for tank destroyers and SPGs
? <td>The '''Enhanced Springs''' is available for:+
?* The German Czech vehicles ([[Tank:Pz35t|Pz.Kpfw. 35 (t)]], [[Tank:Pz38t|Pz.Kpfw. 38 (t)]], [[Tank:Pz38_NA|Pz.Kpfw. 38 (t) n.A.]], [[T-15]], [[T-25]], [[Tank:G20_Marder_II|Marder II]], [[Hetzer]], [[Grille]]) [[Tank:PzII|Pz.Kpfw. II]] ([[Sturmpanzer II]], [[Wespe]]) [[Tank:PzI_ausf_C|Pz.Kpfw. I Ausf. C]]+
?* The repurposed French light gun platforms ([[Renault UE 57]], [[FCM36 PaK40]], [[Somua SAu-40]] [[S-35 CA]], [[Lorraine39 L AM]])+
?</td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Vickers Suspension</b></td>+
? <td align="center">20,000</td>+
? <td>The '''Enhanced Vickers Suspension''' is available for:+
?* The Soviet/Chinese ([[T-26]], [[Vickers Mk. E Type B]], [[AT-1]], [[SU-26]], [[SU-5]])+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Horizontal Coil Springs 1 Class </b></td>+
? <td align="center">20,000</td>+
? <td>The '''Enhanced Horizontal Coil Springs 1 Class''' is available for:+
?* The French [[Hotchkiss H35]] +
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Vertical Coil Springs 1 Class </b></td>+
? <td align="center">20,000</td>+
? <td>The '''Enhanced Vertical Coil Springs 1 Class''' is available for:+
?* American lights and TDs ([[M2 Light Tank]], [[M3 Stuart]], [[T18]], [[T82]], [[M8A1]])+
?* The French Renault-designed infantry tanks ([[D1]], [[D2]], [[AMX 38]], [[AMX 40]])+
?* British tanks ([[Cruiser Mk. I]], [[Cruiser Mk. II]])[[Valentine]] [[Valentine AT]]+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Vertical Leaf Springs </b></td>+
? <td align="center">20,000</td>+
? <td>The '''Enhanced Vertical Leaf Springs''' is available for:+
?* The British [[Vickers Medium Mk. I]] and [[Vickers Medium Mk. II]] medium tanks+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Candle Suspension</b></td>+
? <td align="center">40,000</td>+
? <td>The '''Enhanced Candle Suspension''' is available for:+
?* The Soviet [[T-28]] and its derivative [[SU-8]]+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Christie Suspension</b></td>+
? <td align="center">80,000</td>+
? <td>The '''Enhanced Christie Suspension''' is available for:+
?* The Soviet Christie tanks ([[BT-2]], [[BT-7]], [[BT-SV]], [[A-20]], [[A-32]])+
?* The Soviet [[T-34]] and derivatives, both domestic and Chinese ([[Type T-34]] [[T-34-85]], [[Type 58]], [[T-34-1]], [[SU-85]], [[SU-100]], [[SU-100M1]], [[SU-101]])+
?* The later British cruiser tanks ([[Cruiser Mk. III]], [[Cruiser Mk. IV]], [[Covenanter]], [[Crusader]], [[Cromwell]], [[Comet]])+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Torsion Bars 1 t Class</b></td>+
? <td align="center">100,000</td>+
? <td>The '''Enhanced Torsion Bars 1 t class''' is available for:+
?* The Soviet [[T-50]] family ([[T-50-2]], [[T-60]], [[T-70]], [[T-80]], [[SU-76]], [[SU-85B]])+
?* The German [[Pz.Kpfw. II Luchs]], [[VK 16.02 Leopard]], [[VK 28.01]] +
?* The American [[M24 Chaffee]] and its derivatives ([[M37]], [[M41]]) +
?* The American [[T21]], [[T71]] [[M18 Hellcat]] +
?* The French AMX-13 family ([[AMX 12t]], [[AMX 13 75]], [[AMX 13 90]], [[AMX 13 F3 AM]])+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Torsion Bars 3 t Class</b></td>+
? <td align="center">200,000</td>+
? <td>The '''Enhanced Torsion Bars 3 t class''' is available for:+
?* The Soviet and Chinese analogues ([[T-43]], [[T-44]], [[T-54]], [[T-62A]], [[SU-122-54]], [[59-16]], [[WZ-131]], [[WZ-132]], [[T-34-2]], [[Type 59]], [[WZ-120]], [[121]])+
?* The German [[Pz.Kpfw. III]], [[VK 30.01 (H)]], and [[VK 30.02 (D)]] +
?* The American ([[Tank:M41_Bulldog|M41 Walker Bulldog]], [[T49]], [[T54E1]], [[T69]], [[M26 Pershing]], [[T26E4 Super Pershing]])+
?* The French ([[Lorraine 40 t]], [[Bat Chatillon 25 t]], [[Lorraine155 50]], [[Lorraine155 51]], [[Bat Chatillon 155]])+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enhanced Levers </b></td>+
? <td align="center">200,000</td>+
? <td>The '''Enhanced Levers''' is available for : [[Hummel]],[[JagdPz IV]],[[Pz.Kpfw. III/IV]],[[Pz.Kpfw. IV]],[[Pz.Kpfw. IV Hydraulic]]+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Horizontal Coil Springs 2 Class </b></td>+
? <td align="center">200,000</td>+
? <td>The '''Enhanced Horizontal Coil Springs 2 Class''' is available for:+
?* American HVSS suspension medium tanks ([[M4A3E8 Sherman]], [[T20]])+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Horizontal Leaf Springs </b></td>+
? <td align="center">200,000</td>+
? <td>The '''Enhanced Horizontal Leaf Springs''' is available for:+
?* The British [[Vickers Medium Mk. III]] medium tank+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Vertical Coil Springs 2 Class </b></td>+
? <td align="center">200,000</td>+
? <td>The '''Enhanced Vertical Coil Springs 2 Class''' is available for:+
?* American medium tanks and tank destroyers using the classic suspension ([[M2 Medium Tank]], [[M3 Lee]], [[M4 Sherman]], [[M7]], [[Ram II]], [[M4A3E2 Sherman Jumbo]], [[M4A2E4 Sherman]], [[T25 AT]])+
?*Chinese [[M5A1 Stuart]], American [[M5 Stuart]] +
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Leaf Springs 2 Class</b></td>+
? <td align="center">200,000</td>+
? <td>The '''Enhanced Leaf Springs 2 Class''' is available for: [[ARL V39]], [[Indien-Panzer]]+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Longitudinal Torsion Bars</b></td>+
? <td align="center">500,000</td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Torsion Bars 5+ t Class</b></td>+
? <td align="center">500,000</td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Horizontal Coil Springs 3 Class </b></td>+
? <td align="center">500,000</td>+
? <td>The '''Enhanced Horizontal Coil Springs 3 Class''' is available for:+
?* The modern British tanks and TDs ([[Caernarvon]], [[Conqueror]], [[FV215b]], [[Tortoise]], [[FV215b (183)]])+
?* The American [[T28 Prototype]], [[M40/M43]]+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Leaf Springs 3 Class</b></td>+
? <td align="center">500,000</td>+
? <td>The '''Enhanced Leaf Springs 3 Class''' is available for:+
?* The French pre-autoloader heavy tanks and their derivatives ([[B1]], [[BDR G1B]], [[105 leFH18B2]], [[ARL 44]], [[AMX M4(1945)]])+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Vertical Coil Springs 3 Class </b></td>+
? <td align="center">500,000</td>+
? <td>The '''Enhanced Vertical Coil Springs 3 Class''' is available for:+
?* The British heavy infantry tanks (([[Churchill I]], [[Churchill VII]], [[Black Prince]], [[TOG II*]])+
?* The American [[T28]],[[T1 Heavy Tank]], [[M6]]+
? </td>+
? </tr>+
? <tr>+
? <td align="right"><b>Enh. Belleville Washers</b></td>+
? <td align="center">600,000</td>+
? </tr>+
?</table>+
  
?<br>+If the equipment's category corresponds to the category of the slot in which it is mounted, then the equipment provides an increased bonus to your vehicle. If the categories don't match or the slot doesn't have a category, the equipment item provides the standard effect.
 + 
 +{{:Standard Equipment (WoT)}}
 + 
 +== '''Special Equipment''' ==
 + 
 +Special equipment is divided into Improved and Bounty. Improved equipment provides a greater bonus to vehicle characteristics than standard or bounty equipment. The basic effect of Bounty Equipment is the same as that of the standard type, but you can upgrade it for credits. After the upgrade, it becomes more effective than standard equipment, but is still slightly less effective than improved equipment. Improved and Bounty Equipment provide a static bonus no matter which slot they are in, but both of them grants a bonus superior to standard equipment, even if the standard equipment benefits from the category slot bonus.
 + 
 + 
 +{{:Improved Equipment (WoT)}}<!--
 +-->{{:Bounty Equipment (WoT)}}
 + 
 +== '''Equipment Mounting''' ==
 +You can mount up to three items of equipment on your vehicle. Equipment can be purchased and mounted in the Garage:
 +# Select the vehicle on which you want to mount equipment and click any empty equipment slot over the vehicle panel. Mouse over an equipment item to learn more about its characteristics.
 +# Select the equipment and click Apply. The equipment is purchased and automatically mounted on your vehicle, and is then displayed in one of the equipment slots.
 + 
 +[[File:equipment_garage_EN.png|center]]
 + 
 +{{Block| i | content = '''You can't mount multiple pieces of equipment with the same effect, regardless of the equipment type.''' }}
 + 
 +== '''Upgrading Bounty Equipment''' ==
 +You can upgrade your Bounty Equipment in the Garage:
 +# Click any equipment slot above the vehicle panel.
 +# Go to the Special tab, select the necessary Bounty Equipment and click [[File:Upgrade.png]](Upgrade).
 +# On the screen displayed, click Upgrade to confirm the action. The required sum of credits will be withdrawn from your account.
 + 
 +{{Block| i | content = '''If you upgrade an unmounted equipment item in this way, it will not be mounted on the vehicle automatically. Do not forget to mount it yourself before battle!''' }}
 + 
 +You can also upgrade the Bounty Equipment stored in the Depot, in the Stock section: right-click the Bounty Equipment item and select Upgrade in the menu displayed.
 + 
 +== '''Equipment Demounting''' ==
 + 
 +All equipment types can be demounted. Standard equipment and Bounty Equipment can be demounted for gold or by using a Demounting Kit, and improved equipment can be demounted for bonds. You can also destroy your equipment. In this case it will be removed from the vehicle and deleted.
 + 
 +To demount one equipment item, you can use a Demounting Kit, which is spent upon activation. It can be obtained from rewards received for completing Daily Missions and some Battle Pass Stages.
 + 
 +The received or purchased Demounting Kits are permanently stored in the Depot. You can view available Demounting Kits via the Consumables tab in the Stock section.
 + 
 +[[File:Dem kit EN.png|center]]
 + 
 +{{Block| i | content = '''Please note that Demounting Kits cannot be sold.''' }}
 + 
 +To demount your equipment with a Demounting Kit:
 +# In your Garage, select the vehicle from which you want to demount the equipment and click the necessary equipment slot.
 +# Click [[File:Demount.png]] (Demount).
 +# In the confirmation window select Demounting Kit and click Demount. One Demounting Kit will be spent and the demounted equipment will be sent to the Depot. You can mount the demounted equipment to another vehicle.
 + 
 +[[File:Demount equipment EN.png|center]]
  
?<table style="font-family: Arial, sans-serif" align="center" width=95% cellspacing="0" border="1" bordercolor="#FFCC00" cellpadding="6"> 
?<tr bgcolor="#CCCCCC" id="Performance"><th colspan="5"><font size="+1">Performance</font></th></tr> 
? <tr bgcolor="E0E0E0"> 
? <th width="60">Icon</th> 
? <th width="235">Equipment Name</th> 
? <th width="60">Cost (credits)</th> 
? <th width="55">Weight (kg)</th> 
? <th>Description</th> 
? </tr> 
? <tr> 
? <td rowspan="4" align="center">[[image:Rammer.png|link=]]</td> 
? <td align="center"><div id="Rammer"></div><b>Medium-Caliber Tank Gun Rammer</b></td> 
? <td align="center">200,000</td> 
? <td align="center">200</td> 
? <td rowspan="4"> 10% reduction in gun-loading time. Gun rammers increase loading speed and cause a 10% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle with a damage dealing role (i.e. everything except pure scout tanks). <br><br> 
  
?Rammers come in four types: "Medium" and "Large" Caliber Tank Gun Rammers for tanks and TDs and "Medium" and "Large" Caliber Artillery Gun Rammers for SPGs. Rammers are NOT available for vehicles equipped with [[Automatic_Loader#Automatic_Loader|Autoloader]] guns.<br><br> 
  
?'''Medium-Caliber Tank Gun Rammers''' are generally available for light tanks, medium tanks, and TDs from all Nations, starting at Tier-3 or Tier-4, that can install a gun caliber ranging from 57mm to 105mm, or an equivalent in different measuring systems, such as Centimeters, Inches, or Pounds. Specifically, Medium-Caliber TGRs fit: 
?* Light Tanks of China and Germany from Tier 4; of UK from Tier-5.; of USA only the [[M24 Chaffee]] 
?* Light Tanks of USSR only on T-46, A-20, T-50, & T-50-2; of France only on AMX-40 & not on autoloader light tanks. 
?* Medium Tanks of all tiers of China, Germany, UK, USA, and USSR 
?* Heavy Tanks of USA from Tier-5 to 6; of France from Tier-4 to 5; of USSR only Tier-5; of UK from Tier-5 to 6. 
?* Tank Destroyers of USA from Tier-3 to 7; of UK from Tier-4 to 8; of France from Tier-4 to 6; of Germany from Tier-4 to 7; of USSR from Tier-3 to 6. 
  
?'''Large-Caliber Tank Gun Rammers''' are generally available for heavy tanks and TDs from all Nations if the maximum gun caliber that can be installed is greater than 105mm, or an equivalent caliber in Centimeters, Pounds, or Inches. Specifically, Large-Caliber TGRs fit: 
?* Heavy Tanks of USSR from Tier-6; of China, Germany, UK, & USA from Tier-7 of France from Tier-6 to 7. 
?* Tank Destroyers of Germany and USA from Tier-8; of UK from Tier-9; of France; USSR from Tier-7 and Germany from Tier-8, excluding new line where Large-Caliber Tank Gun Rammer can be mounted of Tier-7 (Sturer Emil) 
?* The American [[T49]] light tank 
  
?'''Medium-Caliber Artillery Shell Rammers''' are generally available for SPGs, starting at Tier-2, that can install maximum gun caliber of 155mm or less. This also includes equivalent calibers in inches, pounds, or centimeters. Specifically, Medium-Caliber Artillery Shell Rammers fit: 
?* SPGs of Germany and USA from Tier-2 through Tier-7. 
?* SPGs of USSR from Tier-2 through Tier-6. 
?* SPGs of UK from Tier-2 through Tier-8. 
?* SPGs of France from Tier-2 through Tier-9. The Tier-10 BatChat-155-58 is an autoloader with no available rammer. 
  
?'''Large-Caliber Artillery Shell Rammers''' are generally available for SPGs, starting at Tier-8, that can install maximum gun caliber of greater than 155mm. As with other rammers, this includes equal/similar calibers in Inches, Pounds, or Centimeters. Specifically, Large-Caliber Artillery Shell Rammers fit: 
?* SPGs of USA and Germany from Tier-8 through Tier-10. 
?* SPGs of USSR from Tier-7 through Tier-10. 
?* SPGs of UK: Tier-9 and Tier-10. 
?* No SPGs of France mount the Large-Caliber Rammer.<br /> 
?</td> 
?</tr> 
? <tr> 
? <td align="center"><b>Large-Caliber Tank Gun Rammer</b></td> 
? <td align="center">500,000</td> 
? <td align="center">400</td> 
? </tr> 
? <tr> 
? <td align="center"><b>Medium-Caliber Artillery Shell Rammer </b></td> 
? <td align="center">300,000</td> 
? <td align="center">300</td> 
? </tr> 
? <tr> 
? <td align="center"><b>Large-Caliber Artillery Shell Rammer</b></td> 
? <td align="center">600,000</td> 
? <td align="center">500</td> 
? </tr> 
? <tr> 
? <td align="center">[[image:EnhancedAimDrives.png|link=]]</td> 
? <td align="center"><div id="Enhanced Gun Laying Drive"></div><b>Enhanced Gun Laying Drive</b></td> 
? <td align="center">500,000</td> 
? <td align="center">100</td> 
? <td>10% Reduction in Aim-Time. An enhanced (automated) gun laying drive, or GLD, decreases the [[Battle_Mechanics#Aiming|Aiming]] Time required to "lay" or aim the gun by -10% over the hand-cranked manual method alternative. <br><br>The GLD is particularly useful on certain guns which have a very long aim time. GLDs are highly recommended for [[Self-Propelled_Guns|Self-Propelled Guns]]. On vehicles which can mount vertical stabilizers, use a GLD in combination with a [[Equipment#Vertical_Stabilizer|Vertical Stabilizer]] for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. <br><br>GLDs are available on almost all vehicles of all Nations, from Tier-1.<br></td> 
? </tr> 
? <tr> 
? <td rowspan="2" align="center">[[image:AimingStabilizer.png|link=]]</td> 
? <td align="center"><div id="Vertical Stabilizer"></div><b>Vertical Stabilizer Mk 1 </b></td> 
? <td align="center">500,000</td> 
? <td align="center">100</td> 
? <td rowspan="2">20% reduction of the [[Battle_Mechanics#Accuracy_Penalties|Accuracy Penalties]]. The actual [[Battle_Mechanics#Gun_Accuracy|accuracy rating]] of the gun does not change. In other words, the aiming circle starts out 20% smaller, but the size when fully aimed remains unaffected.<br /><br />Vertical Stabilizer Mk 1 is for Light and Medium tanks, Vertical Stabilizer Mk 2 is for Heavy tanks. <br><br>An excellent piece of equipment for players that prefer offensive play. Use in combination with an [[Equipment#Enhanced_Gun_Laying_Drive|Enhanced Gun Laying Drive]] for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when avaliable. It's equally useful for defensive play when moving from behind cover (&quot;peek-a-boo&quot;) as well as shooting on the move. <br><br>Available for American Lights at tier 5, Mediums at tier 6, and Heavies at tier 7. Available for all British medium and heavy tanks at tier 7. Available for all other nations starting at tier 8, with the exception of the French [[AMX 13 90]] and the Chinese [[WZ-131]].</td> 
? </tr> 
? <tr> 
? <td align="center"><b>Vertical Stabilizer Mk 2 </b></td> 
? <td align="center">600,000</td> 
? <td align="center">200</td> 
? </tr> 
? <tr> 
? <td align="center">[[image:CoatedOptics.png|link=]]</td> 
? <td align="center"><div id="Coated Optics"></div><b>Coated Optics</b></td> 
? <td align="center">500,000</td> 
? <td align="center">0</td> 
? <td>+10% [[Battle_Mechanics#View_Range|View Range]].<br><br>The bonus is applied at all times except when [[Equipment#Binoculars|Binoculars]] are active, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers. </td> 
? </tr> 
? <tr> 
? <td align="center">[[image:Grousers.png|link=]]</td> 
? <td align="center"><div id="Additional Grousers"></div><b>Additional Grousers</b></td> 
? <td align="center">250,000</td> 
? <td align="center">1000</td> 
? <td>-9.1% [[Battle_Mechanics#Terrain_Resistance|Terrain Resistance]] on soft ground and -4.8% Terrain Resistance on average soil. Note the weight of the equipment does somewhat counteract the benefit of the equipment on the lighter tanks. <br><br>Available for the following tanks:  
?([[Tank:SU76I|SU-76I]], [[SU-85I]], [[Pz.Kpfw. III Ausf. A]], [[Tank:Pz_IV_AusfA|Pz.Kpfw. IV Ausf. A]], [[Pz.Kpfw. III]], [[Tank:Pz_IV_AusfD|Pz.Kpfw. IV Ausf. D]], [[Pz.Kpfw. III/IV]], [[Tank:Pz_IV_AusfH|Pz.Kpfw. IV Ausf. H]], [[VK 30.01 (H)]], [[Durchbruchswagen 2]], [[Pz.Kpfw. IV Schmalturm]], [[Tank:G101_StuG_III|StuG III Ausf. B]], [[Tank:StuG_40_AusfG|StuG III Ausf. G]], [[Tank:JagdPzIV|Jagdpanzer IV]], [[Nashorn]], [[Sturmpanzer II]], [[Pz.Sfl. IVb]], [[Hummel]])</td> 
? </tr> 
?</table> 
  
  
?<table style="font-family: Arial, sans-serif" align="center" width=95% cellspacing="0" border="1" bordercolor="#FFCC00" cellpadding="6"> 
? <tr bgcolor="#CCCCCC" id="Crew"><th colspan="5"><font size="+1">Crew</font></th></tr> 
? <tr bgcolor="E0E0E0"> 
? <th width="60">Icon</th> 
? <th width="215">Equipment Name</th> 
? <th width="60">Cost (credits)</th> 
? <th width="55">Weight (kg)</th> 
? <th>Description</th> 
? </tr> 
? <tr> 
? <td rowspan="3" align="center">[[image:ImprovedVentilation.png|link=]]</td> 
? <td align="center"><div id="Improved Ventilation"></div><b>Improved Ventilation Class 1</b></td> 
? <td align="center">50,000</td> 
? <td align="center">100</td> 
? <td rowspan="3">Adds 5% to role and non-role specific skills training level percentages for all crew members. This improves most of the operating parameters of your tank, but note it will be by less than 5%. Refer to [[Battle_Mechanics#How_tank_stats_are_calculated|Battle Mechanics]] for details.<br><br>Not avaliable on open-topped vehicles. 
  
  
?'''Improved Ventilation Class 1''' is available for 
?* All light tanks 
?* The British [[Vickers Medium Mk. I]] tier 1 medium tank 
?* Tank destroyers from tier 2 to tier 4 
?* The British [[Bishop]] and [[FV304]] SPGs 
  
?'''Improved Ventilation Class 2''' is available for 
?* All medium tanks, except the British Vickers Medium Mk. I 
?* The American [[T25 AT]] tier 7 tank destroyer  
?* French and Soviet tank destroyers from tier 5 to tier 6 
?* The Soviet [[SU-100M1]], [[SU-101]], and [[SU-122-54]] tier 7, 8, and 9 tank destroyers 
?* The Soviet [[SU-122-44]] tier 7 premium tank destroyer 
?* German tank destroyers from tier 5 to tier 7 
?* The German [[Jagdpanther II]] tier 8 tank destroyer 
?* The American [[M53/M55]] tier 9 self-propelled gun 
?* The British [[FV3805]] SPG 
  
?'''Improved Ventilation Class 3''' is available for 
?* All heavy tanks 
?* American and German tank destroyers from tier 8 
?* French and Soviet tank destroyers from tier 7 
?* The Soviet [[SU-14-2]] and [[212A]] tier 8 and tier 9 self-propelled guns 
?* The Soviet [[SU-100Y]] tier 6 premium tank destroyer 
?* British tank destroyers from tier 5 
?* The British [[FV207]] and [[Conqueror Gun Carriage]] SPGs 
  
?</td> 
? </tr> 
? <tr> 
? <td align="center"><b>Improved Ventilation Class 2 </b></td> 
? <td align="center">150,000</td> 
? <td align="center">150</td> 
? </tr> 
? <tr> 
? <td align="center"><b>Improved Ventilation Class 3 </b></td> 
? <td align="center">600,000</td> 
? <td align="center">200</td> 
? </tr> 
?</table> 
  
?}} 
  
 __NOTOC__ __NOTOC__
 +[[Category:Equipment]]
 {{Tutorial}} {{Tutorial}}
 [[ru:Оборудование]] [[ru:Оборудование]]
 +{{#gw_breadcrumbs:Tank}}

Revision as of 16:29, 21 March 2022

EquipmentIcon.png

Equipment improves the effectiveness of the tank in combat. Unlike consumables, equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.

Equipment is a category of additional systems, parts, and components that can improve a vehicle's combat characteristics and minimize its weaknesses.

In World of Tanks, there are two types of equipment: standard and special, which is divided into improved and Bounty. Standard equipment can be purchased for credits. To purchase improved equipment, you'll need bonds—a special currency that can only be earned in certain battle modes, missions and in-game activities. Bounty Equipment is earned in certain events, like Battle Pass.

Standard Equipment

Equipment Classes

Standard equipment is divided into three classes depending on the cost and vehicle tier on which it can be mounted. The higher the equipment class, the higher the cost. Availability of the equipment classes depends on your vehicle:

  • Class 3 equipment can be mounted on Tier II–IV vehicles and some Tier V or higher vehicles.
  • Class 2 equipment available for Tier V–VII vehicles and some Tier VIII or higher vehicles.
  • Class 1 equipment can be mounted on Tier VIII–X vehicles.

The exceptions are Camouflage Net and Spall Liner.

Camouflage Net is divided into Class 2 and Class 3. This equipment of Class 3 can be mounted on Tier II–IV vehicles; Class 2—on Tier V–X vehicles.

Spall Liner has no classes at all. Four different versions are available, each one suitable for certain vehicle type and tier:

  • Light Spall Liner can be mounted on Tier V–X light tanks and light tank destroyers or SPGs based on an LT chassis.
  • Medium Spall Liner can be mounted on Tier V–VII heavy tanks, as well as Tier V–X medium tanks and medium tank destroyers or SPGs based on an MT chassis.
  • Heavy Spall Liner can be mounted on Tier VIII–X heavy tanks and tank destroyers or SPGs weighing less than 75 tons.
  • Superheavy Spall Liner can be mounted on Tier VIII–X heavy tanks and tank destroyers or SPGs weighing 75 tons or more.

Equipment and Slots Categories

Besides classes, standard equipment has four categories. Each category improves one of the vehicle characteristics:

  • Firepower
  • Survivability
  • Mobility
  • Scouting

Each item of standard equipment is assigned to one of the categories that it affects. The exceptions are Improved Rotation Mechanism (corresponds to two categories—Firepower and Mobility) and Improved Ventilation (corresponds to all four categories).

The equipment is mounted in the slots that become available starting from Tier II vehicles. The number of the available slots depends on the vehicle tier.

Slots_EN2.png

Starting from Tier VI vehicles, the first slot is assigned a certain category that depends on your vehicle type:

  • Survivability for heavy tanks
  • Mobility for medium tanks
  • Scouting for light tanks
  • Firepower for tank destroyers and SPGs

If the equipment's category corresponds to the category of the slot in which it is mounted, then the equipment provides an increased bonus to your vehicle. If the categories don't match or the slot doesn't have a category, the equipment item provides the standard effect.



Firepower

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png, Class 2: 200.000Silver_icon.png, Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Gun Rammer


Effect: -10% to loading time.
Effect with bonus slot: -11,5% to loading time.

Price: Class 2: 300.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200/400 kg
Note: Not available as Class 3 for Tier IV or below. Not available for tanks with an autoloader (except for the Type 5 Chi-Ri).

caption

Enhanced Gun Laying Drive


Effect: +10% to aiming speed
Effect with bonus slot: +11,5% to aiming speed.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available for tanks with an autoloader (except for the Type 5 Chi-Ri).


caption

Vertical Stabilizer


Effect: -20% to dispersion during vehicle movement and traverse

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/200 kg
Note: Fits on all tier 8-10 medium and heavy tanks and all Tier 6-10 light tanks. Does not fit on tank destroyers or SPGs. Available on select other vehicles as Class 2, including T29, M4A3E8.

caption

Improved Aiming


Effect: -5% to the aiming circle size
Effect with bonus slot: -7% to the aiming circle size

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available as Class 3.

caption

Improved Rotation Mechanism


Effect: +10% to turret traverse speed or gun traverse speed for vehicle with stacionary cabins
+10% to vehicle traverse speed
-10% to dispersion during vehicle movement and traverse, as well as during turret rotation
Effect with bonus slot: +12,5% to turret traverse speed or gun traverse speed for vehicle with stacionary cabins
+12,5% to vehicle traverse speed
-12,5% to dispersion during vehicle movement and traverse, as well as during turret rotation

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Not available as Class 3.


Survivability

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Spall Liner


Effect: +50% to HE-shell and ramming damage
+50% to protection of the crew from injuries
-10% to stun duration
-20% to additional stun duration

Effect with bonus slot: +60% to HE-shell and ramming damage
+60% to protection of the crew from injuries
-15% to stun duration
-25% to additional stun duration

Price: Light: 50.000Silver_icon.png Medium: 200.000Silver_icon.png Heavy: 500.000Silver_icon.png Superheavy: 750.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 250/500/1000/1500 kg
Note: Not available for Tier 4 or below.

caption

Improved Hardening


Effect: +8% to vehicle hit points
+50% to suspension durability (Currently Bugged)
+15% to suspension repair speed
+10% to suspension load capacity
-50% to hull damage caused by suspension damage during impact
Effect with bonus slot: +10% to vehicle hit points
+65% to suspension durability (Currently Bugged)
+20% to suspension repair speed
+10% to suspension load capacity
-65% to hull damage caused by suspension damage during impact

Price: Class 3: 40.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200 kg

caption

Modified Configuration


Effect: +25% to repair speed
+100% to ammo rack, fuel tank, and engine durability
-50% to the loading speed penalty and loss of engine power upon the damaging of modules
-50% to the chance of engine fire
Effect with bonus slot: +35% to repair speed
+150% to ammo rack, fuel tank, and engine durability
-65% to the loading speed penalty and loss of engine power upon the damaging of modules
-65% to the chance of engine fire

Price: Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 50 kg
Note: Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.
Not available as Class 3.


Mobility

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Additional Grousers


Effect: +15% to vehicle traverse speed
+10% to maintaining speed when moving across any terrain type
Effect with bonus slot: +20% to vehicle traverse speed
+15% to maintaining speed when moving across any terrain type

Price: Class 3: 50,000Silver_icon.png Class 2: 250,000Silver_icon.png Class 1: 500,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 200 kg

caption

Improved Rotation Mechanism


Effect: +10% to turret traverse speed or gun traverse speed in a vehicle for vehicle with stationary cabins
+10% to vehicle traverse speed
-10% to dispersion during vehicle movement and traverse, as well as during turret rotation
Effect with bonus slot: +12.5% to turret traverse speed or gun traverse speed in a vehicle for vehicle with stationary cabins
+12.5% to vehicle traverse speed
-12.5% to dispersion during vehicle movement and traverse, as well as during turret rotation

Price: Class 2: 200,000Silver_icon.png Class 1: 600,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg
Note: Also gains a bonus as the Firepower Equipment Category. Not available as Class 3, for vehicles from tier 4 or below.

caption

Turbocharger


Effect: +7.5% to engine power
+4 km/h to top forward speed
+2 km/h to vehicle's top reverse speed
Effect with bonus slot: +8% to engine power
+5 km/h to top forward speed
+3 km/h to top reverse speed

Price: Class 3: 50,000Silver_icon.png Class 2: 200,000Silver_icon.png Class 1: 600,000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100 kg


Scouting

caption

Improved Ventilation


Effect: +5% to all crew skills.
Effect with bonus slot: +6% to all crew skills.

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Weight: 100/150/200 kg
Note: Gains a bonus from any type of Equipment Category. Not available for vehicles with an open deck, Bat.-Châtillon 155 55, or Bat.-Châtillon 155 58.

caption

Binocular Telescope


Effect: +25% to view range of a stationary vehicle
Effect with bonus slot: +27,5% to view range of a stationary vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Vehicle must remain stationary for a few seconds to gain the effect.

caption

Camouflage Net


Effect: HT+SPG +5% increases the concealment of a stacionary vehicle
LT+MT +10% increases the concealment of a stacionary vehicle
TD +15% increases the concealment of a stacionary vehicle
Effect with bonus slot: HT+SPG +7,5% increases the concealment of a stacionary vehicle
LT+MT +12,5% increases the concealment of a stacionary vehicle
TD +17,5% increases the concealment of a stacionary vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 100.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Class 1 not required; Tiers 8-10 use Class 2 instead.

caption

Low Noise Exhaust System


Effect: HT+SPG +3% increases the concealment of a stacionary or moving vehicle
LT+MT +6% increases the concealment of a stacionary or moving vehicle
TD +5% increases the concealment of a stacionary or moving vehicle
Effect with bonus slot: HT+SPG +4% increases the concealment of a stacionary or moving vehicle
LT+MT +8% increases the concealment of a stacionary or moving vehicle
TD +6% increases the concealment of a stacionary or moving vehicle

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Reduced effect after vehicle fires.

caption

Coated Optics


Effect: +10% to view range (up to 445 m)
Effect with bonus slot: +11,5% to view range (up to 445 m)

Price: Class 3: 50.000Silver_icon.png Class 2: 200.000Silver_icon.png Class 1: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Effect is always active.

caption

Improved Radio Set


Effect: +1,5 s to the duration an enemy vehicle is visible to you
-1,5 s to the duration your vehicle is visible to the enemy
Effect with bonus slot: +2 s to the duration an enemy vehicle is visible to you
-2 s to the duration your vehicle is visible to the enemy

Price: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Equivalent to Class 1, and only available for Tiers 8-10.

caption

Commander's Vision System


Effect: -15% to concealment of enemy vehicles behind foliage
-10% to concealment of moving enemy vehicles
Effect with bonus slot: -20% to concrealment of enemy vehicles behind foliage
-12,5% to concealment of moving enemy vehicles

Price: 600.000Silver_icon.png
Cost to remove: 10 gold - kit
Note: Equivalent to Class 1, and only available for Tiers 8-10.

Special Equipment

Special equipment is divided into Improved and Bounty. Improved equipment provides a greater bonus to vehicle characteristics than standard or bounty equipment. The basic effect of Bounty Equipment is the same as that of the standard type, but you can upgrade it for credits. After the upgrade, it becomes more effective than standard equipment, but is still slightly less effective than improved equipment. Improved and Bounty Equipment provide a static bonus no matter which slot they are in, but both of them grants a bonus superior to standard equipment, even if the standard equipment benefits from the category slot bonus.


Improved Equipment

caption

Ventilation system


Effect : 8.5% to crew qualification and all crew skills..
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : Venting System increases by 7.5% the crew qualification and crew skills. Not available on open-topped vehicles. This is compatible for every vehicle that can apply improved ventilation of any class, this cannot be combined with improved ventilation or applied on open-topped vehicles, but the effect can be increased further through the use of the Vent Purge directive, and using the food/drink for the respective nation of vehicle.
Limitation : All Tier II and higher vehicles with closed cabins. Unavailable for:
– the Bat.-Châtillon 155 55
– Bat.-Châtillon 155 58

caption

Stabilizing Equipment System


Effect : 27,5% reduction of the Accuracy Penalties.
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : Stabilizing Equipment System decreases a guns accuracy penalties, note it does not affect the accuracy rating of the gun. This is compatible with every vehicle that can apply a Vertical Stabilizer, this cannot be combined with a Vertical Stabilizer, but the effect can be increased further through the use of the Stabilizer Greasing directive.

caption

Innovative Loading System


Effect : 13.5% reduction in gun-loading time.
The cost : 5 000 Crystal_icon.png
Weight : 200 kg
Note : Innovative Loading System increases the loading speed and causes a 12.5% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle. This is compatible with every vehicle that can apply a rammer, this cannot be combined with a gun rammer or applied on auto-loading vehicles, but the effect can be increased further through the use of the orderly ammo rack directive.

caption

Wear-Resistant Gun Laying Drive


Effect : 13.5% reduction to aiming speed.
The cost : 5 000 Crystal_icon.png
Weight : 100 kg
Note : The Wear-Resistant Gun Laying Drive is especially useful on certain guns that have a very long aim time, reducing the aiming time by 12.5%. GLDs are highly recommended for Self-Propelled Guns. On vehicles that can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available. This is compatible with every vehicle that can apply a gun laying drive, this cannot be combined with a gun laying drive, but the effect can be increased further through the use of the Aim Tuning directive.

caption

Experimental Optics


Effect : +13.5% View Range.
The cost : 4 000 Crystal_icon.png
Weight : 0 kg
Note : The bonus is applied at all times, making this equipment better suited for aggressive and scouting players. Recommended for aggressive medium and light tanks, especially at high tiers. This cannot be combined with coated optics, but the effect can be increased further through the use of the Optical Calibration directive.

caption

Modified Configuration


Effect : +45% to repair speed
+150% to ammo rack, fuel tank, and engine durability
-65% to the loading speed penalty and loss of engine power upon the damaging of modules
-65% to the chance of engine fire
The cost : 3 000 Crystal_icon.png
Weight : 50 kg
Limitation : All Tier V and higher vehicles.
Note :Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.

caption

Improved Compressor


Effect : +12.5% to engine power
+6 km/h to top forward speed
+4 km/h to top reverse speed
Note : Increases engine power and top speed.

caption

Increased Shell Resistance


Effect : Fully restores suspension hit points after repairs
+12.5% to vehicle hit points
+75% to suspension durability
+30% to suspension repair speed
+10% to suspension load capacity
-75% to hull damage caused by suspension damage during impact
Note : Protects suspension, increases vehicle durability and load capacity.

Bounty Equipment

caption

Bounty Aiming


Effect before upgrading: -5% to the aiming circle size.
Effect after upgrading: -8% to the aiming circle size.
Note: Improves accuracy by decreasing the aiming circle.

caption

Bounty Rammer


Effect before upgrading: −10% to loading time.
Effect after upgrading: −12.5% to loading time.
Weight : 200 kg
Limitation : Installation is impossible on tanks with a magazine loading system, as well as if the "Rammer" is already installed on the tank.
Note: Reduces Gun Reload Time.

caption

Bounty Gun Laying Drive


Effect before upgrading: +10% to aiming speed.
Effect after upgrading: +12.5% to aiming speed.
Weight : 100 kg
Limitation : Installation is not possible if the tank is already installed "Enhanced Gun Laying Drive".
Note: Reduces the aiming time of the reticle.

caption

Bounty Optics


Effect before upgrading: +10% to view range (up to 445 m).
Effect after upgrading: +12.5% to view range (up to 445 m).
Limitation : Installation is not possible if "Coated Optics" is already installed on the tank.
Note: Increases the view range of your vehicle, allowing for early spotting of enemy vehicles.

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Bounty Stabilizer


Effect before upgrading: −20% to dispersion during movement and turret rotation.
Effect after upgrading: −25% to dispersion during movement and turret rotation.
Weight : 100 kg
Limitation : Installation is not possible if the tank is already equipped with "Vertical Stabilizer".
Note: Improves aim by reducing dispersion during vehicle movement and traverse, as well as during turret rotation.

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Bounty Protection Technology


Effect before upgrading: +25% to repair speed
+100% to ammo rack, fuel tank, and engine durability
−50% to the loading speed penalty and loss of engine power upon the damaging of modules
−50% to the chance of engine fire
Effect after upgrading: +40% to repair speed
+150% to ammo rack, fuel tank, and engine durability
−70% to the loading speed penalty and loss of engine power upon the damaging of modules
−70% to the chance of engine fire
Weight : 50 kg
Note: Prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.

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Bounty Ventilation


Effect before upgrading: +5% to all crew skills.
Effect after upgrading: +7.5% to all crew skills.
Weight : 100 kg
Limitation : Installation is not possible on the tank with an open deck, as well as if the vehicle is already equipped with "Improved ventilation".
Note: Improves crew skills that affect the vehicle characteristics.

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Bounty Rotation Mechanism


Effect before upgrading: −10% to dispersion during vehicle movement and traverse, as well as during turret rotation
+10% to hull and turret traverse speed
Effect after upgrading: −15% to dispersion during vehicle movement and traverse, as well as during turret rotation
+15% to hull and turret traverse speed
Note: Increases hull and turret traverse speed for vehicles with turrets. Increases hull and gun traverse speed for vehicles with stationary cabins. Reduces gun dispersion during movement and during hull and turret traverse.

Equipment Mounting

You can mount up to three items of equipment on your vehicle. Equipment can be purchased and mounted in the Garage:

  1. Select the vehicle on which you want to mount equipment and click any empty equipment slot over the vehicle panel. Mouse over an equipment item to learn more about its characteristics.
  2. Select the equipment and click Apply. The equipment is purchased and automatically mounted on your vehicle, and is then displayed in one of the equipment slots.
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You can't mount multiple pieces of equipment with the same effect, regardless of the equipment type.

Upgrading Bounty Equipment

You can upgrade your Bounty Equipment in the Garage:

  1. Click any equipment slot above the vehicle panel.
  2. Go to the Special tab, select the necessary Bounty Equipment and click Upgrade.png(Upgrade).
  3. On the screen displayed, click Upgrade to confirm the action. The required sum of credits will be withdrawn from your account.

If you upgrade an unmounted equipment item in this way, it will not be mounted on the vehicle automatically. Do not forget to mount it yourself before battle!

You can also upgrade the Bounty Equipment stored in the Depot, in the Stock section: right-click the Bounty Equipment item and select Upgrade in the menu displayed.

Equipment Demounting

All equipment types can be demounted. Standard equipment and Bounty Equipment can be demounted for gold or by using a Demounting Kit, and improved equipment can be demounted for bonds. You can also destroy your equipment. In this case it will be removed from the vehicle and deleted.

To demount one equipment item, you can use a Demounting Kit, which is spent upon activation. It can be obtained from rewards received for completing Daily Missions and some Battle Pass Stages.

The received or purchased Demounting Kits are permanently stored in the Depot. You can view available Demounting Kits via the Consumables tab in the Stock section.

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Please note that Demounting Kits cannot be sold.

To demount your equipment with a Demounting Kit:

  1. In your Garage, select the vehicle from which you want to demount the equipment and click the necessary equipment slot.
  2. Click Demount.png (Demount).
  3. In the confirmation window select Demounting Kit and click Demount. One Demounting Kit will be spent and the demounted equipment will be sent to the Depot. You can mount the demounted equipment to another vehicle.
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