Difference between revisions of "Gun"
Revision as of 17:35, 16 September 2011 | Revision as of 17:54, 16 September 2011 | |||
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|3.7 cm PaK 38 (t) L/47, 2, AP/APCR/HE, 40/40/45, 41/66/18, 33.3, 0.34, 1.0, 2 730, 100, {{Contour|Panzerjäger I}} | |3.7 cm PaK 38 (t) L/47, 2, AP/APCR/HE, 40/40/45, 41/66/18, 33.3, 0.34, 1.0, 2 730, 100, {{Contour|Panzerjäger I}} | |||
|4.7 cm PaK 38 (t) L/43, 2, AP/APCR/HE, 52/52/62, 55/100/24, 30, 0.32, 1.0, 3 460, 100, {{Contour|PzKpfw 38 (t), Panzerjäger I, PzKpfw 38 nA}} | |4.7 cm PaK 38 (t) L/43, 2, AP/APCR/HE, 52/52/62, 55/100/24, 30, 0.32, 1.0, 3 460, 100, {{Contour|PzKpfw 38 (t), Panzerjäger I, PzKpfw 38 nA}} | |||
? | |4.7 cm SA 35 L/34, 2, AP/APCR/HE, 52/52/62, 55/90/24, 31.58, 0.34, 1.0, premium, 100, {{Contour|PzKpfw B2 740(f), PzKpfw S35 739 (f)}} | + | |4.7 cm SA 35 L/34, 2, AP/APCR/HE, 52/52/62, 55/90/24, 31.58, 0.34, 1.0, premium, 100, {{Contour|PzKpfw B2 740 (f), PzKpfw S35 739 (f)}} | |
|15 cm sIG 33 L/11, 2, HE/HEp/HEAT, 200/300/300, 75/75/228, 4.4-6.15, 0.48, 4.5, 4 440, 760, {{Contour|Sturmpanzer I Bison, Sturmpanzer II, Grille}} | |15 cm sIG 33 L/11, 2, HE/HEp/HEAT, 200/300/300, 75/75/228, 4.4-6.15, 0.48, 4.5, 4 440, 760, {{Contour|Sturmpanzer I Bison, Sturmpanzer II, Grille}} | |||
Revision as of 17:54, 16 September 2011
The vehicle's gun, also known as a cannon, is the vehicle's main weapon. The gun caliber is not the only factor in its overall performance: one must also look at the penetration and rate of fire as very important considerations when choosing a gun. Longer guns tend to have more accuracy and penetration because more of the gunpowder is burned while the shell is in the barrel. Not all guns available for a tank can be mounted on any turret. If there is a turret module preceding a gun on a tank tech tree, you will probably need to research, buy, and install it before mounting the gun. A destroyed gun module will prevent the tank from firing until it is repaired, and a damaged gun module will fire with drastically-reduced accuracy.
Gun characteristics:
' Last Updated for 6.7
Damage - The amount of hit points the shell takes from the enemy tank with a hit. Measured in HP (Hit Points), The gun damage statistics are usually written in a format such as #/#/#: referring to the shell types available for the gun, usually AP/APCR/HE ammo types.
Penetration - The penetration of the weapon refers to the amount of flat metal armor the gun can penetrate in millimeters (mm). Penetration is calculated as if firing at flat armor at a range of 100m, and is usually written in the #/#/# format. Again, this refers to the different shell types available for the gun.
Rate of Fire - The rate of fire of a gun is the amount of shells that can be fired in a particular span of time, also known as RoF. The RoF of a gun is measured in rounds per minute, and is another way to to state the reload time.
Accuracy - The accuracy of the gun is the maximum shell dispersion when the sights are fully closed/contracted. The accuracy of a gun is measured in meters, indicating the amount of dispersion when fired at a target at a distance of 100m. The shell dispersion is also effected by Gaussian distribution.
Aim Time - The time it takes in seconds for a gun to come to full aim.
Shells - The available shell types for the guns are determined by the color of the damage and penetration attributes: AP, APCR, HE, HEAT, HE premium. For more info, see Ammo.American Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
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German Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
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Soviet Guns
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