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Revision as of 23:15, 17 October 2019Revision as of 23:28, 17 October 2019
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 {{description_OSB  {{description_OSB
 | Action= | Action=
?* Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5%+* Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
?* Improved - Accuracy of course equipment: + 8-13%. Pilot resistance to injuries: -6-9%+* Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
?* Special - Accuracy of course equipment: + 11-17%. Pilot resistance to injuries: -9-13%+* Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
?* Excellent - Accuracy of course equipment: + 14-21%. Resilience of the pilot to injuries: -12-17%.+* Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
 | Cost= 15,000 {{Credits}} | Cost= 15,000 {{Credits}}
 | Limit = planes of the 1st epoch (for 1—4 levels) | Limit = planes of the 1st epoch (for 1—4 levels)
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 {{description_OSB  {{description_OSB
 | Action = | Action =
?* Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5%+* Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
?* Improved - Accuracy of course equipment: + 8-13%. Pilot resistance to injuries: -6-9%+* Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
?* Special - Accuracy of course equipment: + 11-17%. Pilot resistance to injuries: -9-13%+* Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
?* Excellent - Accuracy of course equipment: + 14-21%. Resilience of the pilot to injuries: -12-17%.+* Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
 | Cost = 125,000 {{Credits}} | Cost = 125,000 {{Credits}}
 | Limit = Planes II era (for 5-7 levels) | Limit = Planes II era (for 5-7 levels)
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 {{description_OSB {{description_OSB
 | Action = | Action =
?* Factory - Accuracy of course equipment: + 5-9%. Resilience of the pilot to injuries: -3-5%+* Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
?* Improved - Accuracy of course equipment: + 8-13%. Pilot resistance to injuries: -6-9%+* Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
?* Special - Accuracy of course equipment: + 11-17%. Pilot resistance to injuries: -9-13%+* Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
 * Excellent - Accuracy of the course weapon: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of arson: + 10%. * Excellent - Accuracy of the course weapon: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of arson: + 10%.
 | Cost = 250,000 {{Credits}} | Cost = 250,000 {{Credits}}
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 === Reinforced Bolt Carriers === === Reinforced Bolt Carriers ===
 {{description_OSB  {{description_OSB
?| Action = * Factory-length of the queue of course weapons: + 4-9.2%; Accuracy of course weapons: -3-4.8%+| Action = Factory - Burst length: + 4-9.2%; Accuracy of course weapons: -3-4.8%
?* Improved - Queue length of course equipment: + 7.9-14.4%, Accuracy of course equipment: -5.7-8.4%+* Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4%
?* Special-Queue length of course equipment: + 11.8-19.6%, Accuracy of course equipment: -8.4-12%+* Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12%
?* Excellent - Queue length of course equipment: + 15,7-24,8%, Accuracy of course equipment: -11.1-15.6%+* Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6%
 | Special properties = Rate of cooling of course weapons: + 5%, Rate of fire of course weapons: + 2% / Rate of cooling of course weapons: + 10%, Rate of shooting of course weapons: + 3% / Course queue length of weapons: + 5%, Accuracy course weapons: + 5% | Special properties = Rate of cooling of course weapons: + 5%, Rate of fire of course weapons: + 2% / Rate of cooling of course weapons: + 10%, Rate of shooting of course weapons: + 3% / Course queue length of weapons: + 5%, Accuracy course weapons: + 5%
 | Cost = | Cost =
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 === Long Gun Barrels === === Long Gun Barrels ===
 {{description_OSB {{description_OSB
?| Action = * Zavodskoy-Range Artillery Range: + 4-6.8%, Course Armament Queue Length: -3-5%+| Action = Factory - Range: + 4-6.8%, Burst length: -3-5%
?* Improved-Range Artillery Range: + 6.1-9.6%, Course Armament Queue Length: -6-9%+* Improved - Range: + 6.1-9.6%, Burst length: -6-9%
?* Special-Range Weapon Range: + 8.2–12.4%; Lineage Course Length: –9–13%+* Special - Range: + 8.2–12.4%; Burst length: –9–13%
?* Excellent-course range: + 10.3-15.2%, length of the queue of exchange rate weapons: -12-17%+* Excellent - Range: + 10.3-15.2%, Burst length: -12-17%
?| Special properties = Chance of critical damage: + 5%, Accuracy of course equipment: + 5% / Chance of critical damage: + 10%, Damage of course equipment: + 5% / Length of course equipment: + 5%, Range of fire equipment: + 3%+| Special properties = Chance of critical damage: + 5%, Accuracy: + 5% / Chance of critical damage: + 10%, Damage: + 5% / Burst length: + 5%, Range: + 3%
 | Cost = | Cost =
 | Restriction = | Restriction =
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 === Gas-Operated Action === === Gas-Operated Action ===
 {{description_OSB {{description_OSB
?| Action = * Zavodskoy-rate of exchange rate equipment: + 4-6.8%, Accuracy of rate equipment: -3-4.6%+| Action = * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6%
?* Improved rate of fire rate weapon: + 6,1-9,6%, Accuracy of course weapon: -5.4-7.8%+* Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8%
?* Special rate of exchange rate weapon: + 8.2-12.4%; Accuracy of rate weapon: -7.8-11%+* Special - Rate of fire: + 8.2-12.4%; Accuracy: -7.8-11%
?* Excellent rate of exchange rate weapon: + 10.3-15.2%, Accuracy of rate weapons: -10.2-14.2%+* Excellent - Rate of fire: + 10.3-15.2%, Accuracy: -10.2-14.2%
?| Special properties = Arson Chance: + 5%, Rate weapons cooling rate: + 5% / Arson chance: + 10%, Course weapons cooling rate: + 10% / Course weapons accuracy: + 5%, Rate Arms firing rate: + 2.5%+| Special properties = Arson Chance: + 5%, Rate weapons cooling rate: + 5% / Arson chance: + 10%, Weapons cooling rate: + 10% / Weapons accuracy: + 5%, Rate Arms firing rate: + 2.5%
 | Cost = | Cost =
 | Restriction = | Restriction =
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 === Turret Armor Protection === === Turret Armor Protection ===
 {{description_OSB {{description_OSB
?| Action = * Factory-Stability side gun to injuries: + 3-11%, the maximum speeding through the afterburner: -1-1.4%+| Action = * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4%
?* Improved-stability of the gunner to injuries: + 9-19%, Maximum speed at the afterburner: -1.6-2.2%+* Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2%
?* Special-Stability side shooter to injuries: + 15-27%, Maximum speed at the afterburner: -2.2-3%+* Special - Gunner's resistance to injuries: + 15-27%, Maximum speed with boost activated: -2.2-3%
?* Excellent-Stability of the gunner to injuries: + 21-35%, Maximum speed at the afterburner: -2.8-3.8%+* Excellent - Gunner's resistance to injuries: + 21-35%, Maximum speed with boost activated: -2.8-3.8%
 | Special properties = Aircraft strength: + 2%, Fire damage resistance: + 5% / Aircraft strength: + 3%, Fire damage resistance: + 10% / Maximum afterburner speed: + 1%, Shooting resistance to injuries: + 5% | Special properties = Aircraft strength: + 2%, Fire damage resistance: + 5% / Aircraft strength: + 3%, Fire damage resistance: + 10% / Maximum afterburner speed: + 1%, Shooting resistance to injuries: + 5%
 | Cost = | Cost =
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 === Turret Gun Laying Drive === === Turret Gun Laying Drive ===
 {{description_OSB {{description_OSB
?| Action = * Factory-Speed turret information: + 5-11%, Yaw Maneuverability: -1-1.6%+| Action = * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6%
?* Improved turret information speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%+* Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%
?* Special-Speed turret information: + 14-23%, Yaw maneuverability: -2.8-4%+* Special - Aiming speed: + 14-23%, Yaw maneuverability: -2.8-4%
?* Excellent-Speed turret information: + 18.5-29%, Yaw Maneuverability: -3.7-5.2%+* Excellent - Aiming speed: + 18.5-29%, Yaw Maneuverability: -3.7-5.2%
 | Special properties = Turret queue length: + 5%, Firing rate turret queues: + 5% / Turret queue length: + 10%, Firing turret queue rates: + 10% / Turret information speed: + 5%, Yaw maneuverability: + 1% | Special properties = Turret queue length: + 5%, Firing rate turret queues: + 5% / Turret queue length: + 10%, Firing turret queue rates: + 10% / Turret information speed: + 5%, Yaw maneuverability: + 1%
 | Cost = | Cost =
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 === Turret Gunsight === === Turret Gunsight ===
 {{description_OSB {{description_OSB
?| Action = * Factory-Shooting range of the turret in manual mode: + 9-13%, Shooting resistance to injuries: -3-5%+| Action = * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5%
?* Improved-Range turret in manual mode: + 8.75-15%, Shooting resistance to injuries: -6-9%+* Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9%
?* Special-Range turret in manual mode: + 12.5-20%, Side-Shooting Resistance to injuries: -9-13%+* Special - Firing range when controlled manually: + 12.5-20%, Gunner's resistance to injuries: -9-13%
?* Superb-Range turret in manual mode: + 16.25-25%, Shooting resistance to injuries: -12-17%+* Excellent - Firing range when controlled manually: + 16.25-25%, Gunner's resistance to injuries: -12-17%
?| Special properties = Information speed of the turret in manual mode: + 5%, Chance of critical damage: + 5% / Speed of information of the turret in manual mode: + 10%, Chance of critical damage: + 10% / Shooting resistance to injuries: + 5% , Firing range of the turret in manual mode: + 5%+| Special properties = Aiming speed of the turret in manual mode: + 5%, Chance of critical damage: + 5% / Speed of information of the turret in manual mode: + 10%, Chance of critical damage: + 10% / Shooting resistance to injuries: + 5% , Firing range of the turret in manual mode: + 5%
 | Cost = | Cost =
 | Restriction = | Restriction =
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 === Strengthened Hardpoints === === Strengthened Hardpoints ===
 {{description_OSB {{description_OSB
?| Action = * Factory-made - Bomb charge rate: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%+| Action = * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
 * Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2% * Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2%
 * Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5% * Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5%

Revision as of 23:28, 17 October 2019

Equipment (WoWP)

Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: Equipment old system.

For an overview of the new equipment available, refer to this site: Equipment 2.0. Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.


Article relevant for patch 2.0.11

Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.

Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles. Dismantling of factory equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.

Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration


Cockpit Slot

Optical gunsight

Action: * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
    Cost: 15,000  Credits
    Limit: planes of the 1st epoch (for 1—4 levels)


Collimator gunsight

Action: * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
    Cost: 125,000  Credits
    Limit: Planes II era (for 5-7 levels)


Gyroscopic gunsight

Action: * Factory - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
  • Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
  • Special - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
  • Excellent - Accuracy of the course weapon: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of arson: + 10%.
    Cost: 250,000  Credits
    Limit: Planes III era (for 8-10 levels)


Cockpit armor

Action: * Factory - Pilot Stability to Injuries: + 5-13%, Shooting Resistance to Injuries: + 3-7%, Yaw Maneuverability: -1-1.4%, Roll Maneuverability: -2-3%
  • Improved - Resilience of the pilot to injuries: + 11-21, Resistance of the gunner to injuries: + 6-11%, Yaw maneuverability: -1.6-2.2%, Roll maneuverability: -3.5-5%
  • Special - Resilience of the pilot to injuries: + 17-29, Resistance of the gunner to injuries: + 9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7%
  • Excellent - Resilience of the pilot to injuries: + 23-37%, Resistance of the arrow to injuries: + 12-19%, Yaw maneuverability: -2.8-3.8%, Roll maneuverability: -6.5-9%

Cost = 15,000  Credits / 125,000  Credits / 250,000  Credits


Airframe slot

Reinforced skin

Action: * Factory-Resistance to damage to the tail: + 5-13%, Resistance to damage to the wings: + 5-13%, Cruising speed: -1-1.4%, Maximum speed at afterburner: -1-1.4 %
  • Improved-Resistance to damage to the tail: + 11-21%, Resistance to damage to the wings: + 11-21%, Cruising speed: -1.6-2.2%, The maximum speed at the afterburner: -1.6-2, 2%
  • Special-Resistance to damage to the tail: + 17-29%, Resistance to damage to the wings: + 17-29%, Cruising speed: -2.2-3%, Maximum speed through the oversage: -2.2-3%
  • Excellent-Resistance to damage to the tail: + 23-37%, Resistance to damage to the wings: + 23-37%, Cruising speed: -2.8-3.8%, Maximum speed at afterburner: -2.8-3, eight%

Cost = 15,000  Credits / 125,000  Credits / 250,000  Credits


Reinforced airframe

Action: * Factory-Durability of the aircraft: + 4-8%, Roll maneuverability: -4-5.6%
  • Improved-strength aircraft: + 7-12%, roll maneuverability: -6.4-8.8%
  • Special-Strength aircraft: + 10-16%, Roll maneuverability: -8.8-12%
  • Excellent-strength aircraft: + 13-20%, roll maneuverability: -11.2-15.2%


Lightweight airframe

Action: * Factory-Maneuverability roll: + 5-7%, Maneuverability in a bend: + 1-1.8%, Aircraft Strength: -1-1.8%, Resistance to damage to the wings: -3-4%
  • Improved Roll maneuverability: + 6.5-9%, Maneuverability in a bend: + 1.6-2.6%, Aircraft durability: -2.2-3.4%, Wings resistance to damage: -4, 5-6%
  • Special Roll Maneuverability: + 8-11%, Bend maneuverability: + 2.2-3.4%, Aircraft durability: -3.4-5%, Wings resistance to damage: -6-8%
  • Excellent Roll maneuverability: + 9.5–13%; Turn maneuverability: + 2.8–4.2%; Aircraft durability: –4.6–6.6%; Wings resistance to damage: –7, 5-10%


Polished skin

Action: * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
  • Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2%
  • Special-Cruising speed: + 5-8%, Acceleration in diving: + 5-8%, Yaw maneuverability: -2.2-3%, Maneuverability in a bend: -2.2-3%
  • Superb Cruising Speed: + 6.5-10%, Acceleration in diving: + 6.5-10%, Yaw Maneuverability: -2.8-3.8%, Maneuverability in a bend: -2.8-3 ,eight%


Engine Slot

Engine armor protection

Action: * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
  • Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8%
  • Special-Resistance to engine damage: + 25-40%, Maximum afterburner speed: -2.8-4%
  • Excellent-Resistance to engine damage: + 32.5-50%, Maximum speed at afterburner: -3.7-5.2%


Engine Boost Mixture Injection System

Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
  • Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
  • Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
  • Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%


High Speed Gas Turbine

Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
  • Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
  • Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
  • Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%


Lightweight Power Unit

Action: * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
  • Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9%
  • Special Yaw Maneuverability: + 5-8%, Maneuverability in a turn: + 2.2-3.4%, Resistance to engine damage: -9-13%
  • Excellent Yaw Maneuverability: + 6.5-10%, Maneuverability in a bend: + 2.8-4.2%, Resistance to engine damage: -12-17%


Uprated Engine

Action: * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
  • Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17%
  • Special-Acceleration without using afterburner: + 5-8%, Cruising Speed: + 2.8-4.6%, Arson Resistance: -17-25%
  • Excellent Acceleration without using afterburner: + 6.5-10%, Cruising Speed: + 3.7-5.8%, Resistance to arson: -23-33%


Forward-firing Weapon Slot

Reinforced Bolt Carriers

Action: Factory - Burst length: + 4-9.2%; Accuracy of course weapons: -3-4.8%
  • Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4%
  • Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12%
  • Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6%


Long Gun Barrels

Action: Factory - Range: + 4-6.8%, Burst length: -3-5%
  • Improved - Range: + 6.1-9.6%, Burst length: -6-9%
  • Special - Range: + 8.2–12.4%; Burst length: –9–13%
  • Excellent - Range: + 10.3-15.2%, Burst length: -12-17%


Gas-Operated Action

Action: * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6%
  • Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8%
  • Special - Rate of fire: + 8.2-12.4%; Accuracy: -7.8-11%
  • Excellent - Rate of fire: + 10.3-15.2%, Accuracy: -10.2-14.2%


Turrets Slot

Turret Armor Protection

Action: * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4%
  • Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2%
  • Special - Gunner's resistance to injuries: + 15-27%, Maximum speed with boost activated: -2.2-3%
  • Excellent - Gunner's resistance to injuries: + 21-35%, Maximum speed with boost activated: -2.8-3.8%


Turret Gun Laying Drive

Action: * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6%
  • Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%
  • Special - Aiming speed: + 14-23%, Yaw maneuverability: -2.8-4%
  • Excellent - Aiming speed: + 18.5-29%, Yaw Maneuverability: -3.7-5.2%


Turret Gunsight

Action: * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5%
  • Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9%
  • Special - Firing range when controlled manually: + 12.5-20%, Gunner's resistance to injuries: -9-13%
  • Excellent - Firing range when controlled manually: + 16.25-25%, Gunner's resistance to injuries: -12-17%


Outboard Weapon Slot

Bombsight

Action: * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
  • Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9%
  • Special - Bombing Accuracy: + 21.4-32.8%, Bomb Recharge Rate: -9-13%
  • Excellent - Bombing Accuracy: + 27.1-40.4%, Bomb Recharge Rate: -12-17%


Rocket sight

Action: * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
  • Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5%
  • Special - Missile Firing Range: + 17.5-25%, Missile Reload Speed: -8.5-12.5%
  • Excellent - Missile firing range: + 21.25-30%, Missile reload rate: -11.5-16.5%


Strengthened Hardpoints

Action: * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
  • Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2%
  • Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5%
  • Excellent - Bombs reloading speed: + 14-21%, Missile reloading speed: + 14-21%, Cruising speed: -4.8-5.8%, Maximum afterburner speed: -4.8-5.8%


Materials






1