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?'''Equipment (WoWP)''' 
? 
 Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: [[Equipment old system]]. Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: [[Equipment old system]].
 +
 +For an overview of the new equipment available, refer to this site: [https://blog.worldofwarplanes.eu/mechanics/new-equipment-enhancement-and-calibration/ Equipment 2.0].
 +Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.
 +
 +
 +'' Article relevant for patch 2.0.11 ''
 +
 +Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.
 +
 +Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles. Dismantling of factory equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.
 +__TOC__
 +{{Block | i | content = Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration}}
 +
 +
 +
 +== Cockpit Slot ==
 +{{description_OSB
 +| name=Optical gunsight
 +| Action=
 +* Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
 +* Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
 +* Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
 +* Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
 +| Cost= 15,000 {{Credits}}
 +| Limit = planes of the 1st epoch (for 1—4 levels)
 +}}
 +
 +{{description_OSB
 +| name=Collimator gunsight
 +| Action =
 +* Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
 +* Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
 +* Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
 +* Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
 +| Cost = 125,000 {{Credits}}
 +| Limit = Planes II era (for 5-7 levels)
 +}}
 +
 +{{description_OSB
 +| name=Gyroscopic gunsight
 +| Action =
 +* Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
 +* Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
 +* Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
 +* Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of arson: + 10%.
 +| Cost = 250,000 {{Credits}}
 +| Limit = Planes III era (for 8-10 levels)
 +}}
 +
 +{{description_OSB
 +| name=Cockpit armor
 +| Action =
 +* Factory - Pilot Stability to Injuries: + 5-13%, Shooting Resistance to Injuries: + 3-7%, Yaw Maneuverability: -1-1.4%, Roll Maneuverability: -2-3%
 +* Improved - Resilience of the pilot to injuries: + 11-21, Resistance of the gunner to injuries: + 6-11%, Yaw maneuverability: -1.6-2.2%, Roll maneuverability: -3.5-5%
 +* Special - Resilience of the pilot to injuries: + 17-29, Resistance of the gunner to injuries: + 9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7%
 +* Excellent - Resilience of the pilot to injuries: + 23-37%, Resistance of the arrow to injuries: + 12-19%, Yaw maneuverability: -2.8-3.8%, Roll maneuverability: -6.5-9%
 +Cost = 15,000 {{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}}
 +| Restriction =
 +}}
 +
 +== Airframe slot ==
 +
 +{{description_OSB
 +| name=Reinforced skin
 +| Action = * Factory-Resistance to damage to the tail: + 5-13%, Resistance to damage to the wings: + 5-13%, Cruising speed: -1-1.4%, Maximum speed at afterburner: -1-1.4 %
 +* Improved-Resistance to damage to the tail: + 11-21%, Resistance to damage to the wings: + 11-21%, Cruising speed: -1.6-2.2%, The maximum speed at the afterburner: -1.6-2, 2%
 +* Special-Resistance to damage to the tail: + 17-29%, Resistance to damage to the wings: + 17-29%, Cruising speed: -2.2-3%, Maximum speed through the oversage: -2.2-3%
 +* Excellent-Resistance to damage to the tail: + 23-37%, Resistance to damage to the wings: + 23-37%, Cruising speed: -2.8-3.8%, Maximum speed at afterburner: -2.8-3, eight%
 +Cost = 15,000 {{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}}
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Reinforced airframe
 +| Action = * Factory-Durability of the aircraft: + 4-8%, Roll maneuverability: -4-5.6%
 +* Improved-strength aircraft: + 7-12%, roll maneuverability: -6.4-8.8%
 +* Special-Strength aircraft: + 10-16%, Roll maneuverability: -8.8-12%
 +* Excellent-strength aircraft: + 13-20%, roll maneuverability: -11.2-15.2%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Lightweight airframe
 +| Action = * Factory-Maneuverability roll: + 5-7%, Maneuverability in a bend: + 1-1.8%, Aircraft Strength: -1-1.8%, Resistance to damage to the wings: -3-4%
 +* Improved Roll maneuverability: + 6.5-9%, Maneuverability in a bend: + 1.6-2.6%, Aircraft durability: -2.2-3.4%, Wings resistance to damage: -4, 5-6%
 +* Special Roll Maneuverability: + 8-11%, Bend maneuverability: + 2.2-3.4%, Aircraft durability: -3.4-5%, Wings resistance to damage: -6-8%
 +* Excellent Roll maneuverability: + 9.5–13%; Turn maneuverability: + 2.8–4.2%; Aircraft durability: –4.6–6.6%; Wings resistance to damage: –7, 5-10%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Polished skin
 +| Action = * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
 +* Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2%
 +* Special-Cruising speed: + 5-8%, Acceleration in diving: + 5-8%, Yaw maneuverability: -2.2-3%, Maneuverability in a bend: -2.2-3%
 +* Superb Cruising Speed: + 6.5-10%, Acceleration in diving: + 6.5-10%, Yaw Maneuverability: -2.8-3.8%, Maneuverability in a bend: -2.8-3 ,eight%
 +| Cost =
 +| Restriction =
 +}}
 +
 +== Engine Slot ==
 +
 +{{description_OSB
 +| name=Engine armor protection
 +| Action = * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
 +* Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8%
 +* Special-Resistance to engine damage: + 25-40%, Maximum afterburner speed: -2.8-4%
 +* Excellent-Resistance to engine damage: + 32.5-50%, Maximum speed at afterburner: -3.7-5.2%
 +| Special properties = Arson Resistance: + 10%, Air Defense Damage Resistance: + 5% / Air Defense Damage Resistance: + 10%, Aircraft Strength: + 5% / Engine Damage Resistance: + 10%, Afterburner Speed : + 1.5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Engine Boost Mixture Injection System
 +| Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
 +* Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
 +* Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
 +* Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%
 +| Special properties = Engine cooling speed: + 5%, Afterburner acceleration: + 1% / Maximum afterburner speed: + 1%, Engine cooling rate: + 10% / Afterburner duration: + 5%, Maximum afterburner speed: + 0.5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=High Speed Gas Turbine
 +| Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
 +* Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
 +* Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
 +* Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%
 +| Special properties = Engine cooling speed: + 5%, Afterburner acceleration: + 1% / Maximum afterburner speed: + 1%, Engine cooling rate: + 10% / Afterburner duration: + 5%, Maximum afterburner speed: + 0.5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Lightweight Power Unit
 +| Action = * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
 +* Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9%
 +* Special Yaw Maneuverability: + 5-8%, Maneuverability in a turn: + 2.2-3.4%, Resistance to engine damage: -9-13%
 +* Excellent Yaw Maneuverability: + 6.5-10%, Maneuverability in a bend: + 2.8-4.2%, Resistance to engine damage: -12-17%
 +| Special properties = Cruising speed: + 0.5%, Acceleration without using afterburner: + 1% / Cruising speed: + 1%, Acceleration at afterburner: + 1% / Resistance to engine damage: + 5%, Yaw maneuverability: + 2%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Uprated Engine
 +| Action = * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
 +* Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17%
 +* Special-Acceleration without using afterburner: + 5-8%, Cruising Speed: + 2.8-4.6%, Arson Resistance: -17-25%
 +* Excellent Acceleration without using afterburner: + 6.5-10%, Cruising Speed: + 3.7-5.8%, Resistance to arson: -23-33%
 +| Special properties = Maximum afterburner speed: + 0.5%, Acceleration without using afterburner: + 1% / Cruising speed: + 1%, Engine cooling rate: + 5% / Arson resistance: + 10%, Cruising speed: + 0.5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +== Forward-firing Weapon Slot ==
 +
 +{{description_OSB
 +| name=Reinforced Bolt Carriers
 +| Action = Factory - Burst length: + 4-9.2%; Accuracy: -3-4.8%
 +* Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4%
 +* Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12%
 +* Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6%
 +| Special properties = Rate of cooling: + 5%, Rate of fire: + 2% / Rate of cooling: + 10%, Rate of shooting: + 3% / Burst length: + 5%, Accuracy: + 5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Long Gun Barrels
 +| Action = Factory - Range: + 4-6.8%, Burst length: -3-5%
 +* Improved - Range: + 6.1-9.6%, Burst length: -6-9%
 +* Special - Range: + 8.2–12.4%; Burst length: –9–13%
 +* Excellent - Range: + 10.3-15.2%, Burst length: -12-17%
 +| Special properties = Chance of critical damage: + 5%, Accuracy: + 5% / Chance of critical damage: + 10%, Damage: + 5% / Burst length: + 5%, Range: + 3%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Gas-Operated Action
 +| Action = * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6%
 +* Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8%
 +* Special - Rate of fire: + 8.2-12.4%; Accuracy: -7.8-11%
 +* Excellent - Rate of fire: + 10.3-15.2%, Accuracy: -10.2-14.2%
 +| Special properties = Arson Chance: + 5%, Rate weapons cooling rate: + 5% / Arson chance: + 10%, Weapons cooling rate: + 10% / Weapons accuracy: + 5%, Rate Arms firing rate: + 2.5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +== Turrets Slot ==
 +
 +{{description_OSB
 +| name=Turret Armor Protection
 +| Action = * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4%
 +* Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2%
 +* Special - Gunner's resistance to injuries: + 15-27%, Maximum speed with boost activated: -2.2-3%
 +* Excellent - Gunner's resistance to injuries: + 21-35%, Maximum speed with boost activated: -2.8-3.8%
 +| Special properties = Aircraft strength: + 2%, Fire damage resistance: + 5% / Aircraft strength: + 3%, Fire damage resistance: + 10% / Maximum afterburner speed: + 1%, Shooting resistance to injuries: + 5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Turret Gun Laying Drive
 +| Action = * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6%
 +* Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%
 +* Special - Aiming speed: + 14-23%, Yaw maneuverability: -2.8-4%
 +* Excellent - Aiming speed: + 18.5-29%, Yaw Maneuverability: -3.7-5.2%
 +| Special properties = Turret queue length: + 5%, Firing rate turret queues: + 5% / Turret queue length: + 10%, Firing turret queue rates: + 10% / Turret information speed: + 5%, Yaw maneuverability: + 1%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Turret Gunsight
 +| Action = * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5%
 +* Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9%
 +* Special - Firing range when controlled manually: + 12.5-20%, Gunner's resistance to injuries: -9-13%
 +* Excellent - Firing range when controlled manually: + 16.25-25%, Gunner's resistance to injuries: -12-17%
 +| Special properties = Aiming speed of the turret in manual mode: + 5%, Chance of critical damage: + 5% / Speed of information of the turret in manual mode: + 10%, Chance of critical damage: + 10% / Shooting resistance to injuries: + 5% , Firing range of the turret in manual mode: + 5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +== Outboard Weapon Slot ==
 +
 +{{description_OSB
 +| name=Bombsight
 +| Action = * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
 +* Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9%
 +* Special - Bombing Accuracy: + 21.4-32.8%, Bomb Recharge Rate: -9-13%
 +* Excellent - Bombing Accuracy: + 27.1-40.4%, Bomb Recharge Rate: -12-17%
 +| Special Properties = Bomb Weapon Damage: + 3%, Bombing Accuracy: + 3% / Bomb Weapon Damage: + 5%, Bombing Accuracy: + 6% / Bombing Accuracy: + 5%, Bomb Recharge Speed: + 5%
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Rocket sight
 +| Action = * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
 +* Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5%
 +* Special - Missile Firing Range: + 17.5-25%, Missile Reload Speed: -8.5-12.5%
 +* Excellent - Missile firing range: + 21.25-30%, Missile reload rate: -11.5-16.5%
 +| Special properties = Missile firing accuracy: + 2%, Missile weapon damage: + 3% / Missile firing accuracy: + 5%, Missile weapon damage: + 5% / Missile reload rate: + 5%, Missile firing range: +5 %
 +| Cost =
 +| Restriction =
 +}}
 +
 +{{description_OSB
 +| name=Strengthened Hardpoints
 +| Action = * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
 +* Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2%
 +* Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5%
 +* Excellent - Bombs reloading speed: + 14-21%, Missile reloading speed: + 14-21%, Cruising speed: -4.8-5.8%, Maximum afterburner speed: -4.8-5.8%
 +| Special properties = Accuracy of firing rockets: + 5%, Accuracy of bombing: + 5% / Maximum speed at boosting: + 1%, Cruising speed: + 1% / Speed of reloading missiles: + 10%, Recharge rate of bombs: + 10%
 +| Cost =
 +| Restriction =
 +}}
 +
 += Materials =
 +{{description_OSB |
 +name = Elements of construction
 +| Getting = I, II, III era
 +| Improves equipment = Cab, Structure, Engine, Outboard, Turret
 +}}
 +{{description_OSB |
 +name = Mechanical Parts
 +| Getting = I, II, III era
 +| Improves equipment = Cab, Construction, Engine, Armament, Turret
 +}}
 +{{description_OSB |
 +name = Weapon Details
 +| Getting = II, III era
 +| Improves equipment = Cockpit (1-2nd epoch), Armament, Suspended armament, Turret
 +}}
 +{{description_OSB |
 +name = Aircraft
 +| Getting = II, III era
 +| Improves equipment = Cab (3rd era), Turret
 +}}
 +{{description_OSB |
 +name = Heat Resistant Parts
 +| Getting = II, III era
 +| Improves equipment = Construction, Engine, Armament (2nd era)
 +}}
 +{{description_OSB |
 +name = Radioelectronics
 +| Getting = III era
 +| Improves equipment = Cab (3rd epoch), Engine (3rd epoch), Armament (3rd epoch), Hanging armament (3rd epoch), Turret (3rd epoch)
 +}}
 +
 +
 +[[Category: Bundle]]
 +{{#gw_breadcrumbs: Plane}}
 +
 +
 +
 +[[Category:Documentation]]
 +{{#gw_breadcrumbs: Plane}}

Revision as of 23:44, 17 October 2019

Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: Equipment old system.

For an overview of the new equipment available, refer to this site: Equipment 2.0. Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.


Article relevant for patch 2.0.11

Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.

Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles. Dismantling of factory equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.

Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration


Cockpit Slot

Optical gunsight

Action: * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
    Cost: 15,000 Credits
    Limit: planes of the 1st epoch (for 1—4 levels)


Collimator gunsight

Action: * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
    Cost: 125,000 Credits
    Limit: Planes II era (for 5-7 levels)


Gyroscopic gunsight

Action: * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of arson: + 10%.
    Cost: 250,000 Credits
    Limit: Planes III era (for 8-10 levels)


Cockpit armor

Action: * Factory - Pilot Stability to Injuries: + 5-13%, Shooting Resistance to Injuries: + 3-7%, Yaw Maneuverability: -1-1.4%, Roll Maneuverability: -2-3%
  • Improved - Resilience of the pilot to injuries: + 11-21, Resistance of the gunner to injuries: + 6-11%, Yaw maneuverability: -1.6-2.2%, Roll maneuverability: -3.5-5%
  • Special - Resilience of the pilot to injuries: + 17-29, Resistance of the gunner to injuries: + 9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7%
  • Excellent - Resilience of the pilot to injuries: + 23-37%, Resistance of the arrow to injuries: + 12-19%, Yaw maneuverability: -2.8-3.8%, Roll maneuverability: -6.5-9%

Cost = 15,000 Credits / 125,000 Credits / 250,000 Credits


Airframe slot

Reinforced skin

Action: * Factory-Resistance to damage to the tail: + 5-13%, Resistance to damage to the wings: + 5-13%, Cruising speed: -1-1.4%, Maximum speed at afterburner: -1-1.4 %
  • Improved-Resistance to damage to the tail: + 11-21%, Resistance to damage to the wings: + 11-21%, Cruising speed: -1.6-2.2%, The maximum speed at the afterburner: -1.6-2, 2%
  • Special-Resistance to damage to the tail: + 17-29%, Resistance to damage to the wings: + 17-29%, Cruising speed: -2.2-3%, Maximum speed through the oversage: -2.2-3%
  • Excellent-Resistance to damage to the tail: + 23-37%, Resistance to damage to the wings: + 23-37%, Cruising speed: -2.8-3.8%, Maximum speed at afterburner: -2.8-3, eight%

Cost = 15,000 Credits / 125,000 Credits / 250,000 Credits


Reinforced airframe

Action: * Factory-Durability of the aircraft: + 4-8%, Roll maneuverability: -4-5.6%
  • Improved-strength aircraft: + 7-12%, roll maneuverability: -6.4-8.8%
  • Special-Strength aircraft: + 10-16%, Roll maneuverability: -8.8-12%
  • Excellent-strength aircraft: + 13-20%, roll maneuverability: -11.2-15.2%


Lightweight airframe

Action: * Factory-Maneuverability roll: + 5-7%, Maneuverability in a bend: + 1-1.8%, Aircraft Strength: -1-1.8%, Resistance to damage to the wings: -3-4%
  • Improved Roll maneuverability: + 6.5-9%, Maneuverability in a bend: + 1.6-2.6%, Aircraft durability: -2.2-3.4%, Wings resistance to damage: -4, 5-6%
  • Special Roll Maneuverability: + 8-11%, Bend maneuverability: + 2.2-3.4%, Aircraft durability: -3.4-5%, Wings resistance to damage: -6-8%
  • Excellent Roll maneuverability: + 9.5–13%; Turn maneuverability: + 2.8–4.2%; Aircraft durability: –4.6–6.6%; Wings resistance to damage: –7, 5-10%


Polished skin

Action: * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
  • Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2%
  • Special-Cruising speed: + 5-8%, Acceleration in diving: + 5-8%, Yaw maneuverability: -2.2-3%, Maneuverability in a bend: -2.2-3%
  • Superb Cruising Speed: + 6.5-10%, Acceleration in diving: + 6.5-10%, Yaw Maneuverability: -2.8-3.8%, Maneuverability in a bend: -2.8-3 ,eight%


Engine Slot

Engine armor protection

Action: * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
  • Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8%
  • Special-Resistance to engine damage: + 25-40%, Maximum afterburner speed: -2.8-4%
  • Excellent-Resistance to engine damage: + 32.5-50%, Maximum speed at afterburner: -3.7-5.2%


Engine Boost Mixture Injection System

Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
  • Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
  • Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
  • Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%


High Speed Gas Turbine

Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
  • Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
  • Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
  • Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%


Lightweight Power Unit

Action: * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
  • Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9%
  • Special Yaw Maneuverability: + 5-8%, Maneuverability in a turn: + 2.2-3.4%, Resistance to engine damage: -9-13%
  • Excellent Yaw Maneuverability: + 6.5-10%, Maneuverability in a bend: + 2.8-4.2%, Resistance to engine damage: -12-17%


Uprated Engine

Action: * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
  • Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17%
  • Special-Acceleration without using afterburner: + 5-8%, Cruising Speed: + 2.8-4.6%, Arson Resistance: -17-25%
  • Excellent Acceleration without using afterburner: + 6.5-10%, Cruising Speed: + 3.7-5.8%, Resistance to arson: -23-33%


Forward-firing Weapon Slot

Reinforced Bolt Carriers

Action: Factory - Burst length: + 4-9.2%; Accuracy: -3-4.8%
  • Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4%
  • Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12%
  • Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6%


Long Gun Barrels

Action: Factory - Range: + 4-6.8%, Burst length: -3-5%
  • Improved - Range: + 6.1-9.6%, Burst length: -6-9%
  • Special - Range: + 8.2–12.4%; Burst length: –9–13%
  • Excellent - Range: + 10.3-15.2%, Burst length: -12-17%


Gas-Operated Action

Action: * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6%
  • Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8%
  • Special - Rate of fire: + 8.2-12.4%; Accuracy: -7.8-11%
  • Excellent - Rate of fire: + 10.3-15.2%, Accuracy: -10.2-14.2%


Turrets Slot

Turret Armor Protection

Action: * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4%
  • Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2%
  • Special - Gunner's resistance to injuries: + 15-27%, Maximum speed with boost activated: -2.2-3%
  • Excellent - Gunner's resistance to injuries: + 21-35%, Maximum speed with boost activated: -2.8-3.8%


Turret Gun Laying Drive

Action: * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6%
  • Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%
  • Special - Aiming speed: + 14-23%, Yaw maneuverability: -2.8-4%
  • Excellent - Aiming speed: + 18.5-29%, Yaw Maneuverability: -3.7-5.2%


Turret Gunsight

Action: * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5%
  • Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9%
  • Special - Firing range when controlled manually: + 12.5-20%, Gunner's resistance to injuries: -9-13%
  • Excellent - Firing range when controlled manually: + 16.25-25%, Gunner's resistance to injuries: -12-17%


Outboard Weapon Slot

Bombsight

Action: * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
  • Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9%
  • Special - Bombing Accuracy: + 21.4-32.8%, Bomb Recharge Rate: -9-13%
  • Excellent - Bombing Accuracy: + 27.1-40.4%, Bomb Recharge Rate: -12-17%


Rocket sight

Action: * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
  • Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5%
  • Special - Missile Firing Range: + 17.5-25%, Missile Reload Speed: -8.5-12.5%
  • Excellent - Missile firing range: + 21.25-30%, Missile reload rate: -11.5-16.5%


Strengthened Hardpoints

Action: * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
  • Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2%
  • Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5%
  • Excellent - Bombs reloading speed: + 14-21%, Missile reloading speed: + 14-21%, Cruising speed: -4.8-5.8%, Maximum afterburner speed: -4.8-5.8%


Materials

Elements of construction


Mechanical Parts


Weapon Details


Aircraft


Heat Resistant Parts


Radioelectronics

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