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Revision as of 07:18, 16 September 2011
Added T-50 and T-50-2
Revision as of 13:43, 16 September 2011
57mm ZiS-2 Updated ROF for 6.7
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 |152 mm Mortar NM mod. 1931, 5, HE/HEAT, 330/290, 75/206, 7.5, 0.45, 3.5, 48 360, 760, {{Contour|SU-5}} |152 mm Mortar NM mod. 1931, 5, HE/HEAT, 330/290, 75/206, 7.5, 0.45, 3.5, 48 360, 760, {{Contour|SU-5}}
  
?|57 mm ZiS-2, 6, AP/APCR/HE, 85/85/95, 112/189/29, 22.22, 0.30, 1.5, 62 210, 850, {{Contour|SU-76, SU-85B}}+|57 mm ZiS-2, 6, AP/APCR/HE, 85/85/95, 112/189/29, 24, 0.30, 1.5, 62 210, 850, {{Contour|SU-76, SU-85B}}
 |85 mm D-5S, 6, AP/APCR/HE, 160/160/280, 120/161/43, 15.38-15.46, 0.38, 2.0, 61 530, 1 500, {{Contour|SU-85, SU-100}} |85 mm D-5S, 6, AP/APCR/HE, 160/160/280, 120/161/43, 15.38-15.46, 0.38, 2.0, 61 530, 1 500, {{Contour|SU-85, SU-100}}
 |85 mm D-5T, 6, AP/APCR/HE, 160/160/280, 120/161/43, 14.12, 0.40, 2.5, 61 530, 1 500, {{Contour|IS, KV-1S, KV-13}} |85 mm D-5T, 6, AP/APCR/HE, 160/160/280, 120/161/43, 14.12, 0.40, 2.5, 61 530, 1 500, {{Contour|IS, KV-1S, KV-13}}

Revision as of 13:43, 16 September 2011

ico_gun_alpha.png

The vehicle's gun, also known as a cannon, is the vehicle's main weapon. The gun caliber is not the only factor in its overall performance: one must also look at the penetration and rate of fire as very important considerations when choosing a gun. Longer guns tend to have more accuracy and penetration because more of the gunpowder is burned while the shell is in the barrel. Not all guns available for a tank can be mounted on any turret. If there is a turret module preceding a gun on a tank tech tree, you will probably need to research, buy, and install it before mounting the gun. A destroyed gun module will prevent the tank from firing until it is repaired, and a damaged gun module will fire with drastically-reduced accuracy.


Gun characteristics:

Last Updated for 6.6

Damage - The amount of hit points the shell takes from the enemy tank with a hit. Measured in HP (Hit Points), The gun damage statistics are usually written in a format such as #/#/#: referring to the shell types available for the gun, usually AP/APCR/HE ammo types.

Penetration - The penetration of the weapon refers to the amount of flat metal armor the gun can penetrate in millimeters (mm). Penetration is calculated as if firing at flat armor at a range of 100m, and is usually written in the #/#/# format. Again, this refers to the different shell types available for the gun.

Rate of Fire - The rate of fire of a gun is the amount of shells that can be fired in a particular span of time, also known as RoF. The RoF of a gun is measured in rounds per minute, and is another way to to state the reload time.

Accuracy - The accuracy of the gun is the maximum shell dispersion when the sights are fully closed/contracted. The accuracy of a gun is measured in meters, indicating the amount of dispersion when fired at a target at a distance of 100m. The shell dispersion is also effected by Gaussian distribution.

Aim Time - The time it takes in seconds for a gun to come to full aim.

Shells - The available shell types for the guns are determined by the color of the damage and penetration attributes: AP, APCR, HE, HEAT, HE premium. For more info, see Ammo.













Graffiti_stickers_usa_A.png American Guns

Tier Name Ammo Damage Penetration Rate of Fire Accuracy Aim Time Price Weight Compatibility

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Graffiti_stickers_germany_S.png German Guns

Tier Name Ammo Damage Penetration Rate of Fire Accuracy Aim Time Price Weight Compatibility

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Graffiti_stickers_ussr_S.png Soviet Guns

Tier Name Ammo Damage Penetration Rate of Fire Accuracy Aim Time Price Weight Compatibility

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