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Equipment (WoWP)

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Revision as of 19:36, 4 June 2019
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Revision as of 14:35, 6 June 2019
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 | Restriction = planes of the 1st epoch (for 1—4 levels) | Restriction = planes of the 1st epoch (for 1—4 levels)
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 Name = collimator sight Name = collimator sight
 | Types = Factory, Superior, Special, Excellent | Types = Factory, Superior, Special, Excellent
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 | Limit = Planes II era (for 5-7 levels) | Limit = Planes II era (for 5-7 levels)
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?{{OSB_description |+{{description_OSB |
 Name = Gyro Sight Name = Gyro Sight
 | Types = Factory, Superior, Special, Excellent | Types = Factory, Superior, Special, Excellent

Revision as of 14:35, 6 June 2019

Equipment (WoWP)

Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: Equipment old system.

For an overview of the new equipment available, refer to this site: Equipment 2.0. Do note that this page is quite extensive- while it does cover nearly all information one can need it may not be fully insightful. All information will eventually be presented here as well.


Article relevant for patch 2.0.11

Equipment is an important element of customization (from the English. Custom - individual) gaming equipment, that is, the adaptation of some of its parameters to the requests of a specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the combat vehicle and / or enhance its merits.

Equipment can be Factory, Improved, Special, Excellent. To improve each equipment you need materials that can be earned in victorious battles. Dismantling of factory equipment is free, improved-1 Template:Token, special-2 Template:Token, excellent-3 Template:Token. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.

Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration


Cell: Cockpit

Types : Factory, Superior, Special, Excellent
Action: * Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy of course equipment: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy of course equipment: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy of course equipment: + 14-21%. Resilience of the pilot to injuries: -12-17%.
    Cost: 15,000 Credits

Template:divider

Types : Factory, Superior, Special, Excellent
Action: * Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy of course equipment: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy of course equipment: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy of course equipment: + 14-21%. Resilience of the pilot to injuries: -12-17%.
    Cost: 125,000 Credits
    Limit: Planes II era (for 5-7 levels)

Template:divider

Types : Factory, Superior, Special, Excellent
Action: * Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy of course equipment: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy of course equipment: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy of the course weapon: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of arson: + 10%.
    Cost: 250,000 Credits
    Limit: Planes III era (for 8-10 levels)

Template:divider

Template:OSB description

Cell: Construction

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Cell: Engine

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Cell: Arms exchange

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Cell: Turret

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Cell: Outboard weapon

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Materials

Template:OSB description Template:OSB description Template:OSB description Template:OSB description Template:OSB description Template:OSB description 1