Difference between revisions of "Equipment"
Revision as of 09:01, 21 May 2011 | Revision as of 06:52, 27 May 2011 | |||
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<td align="center"><B>'''Camouflage Net'''</B></td> | <td align="center"><B>'''Camouflage Net'''</B></td> | |||
<td align="center"><B>100,000</B></td> | <td align="center"><B>100,000</B></td> | |||
? | <td>-25% | + | <td>-25% from being detected when the tank hull are stationary for 3 seconds. Highly recommended equipment for Tank Destroyers and SPG classes. | |
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<td align="center"><B>'''Binocular Telescope'''</B></td> | <td align="center"><B>'''Binocular Telescope'''</B></td> | |||
<td align="center"><B>500,000 </B></td> | <td align="center"><B>500,000 </B></td> | |||
? | <td >This equipment gives a +25% View Range increase when | + | <td >This equipment gives a +25% View Range increase when tank hull are stationary for 3 seconds. (Yes, View Range can go beyond 500m. See [[Battle Mechanics]]). Good equipment for the player who prefers sniping.</td> | |
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Revision as of 06:52, 27 May 2011
Equipment are modules that improve the effectiveness of the tank in combat. Unlike consumables, modules are one-time cost additions with each having it's own advantage, but they come at a high fiscal cost. Equipment available and costs vary by tank class, tier, and nation. Equipment that has a padlock icon is equipment permanently attached to one tank (ie: can't use on another tank) and you have to destroy it if you want to remove it or you can demount the permanent equipment to depot for 10 Gold.
Unlocked Equipment | |||
---|---|---|---|
Icon | Equipment Name | Cost in Credits | Description |
Camouflage Net | 100,000 | -25% from being detected when the tank hull are stationary for 3 seconds. Highly recommended equipment for Tank Destroyers and SPG classes. | |
Binocular Telescope | 500,000 | This equipment gives a +25% View Range increase when tank hull are stationary for 3 seconds. (Yes, View Range can go beyond 500m. See Battle Mechanics). Good equipment for the player who prefers sniping. | |
Toolbox | 500,000 | This equipment will increase repair speed by 25%. The Toolbox is a good investment since it can be used on other tanks and it usually saves a lot of time in repairing of modules. Most people buy the Toolbox for faster repair of their tank's tracks: very important as an immobile tank is easy prey for SPG and sniping tanks. |
Permanent Equipment
Durability | |||
---|---|---|---|
Icon | Equipment Name | Cost in Credits | Description |
Spall Liner |
Small = 50,000 Medium = 200,000 Large = 500,000 |
The Spall Liner increases armor protection by 15% from ramming and explosions, including High Explosive (HE) rounds from tanks and SPGs. The Liner is also a good investment for heavy tanks since other low-tier tanks and SPGs will usually shoot HE shells and attempt to strip away your health through repeated hits. With this equipment installed, your tank is a bit more likely to survive without losing too much health. However, it doesn't decrease damage from Armor Piercing (AP) shells. | |
"Wet" Ammo Rack | Class 1 = 200,000
Class 2 = 600,000 |
This equipment increase ammo rack durability by 50%. Buy this if you feel that your tank is very prone to ammo rack damage and ammo rack blow-ups. | |
Cyclone Filter | 500,000 | This equipment increases engine durability by 50%. Buy this if you feel your tank is very prone to engine damage. It can increase the time using the engine Removed Speed Governor before it becomes damaged. | |
Fill Tanks with C02 | 500,000 | This equipment increases durability of fuel tank by 50%. |
Combat | |||
---|---|---|---|
Icon | Equipment Name | Cost in Credits | Description |
Rammer |
Medium-Caliber Tank = 200,000 Med-Caliber Artillery = 300,000 Large-Caliber Tank = 500,000 Large-Caliber Artillery = 600,000 |
The Rammer is a very popular piece of equipment for a good reason: it decreases loading time by 10%, which can make a difference in combat. Highly recommended on every high tier tank and SPG. | |
Enhanced Gun Laying Drive | 500,000 | This equipment increases aiming speed by 10%, but the bonus is only applied when the player's tank stop moving. Good for heavy tanks and SPGs, since most of these tier-class guns have higher aim times. | |
Vertical Stabilizer | MK1 = 500,000
Mk2 = 600,000 |
This equipment gives an increase of 20% on accuracy during movement and turret rotation. An excellent piece of equipment for medium tanks and players that prefer offensive play. | |
Coated Optics | 500,000 | This equipment increases view range by 10% (Yes, View Range can go beyond 500m. See Battle Mechanics). The bonus is applied without any condition and is better suited for aggressive players. | |
Additional Grousers | 250,000 | Only for German tanks, this equipment increases off-road performance by 10% on soft ground and 5% on average soil. Good for scout tanks, as they rely on speed. |
Miscellaneous | |||
---|---|---|---|
Icon | Equipment Name | Cost in Credits | Description |
Improved Ventilation |
Class 1 = 50,000 Class 2 = 150,000 Class 3 = 600,000 |
This equipment increases all crew skills by 5%. The bonus is still added even when all the crew have a 100% base skill. This equipment is mainly used when your crew's base skills are not at 100%, or when the player needs to get every bit of performance increase from all the crew. | |
Enhanced Suspension |
Enh. Spring/Vicker suspension = 20,000 Enh. Candle suspension = 40,000 Enh. Christie Suspension = 80,000 Enh. Torsion Bars 1t Class = 100,000 Enh. Torsion Bars 3t Class/Levers = 200,000 Enh. Longitudinal Torsion Bars = 500,000 Enh. Torsion Bars 5+ t Class = 500,000 Enh. Belleville Washers = 600,000 |
There are many types of enhanced suspension, but they all do the same thing: increase by 10% the vehicle's suspension load capacity. This is probably the most unused piece of equipment since the suspension on each tank's tech tree is usually more than enough to handle the tank's weight and equipment. This equipment doesn't improve acceleration, traverse rates, or anything else, it just increases weight capacity. |