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?{{panel title|icon=[[image:Иконка_Оборудование_(WoWP).png|72px|left|link=|]]|content=Equipment improves the effectiveness of the plane in combat. Unlike [[consumables]], equipment is a one-time cost addition, with each having its own advantage; however, they come at a high cost. Equipment availability and costs vary by tier, class, and nation.+Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: [[Equipment old system]].
  
?Equipment can only be used on the plane it is installed on. If you want to use it on another plane, you need to demount it first. This option is available when clicking on the installed equipment on the Upgrade screen. Demounting removes the item from your plane and sends it to your Depot.+For an overview of the new equipment available, refer to this site: [https://blog.worldofwarplanes.eu/mechanics/new-equipment-enhancement-and-calibration/ Equipment 2.0].
 +Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.
  
?Purchasing from your plane's Upgrade screen is the best way to ensure compatibility. Only use the Depot to purchase equipment for planes you don't own yet if you have a firm understanding of the equipment system.<br><br> 
  
?With respect to demounting equipment, some equipment costs gold to demount: +'' Article relevant for patch 2.0.11 ''
?<ul><li>Removable Equipment can be demounted at no cost for re-use.<br>+
?<li>Complex Equipment is permanently installed to your plane. This is indicated in game by a gold nut on the equipment icon. Complex equipment can be removed or disposed of in one of three ways:+
? <ol>+
? <li>Pay 10 [[Gold Economy|gold]] to demount the equipment and return it to the depot (from where it can later be mounted on another tank)</li>+
? <li>Destroy the equipment, which frees the equipment slot, but no compensation is given for the lost equipment.</li>+
? <li>Sell the plane with the equipment mounted, which will return to you half the current purchase price of the equipment in credits.</li>+
? </ol>+
?<br/>+
?</ul>+
?<div align="center" style="margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px;" id="Removable_Equipment">Removable Equipment</div>+
?<table style="font-family: Arial, sans-serif" align="center" width=95% cellspacing="0" border="1" bordercolor="#FFCC00" cellpadding="6">+
? <tr bgcolor="#E0E0E0">+
? <th width="60">Icon</th>+
? <th width="235">Equipment Name</th>+
? <th width="60">Cost (Credits)</th>+
? <th width="60">Tiers</th>+
? <th align="left">Description</th>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconEquipSightOptical.png|link=]]</td>+
? <td align="center"><div id="Optical Sights"></div><b>Improved Optical Sight</b></td>+
? <td align="center">50,000</td>+
? <td align="center">1-3</td>+
? <td>+10% to firing accuracy.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconEquipSightReflex.png|link=]]</td>+
? <td align="center"><b>Improved Reflector Sight</b></td>+
? <td align="center">250,000</td>+
? <td align="center">4-6</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconEquipSightReflex.png|link=]]</td>+
? <td align="center"><b>Reflector Gunsight II</b></td>+
? <td align="center">450,000</td>+
? <td align="center">7-8</td>+
? <td>Only usable by Japan, USSR, and China.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconEquipSightGyroscopic.png|link=]]</td>+
? <td align="center"><b>Improved Gyroscopic Sight</b></td>+
? <td align="center">500,000</td>+
? <td align="center">7-8</td>+
? <td>Only usable by UK, Germany, and USA.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconEquipSightGyroscopic.png|link=]]</td>+
? <td align="center"><b>Gyroscopic Gunsight II</b></td>+
? <td align="center">550,000</td>+
? <td align="center">9-10</td>+
? <td>Only usable by Germany, Japan, USSR, and China.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconEquipSightRadio.png|link=]]</td>+
? <td align="center"><b>Improved Radio Sight</b></td>+
? <td align="center">600,000</td>+
? <td align="center">9-10</td>+
? <td>+15% to firing accuracy. Only usable by UK and USA.</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconEquipSightOrdnance.png|link=]]</td>+
? <td align="center"><div id="Ordnance Delivery Sights"></div><b>Ordnance Delivery Sight I</b></td>+
? <td align="center">15,000</td>+
? <td align="center">1-3</td>+
? <td>+50% to bomb and rocket accuracy.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconEquipSightOrdnance.png|link=]]</td>+
? <td align="center"><b>Ordnance Delivery Sight II</b></td>+
? <td align="center">100,000</td>+
? <td align="center">4-6</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconEquipSightOrdnance.png|link=]]</td>+
? <td align="center"><b>Ordnance Delivery Sight III</b></td>+
? <td align="center">200,000</td>+
? <td align="center">7-8</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconEquipSightOrdnance.png|link=]]</td>+
? <td align="center"><b>Ordnance Delivery Sight IV</b></td>+
? <td align="center">300,000</td>+
? <td align="center">9-10</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconTankProtector.png|link=]]</td>+
? <td align="center"><div id="Self-Sealing Fuel Tank"></div><b>Self-Sealing Fuel Tank I</b></td>+
? <td align="center">30,000</td>+
? <td align="center">1-3</td>+
? <td>Reduces both the chance of fire and the damage fire does by 50%.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconTankProtector.png|link=]]</td>+
? <td align="center"><b>Self-Sealing Fuel Tank II</b></td>+
? <td align="center">150,000</td>+
? <td align="center">4-5</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconTankProtector.png|link=]]</td>+
? <td align="center"><b>Self-Sealing Fuel Tank III</b></td>+
? <td align="center">250,000</td>+
? <td align="center">6-7</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_modulesIconTankProtector.png|link=]]</td>+
? <td align="center"><b>Self-Sealing Fuel Tank IV</b></td>+
? <td align="center">300,000</td>+
? <td align="center">8-10</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipEngineTweak.png|link=]]</td>+
? <td align="center"><div id="Engine Tuning"></div><b>Engine Tuning I</b></td>+
? <td align="center">30,000</td>+
? <td align="center">1-3</td>+
? <td>+5% to engine power.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipEngineTweak.png|link=]]</td>+
? <td align="center"><b>Engine Tuning II</b></td>+
? <td align="center">150,000</td>+
? <td align="center">4-6</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipEngineTweak.png|link=]]</td>+
? <td align="center"><b>Engine Tuning III</b></td>+
? <td align="center">375,000</td>+
? <td align="center">7-8</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipEngineTweak.png|link=]]</td>+
? <td align="center"><b>Engine Tuning IV</b></td>+
? <td align="center">550,000</td>+
? <td align="center">9-10</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipBetterRadiator.png|link=]]</td>+
? <td align="center"><div id="Improved Radiator"></div><b>Improved Radiator I</b></td>+
? <td align="center">15,000</td>+
? <td align="center">1-3</td>+
? <td>+30% to engine cooling speed when ''boost is not in use''.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipBetterRadiator.png|link=]]</td>+
? <td align="center"><b>Improved Radiator II</b></td>+
? <td align="center">100,000</td>+
? <td align="center">4-6</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipBetterRadiator.png|link=]]</td>+
? <td align="center"><b>Improved Radiator III</b></td>+
? <td align="center">200,000</td>+
? <td align="center">7-8</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipBetterRadiator.png|link=]]</td>+
? <td align="center"><b>Improved Radiator IV</b></td>+
? <td align="center">300,000</td>+
? <td align="center">9-10</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipTurret.png|link=]]</td>+
? <td align="center"><div id="Rear Gun Stabilization"></div><b>Rear Gun Stabilization I</b></td>+
? <td align="center">50,000</td>+
? <td align="center">1-3</td>+
? <td>+15% to effective firing range of rear guns.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipTurret.png|link=]]</td>+
? <td align="center"><b>Rear Gun Stabilization II</b></td>+
? <td align="center">200,000</td>+
? <td align="center">4-6</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipTurret.png|link=]]</td>+
? <td align="center"><b>Rear Gun Stabilization III</b></td>+
? <td align="center">350,000</td>+
? <td align="center">7-8</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipTurret.png|link=]]</td>+
? <td align="center"><b>Rear Gun Stabilization IV</b></td>+
? <td align="center">500,000</td>+
? <td align="center">9-10</td>+
? <td>"</td>+
? </tr>+
?</table>+
  
 +Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.
  
?<div align="center" style="margin-top:25px;margin-bottom:20px;font-weight:bold;font-size:18px;" id="Complex_Equipment">Complex Equipment</div>+Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles. Dismantling of factory equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.
?<table style="font-family: Arial, sans-serif" align="center" width=95% cellspacing="0" border="1" bordercolor="#FFCC00" cellpadding="6">+__TOC__
? <tr bgcolor="#E0E0E0">+{{Block | i | content = Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration}}
? <th width="60">Icon</th>+
? <th width="235">Equipment Name</th>+
? <th width="60">Cost (Credits)</th>+
? <th width="60">Tiers</th>+
? <th align="left">Description</th>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipImprovedCovering.png|link=]]</td>+
? <td align="center"><div id="Improved Covering"></div><b>Improved Covering I</b></td>+
? <td align="center">25,000</td>+
? <td align="center">1-3</td>+
? <td>-20% chance of critical damage to wings and tail. +5% to aircraft HP.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipImprovedCovering.png|link=]]</td>+
? <td align="center"><b>Improved Covering II</b></td>+
? <td align="center">125,000</td>+
? <td align="center">4-6</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipImprovedCovering.png|link=]]</td>+
? <td align="center"><b>Improved Covering III</b></td>+
? <td align="center">350,000</td>+
? <td align="center">7-8</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipImprovedCovering.png|link=]]</td>+
? <td align="center"><b>Improved Covering IV</b></td>+
? <td align="center">500,000</td>+
? <td align="center">9-10</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td colspan="5">'''Fighters and Multirole Fighters:'''<br/></td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipControlSurface.png|link=]]</td>+
? <td align="center"><div id="Control Surface Adjustment"></div><b>Control Surface Adjustment I</b></td>+
? <td align="center">20,000</td>+
? <td align="center">2-3</td>+
? <td>Increases maneuverability in turns by 3%.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipControlSurface.png|link=]]</td>+
? <td align="center"><b>Control Surface Adjustment II</b></td>+
? <td align="center">150,000</td>+
? <td align="center">4-6</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipControlSurface.png|link=]]</td>+
? <td align="center"><b>Control Surface Adjustment III</b></td>+
? <td align="center">300,000</td>+
? <td align="center">7-8</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipControlSurface.png|link=]]</td>+
? <td align="center"><b>Control Surface Adjustment IV</b></td>+
? <td align="center">400,000</td>+
? <td align="center">9-10</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipLightConstruction.png|link=]]</td>+
? <td align="center"><div id="Lightweight Airframe"></div><b>Lightweight Airframe I</b></td>+
? <td align="center">30,000</td>+
? <td align="center">1-3</td>+
? <td>+3% to maneuverability on all axis.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipLightConstruction.png|link=]]</td>+
? <td align="center"><b>Lightweight Airframe II</b></td>+
? <td align="center">200,000</td>+
? <td align="center">4-6</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipLightConstruction.png|link=]]</td>+
? <td align="center"><b>Lightweight Airframe III</b></td>+
? <td align="center">400,000</td>+
? <td align="center">7-8</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipLightConstruction.png|link=]]</td>+
? <td align="center"><b>Lightweight Airframe IV</b></td>+
? <td align="center">550,000</td>+
? <td align="center">9-10</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipDopeCoating.png|link=]]</td>+
? <td align="center"><div id="Aircraft Polish"></div><b>Aircraft Polish I</b></td>+
? <td align="center">150,000</td>+
? <td align="center">4-5</td>+
? <td>+5% to top speed.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipDopeCoating.png|link=]]</td>+
? <td align="center"><b>Aircraft Polish II</b></td>+
? <td align="center">250,000</td>+
? <td align="center">6-8</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipHullPolishing.png|link=]]</td>+
? <td align="center"><b>Polish Covering</b></td>+
? <td align="center">300,000</td>+
? <td align="center">9-10</td>+
? <td>+3% to top speed.</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td colspan="5">'''Multirole Fighters and Attack Aircraft:'''<br/></td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipAdaptCamo.png|link=]]</td>+
? <td align="center"><div id="Concealing Livery"></div><b>Concealing Livery I</b></td>+
? <td align="center">15,000</td>+
? <td align="center">2-4</td>+
? <td>Reduces the efficiency (''accuracy'') of enemy AA and rear gun fire by 30%.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipAdaptCamo.png|link=]]</td>+
? <td align="center"><b>Concealing Livery II</b></td>+
? <td align="center">200,000</td>+
? <td align="center">5-7</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipAdaptCamo.png|link=]]</td>+
? <td align="center"><b>Concealing Livery III</b></td>+
? <td align="center">400,000</td>+
? <td align="center">8-10</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td colspan="5">'''Heavy Fighters:'''<br/></td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipImprovedDope.png|link=]]</td>+
? <td align="center"><div id="Improved Aircraft Polish"></div><b>Improved Aircraft Polish I</b></td>+
? <td align="center">30,000</td>+
? <td align="center">2-3</td>+
? <td>+5% to maximum airspeed. +25% to acceleration in a dive.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipImprovedDope.png|link=]]</td>+
? <td align="center"><b>Improved Aircraft Polish II</b></td>+
? <td align="center">150,000</td>+
? <td align="center">4-5</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipImprovedDope.png|link=]]</td>+
? <td align="center"><b>Improved Aircraft Polish III</b></td>+
? <td align="center">300,000</td>+
? <td align="center">6-8</td>+
? <td>+5% to maximum airspeed. +20% to acceleration in a dive.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipImprovedDope.png|link=]]</td>+
? <td align="center"><b>Improved Aircraft Polish IV</b></td>+
? <td align="center">400,000</td>+
? <td align="center">9-10</td>+
? <td>+3% to maximum airspeed. +15% to acceleration in a dive.</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td colspan="5">'''Heavy Fighters and Attack Aircraft:'''<br/></td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipAdditionalArmor.png|link=]]</td>+
? <td align="center"><div id="Additional Armored Plates"></div><b>Additional Armored Plates I</b></td>+
? <td align="center">50,000</td>+
? <td align="center">2-4</td>+
? <td>Reduces chance of pilot injury and critical damage to engine and rear guns by 20%.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipAdditionalArmor.png|link=]]</td>+
? <td align="center"><b>Additional Armored Plates II</b></td>+
? <td align="center">200,000</td>+
? <td align="center">5-7</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp_equipAdditionalArmor.png|link=]]</td>+
? <td align="center"><b>Additional Armored Plates III</b></td>+
? <td align="center">500,000</td>+
? <td align="center">8-10</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipImprovedFlaps.png|link=]]</td>+
? <td align="center"><div id="Improved Flaps"></div><b>Improved Flaps I</b></td>+
? <td align="center">50,000</td>+
? <td align="center">2-4</td>+
? <td>+20% to efficiency of airspeed reduction with idle engine.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipImprovedFlaps.png|link=]]</td>+
? <td align="center"><b>Improved Flaps II</b></td>+
? <td align="center">200,000</td>+
? <td align="center">5-7</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipImprovedFlaps.png|link=]]</td>+
? <td align="center"><b>Improved Flaps III</b></td>+
? <td align="center">450,000</td>+
? <td align="center">8-10</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td colspan="5"><br/></td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipReinforcedFrame.png|link=]]</td>+
? <td align="center"><div id="Reinforced Airframe"></div><b>Reinforced Airframe I</b></td>+
? <td align="center">50,000</td>+
? <td align="center">2-4</td>+
? <td>-25% chance of critical damage to engines, crew, wings, and tail; +10% to aircraft HP.</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipReinforcedFrame.png|link=]]</td>+
? <td align="center"><b>Reinforced Airframe II</b></td>+
? <td align="center">350,000</td>+
? <td align="center">5-7</td>+
? <td>"</td>+
? </tr>+
? <tr>+
? <td align="center">[[image:Wowp equipReinforcedFrame.png|link=]]</td>+
? <td align="center"><b>Reinforced Airframe III</b></td>+
? <td align="center">600,000</td>+
? <td align="center">8-10</td>+
? <td>"</td>+
? </tr>+
?</table>+
  
  
?===Notes=== 
  
?* Overlapping effects from Reinforced Airframe, Improved Covering, and/or Additional Armor Plates will stack, if you choose to use multiple upgrade slots. +== Cockpit Slot ==
 +{{description_OSB
 +| name=Optical gunsight
 +| Action=
 +* Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
 +* Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
 +* Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
 +* Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
 +| Cost= 15,000 {{Credits}}
 +| Limit = planes of the 1st epoch (for 1—4 levels)
 +}}
  
 +{{description_OSB
 +| name=Collimator gunsight
 +| Action =
 +* Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
 +* Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
 +* Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
 +* Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
 +| Cost = 125,000 {{Credits}}
 +| Limit = Planes II era (for 5-7 levels)
 +}}
  
 +{{description_OSB
 +| name=Gyroscopic gunsight
 +| Action =
 +* Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
 +* Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
 +* Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
 +* Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of arson: + 10%.
 +| Cost = 250,000 {{Credits}}
 +| Limit = Planes III era (for 8-10 levels)
 +}}
  
 +{{description_OSB
 +| name=Cockpit armor
 +| Action =
 +* Factory - Pilot Stability to Injuries: + 5-13%, Shooting Resistance to Injuries: + 3-7%, Yaw Maneuverability: -1-1.4%, Roll Maneuverability: -2-3%
 +* Improved - Resilience of the pilot to injuries: + 11-21, Resistance of the gunner to injuries: + 6-11%, Yaw maneuverability: -1.6-2.2%, Roll maneuverability: -3.5-5%
 +* Special - Resilience of the pilot to injuries: + 17-29, Resistance of the gunner to injuries: + 9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7%
 +* Excellent - Resilience of the pilot to injuries: + 23-37%, Resistance of the arrow to injuries: + 12-19%, Yaw maneuverability: -2.8-3.8%, Roll maneuverability: -6.5-9%
 +Cost = 15,000 {{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}}
 +| Restriction =
 }} }}
 +
 +== Airframe slot ==
 +
 +{{description_OSB
 +| name=Reinforced skin
 +| Action = * Factory-Resistance to damage to the tail: + 5-13%, Resistance to damage to the wings: + 5-13%, Cruising speed: -1-1.4%, Maximum speed at afterburner: -1-1.4 %
 +* Improved-Resistance to damage to the tail: + 11-21%, Resistance to damage to the wings: + 11-21%, Cruising speed: -1.6-2.2%, The maximum speed at the afterburner: -1.6-2, 2%
 +* Special-Resistance to damage to the tail: + 17-29%, Resistance to damage to the wings: + 17-29%, Cruising speed: -2.2-3%, Maximum speed through the oversage: -2.2-3%
 +* Excellent-Resistance to damage to the tail: + 23-37%, Resistance to damage to the wings: + 23-37%, Cruising speed: -2.8-3.8%, Maximum speed at afterburner: -2.8-3, eight%
 +Cost = 15,000 {{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}}
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Reinforced airframe
 +| Action = * Factory-Durability of the aircraft: + 4-8%, Roll maneuverability: -4-5.6%
 +* Improved-strength aircraft: + 7-12%, roll maneuverability: -6.4-8.8%
 +* Special-Strength aircraft: + 10-16%, Roll maneuverability: -8.8-12%
 +* Excellent-strength aircraft: + 13-20%, roll maneuverability: -11.2-15.2%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Lightweight airframe
 +| Action = * Factory-Maneuverability roll: + 5-7%, Maneuverability in a bend: + 1-1.8%, Aircraft Strength: -1-1.8%, Resistance to damage to the wings: -3-4%
 +* Improved Roll maneuverability: + 6.5-9%, Maneuverability in a bend: + 1.6-2.6%, Aircraft durability: -2.2-3.4%, Wings resistance to damage: -4, 5-6%
 +* Special Roll Maneuverability: + 8-11%, Bend maneuverability: + 2.2-3.4%, Aircraft durability: -3.4-5%, Wings resistance to damage: -6-8%
 +* Excellent Roll maneuverability: + 9.5–13%; Turn maneuverability: + 2.8–4.2%; Aircraft durability: –4.6–6.6%; Wings resistance to damage: –7, 5-10%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Polished skin
 +| Action = * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
 +* Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2%
 +* Special-Cruising speed: + 5-8%, Acceleration in diving: + 5-8%, Yaw maneuverability: -2.2-3%, Maneuverability in a bend: -2.2-3%
 +* Superb Cruising Speed: + 6.5-10%, Acceleration in diving: + 6.5-10%, Yaw Maneuverability: -2.8-3.8%, Maneuverability in a bend: -2.8-3 ,eight%
 +| Cost =
 +| Restriction =
 +}}
 +
 +== Engine Slot ==
 +
 +{{description_OSB
 +| name=Engine armor protection
 +| Action = * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
 +* Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8%
 +* Special-Resistance to engine damage: + 25-40%, Maximum afterburner speed: -2.8-4%
 +* Excellent-Resistance to engine damage: + 32.5-50%, Maximum speed at afterburner: -3.7-5.2%
 +| Special properties = Arson Resistance: + 10%, Air Defense Damage Resistance: + 5% / Air Defense Damage Resistance: + 10%, Aircraft Strength: + 5% / Engine Damage Resistance: + 10%, Afterburner Speed : + 1.5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Engine Boost Mixture Injection System
 +| Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
 +* Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
 +* Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
 +* Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%
 +| Special properties = Engine cooling speed: + 5%, Afterburner acceleration: + 1% / Maximum afterburner speed: + 1%, Engine cooling rate: + 10% / Afterburner duration: + 5%, Maximum afterburner speed: + 0.5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=High Speed Gas Turbine
 +| Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
 +* Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
 +* Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
 +* Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%
 +| Special properties = Engine cooling speed: + 5%, Afterburner acceleration: + 1% / Maximum afterburner speed: + 1%, Engine cooling rate: + 10% / Afterburner duration: + 5%, Maximum afterburner speed: + 0.5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Lightweight Power Unit
 +| Action = * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
 +* Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9%
 +* Special Yaw Maneuverability: + 5-8%, Maneuverability in a turn: + 2.2-3.4%, Resistance to engine damage: -9-13%
 +* Excellent Yaw Maneuverability: + 6.5-10%, Maneuverability in a bend: + 2.8-4.2%, Resistance to engine damage: -12-17%
 +| Special properties = Cruising speed: + 0.5%, Acceleration without using afterburner: + 1% / Cruising speed: + 1%, Acceleration at afterburner: + 1% / Resistance to engine damage: + 5%, Yaw maneuverability: + 2%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Uprated Engine
 +| Action = * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
 +* Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17%
 +* Special-Acceleration without using afterburner: + 5-8%, Cruising Speed: + 2.8-4.6%, Arson Resistance: -17-25%
 +* Excellent Acceleration without using afterburner: + 6.5-10%, Cruising Speed: + 3.7-5.8%, Resistance to arson: -23-33%
 +| Special properties = Maximum afterburner speed: + 0.5%, Acceleration without using afterburner: + 1% / Cruising speed: + 1%, Engine cooling rate: + 5% / Arson resistance: + 10%, Cruising speed: + 0.5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +== Forward-firing Weapon Slot ==
 +
 +{{description_OSB
 +| name=Reinforced Bolt Carriers
 +| Action = Factory - Burst length: + 4-9.2%; Accuracy: -3-4.8%
 +* Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4%
 +* Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12%
 +* Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6%
 +| Special properties = Rate of cooling: + 5%, Rate of fire: + 2% / Rate of cooling: + 10%, Rate of shooting: + 3% / Burst length: + 5%, Accuracy: + 5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Long Gun Barrels
 +| Action = Factory - Range: + 4-6.8%, Burst length: -3-5%
 +* Improved - Range: + 6.1-9.6%, Burst length: -6-9%
 +* Special - Range: + 8.2–12.4%; Burst length: –9–13%
 +* Excellent - Range: + 10.3-15.2%, Burst length: -12-17%
 +| Special properties = Chance of critical damage: + 5%, Accuracy: + 5% / Chance of critical damage: + 10%, Damage: + 5% / Burst length: + 5%, Range: + 3%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Gas-Operated Action
 +| Action = * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6%
 +* Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8%
 +* Special - Rate of fire: + 8.2-12.4%; Accuracy: -7.8-11%
 +* Excellent - Rate of fire: + 10.3-15.2%, Accuracy: -10.2-14.2%
 +| Special properties = Arson Chance: + 5%, Rate weapons cooling rate: + 5% / Arson chance: + 10%, Weapons cooling rate: + 10% / Weapons accuracy: + 5%, Rate Arms firing rate: + 2.5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +== Turrets Slot ==
 +
 +{{description_OSB
 +| name=Turret Armor Protection
 +| Action = * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4%
 +* Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2%
 +* Special - Gunner's resistance to injuries: + 15-27%, Maximum speed with boost activated: -2.2-3%
 +* Excellent - Gunner's resistance to injuries: + 21-35%, Maximum speed with boost activated: -2.8-3.8%
 +| Special properties = Aircraft strength: + 2%, Fire damage resistance: + 5% / Aircraft strength: + 3%, Fire damage resistance: + 10% / Maximum afterburner speed: + 1%, Shooting resistance to injuries: + 5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Turret Gun Laying Drive
 +| Action = * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6%
 +* Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%
 +* Special - Aiming speed: + 14-23%, Yaw maneuverability: -2.8-4%
 +* Excellent - Aiming speed: + 18.5-29%, Yaw Maneuverability: -3.7-5.2%
 +| Special properties = Turret queue length: + 5%, Firing rate turret queues: + 5% / Turret queue length: + 10%, Firing turret queue rates: + 10% / Turret information speed: + 5%, Yaw maneuverability: + 1%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Turret Gunsight
 +| Action = * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5%
 +* Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9%
 +* Special - Firing range when controlled manually: + 12.5-20%, Gunner's resistance to injuries: -9-13%
 +* Excellent - Firing range when controlled manually: + 16.25-25%, Gunner's resistance to injuries: -12-17%
 +| Special properties = Aiming speed of the turret in manual mode: + 5%, Chance of critical damage: + 5% / Speed of information of the turret in manual mode: + 10%, Chance of critical damage: + 10% / Shooting resistance to injuries: + 5% , Firing range of the turret in manual mode: + 5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +== Outboard Weapon Slot ==
 +
 +{{description_OSB
 +| name=Bombsight
 +| Action = * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
 +* Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9%
 +* Special - Bombing Accuracy: + 21.4-32.8%, Bomb Recharge Rate: -9-13%
 +* Excellent - Bombing Accuracy: + 27.1-40.4%, Bomb Recharge Rate: -12-17%
 +| Special Properties = Bomb Weapon Damage: + 3%, Bombing Accuracy: + 3% / Bomb Weapon Damage: + 5%, Bombing Accuracy: + 6% / Bombing Accuracy: + 5%, Bomb Recharge Speed: + 5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Rocket sight
 +| Action = * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
 +* Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5%
 +* Special - Missile Firing Range: + 17.5-25%, Missile Reload Speed: -8.5-12.5%
 +* Excellent - Missile firing range: + 21.25-30%, Missile reload rate: -11.5-16.5%
 +| Special properties = Missile firing accuracy: + 2%, Missile weapon damage: + 3% / Missile firing accuracy: + 5%, Missile weapon damage: + 5% / Missile reload rate: + 5%, Missile firing range: +5 %
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Strengthened Hardpoints
 +| Action = * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
 +* Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2%
 +* Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5%
 +* Excellent - Bombs reloading speed: + 14-21%, Missile reloading speed: + 14-21%, Cruising speed: -4.8-5.8%, Maximum afterburner speed: -4.8-5.8%
 +| Special properties = Accuracy of firing rockets: + 5%, Accuracy of bombing: + 5% / Maximum speed at boosting: + 1%, Cruising speed: + 1% / Speed of reloading missiles: + 10%, Recharge rate of bombs: + 10%
 +| Cost =
 +| Restriction =
 +}}
 +
 += Materials =
 +{{description_OSB |
 +name = Elements of construction
 +| Getting = I, II, III era
 +| Improves equipment = Cab, Structure, Engine, Outboard, Turret
 +}}
 +{{description_OSB |
 +name = Mechanical Parts
 +| Getting = I, II, III era
 +| Improves equipment = Cab, Construction, Engine, Armament, Turret
 +}}
 +{{description_OSB |
 +name = Weapon Details
 +| Getting = II, III era
 +| Improves equipment = Cockpit (1-2nd epoch), Armament, Suspended armament, Turret
 +}}
 +{{description_OSB |
 +name = Aircraft
 +| Getting = II, III era
 +| Improves equipment = Cab (3rd era), Turret
 +}}
 +{{description_OSB |
 +name = Heat Resistant Parts
 +| Getting = II, III era
 +| Improves equipment = Construction, Engine, Armament (2nd era)
 +}}
 +{{description_OSB |
 +name = Radioelectronics
 +| Getting = III era
 +| Improves equipment = Cab (3rd epoch), Engine (3rd epoch), Armament (3rd epoch), Hanging armament (3rd epoch), Turret (3rd epoch)
 +}}
 +
 +
 +[[Category: Bundle]]
 +{{#gw_breadcrumbs: Plane}}
 +
 +
 +
 +[[Category:Documentation]]
 {{#gw_breadcrumbs: Plane}} {{#gw_breadcrumbs: Plane}}

Revision as of 23:44, 17 October 2019

Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: Equipment old system.

For an overview of the new equipment available, refer to this site: Equipment 2.0. Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.


Article relevant for patch 2.0.11

Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.

Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles. Dismantling of factory equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.

Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration


Cockpit Slot

Optical gunsight

Action: * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
    Cost: 15,000 Credits
    Limit: planes of the 1st epoch (for 1—4 levels)


Collimator gunsight

Action: * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
    Cost: 125,000 Credits
    Limit: Planes II era (for 5-7 levels)


Gyroscopic gunsight

Action: * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of arson: + 10%.
    Cost: 250,000 Credits
    Limit: Planes III era (for 8-10 levels)


Cockpit armor

Action: * Factory - Pilot Stability to Injuries: + 5-13%, Shooting Resistance to Injuries: + 3-7%, Yaw Maneuverability: -1-1.4%, Roll Maneuverability: -2-3%
  • Improved - Resilience of the pilot to injuries: + 11-21, Resistance of the gunner to injuries: + 6-11%, Yaw maneuverability: -1.6-2.2%, Roll maneuverability: -3.5-5%
  • Special - Resilience of the pilot to injuries: + 17-29, Resistance of the gunner to injuries: + 9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7%
  • Excellent - Resilience of the pilot to injuries: + 23-37%, Resistance of the arrow to injuries: + 12-19%, Yaw maneuverability: -2.8-3.8%, Roll maneuverability: -6.5-9%

Cost = 15,000 Credits / 125,000 Credits / 250,000 Credits


Airframe slot

Reinforced skin

Action: * Factory-Resistance to damage to the tail: + 5-13%, Resistance to damage to the wings: + 5-13%, Cruising speed: -1-1.4%, Maximum speed at afterburner: -1-1.4 %
  • Improved-Resistance to damage to the tail: + 11-21%, Resistance to damage to the wings: + 11-21%, Cruising speed: -1.6-2.2%, The maximum speed at the afterburner: -1.6-2, 2%
  • Special-Resistance to damage to the tail: + 17-29%, Resistance to damage to the wings: + 17-29%, Cruising speed: -2.2-3%, Maximum speed through the oversage: -2.2-3%
  • Excellent-Resistance to damage to the tail: + 23-37%, Resistance to damage to the wings: + 23-37%, Cruising speed: -2.8-3.8%, Maximum speed at afterburner: -2.8-3, eight%

Cost = 15,000 Credits / 125,000 Credits / 250,000 Credits


Reinforced airframe

Action: * Factory-Durability of the aircraft: + 4-8%, Roll maneuverability: -4-5.6%
  • Improved-strength aircraft: + 7-12%, roll maneuverability: -6.4-8.8%
  • Special-Strength aircraft: + 10-16%, Roll maneuverability: -8.8-12%
  • Excellent-strength aircraft: + 13-20%, roll maneuverability: -11.2-15.2%


Lightweight airframe

Action: * Factory-Maneuverability roll: + 5-7%, Maneuverability in a bend: + 1-1.8%, Aircraft Strength: -1-1.8%, Resistance to damage to the wings: -3-4%
  • Improved Roll maneuverability: + 6.5-9%, Maneuverability in a bend: + 1.6-2.6%, Aircraft durability: -2.2-3.4%, Wings resistance to damage: -4, 5-6%
  • Special Roll Maneuverability: + 8-11%, Bend maneuverability: + 2.2-3.4%, Aircraft durability: -3.4-5%, Wings resistance to damage: -6-8%
  • Excellent Roll maneuverability: + 9.5–13%; Turn maneuverability: + 2.8–4.2%; Aircraft durability: –4.6–6.6%; Wings resistance to damage: –7, 5-10%


Polished skin

Action: * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
  • Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2%
  • Special-Cruising speed: + 5-8%, Acceleration in diving: + 5-8%, Yaw maneuverability: -2.2-3%, Maneuverability in a bend: -2.2-3%
  • Superb Cruising Speed: + 6.5-10%, Acceleration in diving: + 6.5-10%, Yaw Maneuverability: -2.8-3.8%, Maneuverability in a bend: -2.8-3 ,eight%


Engine Slot

Engine armor protection

Action: * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
  • Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8%
  • Special-Resistance to engine damage: + 25-40%, Maximum afterburner speed: -2.8-4%
  • Excellent-Resistance to engine damage: + 32.5-50%, Maximum speed at afterburner: -3.7-5.2%


Engine Boost Mixture Injection System

Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
  • Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
  • Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
  • Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%


High Speed Gas Turbine

Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
  • Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
  • Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
  • Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%


Lightweight Power Unit

Action: * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
  • Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9%
  • Special Yaw Maneuverability: + 5-8%, Maneuverability in a turn: + 2.2-3.4%, Resistance to engine damage: -9-13%
  • Excellent Yaw Maneuverability: + 6.5-10%, Maneuverability in a bend: + 2.8-4.2%, Resistance to engine damage: -12-17%


Uprated Engine

Action: * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
  • Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17%
  • Special-Acceleration without using afterburner: + 5-8%, Cruising Speed: + 2.8-4.6%, Arson Resistance: -17-25%
  • Excellent Acceleration without using afterburner: + 6.5-10%, Cruising Speed: + 3.7-5.8%, Resistance to arson: -23-33%


Forward-firing Weapon Slot

Reinforced Bolt Carriers

Action: Factory - Burst length: + 4-9.2%; Accuracy: -3-4.8%
  • Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4%
  • Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12%
  • Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6%


Long Gun Barrels

Action: Factory - Range: + 4-6.8%, Burst length: -3-5%
  • Improved - Range: + 6.1-9.6%, Burst length: -6-9%
  • Special - Range: + 8.2–12.4%; Burst length: –9–13%
  • Excellent - Range: + 10.3-15.2%, Burst length: -12-17%


Gas-Operated Action

Action: * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6%
  • Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8%
  • Special - Rate of fire: + 8.2-12.4%; Accuracy: -7.8-11%
  • Excellent - Rate of fire: + 10.3-15.2%, Accuracy: -10.2-14.2%


Turrets Slot

Turret Armor Protection

Action: * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4%
  • Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2%
  • Special - Gunner's resistance to injuries: + 15-27%, Maximum speed with boost activated: -2.2-3%
  • Excellent - Gunner's resistance to injuries: + 21-35%, Maximum speed with boost activated: -2.8-3.8%


Turret Gun Laying Drive

Action: * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6%
  • Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%
  • Special - Aiming speed: + 14-23%, Yaw maneuverability: -2.8-4%
  • Excellent - Aiming speed: + 18.5-29%, Yaw Maneuverability: -3.7-5.2%


Turret Gunsight

Action: * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5%
  • Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9%
  • Special - Firing range when controlled manually: + 12.5-20%, Gunner's resistance to injuries: -9-13%
  • Excellent - Firing range when controlled manually: + 16.25-25%, Gunner's resistance to injuries: -12-17%


Outboard Weapon Slot

Bombsight

Action: * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
  • Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9%
  • Special - Bombing Accuracy: + 21.4-32.8%, Bomb Recharge Rate: -9-13%
  • Excellent - Bombing Accuracy: + 27.1-40.4%, Bomb Recharge Rate: -12-17%


Rocket sight

Action: * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
  • Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5%
  • Special - Missile Firing Range: + 17.5-25%, Missile Reload Speed: -8.5-12.5%
  • Excellent - Missile firing range: + 21.25-30%, Missile reload rate: -11.5-16.5%


Strengthened Hardpoints

Action: * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
  • Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2%
  • Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5%
  • Excellent - Bombs reloading speed: + 14-21%, Missile reloading speed: + 14-21%, Cruising speed: -4.8-5.8%, Maximum afterburner speed: -4.8-5.8%


Materials

Elements of construction


Mechanical Parts


Weapon Details


Aircraft


Heat Resistant Parts


Radioelectronics

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