Difference between revisions of "Equipment"
Revision as of 19:12, 1 November 2012 | Revision as of 01:59, 2 November 2012 | |||
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<td rowspan="20">+10% Suspension Load Limit and '''+30% to Suspension hit points'''.<br><br> | <td rowspan="20">+10% Suspension Load Limit and '''+30% to Suspension hit points'''.<br><br> | |||
? | A higher load limit does not improve acceleration, traverse rates, or anything else. It just increases the max. weight capacity and can be useful while still using the tank's stock tracks. The more useful aspect of this equipment | + | A higher load limit does not improve acceleration, traverse rates, or anything else. It just increases the max. weight capacity and can be useful while still using the tank's stock tracks. The more useful aspect of this equipment is the increase in suspension hit points, which makes your tank harder to de-track.<br><br> | |
Available on most vehicles. | Available on most vehicles. |
Revision as of 01:59, 2 November 2012
Equipment improves the effectiveness of the tank in combat. Unlike consumables, equipments are one-time cost additions with each having it's own advantage, but they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.
Equipment can only be used on the tank it is installed to. If you want to use it on another tank you need to demount it first. This option is available when clicking the the installed equipment on the garage screen. Demounting removes the item from your tank and sends it to your Depot, making it available for use on another vehicle.
Purchasing from your vehicle's equipment panel is the best way to ensure compatibility. Only purchase from the store for vehicle's you don't own yet and only if you have a firm understanding of the equipment system.
With respect to demounting equipment, two types of equipment need to be distinguished:
- Removable Equipment that can be demounted at no cost for re-use.
- Complex Equipment is permanently installed to your tank. This is indicated in game by a gold nut on the equipment icon. Demounting complex equipment costs 10 gold, or alternatively it can be destroyed without compensation. Destroyed equipment is lost and cannot be retrieved.
Icon | Equipment Name | Cost (credits) | Weight (kg) | Description |
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Camouflage Net | 100,000 | 100 | +25% to the tank's camouflage factor when the tank hull is stationary for 3 seconds. Highly recommended for Tank Destroyers and many SPGs. |
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Binocular Telescope | 500,000 | 50 | +25% View Range when tank hull is stationary for 3 seconds. Recommended for Tank Destroyers and passive scouts. |
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Toolbox | 500,000 | 100 | +25% Repair speed. Particularly useful if your crew does not have a high repair skill of their own yet. Most people buy the Toolbox for faster repair of their tank's tracks, which is very important as an immobile tank is easy prey for SPG and sniping tanks. |
Durability | ||||
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Icon | Equipment Name | Cost (credits) | Weight (kg) | Description |
Small Spall Liner | 50,000 | 250 | +15% Armor protection from ramming and explosions. Increases armor thickness by 15% when calculating splash damage from High Explosive (HE) shells (near misses and non-penetrating hits both from tanks and SPGs) or from collisions with other tanks. Has no effect on penetrating hits from HE or other shells. Primarily useful on tanks that are already heavily armored, especially any of the Heavy Tanks with the most armor for their tier. |
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Medium Spall Liner | 200,000 | 500 | ||
Large Spall Liner | 500,000 | 1000 | ||
"Wet" Ammo Rack Class 1 | 200,000 | 1% of tank weight | +50% Ammo Rack hit points. Buy this if you feel that your tank is very prone to ammo rack damage and ammo rack explosions. |
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"Wet" Ammo Rack Class 2 | 600,000 | |||
Cyclone Filter | 500,000 | 10 | +50% Engine hit points. Buy this if you feel your tank is very prone to engine damage. It's also useful if you like to use a Removed Speed Governor. Available only for Soviet tanks. Does not include Soviet crewed Lend Lease vehicles. |
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Fill Tanks with CO2 | 500,000 | 50 | +50% Fuel Tank hit points. Buy this if you feel that hits to the fuel tank are causing you problems. Available from tier 6. |
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Enhanced Springs | 20,000 | 0 | +10% Suspension Load Limit and +30% to Suspension hit points. A higher load limit does not improve acceleration, traverse rates, or anything else. It just increases the max. weight capacity and can be useful while still using the tank's stock tracks. The more useful aspect of this equipment is the increase in suspension hit points, which makes your tank harder to de-track. Available on most vehicles. |
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Enh. Vickers Suspension | 20,000 | |||
Enh. Horizontal Coil Springs 1 Class | 20,000 | |||
Enh. Vertical Coil Springs 1 Class | 20,000 | |||
Enh. Vertical Leaf Springs | 20,000 | |||
Enh. Candle Suspension | 40,000 | |||
Enh. Christie Suspension | 80,000 | |||
Enh. Torsion Bars 1 t Class | 100,000 | |||
Enh. Torsion Bars 3 t Class | 200,000 | |||
Enhanced Levers | 200,000 | |||
Enh. Horizontal Coil Springs 2 Class | 200,000 | |||
Enh. Horizontal Leaf Springs | 200,000 | |||
Enh. Vertical Coil Springs 2 Class | 200,000 | |||
Enh. Leaf Springs 2 Class | 200,000 | |||
Enh. Longitudinal Torsion Bars | 500,000 | |||
Enh. Torsion Bars 5+ t Class | 500,000 | |||
Enh. Horizontal Coil Springs 3 Class | 500,000 | |||
Enh. Leaf Springs 3 Class | 500,000 | |||
Enh. Vertical Coil Springs 3 Class | 500,000 | |||
Enh. Belleville Washers | 600,000 |
Performance | ||||
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Icon | Equipment Name | Cost (credits) | Weight (kg) | Description |
Medium-Caliber Tank Gun Rammer | 200,000 | 200 | -10% Loading Time. Highly recommended for every vehicle with a damage dealing role (i.e. everything except pure scout tanks). Not available for vehicles with Autoloaders. Medium-Caliber Tank Gun Rammer is available for:
Large-Caliber Tank Gun Rammer is available for
Medium-Caliber Artillery Shell Rammer is available for:
Large-Caliber Artillery Shell Rammer is available for
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Large-Caliber Tank Gun Rammer | 500,000 | 400 | ||
Medium-Caliber Artillery Shell Rammer | 300,000 | 300 | ||
Large-Caliber Artillery Shell Rammer | 600,000 | 500 | ||
Enhanced Gun Laying Drive | 500,000 | 100 | -9% Aiming Time at all times. Particularly useful on guns with very long aim times. Highly recommended for Self-Propelled Guns. Use in combination with a Vertical Stabilizer, where available, for maximum aim time reduction. |
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Vertical Stabilizer Mk 1 | 500,000 | 100 | 20% reduction of the Accuracy Penalties. The actual accuracy rating of the gun does not change. In other words, the aiming circle starts out 20% smaller, but the size when fully aimed remains unaffected. Vertical Stabilizer Mk 1 is for Light and Medium tanks, Vertical Stabilizer Mk 2 is for Heavy tanks. An excellent piece of equipment for players that prefer offensive play. Use in combination with an Enhanced Gun Laying Drive for maximum aim time reduction. It's equally useful for defensive play when moving from behind cover ("peek-a-boo"). Available for American Lights at tier 5, Mediums at tier 6, and Heavies at tier 7. Available for all British vehicles at tier 7. Available for all other nations starting at tier 8, with the exception of the French AMX 13 90. |
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Vertical Stabilizer Mk 2 | 600,000 | 200 | ||
Coated Optics | 500,000 | 0 | +10% View Range. The bonus is applied at all times except when Binoculars are active, making this equipment better suited for aggressive and scouting players. |
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Additional Grousers | 250,000 | 1000 | -9.1% Terrain Resistance on soft ground and -4.8% Terrain Resistance on average soil. Available for the following German tanks: |
Crew | ||||
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Icon | Equipment Name | Cost (credits) | Weight (kg) | Description |
Improved Ventilation Class 1 | 50,000 | 100 | +5 to role and skill training level percentages for all crew members. This improves most of the operating parameters of your tank. Refer to Battle Mechanics for details. Not utilized on open-topped vehicles.
Improved Ventilation Class 2 is available for
Improved Ventilation Class 3 is available for
|
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Improved Ventilation Class 2 | 150,000 | 150 | ||
Improved Ventilation Class 3 | 600,000 | 200 |