Currently this page is under construction. There is however a page on the equipment in the old system, which can be found here: Equipment old system.
For an overview of the new equipment available, refer to this site: Equipment 2.0.
Note that this page is quite extensive-- while it does cover nearly all information one needs, it may not be fully insightful.
Article relevant for patch 2.0.11
Equipment is an important element of customization, allowing the adaptation of some of the plane's parameters to the specific player and his style of play. Properly selected equipment allows you to compensate for the shortcomings of the plane and / or enhance its merits.
Equipment can be Stock, Improved, Advanced, or Ultimate. To improve each equipment you need materials that can be earned in victorious battles, and you can also recieve bonus characteristics for each Enhancement. Dismantling of Stock equipment is free. A more subtle way to improve the equipment is available - calibration. It allows you to improve the basic properties.
Note: the equipment installed on different aircraft models may vary depending on their level and nation. The data given below are the maximum possible, depending on the calibration
Cockpit Slot
{{ [image:Заводской_оптический_прицел.png|link=]
| name=Optical gunsight
| Action=
- Stock - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
- Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
- Advanced - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
- Ultimate - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
| Cost= 15,000
| Limit = Period I aircraft (Tiers 1-4)
}}
Collimator gunsight
|
Action: * Stock - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
- Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
- Advanced - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
- Ultimate - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%.
Cost: 125,000 Limit: Period II aircraft (Tiers 5-7)
|
Gyroscopic gunsight
|
Action: * Stock - Accuracy: + 5-9%. Resilience of the pilot to injuries: -3-5%
- Improved - Accuracy: + 8-13%. Pilot resistance to injuries: -6-9%
- Advanced - Accuracy: + 11-17%. Pilot resistance to injuries: -9-13%
- Ultimate - Accuracy: + 14-21%. Resilience of the pilot to injuries: -12-17%. / Chance of critical damage: + 5%. Chance of fire: + 10%.
Cost: 250,000 Limit: Period III aircraft (tiers 8-10)
|
Cockpit armor
|
Action: * Stock - Pilot resistance to Injuries: + 5-13%, gunner's Resistance to Injuries: + 3-7%, Yaw Maneuverability: -1-1.4%, Roll Maneuverability: -2-3%
- Improved - Resistance of the pilot to injuries: + 11-21, Resistance of the gunner to injuries: + 6-11%, Yaw maneuverability: -1.6-2.2%, Roll maneuverability: -3.5-5%
- Advanced - Resistance of the pilot to injuries: + 17-29, Resistance of the gunner to injuries: + 9-15%, Yaw maneuverability: -2.2-3%, Roll maneuverability: -5-7%
- Ultimate - Resilience of the pilot to injuries: + 23-37%, Resistance of the arrow to injuries: + 12-19%, Yaw maneuverability: -2.8-3.8%, Roll maneuverability: -6.5-9%
Cost = 15,000 / 125,000 / 250,000
|
Airframe slot
Reinforced skin
|
Action: * Stock-Tail's resistance to critical damage: + 5-13%, Wing's resistance to critical damage: + 5-13%, Cruising speed: -1-1.4%, Maximum speed with boost activated: -1-1.4 %
- Improved-Tail's resistance to critical damage: + 11-21%, Wing's resistance to critical damage: + 11-21%, Cruising speed: -1.6-2.2%, maximum speed with boost activated: -1.6-2, 2%
- Advanced-Tail's resistance to critical damage: + 17-29%, Wing's resistance to critical damage: + 17-29%, Cruising speed: -2.2-3%, Maximum speed with boost activated: -2.2-3%
- Ultimate-Tail's resistance to critical damage: + 23-37%, Wing's resistance to critical damage: + 23-37%, Cruising speed: -2.8-3.8%, Maximum speed at afterburner: -2.8-3, eight%
Cost = 15,000 / 125,000 / 250,000
|
Reinforced airframe
|
Action: * Factory-Durability of the aircraft: + 4-8%, Roll maneuverability: -4-5.6%
- Improved-strength aircraft: + 7-12%, roll maneuverability: -6.4-8.8%
- Special-Strength aircraft: + 10-16%, Roll maneuverability: -8.8-12%
- Excellent-strength aircraft: + 13-20%, roll maneuverability: -11.2-15.2%
|
Lightweight airframe
|
Action: * Factory-Maneuverability roll: + 5-7%, Maneuverability in a bend: + 1-1.8%, Aircraft Strength: -1-1.8%, Resistance to damage to the wings: -3-4%
- Improved Roll maneuverability: + 6.5-9%, Maneuverability in a bend: + 1.6-2.6%, Aircraft durability: -2.2-3.4%, Wings resistance to damage: -4, 5-6%
- Special Roll Maneuverability: + 8-11%, Bend maneuverability: + 2.2-3.4%, Aircraft durability: -3.4-5%, Wings resistance to damage: -6-8%
- Excellent Roll maneuverability: + 9.5–13%; Turn maneuverability: + 2.8–4.2%; Aircraft durability: –4.6–6.6%; Wings resistance to damage: –7, 5-10%
|
Polished skin
|
Action: * Factory-cruising speed: + 2-4%, Acceleration in diving: + 2-4%, Yaw maneuverability: -1-1.4%, Maneuverability in a bend: -1-1.4%
- Improved-cruising speed: + 3.5-6%, Acceleration in diving: + 3.5-6%, Yaw maneuverability: -1.6-2.2%, Maneuverability in a bend: -1.6-2 , 2%
- Special-Cruising speed: + 5-8%, Acceleration in diving: + 5-8%, Yaw maneuverability: -2.2-3%, Maneuverability in a bend: -2.2-3%
- Superb Cruising Speed: + 6.5-10%, Acceleration in diving: + 6.5-10%, Yaw Maneuverability: -2.8-3.8%, Maneuverability in a bend: -2.8-3 ,eight%
|
Engine Slot
Engine armor protection
|
Action: * Factory-Resistant to engine damage: + 10-20%; Maximum speed at afterburner: -1-1.6%
- Improved - Resistance to engine damage: + 17.5-30%, Maximum speed at afterburner: -1.9-2.8%
- Special-Resistance to engine damage: + 25-40%, Maximum afterburner speed: -2.8-4%
- Excellent-Resistance to engine damage: + 32.5-50%, Maximum speed at afterburner: -3.7-5.2%
|
Engine Boost Mixture Injection System
|
Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
- Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
- Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
- Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%
|
High Speed Gas Turbine
|
Action: * Factory-Acceleration at afterburner: + 2-4%, Maximum speed at afterburner: + 1-2.2%, Afterburner duration: -6-8%
- Improved-Acceleration at afterburner: + 3.5-6%, Maximum speed at afterburner: + 1.9-3.4%, Afterburner duration: -9-12%
- Special-Acceleration at afterburner: + 5-8%, Maximum speed at afterburner: + 2.8-4.6%, Afterburner duration: -12-16%
- Excellent Acceleration at afterburner: + 6.5-10%, Maximum speed at afterburner: + 3.7-5.8%, Afterburner duration: -15-20%
|
Lightweight Power Unit
|
Action: * Factory-Yaw Maneuverability: + 2-4%, Maneuverability in the turn: + 1-1.8%, Resistance to engine damage: -3-5%
- Improved Yaw Maneuverability: + 3.5-6%, Maneuverability in a bend: + 1.6-2.6%, Resistance to engine damage: -6-9%
- Special Yaw Maneuverability: + 5-8%, Maneuverability in a turn: + 2.2-3.4%, Resistance to engine damage: -9-13%
- Excellent Yaw Maneuverability: + 6.5-10%, Maneuverability in a bend: + 2.8-4.2%, Resistance to engine damage: -12-17%
|
Uprated Engine
|
Action: * Factory-Acceleration without using afterburner: + 2-4%, Cruising Speed: + 1-2.2%, Arson Resistance: -5-9%
- Improved Acceleration without using afterburner: + 3.5-6%, Cruising Speed: + 1.9-3.4%, Arson Resistance: -11-17%
- Special-Acceleration without using afterburner: + 5-8%, Cruising Speed: + 2.8-4.6%, Arson Resistance: -17-25%
- Excellent Acceleration without using afterburner: + 6.5-10%, Cruising Speed: + 3.7-5.8%, Resistance to arson: -23-33%
|
Forward-firing Weapon Slot
Reinforced Bolt Carriers
|
Action: Factory - Burst length: + 4-9.2%; Accuracy: -3-4.8%
- Improved - Burst length: + 7.9-14.4%, Accuracy: -5.7-8.4%
- Special - Burst length: + 11.8-19.6%, Accuracy: -8.4-12%
- Excellent - Burst length: + 15,7-24,8%, Accuracy: -11.1-15.6%
|
Long Gun Barrels
|
Action: Factory - Range: + 4-6.8%, Burst length: -3-5%
- Improved - Range: + 6.1-9.6%, Burst length: -6-9%
- Special - Range: + 8.2–12.4%; Burst length: –9–13%
- Excellent - Range: + 10.3-15.2%, Burst length: -12-17%
|
Gas-Operated Action
|
Action: * Factory - Rate of fire: + 4-6.8%, Accuracy: -3-4.6%
- Improved - Rate of fire: + 6,1-9,6%, Accuracy: -5.4-7.8%
- Special - Rate of fire: + 8.2-12.4%; Accuracy: -7.8-11%
- Excellent - Rate of fire: + 10.3-15.2%, Accuracy: -10.2-14.2%
|
Turrets Slot
Turret Armor Protection
|
Action: * Factory - Gunner's resistance to injuries: + 3-11%, Maximum speed with boost activated: -1-1.4%
- Improved - Gunner's resistance to injuries: + 9-19%, Maximum speed with boost activated: -1.6-2.2%
- Special - Gunner's resistance to injuries: + 15-27%, Maximum speed with boost activated: -2.2-3%
- Excellent - Gunner's resistance to injuries: + 21-35%, Maximum speed with boost activated: -2.8-3.8%
|
Turret Gun Laying Drive
|
Action: * Factory - Aiming speed: + 5-11%, Yaw Maneuverability: -1-1.6%
- Improved - Aiming speed: + 9.5-17%, Yaw maneuverability: -1.9-2.8%
- Special - Aiming speed: + 14-23%, Yaw maneuverability: -2.8-4%
- Excellent - Aiming speed: + 18.5-29%, Yaw Maneuverability: -3.7-5.2%
|
Turret Gunsight
|
Action: * Factory - Firing range when controlled manually: + 9-13%, Gunner's resistance to injuries: -3-5%
- Improved - Firing range when controlled manually: + 8.75-15%, Gunner's resistance to injuries: -6-9%
- Special - Firing range when controlled manually: + 12.5-20%, Gunner's resistance to injuries: -9-13%
- Excellent - Firing range when controlled manually: + 16.25-25%, Gunner's resistance to injuries: -12-17%
|
Outboard Weapon Slot
Bombsight
|
Action: * Factory - Bombing Accuracy: + 10-17.6%; Bomb Recharge Rate: -3-5%
- Improved - Bombing Accuracy: + 15.7-25.2%, Bomb Recharge Rate: -6-9%
- Special - Bombing Accuracy: + 21.4-32.8%, Bomb Recharge Rate: -9-13%
- Excellent - Bombing Accuracy: + 27.1-40.4%, Bomb Recharge Rate: -12-17%
|
Rocket sight
|
Action: * Factory - Range of missiles: + 10-15%, the speed of reloading missiles: -2.5-4.5%
- Improved - Missile firing range: + 13.75-20%; Missile reload speed: -5.5-8.5%
- Special - Missile Firing Range: + 17.5-25%, Missile Reload Speed: -8.5-12.5%
- Excellent - Missile firing range: + 21.25-30%, Missile reload rate: -11.5-16.5%
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Strengthened Hardpoints
|
Action: * Factory - Bomb reloading speed: + 5-9%, Missile reload rate: + 5-9%, Cruising speed: -3-3.4%, Maximum afterburner speed: -3-3.4%
- Improved - Bombs reloading speed: + 8-13%, Missile reloading speed: + 8-13%, Cruising speed: -3.6-4.2%, Maximum afterburner speed: -3.6-4.2%
- Special - Bombs reloading speed: + 11-17%, Missile reloading speed: + 11-17%, Cruising speed: -4.2-5%, Maximum afterburner speed: -4.2-5%
- Excellent - Bombs reloading speed: + 14-21%, Missile reloading speed: + 14-21%, Cruising speed: -4.8-5.8%, Maximum afterburner speed: -4.8-5.8%
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Materials
Elements of construction
Mechanical Parts
Weapon Details
Aircraft
Heat Resistant Parts
Radioelectronics
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