Difference between revisions of "Game Modes"
Revision as of 19:17, 4 May 2011 | Revision as of 08:38, 24 May 2011 | |||
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Noted that this mode need at least 4 tank companies to play. | Noted that this mode need at least 4 tank companies to play. | |||
+ | === Clan Wars=== | |||
+ | ---- | |||
+ | Clan Wars is a browser-based multiplayer military and geopolitical component of World of Tanks. Global Map is Clan Wars theater of operations, divided into provinces. The gameplay of this mode is based on the strategic struggle for Global Map territories between clans. In this gamemode armored forces of different clans are represented by chips. The number of clan’s chips equals to the number of players in the clan that played at least one battle on any vehicle of Tier V or higher. Such player provides one chip to the clan no matters how many vehicles of Tier V and up he or she has played. Every clan possesses one headquarters. Headquarters can be relocated from one province to another and is used to dispatch clan’s chips from reserve to Global Map. Commanders and Deputy Commanders manage chips distribution on Global Map. Other clan members can observe the location and movement of their clan’s forces and headquarters. | |||
=== Under development/planned === | === Under development/planned === | |||
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=== Historical Battles=== | === Historical Battles=== |
Revision as of 08:38, 24 May 2011
Currently, there are 3 battle types (random/standart battle, company battle, training battles) and 2 more (clan wars and historical battles) are still in development. You can choose different battle modes by clicking the arrow below the battle button.
Contents
Current gamemodes
Random/Standard Battle
This is the most common play mode. As you click the battle button, the matchmaking system will try to find a suitable match for your tank and your abilities. The quality of matchmaking depends on how many players are on the queue list and what type of tank they choose. Sometimes, you're teamed-up with a good selection of tanks, or at other times, find yourself the weakest in the match. Be aware and expect that all players are not equal in terms of skill and equipment. You will gain credits and experience, regardless of the battle result, though winning adds +50% experiences points and +50% credits to the total earnings.
Platoons
Players with a Premium Account can create a platoon consisting of 3 people and allows those 3 players to be placed on the same team when the platoon is placed in a battle. Platoons are identified by a shield with a number icon on the team-list.
Training Battles
In this mode, you can make your own room and select the map you wish to play. Then, decide if you want the game to be open to the public, or use the "invite" feature to play only with friends. After the player has responded and joined, drag their name to the appropriate team and start your Battle. Many players use this mode for experiments with various tank mechanics, stratgic planning and movement, and the teaching of those new to the game in 1vs1 matches. You will not gain any experience points or credits in this mode and your vehicle repairs are free, but you will still need to pay for expended shells and equipment (consumables used).
Tank Companies Battle
In this mode, you create your own team/company by inviting friends or by random players joining your company. After setting-up the team, you will randomly fight other tank companies. Similar to single-player and platoon random matches, you will earn experience points and credits. Using a point system, you have a maximum of 90 points to "spend" building your company based on tank tier number (ie: a tier-10 tank spends 10 points), and will need a minimum of 60 points to start the company battle. This mode is mainly used by large groups of friends and clans.
Noted that this mode need at least 4 tank companies to play.
Clan Wars
Clan Wars is a browser-based multiplayer military and geopolitical component of World of Tanks. Global Map is Clan Wars theater of operations, divided into provinces. The gameplay of this mode is based on the strategic struggle for Global Map territories between clans. In this gamemode armored forces of different clans are represented by chips. The number of clan’s chips equals to the number of players in the clan that played at least one battle on any vehicle of Tier V or higher. Such player provides one chip to the clan no matters how many vehicles of Tier V and up he or she has played. Every clan possesses one headquarters. Headquarters can be relocated from one province to another and is used to dispatch clan’s chips from reserve to Global Map. Commanders and Deputy Commanders manage chips distribution on Global Map. Other clan members can observe the location and movement of their clan’s forces and headquarters.
Under development/planned
Historical Battles
Unconfirmed, information here.