Difference between revisions of "Gun"
Revision as of 23:05, 16 July 2011 | Revision as of 23:14, 16 July 2011 | |||
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{{Panel title|icon=[[image:ico_gun_alpha.png||link=|left]] | {{Panel title|icon=[[image:ico_gun_alpha.png||link=|left]] | |||
|content=The vehicle's gun, also known as a cannon, is the vehicle's main weapon. The gun caliber is not the only factor in its overall performance: one must also look at the penetration and rate of fire as very important considerations when choosing a gun. Longer guns tend to have more accuracy and penetration because more of the gunpowder is burned while the shell is in the barrel. Not all guns available for a tank can be mounted on any turret. If there is a turret module preceding a gun on a tank tech tree, you will probably need to research, buy, and install it before mounting the gun. A destroyed gun module will prevent the tank from firing until it is repaired, and a damaged gun module will fire with drastically-reduced accuracy. | |content=The vehicle's gun, also known as a cannon, is the vehicle's main weapon. The gun caliber is not the only factor in its overall performance: one must also look at the penetration and rate of fire as very important considerations when choosing a gun. Longer guns tend to have more accuracy and penetration because more of the gunpowder is burned while the shell is in the barrel. Not all guns available for a tank can be mounted on any turret. If there is a turret module preceding a gun on a tank tech tree, you will probably need to research, buy, and install it before mounting the gun. A destroyed gun module will prevent the tank from firing until it is repaired, and a damaged gun module will fire with drastically-reduced accuracy. | |||
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|122 mm D-25-44, 8, AP/APCR/HE, 390/390/465, 175/217/61, 3.57, 0.38, 3.0, 106 370, 2 600, {{contour|T-44}} | |122 mm D-25-44, 8, AP/APCR/HE, 390/390/465, 175/217/61, 3.57, 0.38, 3.0, 106 370, 2 600, {{contour|T-44}} | |||
|122 mm D-25 mod. 1944, 8, AP/APCR/HE, 390/390/465, 175/217/64, 9.23, 0.36, 2.3, 106 400, 2 590, {{contour|SU-152, ISU-152}} | |122 mm D-25 mod. 1944, 8, AP/APCR/HE, 390/390/465, 175/217/64, 9.23, 0.36, 2.3, 106 400, 2 590, {{contour|SU-152, ISU-152}} | |||
? | |203 mm B-4, 8, HE/AP/HEp, 1850/1450/1850, 102/260/102, 1.63-2.03, 0.50, 6.0, 118 880, 7 900, {{contour|S-51, SU-14, Object 212}} | + | |203 mm B-4, 8, HE/AP/HEp, 1850/1450/1850, 102/260/102, 1.63-2.03, 0.50, 6.0, 118 880, 7 900, {{contour|S-51,SU-14,Object 212}} | |
|180 mm B-1-P 9, HE/AP/HEp, 1700/1100/1700, 102/360/102, 2.31, 0.37, 5.5, 0, 14 300, {{contour|Object 261}} | |180 mm B-1-P 9, HE/AP/HEp, 1700/1100/1700, 102/360/102, 2.31, 0.37, 5.5, 0, 14 300, {{contour|Object 261}} |
Revision as of 23:14, 16 July 2011
The vehicle's gun, also known as a cannon, is the vehicle's main weapon. The gun caliber is not the only factor in its overall performance: one must also look at the penetration and rate of fire as very important considerations when choosing a gun. Longer guns tend to have more accuracy and penetration because more of the gunpowder is burned while the shell is in the barrel. Not all guns available for a tank can be mounted on any turret. If there is a turret module preceding a gun on a tank tech tree, you will probably need to research, buy, and install it before mounting the gun. A destroyed gun module will prevent the tank from firing until it is repaired, and a damaged gun module will fire with drastically-reduced accuracy.
Gun characteristics:
Damage - The amount of hit points the shell takes from the enemy tank with a hit. Measured in HP (Hit Points), The gun damage statistics are usually written in a format such as #/#/#: referring to the shell types available for the gun, usually AP/HE/APCR ammo types.
Penetration - The penetration of the weapon refers to the amount of flat metal armor the gun can penetrate in millimeters (mm). Penetration is calculated as if firing at flat armor at a range of 100m, and is usually written in the #/#/# format. Again, this refers to the different shell types available for the gun.
Rate of Fire - The rate of fire of a gun is the amount of shells that can be fired in a particular span of time, also known as RoF. The RoF of a gun is measured in rounds per minute, and is another way to to state the reload time.
Accuracy - The accuracy of the gun is the maximum shell dispersion when the sights are fully closed/contracted. The accuracy of a gun is measured in meters, indicating the amount of dispersion when fired at a target at a distance of 100m. The shell dispersion is also effected by Gaussian distribution.
Aim Time - The time it takes in seconds for a gun to come to full aim.
Shells - The available shell types for the guns are determined by the color of the damage and penetration attributes: AP, APCR, HE, HEAT, HE premium. For more info, see Ammo.German Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
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Soviet Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
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American Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
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