Welcome to Wargaming.net Wiki!
Variants

Difference between revisions of "Gun"

Jump to: navigation, search
Revision as of 18:59, 16 March 2015
added description/modern nation icons
Revision as of 19:00, 16 March 2015
Line 1:Line 1:
 <!-- Data generated by Snib for game version 0.8.4 #409 --> <!-- Data generated by Snib for game version 0.8.4 #409 -->
?The '''gun''' is the module which acts as a vehicle's main armament. Guns can fire a variety of [[Ammo|ammunition types]] and have varying characteristics with regards to accuracy, penetration ability, reload time, and damage. These characteristics can be different on different tanks, or on the same tank in different [[Turret|turrets]]. If a gun is damaged in battle it will receive an accuracy penalty, and if the gun is destroyed it will not fire or move until repaired.+The '''gun''' is the module which acts as a vehicle's main armament. Guns can fire a variety of [[Ammo|ammunition types]] and have varying characteristics with regards to accuracy, penetration ability, reload time, and damage. These characteristics can be different on different vehicles, or on the same vehicle in different [[Turret|turrets]]. If a gun is damaged in battle it will receive an accuracy penalty, and if the gun is destroyed it will not fire or move until repaired.
  
 A vehicle's gun is affected by its [[Crew|gunner(s) and loader(s)]] (a tank can have more than one gunner or loader). The skill of the gunner(s) being used will affect the accuracy and aiming characteristics of the gun, while the skill of the loader(s) will affect its reload times. Having either knocked out in battle will result in a severe accuracy or reload penalty accordingly. If a gunner has the "armorer" skill trained, the gun will receive less of an accuracy penalty when damaged than it would normally. A vehicle's gun is affected by its [[Crew|gunner(s) and loader(s)]] (a tank can have more than one gunner or loader). The skill of the gunner(s) being used will affect the accuracy and aiming characteristics of the gun, while the skill of the loader(s) will affect its reload times. Having either knocked out in battle will result in a severe accuracy or reload penalty accordingly. If a gunner has the "armorer" skill trained, the gun will receive less of an accuracy penalty when damaged than it would normally.

Revision as of 19:00, 16 March 2015

The gun is the module which acts as a vehicle's main armament. Guns can fire a variety of ammunition types and have varying characteristics with regards to accuracy, penetration ability, reload time, and damage. These characteristics can be different on different vehicles, or on the same vehicle in different turrets. If a gun is damaged in battle it will receive an accuracy penalty, and if the gun is destroyed it will not fire or move until repaired.

A vehicle's gun is affected by its gunner(s) and loader(s) (a tank can have more than one gunner or loader). The skill of the gunner(s) being used will affect the accuracy and aiming characteristics of the gun, while the skill of the loader(s) will affect its reload times. Having either knocked out in battle will result in a severe accuracy or reload penalty accordingly. If a gunner has the "armorer" skill trained, the gun will receive less of an accuracy penalty when damaged than it would normally.

Guns (per nation)

Usa.png Uk.png Germany.png France.png Ussr.png China.png Japan.png
U.S.A. U.K. Germany France U.S.S.R. China Japan