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?[[image:ico_gun_alpha.png||link=|left]]The vehicle's gun, also known as a cannon or a Howitzer the vehicle's main weapon. The gun caliber is not the only factor in its overall performance, one must also look at the penetration and rate of fire as very important factor when choosing a gun. Longer guns tend to have more accuracy and penetration because more of the gunpowder is burned while the shell is in the barrel. Not all guns available for a tank can be mounted on any turret, if there is a turret module preceding a gun on a tank tech tree you will probably need to research, buy and mount it before mounting the gun. A destroyed gun module will prevent the tank from firing until it is repaired, a damaged gun module will fire with drastically reduced accuracy.+<!-- Data generated by Snib for game version 0.8.4 #409 -->
 +The '''gun''' is the module which acts as a vehicle's main armament. Guns can fire a variety of [[Ammo|ammunition types]] and have varying characteristics with regards to accuracy, penetration ability, reload time and damage. These characteristics can be different on different vehicles, or on the same vehicle in different [[Turret|turrets]]. If a gun is damaged in battle it will receive an accuracy penalty, and if the gun is destroyed it will not fire or move until repaired.
  
?'''Gun characteristics:'''+A vehicle's gun is affected by its [[Crew|gunner(s) and loader(s)]] (a tank can have more than one gunner or loader). The skill of the gunner(s) being used will affect the accuracy and aiming characteristics of the gun, while the skill of the loader(s) will affect its reload times. Having either knocked out in battle will result in a severe accuracy or reload penalty accordingly. If a gunner has the "armorer" skill trained, the gun will receive less of an accuracy penalty when damaged than it would normally.
  
?<u>Damage</u> - the amount of hit point the shell takes from the enemy tank with a hit. Measured in HP; Hit Points The gun damage statistics are usually written in a list like #/#/# referring to the shell types available for the gun, usually AP/HE/APCR ammo types.+==Guns by nation==
? +<table style="width:100%;">
?<u>Penetration</u> - the penetration of the weapon refers to the amount of flat metal armor the gun can penetrate at in millimeters. Penetration is calculated firing at flat armor at 100m, and is usually written in #/#/# format referring to different shell types available for the gun. +<tr>
? +<td align="center">[[image:Usa.png|link=Gun/USA|]]</td>
?<u>Rate of Fire</u> - the rate of fire of a gun is the amount of shells that can be fired in a particular span of time, also known as RoF. The RoF of a gun is measured in rounds per minute, and is another way to to state the reload time.+<td align="center">[[image:Uk.png|link=Gun/UK|]]</td>
? +<td align="center">[[image:Germany.png|link=Gun/Germany|]]</td>
?{{Gun+<td align="center">[[image:France.png|link=Gun/France|]]</td>
?<!--|g1 = name, tier, damage, penetration, rate of fire, price, weight, compatibility-->+<td align="center">[[image:Ussr.png|link=Gun/USSR|]]</td>
?|g1 = 3.7 cm KwK 36 L/46.5, 1, 32/38/42, 34/64/18, 30, 1 000, 100, [[Leichttraktor]]; [[PzKpfw III]]; [[PzKpfw III Ausf.A]]; [[VK 1602 Leopard]]; [[PzKpfw II Luchs]]+<td align="center">[[image:China.png|link=Gun/China|]]</td>
?|g2 = 3.7 cm KwK 34 (t) L/40, 1, 40/40/45, 34/64/18, 30, 2 000, 70, [[PzKpfw 35(t)]]+<td align="center">[[image:Japan.png|link=Gun/Japan|]]</td>
?|g3 = 2 cm KwK 30 L/55, 1, 11/11, 23/40, 125, 2 130, 70, [[PzKpfw 35(t)]]; [[PzKpfw II]]+<td align="center">[[image:Sweden.png|link=Gun/Sweden|]]</td>
?|g4 = 2 cm KwK 38 L/55, 1, 11/11, 23/40, 130.43, 2 390, 70, [[Leichttraktor]]; [[PzKpfw II]]; [[PzKpfw III Ausf.A]]; [[PzKpfw II Luchs]]+<td align="center">[[image:Poland.png|link=Gun/Poland|]]</td>
?|g5 = 2 cm Breda, 1, 11/11, 29/47, 144, 3 570, 70, [[Leichttraktor]]+<td align="center">[[image:Czechoslovakia.png|link=Gun/Czechoslovakia|]]</td>
?|g6 = 3.7 cm KwK 38 (t) L/47, 2, 40/40/45, 41/66/18, 30, 2 730, 100, [[PzKpfw 35(t)]]; [[PzKpfw 38(t)]]+<td align="center">[[image:Italy.png|link=Gun/Italy|]]</td>
?|g7 = 3.7 cm PaK 38 (t) L/47, 2, 40/40/45, 41/66/18, 30, 2 730, 100, [[Panzerjäger I]]+</tr>
?|g8 = 2 cm Flak 38 L/112, 2, 11/11, 39/51, 109.09, 3 160, 110, [[PzKpfw 35(t)]]; [[PzKpfw II]]; [[PzKpfw 38(t)]]; [[PzKpfw III]]; [[PzKpfw III Ausf.A]]; [[VK 1602 Leopard]]; [[PzKpfw II Luchs]]+<tr>
?|g9 = 4.7 cm PaK 38 (t) L/43, 2, 52/52/62, 55/100/24, 30, 3 460, 100, [[PzKpfw 38(t)]]; [[Panzerjäger I]]+<td align="center">[[Gun/USA|U.S.A.]]</td>
?|g10 = 15 cm sIG 33 L/11, 2, 200/300/300, 75/75/228, 5 - 6.15, 4 440, 760, [[Sturmpanzer I Bison]]; [[Sturmpanzer II]]; [[Grille]]+<td align="center">[[Gun/UK|U.K.]]</td>
?|g11 = 5 cm KwK 38 L/42, 3, 70/70/90, 60/96/25, 27.27, 6 970, 700, [[PzKpfw III]]; [[PzKpfw III Ausf.A]]; [[VK 1602 Leopard]]; [[PzKpfw II Luchs]]+<td align="center">[[Gun/Germany|Germany]]</td>
?|g12 = 5 cm KwK 39 L/60, 3, 70/70/90, 67/130/25, 27.27, 8 570, 700, [[PzKpfw IV]]; [[PzKpfw III]]; [[VK 1602 Leopard]]+<td align="center">[[Gun/France|France]]</td>
?|g13 = 5 cm PaK 39 L/60, 3, 70/70/90, 67/130/25, 30, 8 570, 700, [[Panzerjäger I]]; [[Marder II]]+<td align="center">[[Gun/USSR|U.S.S.R.]]</td>
?|g14 = 7.5 cm KwK 37 L/24, 3, 110/110/175, 43/100/38, 16, 10 450, 780, [[PzKpfw IV]]; [[PzKpfw III]]+<td align="center">[[Gun/China|China]]</td>
?|g15 = 7.5 cm KwK 40 L/43, 4, 110/110/175, 98/126/38, 16, 25 000, 1 437, [[PzKpfw IV]]; [[VK 3001 (H)]]; [[PzKpfw III/IV]]+<td align="center">[[Gun/Japan|Japan]]</td>
?|g16 = 7.5 cm StuK 40 L/43, 4, 110/110/175, 98/126/38, 16, 25 000, 1 437, [[Stug III]]; [[Hetzer]]+<td align="center">[[Gun/Sweden|Sweden]]</td>
?|g17 = 10.5 cm leFH 16 L/22, 4, 410/350, 53/150, 4.29, 27 750, 2 000, [[Wespe]]+<td align="center">[[Gun/Poland|Poland]]</td>
?|g18 = 7.5 cm PaK 40/2, 4, 110/110/175, 98/126/38, 17.75, 28 900, 1 520, [[Marder II]]+<td align="center">[[Gun/Czechoslovakia|Czechoslovakia]]</td>
?|g19 = 10.5 cm StuH 42 L/28, 5, 350/350/410, 64/150/53, 7.89 - 9.52, 22 460, 2 100, [[Stug III]]; [[JagdPz IV]]; [[Hetzer]]+<td align="center">[[Gun/Italy|Italy]]</td>
?|g20 = 7.5 cm PaK 39 L/48, 5, 110/110/175, 106/143/38, 17.75 - 20, 27 380, 1 520, [[Stug III]]; [[JagdPz IV]]; [[Hetzer]]+</tr>
?|g21 = 7.6 cm PaK 36 (r), 5, 125/125/185, 118/158/39, 16, 30 750, 1 670, [[Marder II]]+</table>
?|g22 = 7.5 cm KwK 40 L/48, 5, 110/110/175, 106/143/38, 16 - 20, 32 360, 1 520, [[PzKpfw IV]]; [[VK 3601 (H)]]; [[VK 3001 (H)]]; [[VK 3002 (DB)]]; [[PzKpfw III/IV]]; [[VK 3001 (P)]]+{{#gw_breadcrumbs:Tank}}
?|g23 = 10.5 cm KwK 42 L/28, 5, 350/350/410, 64/150/53, 8.57, 40 100, 2 100, [[PzKpfw IV]] [[PzKpfw VI Tiger]] [[PzKpfw V Panther]] [[VK 3601 (H)]] [[VK 3001 (H)]] [[VK 3002 (DB)]] [[VK 3001 (P)]]+
?|g24 = 10.5cm leFH 18 L/28, 5, 410/350/350, 53/150/64, 5, 40 110, 2 300, [[Wespe]] +
?|g25 = 15cm sFH 13 L/17, 5, 680/680, 75/228, 4, 44 920, 1 200, [[Hummel]] [[Grille]]+
?|g26 = 15cm sFH 18 L/30, 5, 950/750, 85/228, 3.53, 86 730, 1 300, [[Hummel]] [[GW Panther]]+
?|g27 = 7.5cm StuK 42 L/70, 6, 135/135/175, 138/194/38, 17.54, 56 000, 1 740, [[Stug III]] [[JagdPz IV]] [[Jagdpanther]]+
?|g28 = 7.5cm KwK 42 L/70, 6, 135/135/175, 138/194/38, 12-15.38, 64 000, 1 740, [[PzKpfw IV]] [[PzKpfw VI Tiger]] [[PzKpfw V Panther]] [[VK 3601 (H)]] [[VK 3001 (H)]] [[VK 3002 (DB)]] [[VK 3001 (P)]] [[Panther II]]+
?|g29 = 8.8cm KwK 36 L/56, 7, 220/220/270, 132/171/44, 10, 81 000, 2 050, [[PzKpfw VI Tiger]] [[PzKpfw V Panther]] [[VK 3601 (H)]] [[VK 3001 (H)]] [[VK 3002 (DB)]] [[VK 3001 (P)]]+
?|g30 = 8.8cm PaK 36 L/56, 7, 220/220/270, 132/171/44, 11-12.5, 81 000, 2 050, [[JagdPz IV]] [[Jagdpanther]]+
?|g31 = 15cm sFH 36 L/43, 350/750/950, 88/228/88, 3.75, 110 300, 2 750, [[ GW Panther]]+
?|g32 = 17cm K72 {Sf}, 1100/1100, 88/95, 2.73, 120 300, 7 680, [[GW Tiger]]+
?|g33 = 7.5cm KwK 41 L/58 konisch, 65/165, 167/225, 17.14, 9 150, 1 620, [[VK 3601 (H)]]+
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Latest revision as of 19:50, 3 September 2018

The gun is the module which acts as a vehicle's main armament. Guns can fire a variety of ammunition types and have varying characteristics with regards to accuracy, penetration ability, reload time and damage. These characteristics can be different on different vehicles, or on the same vehicle in different turrets. If a gun is damaged in battle it will receive an accuracy penalty, and if the gun is destroyed it will not fire or move until repaired.

A vehicle's gun is affected by its gunner(s) and loader(s) (a tank can have more than one gunner or loader). The skill of the gunner(s) being used will affect the accuracy and aiming characteristics of the gun, while the skill of the loader(s) will affect its reload times. Having either knocked out in battle will result in a severe accuracy or reload penalty accordingly. If a gunner has the "armorer" skill trained, the gun will receive less of an accuracy penalty when damaged than it would normally.

Guns by nation

Usa.png Uk.png Germany.png France.png Ussr.png China.png Japan.png Sweden.png Poland.png Czechoslovakia.png Italy.png
U.S.A. U.K. Germany France U.S.S.R. China Japan Sweden Poland Czechoslovakia Italy