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?'''Equipment (WoWP)''' 
? 
 Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: [[Equipment old system]]. Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: [[Equipment old system]].
  
?For an overview of the new equipment available, refer to this site: [https://blog.worldofwarplanes.eu/mechanics/new-equipment-enhancement-and-calibration/ Equipment 2.0].+For an overview of the new equipment available, refer to this site: [https://worldofwarplanes.com/news/devblog_equipment_full/ Equipment 2.0].
 Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.  Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.
  
  
?'' Article relevant for patch 2.0.11 ''+'' Article relevant for patch 2.1.12 ''
  
 Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits. Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.
  
?Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles. Dismantling of factory equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.+Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles and credits, and you can also receive bonus characteristics for each Enhancement. Dismantling of Stock equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.
 + 
 +Equipment always costs 15,000{{credits}}/150,000{{credits}}/250,000{{credits}} for periods I, II, and III respectively.
 __TOC__ __TOC__
 {{Block | i | content = Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration}} {{Block | i | content = Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration}}
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 == Cockpit Slot == == Cockpit Slot ==
?=== Optical gunsight ===+*[[image:CI.png|link=]][[image:CII.png|link=]][[image:CIII.png|link=]] Optical/Collimator/Gyroscopic Sight:
?{{description_OSB +{| class="wikitable"
?| Action=+|-
?* Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%+! Stock !! Improved !! Advanced !! Ultimate
?* Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%+|-
?* Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%+| Accuracy of forward-firing offensive armament: +5-9% || Improved: Accuracy of forward-firing offensive armament: +8-13% || Advanced: Accuracy of forward-firing offensive armament: +11-17% || Ultimate: Accuracy of forward-firing offensive armament: +14-21%
?* Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.+|-
?| Cost= 15,000 {{Credits}}+| Pilot's resistance to injuries: -3-5% || Pilot's resistance to injuries: -6-9% || Pilot's resistance to injuries: -9-13% || Pilot's resistance to injuries: -12-17%
?| Limit = planes of the 1st epoch (for 1—4 levels)+|}
?}}+Bonus characteristics:
?=== Collimator gunsight ===+ 
?{{description_OSB +Chance of inflicting critical damage: +5%
?| Action =+ 
?* Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%+Chance of inflicting critical damage: +5%, Chance of causing a fire: +10%
?* Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%+ 
?* Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%+Chance of inflicting critical damage: +10%, Accuracy when firing at moving targets: +5%
?* Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.+ 
?| Cost = 125,000 {{Credits}}+Accuracy of forward-firing offensive armament:+3%, Pilot's resistance to injuries: +5%
?| Limit = Planes II era (for 5-7 levels)+(G-suit Image not found please place here)
?}}+*[[image:CV.png|link=]]Navigational Radio Equipment(Period III only)
?=== Gyroscopic gunsight ===+ 
?{{description_OSB+Stock: Concealment: +5-7.4%, Enemy detection range: +5-7.4%, Pilot's resistance to injuries: -3-4.2%
?| Action =+|Improved: Concealment: +6.8-9.8%, Enemy detection range: +6.8-9.8%, Pilot's resistance to injuries: -4.8-6.6%
?* Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%+|Advanced: Concealment: +8.6-12.2%, Enemy detection range: +8.6-12.2%, Pilot's resistance to injuries: -6.6-9%
?* Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%+|Ultimate: Concealment: +10.4-14.6%, Enemy detection range: +10.4-14.6%, Pilot's resistance to injuries: -8.4-11.4%
?* Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%+|Bonus characteristics: Concealment: +5%, Accuracy when firing at moving targets: +10%|Concealment: +10%, Accuracy of forward-firing offensive armament: +10%|Resistance to damage from AA guns:+10%, Enemy detection range: +10%
?* Excellent - Accuracy of the course weapon: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of arson: + 10%.+*[[image:CVI.png|link=]]
?| Cost = 250,000 {{Credits}}+{| class="wikitable"
?| Limit = Planes III era (for 8-10 levels)+|-
?}}+! Stock!! Improved !! Advanced !! Ultimate
?=== Cockpit armor ===+|-
?{{description_OSB +| Pilot's resistance to injuries: +5-13% || Pilot's resistance to injuries: +11-21% || Pilot's resistance to injuries: +17-29% || Pilot's resistance to injuries: +23-37%
?| Action =+|-
?* Factory - Pilot Stability to Injuries: + 5-13%, Shooting Resistance to Injuries: + 3-7%, Yaw Maneuverability: -1-1.4%, Roll Maneuverability: -2-3%+| Gunner's resistance to injuries: +3-7% || Gunner's resistance to injuries: +6-11% || Gunner's resistance to injuries: +9-15% || Gunner's resistance to injuries: +12-19%
?* Improved - Resilience of the pilot to injuries: + 11-21, Resistance of the gunner to injuries: + 6-11%, Yaw maneuverability: -1.6-2.2%, Roll maneuverability: -3.5-5%+|-
?* Special - Resilience of the pilot to injuries: + 17-29, Resistance of the gunner to injuries: + 9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7%+| Yaw maneuverability: -1-1.4% || Yaw maneuverability: -1.6-2% || Yaw maneuverability: -2.2-3% || Yaw maneuverability: -2.8-3.8
?* Excellent - Resilience of the pilot to injuries: + 23-37%, Resistance of the arrow to injuries: + 12-19%, Yaw maneuverability: -2.8-3.8%, Roll maneuverability: -6.5-9%+|-
?Cost = 15,000 {{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}}+| Roll maneuverability: -2-3% || Roll maneuverability: -3.5-5% || Roll maneuverability: -5-7% || Roll maneuverability: -6.5-9%
?| Restriction =+|}
?}}+Stock: Pilot's resistance to injuries: +5-13%, Gunner's resistance to injuries: +3-7%, Yaw maneuverability: -1-1.4%, Roll maneuverability: -2-3%
 +|Improved: Pilot's resistance to injuries: +11-21%, Gunner's resistance to injuries: +6-11%, Yaw maneuverability: -1.6-2%, Roll maneuverability: -3.5-5%
 +|Advanced: Pilot's resistance to injuries: +17-29%, Gunner's resistance to injuries: +9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7%
 +|Ultimate: Pilot's resistance to injuries: +23-37%, Gunner's resistance to injuries: +12-19%, Yaw maneuverability: -2.8-3.8, Roll maneuverability: -6.5-9%
 +|Bonus characteristics: Resistance to damage from fire: +5%, Aircraft HP: +2%|Resistance to damage from fire: +10%, Aircraft HP: +3%|Pilot's resistance to injuries: +5%, Roll maneuverability: +3%
  
 == Airframe slot == == Airframe slot ==
?=== Reinforced skin ===+ 
 {{description_OSB  {{description_OSB
?| Action = * Factory-Resistance to damage to the tail: + 5-13%, Resistance to damage to the wings: + 5-13%, Cruising speed: -1-1.4%, Maximum speed at afterburner: -1-1.4 %+| name=Reinforced skin
?* Improved-Resistance to damage to the tail: + 11-21%, Resistance to damage to the wings: + 11-21%, Cruising speed: -1.6-2.2%, The maximum speed at the afterburner: -1.6-2, 2%+| Action =
?* Special-Resistance to damage to the tail: + 17-29%, Resistance to damage to the wings: + 17-29%, Cruising speed: -2.2-3%, Maximum speed through the oversage: -2.2-3%+* Stock-Tail's resistance to critical damage: + 5-13%, Wing's resistance to critical damage: + 5-13%, Cruising speed: -1-1.4%, Maximum speed with boost activated: -1-1.4 %
?* Excellent-Resistance to damage to the tail: + 23-37%, Resistance to damage to the wings: + 23-37%, Cruising speed: -2.8-3.8%, Maximum speed at afterburner: -2.8-3, eight%+* Improved-Tail's resistance to critical damage: + 11-21%, Wing's resistance to critical damage: + 11-21%, Cruising speed: -1.6-2.2%, maximum speed with boost activated: -1.6-2%
 +* Advanced-Tail's resistance to critical damage: + 17-29%, Wing's resistance to critical damage: + 17-29%, Cruising speed: -2.2-3%, Maximum speed with boost activated: -2.2-3%
 +* Ultimate-Tail's resistance to critical damage: + 23-37%, Wing's resistance to critical damage: + 23-37%, Cruising speed: -2.8-3.8%, Maximum speed with boost activated: -2.8-3%
 Cost = 15,000 {{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}} Cost = 15,000 {{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}}
?| Restriction =+| Restriction =Periods 1, 2, and 3 respectively
 }} }}
  
?=== Reinforced airframe === 
 {{description_OSB  {{description_OSB
?| Action = * Factory-Durability of the aircraft: + 4-8%, Roll maneuverability: -4-5.6%+| name=Reinforced airframe
?* Improved-strength aircraft: + 7-12%, roll maneuverability: -6.4-8.8%+| Action = * Stock-Aircraft HP: + 4-8%, Roll maneuverability: -4-5.6%
?* Special-Strength aircraft: + 10-16%, Roll maneuverability: -8.8-12%+* Improved-Aircraft HP: + 7-12%, roll maneuverability: -6.4-8.8%
?* Excellent-strength aircraft: + 13-20%, roll maneuverability: -11.2-15.2%+* Advanced-Aircraft HP: + 10-16%, Roll maneuverability: -8.8-12%
?| Cost =+* Ultimate-Aircraft HP: + 13-20%, roll maneuverability: -11.2-15.2%
?| Restriction =+| Cost = 15,000{{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}}
 +| Restriction =Periods 1, 2, and 3 respectively
 }} }}
  
?=== Lightweight airframe === 
 {{description_OSB  {{description_OSB
?| Action = * Factory-Maneuverability roll: + 5-7%, Maneuverability in a bend: + 1-1.8%, Aircraft Strength: -1-1.8%, Resistance to damage to the wings: -3-4%+| name=Lightweight airframe
?* Improved Roll maneuverability: + 6.5-9%, Maneuverability in a bend: + 1.6-2.6%, Aircraft durability: -2.2-3.4%, Wings resistance to damage: -4, 5-6%+| Action = * Stock-Roll Maneuverability: + 5-7%, Maneuverability in turns: + 1-1.8%, Aircraft HP: -1-1.8%, Wings' resistance to critical damage: -3-4%
?* Special Roll Maneuverability: + 8-11%, Bend maneuverability: + 2.2-3.4%, Aircraft durability: -3.4-5%, Wings resistance to damage: -6-8%+* Improved-Roll Maneuverability: + 6.5-9%, Maneuverability in turns: + 1.6-2.6%, Aircraft HP: -2.2-3.4%, Wings' resistance to damage: -4, 5-6%
?* Excellent Roll maneuverability: + 9.5–13%; Turn maneuverability: + 2.8–4.2%; Aircraft durability: –4.6–6.6%; Wings resistance to damage: –7, 5-10%+* Advanced-Roll Maneuverability: + 8-11%, Maneuverability in turns: + 2.2-3.4%, Aircraft HP: -3.4-5%, Wings' resistance to damage: -6-8%
?| Cost =+* Ultimate-Roll Maneuverability: + 9.5–13%, Maneuverability in turns: + 2.8–4.2%, Aircraft HP: –4.6–6.6%; Wings' resistance to damage: –7, 5-10%
?| Restriction =+| Cost =15,000{{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}}
 +| Restriction =Periods 1, 2, and 3 respectively
 }} }}
  
?=== Polished skin === 
 {{description_OSB  {{description_OSB
 +| name=Polished skin
 | Action = * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4% | Action = * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
 * Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2% * Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2%
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 == Engine Slot == == Engine Slot ==
?=== Engine armor protection ===+ 
 {{description_OSB  {{description_OSB
 +| name=Engine armor protection
 | Action = * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6% | Action = * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
 * Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8% * Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8%
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 }} }}
  
?=== Engine Boost Mixture Injection System === 
 {{description_OSB  {{description_OSB
 +| name=Engine Boost Mixture Injection System
 | Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8% | Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
 * Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12% * Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
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 }} }}
  
?=== High Speed Gas Turbine === 
 {{description_OSB {{description_OSB
 +| name=High Speed Gas Turbine
 | Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8% | Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
 * Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12% * Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
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 | Restriction = | Restriction =
 }} }}
?=== Lightweight Power Unit ===+ 
 {{description_OSB  {{description_OSB
 +| name=Lightweight Power Unit
 | Action = * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5% | Action = * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
 * Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9% * Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9%
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 }} }}
  
?=== Uprated Engine === 
 {{description_OSB {{description_OSB
 +| name=Uprated Engine
 | Action = * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9% | Action = * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
 * Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17% * Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17%
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 == Forward-firing Weapon Slot == == Forward-firing Weapon Slot ==
?=== Reinforced Bolt Carriers ===+ 
 {{description_OSB  {{description_OSB
?| Action = Factory - Burst length: + 4-9.2%; Accuracy of course weapons: -3-4.8%+| name=Reinforced Bolt Carriers
 +| Action = Factory - Burst length: + 4-9.2%; Accuracy: -3-4.8%
 * Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4% * Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4%
 * Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12% * Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12%
 * Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6% * Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6%
?| Special properties = Rate of cooling of course weapons: + 5%, Rate of fire of course weapons: + 2% / Rate of cooling of course weapons: + 10%, Rate of shooting of course weapons: + 3% / Course queue length of weapons: + 5%, Accuracy course weapons: + 5%+| Special properties = Rate of cooling: + 5%, Rate of fire: + 2% / Rate of cooling: + 10%, Rate of shooting: + 3% / Burst length: + 5%, Accuracy: + 5%
 | Cost = | Cost =
 | Restriction = | Restriction =
 }} }}
  
?=== Long Gun Barrels === 
 {{description_OSB {{description_OSB
 +| name=Long Gun Barrels
 | Action = Factory - Range: + 4-6.8%, Burst length: -3-5% | Action = Factory - Range: + 4-6.8%, Burst length: -3-5%
 * Improved - Range: + 6.1-9.6%, Burst length: -6-9% * Improved - Range: + 6.1-9.6%, Burst length: -6-9%
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 }} }}
  
?=== Gas-Operated Action === 
 {{description_OSB {{description_OSB
 +| name=Gas-Operated Action
 | Action = * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6% | Action = * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6%
 * Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8% * Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8%
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 == Turrets Slot == == Turrets Slot ==
?=== Turret Armor Protection ===+ 
 {{description_OSB {{description_OSB
 +| name=Turret Armor Protection
 | Action = * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4% | Action = * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4%
 * Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2% * Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2%
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 }} }}
  
?=== Turret Gun Laying Drive === 
 {{description_OSB {{description_OSB
 +| name=Turret Gun Laying Drive
 | Action = * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6% | Action = * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6%
 * Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8% * Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%
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 }} }}
  
?=== Turret Gunsight === 
 {{description_OSB {{description_OSB
 +| name=Turret Gunsight
 | Action = * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5% | Action = * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5%
 * Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9% * Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9%
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 == Outboard Weapon Slot == == Outboard Weapon Slot ==
?=== Bombsight ===+ 
 {{description_OSB {{description_OSB
 +| name=Bombsight
 | Action = * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5% | Action = * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
 * Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9% * Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9%
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 }} }}
  
?=== Rocket sight === 
 {{description_OSB {{description_OSB
 +| name=Rocket sight
 | Action = * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5% | Action = * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
 * Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5% * Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5%
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 | Restriction = | Restriction =
 }} }}
?=== Strengthened Hardpoints ===+ 
 {{description_OSB {{description_OSB
 +| name=Strengthened Hardpoints
 | Action = * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4% | Action = * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
 * Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2% * Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2%
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 = Materials = = Materials =
 {{description_OSB | {{description_OSB |
?Name = Elements of construction+name = Elements of construction
 | Getting = I, II, III era | Getting = I, II, III era
 | Improves equipment = Cab, Structure, Engine, Outboard, Turret | Improves equipment = Cab, Structure, Engine, Outboard, Turret
 }} }}
 {{description_OSB | {{description_OSB |
?Name = Mechanical Parts+name = Mechanical Parts
 | Getting = I, II, III era | Getting = I, II, III era
 | Improves equipment = Cab, Construction, Engine, Armament, Turret | Improves equipment = Cab, Construction, Engine, Armament, Turret
 }} }}
 {{description_OSB | {{description_OSB |
?Name = Weapon Details+name = Weapon Details
 | Getting = II, III era | Getting = II, III era
 | Improves equipment = Cockpit (1-2nd epoch), Armament, Suspended armament, Turret | Improves equipment = Cockpit (1-2nd epoch), Armament, Suspended armament, Turret
 }} }}
 {{description_OSB | {{description_OSB |
?Name = Aircraft+name = Aircraft
 | Getting = II, III era | Getting = II, III era
 | Improves equipment = Cab (3rd era), Turret | Improves equipment = Cab (3rd era), Turret
 }} }}
 {{description_OSB | {{description_OSB |
?Name = Heat Resistant Parts+name = Heat Resistant Parts
 | Getting = II, III era | Getting = II, III era
 | Improves equipment = Construction, Engine, Armament (2nd era) | Improves equipment = Construction, Engine, Armament (2nd era)
 }} }}
 {{description_OSB | {{description_OSB |
?Name = Radioelectronics+name = Radioelectronics
 | Getting = III era | Getting = III era
 | Improves equipment = Cab (3rd epoch), Engine (3rd epoch), Armament (3rd epoch), Hanging armament (3rd epoch), Turret (3rd epoch) | Improves equipment = Cab (3rd epoch), Engine (3rd epoch), Armament (3rd epoch), Hanging armament (3rd epoch), Turret (3rd epoch)
 }} }}
  
 +=Calibrating and Enhancing Equipment=
 +
 +By enhancing and calibrating equipment, your equipment's positive effects can be increased at the cost of increased negative effects. Enhancing equipment also adds bonus positive effects on the equipment. Bonus effects on equipment higher than 'Improved' require the plane to be Specialist in order for the effect to be active.
 +
 +When calibrating equipment, you can either gain or lose up 20 calibration levels. Enhancing equipment increases the calibration level by 100.
 +
 +The calibration range for ultimate equipment ranges from 400-478.
 +
 +From my testing, the numbers it can end on are 0,4,6,8. It never ends on a 2. There is no 476.
 +
 +{| class="wikitable"
 +|-
 +! Calibration !! Positive effect !! Negative effect
 +|-
 +| 400 || =0 || =0
 +|-
 +| 404 || =0 || +1
 +|-
 +| 406 || +1 || -2
 +|-
 +| 408 || =0 || +2
 +|-
 +| 410 || +1 || -1
 +|-
 +| 414 || +1 || =0
 +|-
 +| 416 || +2 || -3
 +|-
 +| 418 || +1 || +1
 +|-
 +| 420 || +2 || -2
 +|-
 +| 424 || +2 || -1
 +|-
 +| 426 || +3 || -4
 +|-
 +| 428 || +2 || =0
 +|-
 +| 430 || +3 || -3
 +|-
 +| 434 || +3 || -2
 +|-
 +| 436 || +4 || -5
 +|-
 +| 438 || +3 || -1
 +|-
 +| 440 || +4 || -4
 +|-
 +| 444 || +4 || -3
 +|-
 +| 446 || +5 || -6
 +|-
 +| 448 || +4 || -2
 +|-
 +| 450 || +5 || -5
 +|-
 +| 454 || +5 || -4
 +|-
 +| 456 || +6 || -7
 +|-
 +| 458 || +5 || -3
 +|-
 +| 460 || +6 || -6
 +|-
 +| 464 || +6 || -5
 +|-
 +| 466 || +7 || -8
 +|-
 +| 468 || +6 || -4
 +|-
 +| 470 || +7 || -7
 +|-
 +| 474 || +7 || -6
 +|-
 +| 478 || +7 || -5
 +|}
 +
 +Numbers ending in 6 are the start of a range with increased positive effects with the highest negative effects while numbers ending in 8 are the end of a range with the least negative effects. 466 being the range with the highest positive effect, has the highest negative effect.
 +
 +So you can think of this as the ranges.
 +
 +400-408
 +
 +406-418
 +
 +416-428
 +
 +426-438
 +
 +436-448
 +
 +446-458
 +
 +456-468
 +
 +466-478
 +
 +<br />
 +
 +==Calibration levels==
 +
 +*Stock: 100-148
 +*Improved: 200-258
 +*Advanced: 300-368
 +*Ultimate: 400-478
 +
 +<br />
  
 [[Category: Bundle]] [[Category: Bundle]]

Latest revision as of 11:34, 15 January 2023

Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: Equipment old system.

For an overview of the new equipment available, refer to this site: Equipment 2.0. Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.


Article relevant for patch 2.1.12

Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.

Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles and credits, and you can also receive bonus characteristics for each Enhancement. Dismantling of Stock equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.

Equipment always costs 15,000Credits/150,000Credits/250,000Credits for periods I, II, and III respectively.

Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration


Cockpit Slot

  • CI.pngCII.pngCIII.png Optical/Collimator/Gyroscopic Sight:
Stock Improved Advanced Ultimate
Accuracy of forward-firing offensive armament: +5-9% Improved: Accuracy of forward-firing offensive armament: +8-13% Advanced: Accuracy of forward-firing offensive armament: +11-17% Ultimate: Accuracy of forward-firing offensive armament: +14-21%
Pilot's resistance to injuries: -3-5% Pilot's resistance to injuries: -6-9% Pilot's resistance to injuries: -9-13% Pilot's resistance to injuries: -12-17%

Bonus characteristics:

Chance of inflicting critical damage: +5%

Chance of inflicting critical damage: +5%, Chance of causing a fire: +10%

Chance of inflicting critical damage: +10%, Accuracy when firing at moving targets: +5%

Accuracy of forward-firing offensive armament:+3%, Pilot's resistance to injuries: +5% (G-suit Image not found please place here)

  • CV.pngNavigational Radio Equipment(Period III only)

Stock: Concealment: +5-7.4%, Enemy detection range: +5-7.4%, Pilot's resistance to injuries: -3-4.2% |Improved: Concealment: +6.8-9.8%, Enemy detection range: +6.8-9.8%, Pilot's resistance to injuries: -4.8-6.6% |Advanced: Concealment: +8.6-12.2%, Enemy detection range: +8.6-12.2%, Pilot's resistance to injuries: -6.6-9% |Ultimate: Concealment: +10.4-14.6%, Enemy detection range: +10.4-14.6%, Pilot's resistance to injuries: -8.4-11.4% |Bonus characteristics: Concealment: +5%, Accuracy when firing at moving targets: +10%|Concealment: +10%, Accuracy of forward-firing offensive armament: +10%|Resistance to damage from AA guns:+10%, Enemy detection range: +10%

  • CVI.png
Stock Improved Advanced Ultimate
Pilot's resistance to injuries: +5-13% Pilot's resistance to injuries: +11-21% Pilot's resistance to injuries: +17-29% Pilot's resistance to injuries: +23-37%
Gunner's resistance to injuries: +3-7% Gunner's resistance to injuries: +6-11% Gunner's resistance to injuries: +9-15% Gunner's resistance to injuries: +12-19%
Yaw maneuverability: -1-1.4% Yaw maneuverability: -1.6-2% Yaw maneuverability: -2.2-3% Yaw maneuverability: -2.8-3.8
Roll maneuverability: -2-3% Roll maneuverability: -3.5-5% Roll maneuverability: -5-7% Roll maneuverability: -6.5-9%

Stock: Pilot's resistance to injuries: +5-13%, Gunner's resistance to injuries: +3-7%, Yaw maneuverability: -1-1.4%, Roll maneuverability: -2-3% |Improved: Pilot's resistance to injuries: +11-21%, Gunner's resistance to injuries: +6-11%, Yaw maneuverability: -1.6-2%, Roll maneuverability: -3.5-5% |Advanced: Pilot's resistance to injuries: +17-29%, Gunner's resistance to injuries: +9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7% |Ultimate: Pilot's resistance to injuries: +23-37%, Gunner's resistance to injuries: +12-19%, Yaw maneuverability: -2.8-3.8, Roll maneuverability: -6.5-9% |Bonus characteristics: Resistance to damage from fire: +5%, Aircraft HP: +2%|Resistance to damage from fire: +10%, Aircraft HP: +3%|Pilot's resistance to injuries: +5%, Roll maneuverability: +3%

Airframe slot

Reinforced skin

Action: * Stock-Tail's resistance to critical damage: + 5-13%, Wing's resistance to critical damage: + 5-13%, Cruising speed: -1-1.4%, Maximum speed with boost activated: -1-1.4 %
  • Improved-Tail's resistance to critical damage: + 11-21%, Wing's resistance to critical damage: + 11-21%, Cruising speed: -1.6-2.2%, maximum speed with boost activated: -1.6-2%
  • Advanced-Tail's resistance to critical damage: + 17-29%, Wing's resistance to critical damage: + 17-29%, Cruising speed: -2.2-3%, Maximum speed with boost activated: -2.2-3%
  • Ultimate-Tail's resistance to critical damage: + 23-37%, Wing's resistance to critical damage: + 23-37%, Cruising speed: -2.8-3.8%, Maximum speed with boost activated: -2.8-3%

Cost = 15,000 Credits / 125,000 Credits / 250,000 Credits


Reinforced airframe

Action: * Stock-Aircraft HP: + 4-8%, Roll maneuverability: -4-5.6%
  • Improved-Aircraft HP: + 7-12%, roll maneuverability: -6.4-8.8%
  • Advanced-Aircraft HP: + 10-16%, Roll maneuverability: -8.8-12%
  • Ultimate-Aircraft HP: + 13-20%, roll maneuverability: -11.2-15.2%
    Cost: 15,000Credits / 125,000 Credits / 250,000 Credits


Lightweight airframe

Action: * Stock-Roll Maneuverability: + 5-7%, Maneuverability in turns: + 1-1.8%, Aircraft HP: -1-1.8%, Wings' resistance to critical damage: -3-4%
  • Improved-Roll Maneuverability: + 6.5-9%, Maneuverability in turns: + 1.6-2.6%, Aircraft HP: -2.2-3.4%, Wings' resistance to damage: -4, 5-6%
  • Advanced-Roll Maneuverability: + 8-11%, Maneuverability in turns: + 2.2-3.4%, Aircraft HP: -3.4-5%, Wings' resistance to damage: -6-8%
  • Ultimate-Roll Maneuverability: + 9.5–13%, Maneuverability in turns: + 2.8–4.2%, Aircraft HP: –4.6–6.6%; Wings' resistance to damage: –7, 5-10%
    Cost: 15,000Credits / 125,000 Credits / 250,000 Credits


Polished skin

Action: * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
  • Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2%
  • Special-Cruising speed: + 5-8%, Acceleration in diving: + 5-8%, Yaw maneuverability: -2.2-3%, Maneuverability in a bend: -2.2-3%
  • Superb Cruising Speed: + 6.5-10%, Acceleration in diving: + 6.5-10%, Yaw Maneuverability: -2.8-3.8%, Maneuverability in a bend: -2.8-3 ,eight%


Engine Slot

Engine armor protection

Action: * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
  • Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8%
  • Special-Resistance to engine damage: + 25-40%, Maximum afterburner speed: -2.8-4%
  • Excellent-Resistance to engine damage: + 32.5-50%, Maximum speed at afterburner: -3.7-5.2%


Engine Boost Mixture Injection System

Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
  • Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
  • Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
  • Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%


High Speed Gas Turbine

Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
  • Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
  • Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
  • Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%


Lightweight Power Unit

Action: * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
  • Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9%
  • Special Yaw Maneuverability: + 5-8%, Maneuverability in a turn: + 2.2-3.4%, Resistance to engine damage: -9-13%
  • Excellent Yaw Maneuverability: + 6.5-10%, Maneuverability in a bend: + 2.8-4.2%, Resistance to engine damage: -12-17%


Uprated Engine

Action: * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
  • Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17%
  • Special-Acceleration without using afterburner: + 5-8%, Cruising Speed: + 2.8-4.6%, Arson Resistance: -17-25%
  • Excellent Acceleration without using afterburner: + 6.5-10%, Cruising Speed: + 3.7-5.8%, Resistance to arson: -23-33%


Forward-firing Weapon Slot

Reinforced Bolt Carriers

Action: Factory - Burst length: + 4-9.2%; Accuracy: -3-4.8%
  • Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4%
  • Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12%
  • Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6%


Long Gun Barrels

Action: Factory - Range: + 4-6.8%, Burst length: -3-5%
  • Improved - Range: + 6.1-9.6%, Burst length: -6-9%
  • Special - Range: + 8.2–12.4%; Burst length: –9–13%
  • Excellent - Range: + 10.3-15.2%, Burst length: -12-17%


Gas-Operated Action

Action: * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6%
  • Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8%
  • Special - Rate of fire: + 8.2-12.4%; Accuracy: -7.8-11%
  • Excellent - Rate of fire: + 10.3-15.2%, Accuracy: -10.2-14.2%


Turrets Slot

Turret Armor Protection

Action: * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4%
  • Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2%
  • Special - Gunner's resistance to injuries: + 15-27%, Maximum speed with boost activated: -2.2-3%
  • Excellent - Gunner's resistance to injuries: + 21-35%, Maximum speed with boost activated: -2.8-3.8%


Turret Gun Laying Drive

Action: * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6%
  • Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%
  • Special - Aiming speed: + 14-23%, Yaw maneuverability: -2.8-4%
  • Excellent - Aiming speed: + 18.5-29%, Yaw Maneuverability: -3.7-5.2%


Turret Gunsight

Action: * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5%
  • Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9%
  • Special - Firing range when controlled manually: + 12.5-20%, Gunner's resistance to injuries: -9-13%
  • Excellent - Firing range when controlled manually: + 16.25-25%, Gunner's resistance to injuries: -12-17%


Outboard Weapon Slot

Bombsight

Action: * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
  • Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9%
  • Special - Bombing Accuracy: + 21.4-32.8%, Bomb Recharge Rate: -9-13%
  • Excellent - Bombing Accuracy: + 27.1-40.4%, Bomb Recharge Rate: -12-17%


Rocket sight

Action: * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
  • Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5%
  • Special - Missile Firing Range: + 17.5-25%, Missile Reload Speed: -8.5-12.5%
  • Excellent - Missile firing range: + 21.25-30%, Missile reload rate: -11.5-16.5%


Strengthened Hardpoints

Action: * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
  • Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2%
  • Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5%
  • Excellent - Bombs reloading speed: + 14-21%, Missile reloading speed: + 14-21%, Cruising speed: -4.8-5.8%, Maximum afterburner speed: -4.8-5.8%


Materials

Elements of construction


Mechanical Parts


Weapon Details


Aircraft


Heat Resistant Parts


Radioelectronics


Calibrating and Enhancing Equipment

By enhancing and calibrating equipment, your equipment's positive effects can be increased at the cost of increased negative effects. Enhancing equipment also adds bonus positive effects on the equipment. Bonus effects on equipment higher than 'Improved' require the plane to be Specialist in order for the effect to be active.

When calibrating equipment, you can either gain or lose up 20 calibration levels. Enhancing equipment increases the calibration level by 100.

The calibration range for ultimate equipment ranges from 400-478.

From my testing, the numbers it can end on are 0,4,6,8. It never ends on a 2. There is no 476.

Calibration Positive effect Negative effect
400 =0 =0
404 =0 +1
406 +1 -2
408 =0 +2
410 +1 -1
414 +1 =0
416 +2 -3
418 +1 +1
420 +2 -2
424 +2 -1
426 +3 -4
428 +2 =0
430 +3 -3
434 +3 -2
436 +4 -5
438 +3 -1
440 +4 -4
444 +4 -3
446 +5 -6
448 +4 -2
450 +5 -5
454 +5 -4
456 +6 -7
458 +5 -3
460 +6 -6
464 +6 -5
466 +7 -8
468 +6 -4
470 +7 -7
474 +7 -6
478 +7 -5

Numbers ending in 6 are the start of a range with increased positive effects with the highest negative effects while numbers ending in 8 are the end of a range with the least negative effects. 466 being the range with the highest positive effect, has the highest negative effect.

So you can think of this as the ranges.

400-408

406-418

416-428

426-438

436-448

446-458

456-468

466-478


Calibration levels

  • Stock: 100-148
  • Improved: 200-258
  • Advanced: 300-368
  • Ultimate: 400-478


1