Welcome to Wargaming.net Wiki!
Variants

Difference between revisions of "Gun"

Jump to: navigation, search
Revision as of 03:42, 17 January 2011Latest revision as of 19:50, 3 September 2018 
303 intermediate revisions by 37 users not shown
Line 1:Line 1:
?[[image:ico_gun_alpha.png||link=|left]]The vehicle's gun, also known as a cannon or a Howitzer the vehicle's main weapon. The gun caliber is not the only factor in its overall performance, one must also look at the penetration and rate of fire as very important factor when choosing a gun. Longer guns tend to have more accuracy and penetration because more of the gunpowder is burned while the shell is in the barrel. Not all guns available for a tank can be mounted on any turret, if there is a turret module preceding a gun on a tank tech tree you will probably need to research, buy and mount it before mounting the gun. A destroyed gun module will prevent the tank from firing until it is repaired, a damaged gun module will fire with drastically reduced accuracy.+<!-- Data generated by Snib for game version 0.8.4 #409 -->
 +The '''gun''' is the module which acts as a vehicle's main armament. Guns can fire a variety of [[Ammo|ammunition types]] and have varying characteristics with regards to accuracy, penetration ability, reload time and damage. These characteristics can be different on different vehicles, or on the same vehicle in different [[Turret|turrets]]. If a gun is damaged in battle it will receive an accuracy penalty, and if the gun is destroyed it will not fire or move until repaired.
  
?'''Gun characteristics:'''+A vehicle's gun is affected by its [[Crew|gunner(s) and loader(s)]] (a tank can have more than one gunner or loader). The skill of the gunner(s) being used will affect the accuracy and aiming characteristics of the gun, while the skill of the loader(s) will affect its reload times. Having either knocked out in battle will result in a severe accuracy or reload penalty accordingly. If a gunner has the "armorer" skill trained, the gun will receive less of an accuracy penalty when damaged than it would normally.
  
?<u>Damage</u> - the amount of hit point the shell takes from the enemy tank with a hit. Measured in HP; Hit Points The gun damage statistics are usually written in a list like #/#/# referring to the shell types available for the gun, usually AP/HE/APCR ammo types.+==Guns by nation==
? +<table style="width:100%;">
?<u>Penetration</u> - the penetration of the weapon refers to the amount of flat metal armor the gun can penetrate at in millimeters. Penetration is calculated firing at flat armor at 100m, and is usually written in #/#/# format referring to different shell types available for the gun. +<tr>
? +<td align="center">[[image:Usa.png|link=Gun/USA|]]</td>
?<u>Rate of Fire</u> - the rate of fire of a gun is the amount of shells that can be fired in a particular span of time, also known as RoF. The RoF of a gun is measured in rounds per minute, and is another way to to state the reload time.+<td align="center">[[image:Uk.png|link=Gun/UK|]]</td>
? +<td align="center">[[image:Germany.png|link=Gun/Germany|]]</td>
?{{Gun+<td align="center">[[image:France.png|link=Gun/France|]]</td>
?<!--|g1 = name, tier, damage, penetration, rate of fire, price, weight, compatibility-->+<td align="center">[[image:Ussr.png|link=Gun/USSR|]]</td>
?|g1 = 3.7cm KwK 36 L/46.5, 1, 32/38/42, 34/64/18, 30, 1000, 100, [[Leichttraktor]]+<td align="center">[[image:China.png|link=Gun/China|]]</td>
?|g2 = 3.7 cm KwK 34 (t) L/40, 1, 40/40/45, 34/64/18, 30, 2000, 70, [[PzKpfw 35(t)]]+<td align="center">[[image:Japan.png|link=Gun/Japan|]]</td>
?|g3 = 2cm KwK 30 L/55, 1, 11/11, 23/40, 125, 2130, 70, [[PzKpfw II]]+<td align="center">[[image:Sweden.png|link=Gun/Sweden|]]</td>
?|g4 = 2cm KwK 38 L/55, 1, 11/11, 23/40, 130.43, 2390, 70, [[Leichttraktor]]+<td align="center">[[image:Poland.png|link=Gun/Poland|]]</td>
?|g5 = 2cm Breda, 1, 11/11, 29/47, 144, 3570, 70, [[Leichttraktor]]+<td align="center">[[image:Czechoslovakia.png|link=Gun/Czechoslovakia|]]</td>
?|g6 = 3.7cm PaK 38 (t) L/47, 2, 40/40/45, 41/66/18, 30, 3570, 100, [[Panzerjäger I]]+<td align="center">[[image:Italy.png|link=Gun/Italy|]]</td>
?}}+</tr>
? +<tr>
?[[category:Modules]]+<td align="center">[[Gun/USA|U.S.A.]]</td>
 +<td align="center">[[Gun/UK|U.K.]]</td>
 +<td align="center">[[Gun/Germany|Germany]]</td>
 +<td align="center">[[Gun/France|France]]</td>
 +<td align="center">[[Gun/USSR|U.S.S.R.]]</td>
 +<td align="center">[[Gun/China|China]]</td>
 +<td align="center">[[Gun/Japan|Japan]]</td>
 +<td align="center">[[Gun/Sweden|Sweden]]</td>
 +<td align="center">[[Gun/Poland|Poland]]</td>
 +<td align="center">[[Gun/Czechoslovakia|Czechoslovakia]]</td>
 +<td align="center">[[Gun/Italy|Italy]]</td>
 +</tr>
 +</table>
 +{{#gw_breadcrumbs:Tank}}

Latest revision as of 19:50, 3 September 2018

The gun is the module which acts as a vehicle's main armament. Guns can fire a variety of ammunition types and have varying characteristics with regards to accuracy, penetration ability, reload time and damage. These characteristics can be different on different vehicles, or on the same vehicle in different turrets. If a gun is damaged in battle it will receive an accuracy penalty, and if the gun is destroyed it will not fire or move until repaired.

A vehicle's gun is affected by its gunner(s) and loader(s) (a tank can have more than one gunner or loader). The skill of the gunner(s) being used will affect the accuracy and aiming characteristics of the gun, while the skill of the loader(s) will affect its reload times. Having either knocked out in battle will result in a severe accuracy or reload penalty accordingly. If a gunner has the "armorer" skill trained, the gun will receive less of an accuracy penalty when damaged than it would normally.

Guns by nation

Usa.png Uk.png Germany.png France.png Ussr.png China.png Japan.png Sweden.png Poland.png Czechoslovakia.png Italy.png
U.S.A. U.K. Germany France U.S.S.R. China Japan Sweden Poland Czechoslovakia Italy