Difference between revisions of "Equipment (WoWP)"
Revision as of 23:15, 17 October 2019 | Revision as of 23:28, 17 October 2019 | |||
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{{description_OSB | {{description_OSB | |||
| Action= | | Action= | |||
? | * Factory - Accuracy | + | * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5% | |
? | * Improved - Accuracy | + | * Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9% | |
? | * Special - Accuracy | + | * Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13% | |
? | * Excellent - Accuracy | + | * Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%. | |
| Cost= 15,000 {{Credits}} | | Cost= 15,000 {{Credits}} | |||
| Limit = planes of the 1st epoch (for 1—4 levels) | | Limit = planes of the 1st epoch (for 1—4 levels) | |||
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{{description_OSB | {{description_OSB | |||
| Action = | | Action = | |||
? | * Factory - Accuracy | + | * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5% | |
? | * Improved - Accuracy | + | * Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9% | |
? | * Special - Accuracy | + | * Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13% | |
? | * Excellent - Accuracy | + | * Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%. | |
| Cost = 125,000 {{Credits}} | | Cost = 125,000 {{Credits}} | |||
| Limit = Planes II era (for 5-7 levels) | | Limit = Planes II era (for 5-7 levels) | |||
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{{description_OSB | {{description_OSB | |||
| Action = | | Action = | |||
? | * Factory - Accuracy | + | * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5% | |
? | * Improved - Accuracy | + | * Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9% | |
? | * Special - Accuracy | + | * Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13% | |
* Excellent - Accuracy of the course weapon: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of arson: + 10%. | * Excellent - Accuracy of the course weapon: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of arson: + 10%. | |||
| Cost = 250,000 {{Credits}} | | Cost = 250,000 {{Credits}} | |||
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=== Reinforced Bolt Carriers === | === Reinforced Bolt Carriers === | |||
{{description_OSB | {{description_OSB | |||
? | | Action = | + | | Action = Factory - Burst length: + 4-9.2%; Accuracy of course weapons: -3-4.8% | |
? | * Improved - | + | * Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4% | |
? | * Special- | + | * Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12% | |
? | * Excellent - | + | * Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6% | |
| Special properties = Rate of cooling of course weapons: + 5%, Rate of fire of course weapons: + 2% / Rate of cooling of course weapons: + 10%, Rate of shooting of course weapons: + 3% / Course queue length of weapons: + 5%, Accuracy course weapons: + 5% | | Special properties = Rate of cooling of course weapons: + 5%, Rate of fire of course weapons: + 2% / Rate of cooling of course weapons: + 10%, Rate of shooting of course weapons: + 3% / Course queue length of weapons: + 5%, Accuracy course weapons: + 5% | |||
| Cost = | | Cost = | |||
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=== Long Gun Barrels === | === Long Gun Barrels === | |||
{{description_OSB | {{description_OSB | |||
? | | Action = | + | | Action = Factory - Range: + 4-6.8%, Burst length: -3-5% | |
? | * Improved- | + | * Improved - Range: + 6.1-9.6%, Burst length: -6-9% | |
? | * Special- | + | * Special - Range: + 8.2–12.4%; Burst length: –9–13% | |
? | * Excellent- | + | * Excellent - Range: + 10.3-15.2%, Burst length: -12-17% | |
? | | Special properties = Chance of critical damage: + 5%, Accuracy | + | | Special properties = Chance of critical damage: + 5%, Accuracy: + 5% / Chance of critical damage: + 10%, Damage: + 5% / Burst length: + 5%, Range: + 3% | |
| Cost = | | Cost = | |||
| Restriction = | | Restriction = | |||
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=== Gas-Operated Action === | === Gas-Operated Action === | |||
{{description_OSB | {{description_OSB | |||
? | | Action = * | + | | Action = * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6% | |
? | * Improved | + | * Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8% | |
? | * Special | + | * Special - Rate of fire: + 8.2-12.4%; Accuracy: -7.8-11% | |
? | * Excellent | + | * Excellent - Rate of fire: + 10.3-15.2%, Accuracy: -10.2-14.2% | |
? | | Special properties = Arson Chance: + 5%, Rate weapons cooling rate: + 5% / Arson chance: + 10%, | + | | Special properties = Arson Chance: + 5%, Rate weapons cooling rate: + 5% / Arson chance: + 10%, Weapons cooling rate: + 10% / Weapons accuracy: + 5%, Rate Arms firing rate: + 2.5% | |
| Cost = | | Cost = | |||
| Restriction = | | Restriction = | |||
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=== Turret Armor Protection === | === Turret Armor Protection === | |||
{{description_OSB | {{description_OSB | |||
? | | Action = * Factory- | + | | Action = * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4% | |
? | * Improved- | + | * Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2% | |
? | * Special- | + | * Special - Gunner's resistance to injuries: + 15-27%, Maximum speed with boost activated: -2.2-3% | |
? | * Excellent- | + | * Excellent - Gunner's resistance to injuries: + 21-35%, Maximum speed with boost activated: -2.8-3.8% | |
| Special properties = Aircraft strength: + 2%, Fire damage resistance: + 5% / Aircraft strength: + 3%, Fire damage resistance: + 10% / Maximum afterburner speed: + 1%, Shooting resistance to injuries: + 5% | | Special properties = Aircraft strength: + 2%, Fire damage resistance: + 5% / Aircraft strength: + 3%, Fire damage resistance: + 10% / Maximum afterburner speed: + 1%, Shooting resistance to injuries: + 5% | |||
| Cost = | | Cost = | |||
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=== Turret Gun Laying Drive === | === Turret Gun Laying Drive === | |||
{{description_OSB | {{description_OSB | |||
? | | Action = * Factory- | + | | Action = * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6% | |
? | * Improved | + | * Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8% | |
? | * Special- | + | * Special - Aiming speed: + 14-23%, Yaw maneuverability: -2.8-4% | |
? | * Excellent- | + | * Excellent - Aiming speed: + 18.5-29%, Yaw Maneuverability: -3.7-5.2% | |
| Special properties = Turret queue length: + 5%, Firing rate turret queues: + 5% / Turret queue length: + 10%, Firing turret queue rates: + 10% / Turret information speed: + 5%, Yaw maneuverability: + 1% | | Special properties = Turret queue length: + 5%, Firing rate turret queues: + 5% / Turret queue length: + 10%, Firing turret queue rates: + 10% / Turret information speed: + 5%, Yaw maneuverability: + 1% | |||
| Cost = | | Cost = | |||
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=== Turret Gunsight === | === Turret Gunsight === | |||
{{description_OSB | {{description_OSB | |||
? | | Action = * Factory- | + | | Action = * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5% | |
? | * Improved- | + | * Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9% | |
? | * Special- | + | * Special - Firing range when controlled manually: + 12.5-20%, Gunner's resistance to injuries: -9-13% | |
? | * | + | * Excellent - Firing range when controlled manually: + 16.25-25%, Gunner's resistance to injuries: -12-17% | |
? | | Special properties = | + | | Special properties = Aiming speed of the turret in manual mode: + 5%, Chance of critical damage: + 5% / Speed of information of the turret in manual mode: + 10%, Chance of critical damage: + 10% / Shooting resistance to injuries: + 5% , Firing range of the turret in manual mode: + 5% | |
| Cost = | | Cost = | |||
| Restriction = | | Restriction = | |||
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=== Strengthened Hardpoints === | === Strengthened Hardpoints === | |||
{{description_OSB | {{description_OSB | |||
? | | Action = * Factory | + | | Action = * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4% | |
* Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2% | * Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2% | |||
* Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5% | * Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5% |
Revision as of 23:28, 17 October 2019
Equipment (WoWP)
Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: Equipment old system.
For an overview of the new equipment available, refer to this site: Equipment 2.0. Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.
Article relevant for patch 2.0.11
Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.
Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles. Dismantling of factory equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.
Contents
Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration
Cockpit Slot
Optical gunsight
Action: * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5% |
Collimator gunsight
Action: * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5% |
Gyroscopic gunsight
Cockpit armor
Action: * Factory - Pilot Stability to Injuries: + 5-13%, Shooting Resistance to Injuries: + 3-7%, Yaw Maneuverability: -1-1.4%, Roll Maneuverability: -2-3%
|
Airframe slot
Reinforced skin
Action: * Factory-Resistance to damage to the tail: + 5-13%, Resistance to damage to the wings: + 5-13%, Cruising speed: -1-1.4%, Maximum speed at afterburner: -1-1.4 %
|
Reinforced airframe
Action: * Factory-Durability of the aircraft: + 4-8%, Roll maneuverability: -4-5.6%
|
Lightweight airframe
Action: * Factory-Maneuverability roll: + 5-7%, Maneuverability in a bend: + 1-1.8%, Aircraft Strength: -1-1.8%, Resistance to damage to the wings: -3-4%
|
Polished skin
Action: * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
|
Engine Slot
Engine armor protection
Action: * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
|
Engine Boost Mixture Injection System
Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
|
High Speed Gas Turbine
Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
|
Lightweight Power Unit
Action: * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
|
Uprated Engine
Action: * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
|
Forward-firing Weapon Slot
Reinforced Bolt Carriers
Action: Factory - Burst length: + 4-9.2%; Accuracy of course weapons: -3-4.8%
|
Long Gun Barrels
Action: Factory - Range: + 4-6.8%, Burst length: -3-5%
|
Gas-Operated Action
Action: * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6%
|
Turrets Slot
Turret Armor Protection
Action: * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4%
|
Turret Gun Laying Drive
Action: * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6%
|
Turret Gunsight
Action: * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5%
|
Outboard Weapon Slot
Bombsight
Action: * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
|
Rocket sight
Action: * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
|
Strengthened Hardpoints
Action: * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
|
Materials
1