Difference between revisions of "Ghost Town"
Revision as of 21:58, 25 March 2020 | Latest revision as of 20:13, 16 July 2021 Added Visualised terrain resistance | |||
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|Battle Tier limit = 4-10 | |Battle Tier limit = 4-10 | |||
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+ | [[File:Tr-ghost_town.png|300px|thumb|right|Visualised terrain resistance.<br />Red is soft- and green is hard terrain.<br />Unmarked areas are medium terrain.]] | |||
==Overview== | ==Overview== | |||
This presidio located in the desert sands is an ideal setting for head-on heavy vehicle encounters, while the more maneuvrable vehicles can launch surprise attacks by flanking the enemy. | This presidio located in the desert sands is an ideal setting for head-on heavy vehicle encounters, while the more maneuvrable vehicles can launch surprise attacks by flanking the enemy. |
Latest revision as of 20:13, 16 July 2021
- Map
- Standard battle
Overview
This presidio located in the desert sands is an ideal setting for head-on heavy vehicle encounters, while the more maneuvrable vehicles can launch surprise attacks by flanking the enemy. This map stands out in being almost completely symmetrical and was designed for clan-wars. It is not available in random battles.
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