Difference between revisions of "Equipment (WoWP)"
Revision as of 23:28, 17 October 2019 | Latest revision as of 11:34, 15 January 2023 | |||
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Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: [[Equipment old system]]. | Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: [[Equipment old system]]. | |||
? | For an overview of the new equipment available, refer to this site: [https:// | + | For an overview of the new equipment available, refer to this site: [https://worldofwarplanes.com/news/devblog_equipment_full/ Equipment 2.0]. | |
Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful. | Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful. | |||
? | '' Article relevant for patch 2. | + | '' Article relevant for patch 2.1.12 '' | |
Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits. | Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits. | |||
? | Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles. Dismantling of | + | Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles and credits, and you can also receive bonus characteristics for each Enhancement. Dismantling of Stock equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties. | |
+ | ||||
+ | Equipment always costs 15,000{{credits}}/150,000{{credits}}/250,000{{credits}} for periods I, II, and III respectively. | |||
__TOC__ | __TOC__ | |||
{{Block | i | content = Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration}} | {{Block | i | content = Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration}} | |||
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== Cockpit Slot == | == Cockpit Slot == | |||
? | === Optical | + | *[[image:CI.png|link=]][[image:CII.png|link=]][[image:CIII.png|link=]] Optical/Collimator/Gyroscopic Sight: | |
? | { | + | {| class="wikitable" | |
? | | | + | |- | |
? | + | ! Stock !! Improved !! Advanced !! Ultimate | ||
? | + | |- | ||
? | + | | Accuracy of forward-firing offensive armament: +5-9% || Improved: Accuracy of forward-firing offensive armament: +8-13% || Advanced: Accuracy of forward-firing offensive armament: +11-17% || Ultimate: Accuracy of forward-firing offensive armament: +14-21% | ||
? | + | |- | ||
? | | | + | | Pilot's resistance to injuries: -3-5% || Pilot's resistance to injuries: -6-9% || Pilot's resistance to injuries: -9-13% || Pilot's resistance to injuries: -12-17% | |
? | + | |} | ||
? | + | Bonus characteristics: | ||
? | + | |||
? | + | Chance of inflicting critical damage: +5% | ||
? | | | + | ||
? | + | Chance of inflicting critical damage: +5%, Chance of causing a fire: +10% | ||
? | + | |||
? | + | Chance of inflicting critical damage: +10%, Accuracy when firing at moving targets: +5% | ||
? | + | |||
? | | | + | Accuracy of forward-firing offensive armament:+3%, Pilot's resistance to injuries: +5% | |
? | | | + | (G-suit Image not found please place here) | |
? | + | *[[image:CV.png|link=]]Navigational Radio Equipment(Period III only) | ||
? | + | |||
? | { | + | Stock: Concealment: +5-7.4%, Enemy detection range: +5-7.4%, Pilot's resistance to injuries: -3-4.2% | |
? | | | + | |Improved: Concealment: +6.8-9.8%, Enemy detection range: +6.8-9.8%, Pilot's resistance to injuries: -4.8-6.6% | |
? | + | |Advanced: Concealment: +8.6-12.2%, Enemy detection range: +8.6-12.2%, Pilot's resistance to injuries: -6.6-9% | ||
? | + | |Ultimate: Concealment: +10.4-14.6%, Enemy detection range: +10.4-14.6%, Pilot's resistance to injuries: -8.4-11.4% | ||
? | + | |Bonus characteristics: Concealment: +5%, Accuracy when firing at moving targets: +10%|Concealment: +10%, Accuracy of forward-firing offensive armament: +10%|Resistance to damage from AA guns:+10%, Enemy detection range: +10% | ||
? | + | *[[image:CVI.png|link=]] | ||
? | | | + | {| class="wikitable" | |
? | | | + | |- | |
? | + | ! Stock!! Improved !! Advanced !! Ultimate | ||
? | + | |- | ||
? | + | | Pilot's resistance to injuries: +5-13% || Pilot's resistance to injuries: +11-21% || Pilot's resistance to injuries: +17-29% || Pilot's resistance to injuries: +23-37% | ||
? | + | |- | ||
? | + | | Gunner's resistance to injuries: +3-7% || Gunner's resistance to injuries: +6-11% || Gunner's resistance to injuries: +9-15% || Gunner's resistance to injuries: +12-19% | ||
? | + | |- | ||
? | + | | Yaw maneuverability: -1-1.4% || Yaw maneuverability: -1.6-2% || Yaw maneuverability: -2.2-3% || Yaw maneuverability: -2.8-3.8 | ||
? | + | |- | ||
? | + | | Roll maneuverability: -2-3% || Roll maneuverability: -3.5-5% || Roll maneuverability: -5-7% || Roll maneuverability: -6.5-9% | ||
? | | | + | |} | |
? | + | Stock: Pilot's resistance to injuries: +5-13%, Gunner's resistance to injuries: +3-7%, Yaw maneuverability: -1-1.4%, Roll maneuverability: -2-3% | ||
+ | |Improved: Pilot's resistance to injuries: +11-21%, Gunner's resistance to injuries: +6-11%, Yaw maneuverability: -1.6-2%, Roll maneuverability: -3.5-5% | |||
+ | |Advanced: Pilot's resistance to injuries: +17-29%, Gunner's resistance to injuries: +9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7% | |||
+ | |Ultimate: Pilot's resistance to injuries: +23-37%, Gunner's resistance to injuries: +12-19%, Yaw maneuverability: -2.8-3.8, Roll maneuverability: -6.5-9% | |||
+ | |Bonus characteristics: Resistance to damage from fire: +5%, Aircraft HP: +2%|Resistance to damage from fire: +10%, Aircraft HP: +3%|Pilot's resistance to injuries: +5%, Roll maneuverability: +3% | |||
== Airframe slot == | == Airframe slot == | |||
? | + | |||
{{description_OSB | {{description_OSB | |||
? | | Action = * | + | | name=Reinforced skin | |
? | * Improved- | + | | Action = | |
? | * | + | * Stock-Tail's resistance to critical damage: + 5-13%, Wing's resistance to critical damage: + 5-13%, Cruising speed: -1-1.4%, Maximum speed with boost activated: -1-1.4 % | |
? | * | + | * Improved-Tail's resistance to critical damage: + 11-21%, Wing's resistance to critical damage: + 11-21%, Cruising speed: -1.6-2.2%, maximum speed with boost activated: -1.6-2% | |
+ | * Advanced-Tail's resistance to critical damage: + 17-29%, Wing's resistance to critical damage: + 17-29%, Cruising speed: -2.2-3%, Maximum speed with boost activated: -2.2-3% | |||
+ | * Ultimate-Tail's resistance to critical damage: + 23-37%, Wing's resistance to critical damage: + 23-37%, Cruising speed: -2.8-3.8%, Maximum speed with boost activated: -2.8-3% | |||
Cost = 15,000 {{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}} | Cost = 15,000 {{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}} | |||
? | | Restriction = | + | | Restriction =Periods 1, 2, and 3 respectively | |
}} | }} | |||
? | ||||
{{description_OSB | {{description_OSB | |||
? | | Action = * | + | | name=Reinforced airframe | |
? | * Improved- | + | | Action = * Stock-Aircraft HP: + 4-8%, Roll maneuverability: -4-5.6% | |
? | * | + | * Improved-Aircraft HP: + 7-12%, roll maneuverability: -6.4-8.8% | |
? | * | + | * Advanced-Aircraft HP: + 10-16%, Roll maneuverability: -8.8-12% | |
? | | Cost = | + | * Ultimate-Aircraft HP: + 13-20%, roll maneuverability: -11.2-15.2% | |
? | | Restriction = | + | | Cost = 15,000{{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}} | |
+ | | Restriction =Periods 1, 2, and 3 respectively | |||
}} | }} | |||
? | ||||
{{description_OSB | {{description_OSB | |||
? | | Action = * | + | | name=Lightweight airframe | |
? | * Improved Roll | + | | Action = * Stock-Roll Maneuverability: + 5-7%, Maneuverability in turns: + 1-1.8%, Aircraft HP: -1-1.8%, Wings' resistance to critical damage: -3-4% | |
? | * | + | * Improved-Roll Maneuverability: + 6.5-9%, Maneuverability in turns: + 1.6-2.6%, Aircraft HP: -2.2-3.4%, Wings' resistance to damage: -4, 5-6% | |
? | * | + | * Advanced-Roll Maneuverability: + 8-11%, Maneuverability in turns: + 2.2-3.4%, Aircraft HP: -3.4-5%, Wings' resistance to damage: -6-8% | |
? | | Cost = | + | * Ultimate-Roll Maneuverability: + 9.5–13%, Maneuverability in turns: + 2.8–4.2%, Aircraft HP: –4.6–6.6%; Wings' resistance to damage: –7, 5-10% | |
? | | Restriction = | + | | Cost =15,000{{Credits}} / 125,000 {{Credits}} / 250,000 {{Credits}} | |
+ | | Restriction =Periods 1, 2, and 3 respectively | |||
}} | }} | |||
? | ||||
{{description_OSB | {{description_OSB | |||
+ | | name=Polished skin | |||
| Action = * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4% | | Action = * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4% | |||
* Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2% | * Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2% | |||
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== Engine Slot == | == Engine Slot == | |||
? | + | |||
{{description_OSB | {{description_OSB | |||
+ | | name=Engine armor protection | |||
| Action = * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6% | | Action = * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6% | |||
* Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8% | * Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8% | |||
Line 112: | Line 119: | |||
}} | }} | |||
? | ||||
{{description_OSB | {{description_OSB | |||
+ | | name=Engine Boost Mixture Injection System | |||
| Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8% | | Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8% | |||
* Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12% | * Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12% | |||
Line 123: | Line 130: | |||
}} | }} | |||
? | ||||
{{description_OSB | {{description_OSB | |||
+ | | name=High Speed Gas Turbine | |||
| Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8% | | Action = * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8% | |||
* Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12% | * Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12% | |||
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| Restriction = | | Restriction = | |||
}} | }} | |||
? | + | |||
{{description_OSB | {{description_OSB | |||
+ | | name=Lightweight Power Unit | |||
| Action = * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5% | | Action = * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5% | |||
* Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9% | * Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9% | |||
Line 144: | Line 152: | |||
}} | }} | |||
? | ||||
{{description_OSB | {{description_OSB | |||
+ | | name=Uprated Engine | |||
| Action = * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9% | | Action = * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9% | |||
* Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17% | * Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17% | |||
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== Forward-firing Weapon Slot == | == Forward-firing Weapon Slot == | |||
? | + | |||
{{description_OSB | {{description_OSB | |||
? | | Action = Factory - Burst length: + 4-9.2%; Accuracy | + | | name=Reinforced Bolt Carriers | |
+ | | Action = Factory - Burst length: + 4-9.2%; Accuracy: -3-4.8% | |||
* Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4% | * Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4% | |||
* Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12% | * Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12% | |||
* Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6% | * Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6% | |||
? | | Special properties = Rate of cooling | + | | Special properties = Rate of cooling: + 5%, Rate of fire: + 2% / Rate of cooling: + 10%, Rate of shooting: + 3% / Burst length: + 5%, Accuracy: + 5% | |
| Cost = | | Cost = | |||
| Restriction = | | Restriction = | |||
}} | }} | |||
? | ||||
{{description_OSB | {{description_OSB | |||
+ | | name=Long Gun Barrels | |||
| Action = Factory - Range: + 4-6.8%, Burst length: -3-5% | | Action = Factory - Range: + 4-6.8%, Burst length: -3-5% | |||
* Improved - Range: + 6.1-9.6%, Burst length: -6-9% | * Improved - Range: + 6.1-9.6%, Burst length: -6-9% | |||
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}} | }} | |||
? | ||||
{{description_OSB | {{description_OSB | |||
+ | | name=Gas-Operated Action | |||
| Action = * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6% | | Action = * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6% | |||
* Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8% | * Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8% | |||
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== Turrets Slot == | == Turrets Slot == | |||
? | + | |||
{{description_OSB | {{description_OSB | |||
+ | | name=Turret Armor Protection | |||
| Action = * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4% | | Action = * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4% | |||
* Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2% | * Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2% | |||
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}} | }} | |||
? | ||||
{{description_OSB | {{description_OSB | |||
+ | | name=Turret Gun Laying Drive | |||
| Action = * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6% | | Action = * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6% | |||
* Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8% | * Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8% | |||
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}} | }} | |||
? | ||||
{{description_OSB | {{description_OSB | |||
+ | | name=Turret Gunsight | |||
| Action = * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5% | | Action = * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5% | |||
* Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9% | * Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9% | |||
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== Outboard Weapon Slot == | == Outboard Weapon Slot == | |||
? | + | |||
{{description_OSB | {{description_OSB | |||
+ | | name=Bombsight | |||
| Action = * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5% | | Action = * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5% | |||
* Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9% | * Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9% | |||
Line 235: | Line 246: | |||
}} | }} | |||
? | ||||
{{description_OSB | {{description_OSB | |||
+ | | name=Rocket sight | |||
| Action = * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5% | | Action = * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5% | |||
* Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5% | * Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5% | |||
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| Restriction = | | Restriction = | |||
}} | }} | |||
? | + | |||
{{description_OSB | {{description_OSB | |||
+ | | name=Strengthened Hardpoints | |||
| Action = * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4% | | Action = * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4% | |||
* Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2% | * Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2% | |||
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= Materials = | = Materials = | |||
{{description_OSB | | {{description_OSB | | |||
? | + | name = Elements of construction | ||
| Getting = I, II, III era | | Getting = I, II, III era | |||
| Improves equipment = Cab, Structure, Engine, Outboard, Turret | | Improves equipment = Cab, Structure, Engine, Outboard, Turret | |||
}} | }} | |||
{{description_OSB | | {{description_OSB | | |||
? | + | name = Mechanical Parts | ||
| Getting = I, II, III era | | Getting = I, II, III era | |||
| Improves equipment = Cab, Construction, Engine, Armament, Turret | | Improves equipment = Cab, Construction, Engine, Armament, Turret | |||
}} | }} | |||
{{description_OSB | | {{description_OSB | | |||
? | + | name = Weapon Details | ||
| Getting = II, III era | | Getting = II, III era | |||
| Improves equipment = Cockpit (1-2nd epoch), Armament, Suspended armament, Turret | | Improves equipment = Cockpit (1-2nd epoch), Armament, Suspended armament, Turret | |||
}} | }} | |||
{{description_OSB | | {{description_OSB | | |||
? | + | name = Aircraft | ||
| Getting = II, III era | | Getting = II, III era | |||
| Improves equipment = Cab (3rd era), Turret | | Improves equipment = Cab (3rd era), Turret | |||
}} | }} | |||
{{description_OSB | | {{description_OSB | | |||
? | + | name = Heat Resistant Parts | ||
| Getting = II, III era | | Getting = II, III era | |||
| Improves equipment = Construction, Engine, Armament (2nd era) | | Improves equipment = Construction, Engine, Armament (2nd era) | |||
}} | }} | |||
{{description_OSB | | {{description_OSB | | |||
? | + | name = Radioelectronics | ||
| Getting = III era | | Getting = III era | |||
| Improves equipment = Cab (3rd epoch), Engine (3rd epoch), Armament (3rd epoch), Hanging armament (3rd epoch), Turret (3rd epoch) | | Improves equipment = Cab (3rd epoch), Engine (3rd epoch), Armament (3rd epoch), Hanging armament (3rd epoch), Turret (3rd epoch) | |||
}} | }} | |||
+ | =Calibrating and Enhancing Equipment= | |||
+ | ||||
+ | By enhancing and calibrating equipment, your equipment's positive effects can be increased at the cost of increased negative effects. Enhancing equipment also adds bonus positive effects on the equipment. Bonus effects on equipment higher than 'Improved' require the plane to be Specialist in order for the effect to be active. | |||
+ | ||||
+ | When calibrating equipment, you can either gain or lose up 20 calibration levels. Enhancing equipment increases the calibration level by 100. | |||
+ | ||||
+ | The calibration range for ultimate equipment ranges from 400-478. | |||
+ | ||||
+ | From my testing, the numbers it can end on are 0,4,6,8. It never ends on a 2. There is no 476. | |||
+ | ||||
+ | {| class="wikitable" | |||
+ | |- | |||
+ | ! Calibration !! Positive effect !! Negative effect | |||
+ | |- | |||
+ | | 400 || =0 || =0 | |||
+ | |- | |||
+ | | 404 || =0 || +1 | |||
+ | |- | |||
+ | | 406 || +1 || -2 | |||
+ | |- | |||
+ | | 408 || =0 || +2 | |||
+ | |- | |||
+ | | 410 || +1 || -1 | |||
+ | |- | |||
+ | | 414 || +1 || =0 | |||
+ | |- | |||
+ | | 416 || +2 || -3 | |||
+ | |- | |||
+ | | 418 || +1 || +1 | |||
+ | |- | |||
+ | | 420 || +2 || -2 | |||
+ | |- | |||
+ | | 424 || +2 || -1 | |||
+ | |- | |||
+ | | 426 || +3 || -4 | |||
+ | |- | |||
+ | | 428 || +2 || =0 | |||
+ | |- | |||
+ | | 430 || +3 || -3 | |||
+ | |- | |||
+ | | 434 || +3 || -2 | |||
+ | |- | |||
+ | | 436 || +4 || -5 | |||
+ | |- | |||
+ | | 438 || +3 || -1 | |||
+ | |- | |||
+ | | 440 || +4 || -4 | |||
+ | |- | |||
+ | | 444 || +4 || -3 | |||
+ | |- | |||
+ | | 446 || +5 || -6 | |||
+ | |- | |||
+ | | 448 || +4 || -2 | |||
+ | |- | |||
+ | | 450 || +5 || -5 | |||
+ | |- | |||
+ | | 454 || +5 || -4 | |||
+ | |- | |||
+ | | 456 || +6 || -7 | |||
+ | |- | |||
+ | | 458 || +5 || -3 | |||
+ | |- | |||
+ | | 460 || +6 || -6 | |||
+ | |- | |||
+ | | 464 || +6 || -5 | |||
+ | |- | |||
+ | | 466 || +7 || -8 | |||
+ | |- | |||
+ | | 468 || +6 || -4 | |||
+ | |- | |||
+ | | 470 || +7 || -7 | |||
+ | |- | |||
+ | | 474 || +7 || -6 | |||
+ | |- | |||
+ | | 478 || +7 || -5 | |||
+ | |} | |||
+ | ||||
+ | Numbers ending in 6 are the start of a range with increased positive effects with the highest negative effects while numbers ending in 8 are the end of a range with the least negative effects. 466 being the range with the highest positive effect, has the highest negative effect. | |||
+ | ||||
+ | So you can think of this as the ranges. | |||
+ | ||||
+ | 400-408 | |||
+ | ||||
+ | 406-418 | |||
+ | ||||
+ | 416-428 | |||
+ | ||||
+ | 426-438 | |||
+ | ||||
+ | 436-448 | |||
+ | ||||
+ | 446-458 | |||
+ | ||||
+ | 456-468 | |||
+ | ||||
+ | 466-478 | |||
+ | ||||
+ | <br /> | |||
+ | ||||
+ | ==Calibration levels== | |||
+ | ||||
+ | *Stock: 100-148 | |||
+ | *Improved: 200-258 | |||
+ | *Advanced: 300-368 | |||
+ | *Ultimate: 400-478 | |||
+ | ||||
+ | <br /> | |||
[[Category: Bundle]] | [[Category: Bundle]] |
Latest revision as of 11:34, 15 January 2023
Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: Equipment old system.
For an overview of the new equipment available, refer to this site: Equipment 2.0. Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.
Article relevant for patch 2.1.12
Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.
Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles and credits, and you can also receive bonus characteristics for each Enhancement. Dismantling of Stock equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.
Equipment always costs 15,000/150,000/250,000 for periods I, II, and III respectively.
Contents
Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration
Cockpit Slot
- Optical/Collimator/Gyroscopic Sight:
Stock | Improved | Advanced | Ultimate |
---|---|---|---|
Accuracy of forward-firing offensive armament: +5-9% | Improved: Accuracy of forward-firing offensive armament: +8-13% | Advanced: Accuracy of forward-firing offensive armament: +11-17% | Ultimate: Accuracy of forward-firing offensive armament: +14-21% |
Pilot's resistance to injuries: -3-5% | Pilot's resistance to injuries: -6-9% | Pilot's resistance to injuries: -9-13% | Pilot's resistance to injuries: -12-17% |
Bonus characteristics:
Chance of inflicting critical damage: +5%
Chance of inflicting critical damage: +5%, Chance of causing a fire: +10%
Chance of inflicting critical damage: +10%, Accuracy when firing at moving targets: +5%
Accuracy of forward-firing offensive armament:+3%, Pilot's resistance to injuries: +5% (G-suit Image not found please place here)
- Navigational Radio Equipment(Period III only)
Stock: Concealment: +5-7.4%, Enemy detection range: +5-7.4%, Pilot's resistance to injuries: -3-4.2% |Improved: Concealment: +6.8-9.8%, Enemy detection range: +6.8-9.8%, Pilot's resistance to injuries: -4.8-6.6% |Advanced: Concealment: +8.6-12.2%, Enemy detection range: +8.6-12.2%, Pilot's resistance to injuries: -6.6-9% |Ultimate: Concealment: +10.4-14.6%, Enemy detection range: +10.4-14.6%, Pilot's resistance to injuries: -8.4-11.4% |Bonus characteristics: Concealment: +5%, Accuracy when firing at moving targets: +10%|Concealment: +10%, Accuracy of forward-firing offensive armament: +10%|Resistance to damage from AA guns:+10%, Enemy detection range: +10%
Stock | Improved | Advanced | Ultimate |
---|---|---|---|
Pilot's resistance to injuries: +5-13% | Pilot's resistance to injuries: +11-21% | Pilot's resistance to injuries: +17-29% | Pilot's resistance to injuries: +23-37% |
Gunner's resistance to injuries: +3-7% | Gunner's resistance to injuries: +6-11% | Gunner's resistance to injuries: +9-15% | Gunner's resistance to injuries: +12-19% |
Yaw maneuverability: -1-1.4% | Yaw maneuverability: -1.6-2% | Yaw maneuverability: -2.2-3% | Yaw maneuverability: -2.8-3.8 |
Roll maneuverability: -2-3% | Roll maneuverability: -3.5-5% | Roll maneuverability: -5-7% | Roll maneuverability: -6.5-9% |
Stock: Pilot's resistance to injuries: +5-13%, Gunner's resistance to injuries: +3-7%, Yaw maneuverability: -1-1.4%, Roll maneuverability: -2-3% |Improved: Pilot's resistance to injuries: +11-21%, Gunner's resistance to injuries: +6-11%, Yaw maneuverability: -1.6-2%, Roll maneuverability: -3.5-5% |Advanced: Pilot's resistance to injuries: +17-29%, Gunner's resistance to injuries: +9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7% |Ultimate: Pilot's resistance to injuries: +23-37%, Gunner's resistance to injuries: +12-19%, Yaw maneuverability: -2.8-3.8, Roll maneuverability: -6.5-9% |Bonus characteristics: Resistance to damage from fire: +5%, Aircraft HP: +2%|Resistance to damage from fire: +10%, Aircraft HP: +3%|Pilot's resistance to injuries: +5%, Roll maneuverability: +3%
Airframe slot
Reinforced skin
Action: * Stock-Tail's resistance to critical damage: + 5-13%, Wing's resistance to critical damage: + 5-13%, Cruising speed: -1-1.4%, Maximum speed with boost activated: -1-1.4 %
|
Reinforced airframe
Action: * Stock-Aircraft HP: + 4-8%, Roll maneuverability: -4-5.6% |
Lightweight airframe
Polished skin
Action: * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
|
Engine Slot
Engine armor protection
Action: * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
|
Engine Boost Mixture Injection System
Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
|
High Speed Gas Turbine
Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
|
Lightweight Power Unit
Action: * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
|
Uprated Engine
Action: * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
|
Forward-firing Weapon Slot
Reinforced Bolt Carriers
Action: Factory - Burst length: + 4-9.2%; Accuracy: -3-4.8%
|
Long Gun Barrels
Action: Factory - Range: + 4-6.8%, Burst length: -3-5%
|
Gas-Operated Action
Action: * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6%
|
Turrets Slot
Turret Armor Protection
Action: * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4%
|
Turret Gun Laying Drive
Action: * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6%
|
Turret Gunsight
Action: * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5%
|
Outboard Weapon Slot
Bombsight
Action: * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
|
Rocket sight
Action: * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
|
Strengthened Hardpoints
Action: * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
|
Materials
Elements of construction
Mechanical Parts
Weapon Details
Aircraft
Heat Resistant Parts
Radioelectronics
Calibrating and Enhancing Equipment
By enhancing and calibrating equipment, your equipment's positive effects can be increased at the cost of increased negative effects. Enhancing equipment also adds bonus positive effects on the equipment. Bonus effects on equipment higher than 'Improved' require the plane to be Specialist in order for the effect to be active.
When calibrating equipment, you can either gain or lose up 20 calibration levels. Enhancing equipment increases the calibration level by 100.
The calibration range for ultimate equipment ranges from 400-478.
From my testing, the numbers it can end on are 0,4,6,8. It never ends on a 2. There is no 476.
Calibration | Positive effect | Negative effect |
---|---|---|
400 | =0 | =0 |
404 | =0 | +1 |
406 | +1 | -2 |
408 | =0 | +2 |
410 | +1 | -1 |
414 | +1 | =0 |
416 | +2 | -3 |
418 | +1 | +1 |
420 | +2 | -2 |
424 | +2 | -1 |
426 | +3 | -4 |
428 | +2 | =0 |
430 | +3 | -3 |
434 | +3 | -2 |
436 | +4 | -5 |
438 | +3 | -1 |
440 | +4 | -4 |
444 | +4 | -3 |
446 | +5 | -6 |
448 | +4 | -2 |
450 | +5 | -5 |
454 | +5 | -4 |
456 | +6 | -7 |
458 | +5 | -3 |
460 | +6 | -6 |
464 | +6 | -5 |
466 | +7 | -8 |
468 | +6 | -4 |
470 | +7 | -7 |
474 | +7 | -6 |
478 | +7 | -5 |
Numbers ending in 6 are the start of a range with increased positive effects with the highest negative effects while numbers ending in 8 are the end of a range with the least negative effects. 466 being the range with the highest positive effect, has the highest negative effect.
So you can think of this as the ranges.
400-408
406-418
416-428
426-438
436-448
446-458
456-468
466-478
Calibration levels
- Stock: 100-148
- Improved: 200-258
- Advanced: 300-368
- Ultimate: 400-478
1