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 ===[[France]]=== ===[[France]]===
 *[[Tank:AMX40|AMX 40]] - Duck *[[Tank:AMX40|AMX 40]] - Duck
?*[[Tank:Bat_Chatillon25t|Bat.-Châtillon 25 t]] - Batchat+*[[Tank:Bat_Chatillon25t|Bat.-Châtillon 25 t]] - Batchat, Batmobile
 *[[Tank:S35_CA|S35 CA]] - Bathtub *[[Tank:S35_CA|S35 CA]] - Bathtub
 *[[Tank:Bat_Chatillon155_58|Bat.-Châtillon 155 58]] - Batchat Artillery *[[Tank:Bat_Chatillon155_58|Bat.-Châtillon 155 58]] - Batchat Artillery
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 ===[[UK]]=== ===[[UK]]===
 *[[Tank:GB63_TOG_II|TOG II*]] - Battleship, Log, Land Whale *[[Tank:GB63_TOG_II|TOG II*]] - Battleship, Log, Land Whale

Revision as of 15:59, 31 March 2015


This list will attempt to explain some of the more common jargon found within WoT that is not always readily apparent to the newer player.

General Terms


  • 1 shot/1 shotted - To kill or be killed with one shot. This can refer to being killed by one shot from full health or limited health (ie - "That tank can be 1 shotted from his current health").
  • Number (in reference to a gun) - It is common for players to refer to a gun by its caliber. For instance, players commonly refer to the 8.8 cm PaK 36 L/56 as the short 88 and the 8.8 cm KwK L/71 as the long 88.


  • Alpha - The amount of damage that a gun does in a single shot.
  • Ammoracking - Either damaging a vehicle's ammo rack or destroying it completely by way of detonating its ammo rack.
  • Armor Skirts - Additional armor plates designed to give a tank additional protection, usually placed on the sides over the tracks. See "spaced armor".
  • Autoloader - An automatic loading system which allows for a tank to fire multiple shots in succession without a long pause for a reload. Vehicles equipped with autoloaders typically have magazines holding three to eight shots with short load times in-between. Once this magazine has been expended, the vehicle must reload the entire magazine, which usually takes much longer. These are not to be confused with autocannons, which are similar but have a few different characteristics.
  • Autocannon - A specialized autoloader which fires a large quantity of shots in sustained bursts. Autocannons operate under what are more or less the same mechanics as regular autoloaders, but must expend their shots in groups of two to ten shots instead of one at a time. Under sustained fire, many autocannons behave much like machine guns and seamlessly empty their magazines in one long burst. Many autocannons are low-caliber and are most prevalent at the lower tiers of the tech trees.

  • Bounce - A shot that ricocheted off of or failed to penetrate another vehicle.
  • Brawling - Close-range, head-to-head fighting. Vehicles which are proficient at brawling are referred to as brawlers. Heavy tanks are most commonly associated with brawling, although it's not uncommon for medium tanks or certain kinds of tank destroyers to do this also. Brawling is different from close-range flanking, which involves attacking another vehicle from its sides or rear rather than head-on.
  • Buff - Increasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.

The IS has a large commander's cupola on top of its turret.
  • Caliber - The diameter (usually expressed in centimeters or millimeters) of a gun or the rounds it fires.
  • Camping - Sitting stationary in one spot waiting for enemies to come. Though many vehicles need to be played passively, the term is usually used pejoratively to refer to playing passively in a way that is selfish and doesn't contribute to the team's effort. A player who does this is known as a camper.
  • Cap - The capture point. Cap or capping can also be used as a verb referring to the act of capturing the capture point.
  • Carry - When one tank or group of tanks win a game for their team with little to no help from them.
  • Critical Hit/Crit - A shot that damages a module or crew member. A critical hit may or may not do damage to the actual tank and subtract hitpoints (ie, when a shell hits a vehicle's gun without hitting the vehicle itself).
  • Cupola - An elevated (usually either cylindrical or conical) structure on top of a vehicle's hull or turret which a vehicle's commander or other crew member uses to see out of the tank. These structure tend to stick out from the roof of most vehicles, and are often weakspots in their armor.

The various elements of a tank track
  • Derp Gun - A short, inaccurate, high-damage gun with a very long reload time that typically fires high-explosive (HE) ammuntion. Most derp guns are low-velocity howitzers, and get their name from their relative easiness to use and low skill shelf.
  • DPM - Short for Damage Per Minute, a count of a gun's potential damage over a minute of sustained fire. DPM can be found by multiplying a gun's alpha damage by it's rate of fire (in rounds per minute). Guns with higher DPM can theoretically do more damage in less time than guns with low DPM.
  • Drive Wheel - The sprocket in a tracked vehicle's suspension that provides power from the engine and drives the tracks. These wheels are usually positioned at either the front or rear of the tracks, with the unpowered idler wheel on the other end. The drive wheels and idler wheels are usually the best place to shoot a vehicle in order to track it.

  • Face Hugging - Driving a vehicle up to an enemy and pressing the front of vehicle against it. This is most commonly done on heavily armored tank to either make the enemy panic or conceal a weakspot low on the vehicle's hull (such as a weak lower glacis).
  • Finger of God - Large-caliber SPGs which have the potential to one-hit vehicles or deal large amounts of damage to a vehicle in one hit.
  • Flanker - A tank which can use its speed and maneuverability to attack the unprotected sides or rear of enemy vehicles. Flankers exploit holes in an enemy team's defenses to attack its tanks from different angles.


  • Gold Consumables - Consumables that can be purchased with in-game gold or a higher credit price than regular consumables. These consumables are often upgraded version of the cheaper standard consumables and are individually referred to as gold versions of these consumables (ie - a Large First Aid Kit may be called a Gold First Aid Kit).
  • Gold Round - Ammunition which can be purchased for in-game gold or a higher credit price than regular rounds. These rounds provide some sort of enhanced capability (usually penetration) verses regular rounds, and usually take the form of HEAT or APCR (although some guns fire APCR as standard ammunition). Firing gold rounds is sometimes referred to as shooting gold.
  • Grinding- Repeatedly playing games in order to earn experience or credits to use on unlocking higher tier tanks.
  • Glacis Plate - Describes the sloped front-most section of the hull of a vehicle. In a head-on-head armored engagement, the glacis is the largest and most obvious target available to an enemy gunner. On many vehicles, the lower half of the glacis (the lower glacis) is a weakspot.
  • Gun Elevation - The gun's maximum angle above horizontal (i.e. aiming up).
  • Gun Depression - The gun's maximum angle below horizontal (i.e. aiming down).
  • Gun Handling - A gun's overall aiming characteristics. Guns with short aim times, good accuracy, and low aim dispersion caused by moving and shooting are considered to have good gun handling.

  • Hard Stats - Stats that are fixed by historical values and usually cannot be changed for the sake of game balance (ie - a tank's size or armor thickness).
  • HUD - Short for Heads up Display.
  • Hull Down - A position where a vehicle's hull or lower hull is behind a hill crest or other obstacle, leaving only its turret or superstructure exposed. This is usually done on tanks with strong turrets or superstructures to increase their survivability.

  • Idler Wheel - The unpowered front or real wheel of a tracked vehicle's tracks. This wheel is usually on the opposite end of the drive wheel, and is an area to aim for when attempting to de-track a vehicle.

  • Lemming Train - When most (or all) of the vehicles in one team attack one flank and leave the others undefended. This is usually a poor strategy, and leads to most of people in the lemming train getting killed because of poor coordination.
  • Lit - Another word for "spotted". Spotting can also be referred to as lighting enemy tanks.
  • LL - Short for Lend Lease. This is used to describe British and American vehicles provided to the USSR under the Lend-Lease Act during World War II.


The T34 has a thick gun mantlet protecting the front of its turret.
  • Mantlet/Gun Mantlet - The moving part of armor attached to a vehicle's gun. The gun mantlet acts as spaced armor, and is often very thick and difficult to penetrate (although lack of armor behind a gun mantlet can make it a weakspot on some tanks).
  • Mod (game modification) - Short for modification. A mod changes the game's visuals, sound, or interface. Mods can be either legal or illegal depending on what they do.
  • Mod (staff) - Short for moderator, a staff member who regulates the community.
  • Muzzle Velocity - The speed at which a round leaves the gun barrel. The penetration ability of armor piercing and armor piercing, composite, rigid rounds is greatly affected by muzzle velocity.

  • Nerf - Decreasing the effectiveness of a tank, module, or game mechanic by the game developers to compensate for game imbalance.
  • Noob/Newb - A player who is new to the game and may be inexperienced as a result. This term is sometimes used pejoratively to describe players who play poorly as a result of their inexperience.
  • Normalization - An effect that causes AP and APCR shells angle verses a plate of armor to decrease upon impact. This gives these shells a greater chance to penetrate armor which is well angled.
  • NS - Short for "nice shot".

  • o7 or o> - Salute emoticon, often used to greet friends or used as a friendly gesture.
  • Overmatching - A mechanic which gives AP and APCR shells an increased chance to penetrate well angled armor which is half the thickness of their caliber size as well as the ability to penetrate armor a third of their caliber size at any angle.

  • Peek-a-boo/Peek-a-boom - The act of quickly poking around a corner, shooting, and then immediately reversing back into cover.
  • Pen - Short for penetration. This can refer to either the penetration rating of a gun or the actual act of penetrating a vehicle with a round.
  • Premium Consumables - See Gold Consumables
  • Premium Rounds - See Gold Rounds

  • Racked - See Ammoracked
  • RNG - Short for Random Number Generation, the method by which shot spread and damage variance is calculated. RNG is often blamed for off-center shots or shots which do low amounts of damage.
  • Rush - To charge an enemy or position, usually with little regard to one's own safety.

S, T

  • Scout - A tank that attempts to spot other vehicles. Scouting is usually associated with light tanks, although any tank can do it if necessary.
  • Seal Clubber - An experienced player who plays in the lower tiers in order to fight new, inexperienced players. This is often done to get easy wins and increase the player's winrate.
  • Side Scraping - A technique where a player slowly reverses into the open at a shallow angle, revealing only the heavily angled side of their tank. This technique is usually used on tanks with thick side armor or tracks in order to increase their survivability.
  • Skin - A cosmetic mod that changes the appearance of an in-game texture. Skins are usually used to change the appearance of vehicles.
  • Sniper - A vehicle which positions itself far away from the front lines and takes shots at vehicles from a distance. Most vehicles which are commonly played as snipers are fragile vehicles which depend on their camouflage to prevent being seen and shot at.
  • Soft Stats - Stats that are not fixed by historical specifications and can be changed to affect game balance.
  • Spaced Armor - Armor plates which are placed separately from a vehicle's main armor, with a gap in-between the two. Spaced armor provides greater protection from high explosive and high explosive anti-tank rounds, which can detonate on it before reaching a vehicle's actual armor. Tracks also behave like spaced armor.
  • Sponson - A structure extending out of the side of a vehicle's hull which serves as an area to mount a gun.
  • Spotter - See Scout
  • Sprem/Spremmo - Short for Silver Premium. The term is often used pejoratively to describe indiscriminate spamming of premium rounds.
  • Stock - The beginning state of a vehicle, before any of its modules have been unlocked and mounted. Stock tanks almost always perform worse than their upgraded counterparts.
  • Suiscout/Suicide Scout - The act of scouting by immediately charging deep into the enemy lines at the beginning of the game. This is usually done with little regard to one's survival, and almost always results in the scout dying. It is rarely an effective way to scout enemy tanks, as they will often be out of range of the scouts allies who haven't gotten a chance to position themselves yet.
  • Support - Taking a secondary role to other vehicles, who are needed either to spot or draw fire from enemy vehicles. Support vehicles are often lacking in some aspect (poor armor, poor view range, etc.) but are strong in other aspects and can be very effective if combined with cooperative teammates. Artillery is an example of a vehicle class whose role is almost purely support.

  • TK/Team Kill - Killing an allied tank, whether on purpose or by accident.
  • Tomato - A pejorative term used to describe players who play poorly. The term is derived the the color coding used by stat-tracking websites and mods, which display low or bad statistics in red.
  • Tracking/Tracked - Short for "de-tracking", or rendering a vehicle immobile by way of destroying its tracks.
  • Tumor - A large, obvious weakspot in a vehicles armor that serves no functional purpose and is only a hinderance. Many cupolas and sponsons on various tanks are considered tumors.
  • Turret Ring - The area between a turret and the vehicle's hull that allows the two to move independently of each other. Though usually small, the turret ring is often a weakspot and damaging it can result in either slower turret traverse or jamming the turret altogether.


  • Unicum/Unicorn - A name for one of the top players in the game, in terms of skill.

  • Wallet Warrior - A premium tank player. It can be used to describe players who buy a lot of premium tanks, or pejoratively to describe inexperienced players who buy their way into the higher tiers by using a premium tank.
  • Wolfpack - A group of highly coordinated medium or light tanks working together to take down single targets.

  • XVM (eXtended Visualization Mod) - A popular game mod which provides a number of interface tweaks. Most popular among the mod's features is a plugin which displays the color-coded winrates and statistics of other players in the match interface. This is used to gauge the skill of other players in the match, and has lead to the creation of terms to describe players of different skill levels by the color coding of their statistics (see Tomato).

Ammunition Abbreviations

See Also: Ammo

  • AP - Armor Piercing rounds. Armor piercing rounds, as their name suggests, are designed to pierce the armor of heavily protected armored fighting vehicles. AP rounds are the standard ammunition for most direct-fire vehicles in the game, and sometimes are premium ammunition for some artillery.
  • APCR - Armor Piercing, Composite, Rigid rounds. Composite rounds are also designed to piece armor, and are comprised of a dense, sub-caliber core surrounded by a lightweight ballistic shell. These shells have greater penetration values and higher muzzle velocities than armor piercing rounds, but react more adversely to angled armor. APCR rounds are premium ammunition for most direct-fire vehicles in the game, and are standard rounds for some higher-tier vehicles.
  • HE - High Explosive rounds. High explosive rounds explode on impact, and their armor penetration ability is derived from their strength as explosives. They have higher alpha damage than other types of ammo, but are unreliable for penetrating thick or spaced armor. Typically, HE rounds are used for their utility for resetting caps, demolishing cover, or attacking poorly armored targets. HE rounds are standard secondary ammunition for most direct-fire vehicles in the game, and are the standard ammunition for almost all artillery.
  • HEAT - High Explosive, Anti-Tank rounds. High explosive anti-tank rounds use a shaped explosive charge to sear a hole in a vehicle's armor. This means that their penetration ability is determined by the amount of explosive the round carries, rather than weight and muzzle velocity. HEAT rounds react adversely to well-angled armor, and can harmlessly pre-detonate on spaced armor. HEAT rounds are premium ammunition for some high-caliber, direct fire vehicles in the game or those that shoot APCR as standard ammunition. HEAT is also the premium ammunition for most artillery.
  • HESH - High Explosive Squash Head rounds. High explosive squash head rounds are rounds which spread and explosive "paste" on the surface they hit which explodes and causes spalling, wounding or killing the crew inside of the structure it hits. In-game, the realistic properties of HESH are not simulated, and HESH rounds are simply HE rounds with high penetration values (and are labeled as HE as well). HESH rounds are the premium ammunition on some high-tier vehicles (usually British).

Vehicle Nicknames

A number of vehicles in the game have been given nicknames by the community. These names are either derived from their distinguishing characteristics or are made to shorten their longer technical names.


  • KV-2 - Derp King, King of Derp
  • KV-5 - R2D2 (used to refer to the radioman's cupola, a large, prominent weakspot on the front of the tank)
  • KV-4 - KV-4tress, Fortress
  • SU-100Y - Box Tank
  • ISU-152 - Troll Cannon (when using the BL-10 gun)
  • S-51 - The Middle Finger of God
  • SU-14-2 - Schoolbus