Difference between revisions of "Equipment"
Revision as of 01:20, 1 September 2013 | Revision as of 12:07, 12 September 2013 | |||
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<td align="center">1000</td> | <td align="center">1000</td> | |||
<td>-9.1% [[Battle_Mechanics#Terrain_Resistance|Terrain Resistance]] on soft ground and -4.8% Terrain Resistance on average soil.<br><br>Available for the following German tanks: | <td>-9.1% [[Battle_Mechanics#Terrain_Resistance|Terrain Resistance]] on soft ground and -4.8% Terrain Resistance on average soil.<br><br>Available for the following German tanks: | |||
? | {{contour|Pz.Kpfw. III Ausf. A, Pz.Kpfw. III, Pz.Kpfw. III/IV, Pz.Kpfw. IV, VK 30.01 (H), Pz.Kpfw. IV Schmalturm, StuG III, JagdPz IV, Sturmpanzer II, Hummel}}</td> | + | {{contour|Pz.Kpfw. III Ausf. A, Pz.Kpfw. III, Pz.Kpfw. III/IV, Pz.Kpfw. IV, VK 30.01 (H), Durchbruchswagen 2, Pz.Kpfw. IV Schmalturm, StuG III, JagdPz IV, Sturmpanzer II, Hummel}}</td> | |
</tr> | </tr> | |||
</table> | </table> |
Revision as of 12:07, 12 September 2013
Equipment improves the effectiveness of the tank in combat. Unlike consumables, equipments are one-time cost additions with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tank tier, class and nation.
Equipment can only be used on the tank it is installed on. If you want to use it on another tank you need to demount it first. This option is available when clicking the installed equipment on the garage screen. Demounting removes the item from your tank and sends it to your Depot, making it available for use on another vehicle.
Purchasing from your vehicle's equipment panel is the best way to ensure compatibility. Only use the store to purchase equipment for vehicles you don't own yet and only if you have a firm understanding of the equipment system.
With respect to demounting equipment, two types of equipment need to be distinguished:
- Removable Equipment that can be demounted at no cost for re-use.
- Complex Equipment is permanently installed to your tank. This is indicated in game by a gold nut on the equipment icon. Complex equipment can be removed from a tank or disposed of in one of three ways:
- Pay 10 gold to demount the equipment and return it to the depot (from where it can later be mounted on another tank)
- Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.
- Sell the tank with the equipment mounted, which will return to you half the current selling price of the equipment in credits.
Icon | Equipment Name | Cost (credits) | Weight (kg) | Description |
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Camouflage Net | 100,000 | 100 | +25% to the tank's camouflage factor when the tank hull is stationary for 3 seconds. Highly recommended for Tank Destroyers and many SPGs. |
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Binocular Telescope | 500,000 | 50 | +25% View Range when tank hull is stationary for 3 seconds. Recommended for Tank Destroyers and passive scouts. |
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Toolbox | 500,000 | 100 | +25% Repair speed. Particularly useful if your crew does not have a high repair skill of their own yet. Most people buy the Toolbox for faster repair of their tank's tracks, which is very important as an immobile tank is easy prey for SPG and sniping tanks. |
Durability | ||||
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Icon | Equipment Name | Cost (credits) | Weight (kg) | Description |
Light Spall Liner | 50,000 | 250 | +20% (Light Spall Liner), +25% (Medium), +30% (Heavy), and +50% (Superheavy) additions to armor protection from ramming and explosions. Increases armor thickness when calculating splash damage from High Explosive (HE) shells (near misses and non-penetrating hits both from tanks and SPGs) or from collisions with other tanks. Has no effect on penetrating hits from HE or other shells. Primarily useful on tanks that are already heavily armored, especially any of the Heavy Tanks with the most armor for their tier. |
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Medium Spall Liner | 200,000 | 500 | ||
Heavy Spall Liner | 500,000 | 1000 | ||
Superheavy Spall Liner | 750,000 | 1500 | ||
"Wet" Ammo Rack Class 1 | 200,000 | 1% of tank weight | +50% Ammo Rack hit points. Buy this if you feel that your tank is very prone to ammo rack damage and ammo rack explosions. |
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"Wet" Ammo Rack Class 2 | 600,000 | |||
Cyclone Filter | 500,000 | 10 | +50% Engine hit points. Buy this if you feel your tank is very prone to engine damage. Note: this does not counteract the engine damage side-effect of the Removed Speed Governor, as the Removed Speed Governor damage is calculated as a percentage of engine HP. Available only for Soviet tanks. Does not include Soviet crewed Lend Lease vehicles. |
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Fill Tanks with CO2 | 500,000 | 50 | +50% Fuel Tank hit points. Buy this if you feel that hits to the fuel tank are causing you problems. Available from tier 6. |
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Enhanced Springs | 20,000 | 0 | +10% Suspension Load Limit and +30% to Suspension hit points. A higher load limit does not improve acceleration, traverse rates, or anything else. It just increases the max. weight capacity and can be useful while still using the tank's stock tracks. The more useful aspect of this equipment is the increase in suspension hit points, which makes your tank harder to de-track. The Enhanced Springs is available for:
The Enhanced Vickers Suspension is available for:
The Enhanced Vertical Coil Springs 1 Class is available for:
The Enhanced Vertical Coil Springs 2 Class is available for:
The Enhanced Vertical Coil Springs 3 Class is available for:
The Enhanced Horizontal Coil Springs 1 Class is available for:
The Enhanced Horizontal Coil Springs 2 Class is available for:
The Enhanced Horizontal Coil Springs 3 Class is available for:
The Enhanced Vertical Leaf Springs is available for:
The Enhanced Horizontal Leaf Springs is available for:
The Enhanced Leaf Springs 2 Class is available for: ARL V39, Indien-Panzer The Enhanced Leaf Springs 3 Class is available for:
The Enhanced Candle Suspension is available for: The Enhanced Christie Suspension is available for:
The Enhanced Torsion Bars 1 t class is available for:
The Enhanced Torsion Bars 3 t class is available for:
The Enhanced Levers is available for : Hummel,JagdPz IV,Pz.Kpfw. III/IV,Pz.Kpfw. IV,Pz.Kpfw. IV Hydraulic |
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Enh. Vickers Suspension | 20,000 | |||
Enh. Horizontal Coil Springs 1 Class | 20,000 | |||
Enh. Vertical Coil Springs 1 Class | 20,000 | |||
Enh. Vertical Leaf Springs | 20,000 | |||
Enh. Candle Suspension | 40,000 | |||
Enh. Christie Suspension | 80,000 | |||
Enh. Torsion Bars 1 t Class | 100,000 | |||
Enh. Torsion Bars 3 t Class | 200,000 | |||
Enhanced Levers | 200,000 | |||
Enh. Horizontal Coil Springs 2 Class | 200,000 | |||
Enh. Horizontal Leaf Springs | 200,000 | |||
Enh. Vertical Coil Springs 2 Class | 200,000 | |||
Enh. Leaf Springs 2 Class | 200,000 | |||
Enh. Longitudinal Torsion Bars | 500,000 | |||
Enh. Torsion Bars 5+ t Class | 500,000 | |||
Enh. Horizontal Coil Springs 3 Class | 500,000 | |||
Enh. Leaf Springs 3 Class | 500,000 | |||
Enh. Vertical Coil Springs 3 Class | 500,000 | |||
Enh. Belleville Washers | 600,000 |
Performance | ||||
---|---|---|---|---|
Icon | Equipment Name | Cost (credits) | Weight (kg) | Description |
Medium-Caliber Tank Gun Rammer | 200,000 | 200 | -10% reduction in gun-loading time. Gun rammers increase loading speed and cause a -10% decrease to the manual hand-loading time. Rammers are highly recommended for every vehicle with a damage dealing role (i.e. everything except pure scout tanks). If you can afford only one item of equipment for your favorite vehicles, a gun rammer should be your first choice.
Rammers come in four types: "Medium" and "Large" Caliber Tank Gun Rammers for tanks and TDs and "Medium" and "Large" Caliber Artillery Gun Rammers for SPGs. Rammers are NOT available for vehicles equipped with Autoloader guns. Medium-Caliber Tank Gun Rammers are generally available for light tanks, medium tanks, and TDs from all Nations, starting at Tier-3 or Tier-4, that can install a gun caliber ranging from 57mm to 105mm, or an equivalent in different measuring systems, such as Centimeters, Inches, or Pounds. Specifically, Medium-Caliber TGRs fit:
Large-Caliber Tank Gun Rammers are generally available for heavy tanks and TDs from all Nations if the maximum gun caliber that can be installed is greater than 105mm, or an equivalent caliber in Centimeters, Pounds, or Inches. Specifically, Large-Caliber TGRs fit:
Medium-Caliber Artillery Shell Rammers are generally available for SPGs, starting at Tier-2, that can install maximum gun caliber of 155mm or less. This also includes equivalent calibers in inches, pounds, or centimeters. Specifically, Medium-Caliber Artillery Shell Rammers fit:
Large-Caliber Artillery Shell Rammers are generally available for SPGs, starting at Tier-8, that can install maximum gun caliber of greater than 155mm. As with other rammers, this includes equal/similar calibers in Inches, Pounds, or Centimeters. Specifically, Large-Caliber Artillery Shell Rammers fit:
|
|
Large-Caliber Tank Gun Rammer | 500,000 | 400 | ||
Medium-Caliber Artillery Shell Rammer | 300,000 | 300 | ||
Large-Caliber Artillery Shell Rammer | 600,000 | 500 | ||
Enhanced Gun Laying Drive | 500,000 | 100 | 10% Reduction in Aim-Time. An enhanced (automated) gun laying drive, or GLD, decreases the Aiming Time required to "lay" or aim the gun by -10% over the hand-cranked manual method alternative. The GLD is particularly useful on certain guns which have a very long aim time. GLDs are highly recommended for Self-Propelled Guns. On vehicles which can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction. GLDs are available on almost all vehicles of all Nations, from Tier-1. |
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Vertical Stabilizer Mk 1 | 500,000 | 100 | 20% reduction of the Accuracy Penalties. The actual accuracy rating of the gun does not change. In other words, the aiming circle starts out 20% smaller, but the size when fully aimed remains unaffected. Vertical Stabilizer Mk 1 is for Light and Medium tanks, Vertical Stabilizer Mk 2 is for Heavy tanks. An excellent piece of equipment for players that prefer offensive play. Use in combination with an Enhanced Gun Laying Drive for maximum aim time reduction. It's equally useful for defensive play when moving from behind cover ("peek-a-boo"). Available for American Lights at tier 5, Mediums at tier 6, and Heavies at tier 7. Available for all British vehicles at tier 7. Available for all other nations starting at tier 8, with the exception of the French AMX 13 90. |
|
Vertical Stabilizer Mk 2 | 600,000 | 200 | ||
Coated Optics | 500,000 | 0 | +10% View Range. The bonus is applied at all times except when Binoculars are active, making this equipment better suited for aggressive and scouting players. |
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Additional Grousers | 250,000 | 1000 | -9.1% Terrain Resistance on soft ground and -4.8% Terrain Resistance on average soil. Available for the following German tanks:
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Crew | ||||
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Icon | Equipment Name | Cost (credits) | Weight (kg) | Description |
Improved Ventilation Class 1 | 50,000 | 100 | +5 to role and non-role specific skills training level percentages for all crew members. This improves most of the operating parameters of your tank. Refer to Battle Mechanics for details. Not utilized on open-topped vehicles.
Improved Ventilation Class 2 is available for
Improved Ventilation Class 3 is available for |
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Improved Ventilation Class 2 | 150,000 | 150 | ||
Improved Ventilation Class 3 | 600,000 | 200 |