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Ghost Town

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Revision as of 21:58, 25 March 2020Latest revision as of 20:13, 16 July 2021
Added Visualised terrain resistance
 
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 |Battle Tier limit = 4-10 |Battle Tier limit = 4-10
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 +[[File:Tr-ghost_town.png|300px|thumb|right|Visualised terrain resistance.<br />Red is soft- and green is hard terrain.<br />Unmarked areas are medium terrain.]]
 ==Overview== ==Overview==
 This presidio located in the desert sands is an ideal setting for head-on heavy vehicle encounters, while the more maneuvrable vehicles can launch surprise attacks by flanking the enemy. This presidio located in the desert sands is an ideal setting for head-on heavy vehicle encounters, while the more maneuvrable vehicles can launch surprise attacks by flanking the enemy.

Latest revision as of 20:13, 16 July 2021

Ghost_Town_screen.jpg
Ghost Town
Game_Modes#Team_Battles Team_battle.png
4-10
Battle Tier limit
800×800
Size, m
Summer
Map type
  • Map
  • Standard battle
Visualised terrain resistance.
Red is soft- and green is hard terrain.
Unmarked areas are medium terrain.

Overview

This presidio located in the desert sands is an ideal setting for head-on heavy vehicle encounters, while the more maneuvrable vehicles can launch surprise attacks by flanking the enemy. This map stands out in being almost completely symmetrical and was designed for clan-wars. It is not available in random battles.

Ghost Town Attack/Defense Big image
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