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Revision as of 19:52, 3 September 2018
Created page with "{{Panel title|icon=left|content= A tank's gun, which can be a cannon, autoloader, or howitzer, is the tank's main weapon.To decide which gun..."
 
Revision as of 19:53, 3 September 2018
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 A destroyed gun will lock, preventing the tank from firing until it is repaired, and a damaged gun will fire with drastically reduced accuracy. A destroyed gun will lock, preventing the tank from firing until it is repaired, and a damaged gun will fire with drastically reduced accuracy.
 +
 +==Gun Characteristics==
 +'''Damage''' - The amount of hit points the shell takes from the enemy tank with a hit. Measured in HP (Hit Points), The gun damage statistics are usually written in a format such as #/#/#: referring to the shell types available for the gun, usually AP/APCR/HE ammo types.
 +
 +'''Penetration''' - The penetration of the weapon refers to the amount of flat metal armor the gun can penetrate in millimeters (mm). Penetration is calculated as if firing at flat armor at a range of 100m, and is usually written in the #/#/# format. Again, this refers to the different shell types available for the gun.
 +
 +'''Shells''' - The available shell types for the guns are determined by the color of the damage and penetration attributes: <span class="ammoAP">AP</span>, <span class="ammoAPCR">APCR</span>, <span class="ammoHE">HE</span>, <span class="ammoHEAT">HEAT</span>. For more info, see [[Ammo]].
 +
 +'''Rate of Fire''' - The rate of fire of a gun is the number of shells that can be fired in a minute, also known as RoF. For guns equipped with a magazine, the given rate of fire is the sustained rate of fire, or the average firing rate including the magazine reload time, not the burst firing rate of a single magazine.
 +
 +'''Accuracy''' - The accuracy of the gun is the maximum shell dispersion when the sights are fully closed/contracted. The accuracy of a gun is measured in meters, indicating the amount of dispersion when fired at a target at a distance of 100m. The shell dispersion is also affected by [https://en.wikipedia.org/wiki/Normal_distribution Gaussian distribution].
 +
 +'''Aim Time''' - The time it takes in seconds for the aiming reticle to shrink to minimum.
 +----
 +:'''See the sections on <i>[[Automatic_Loader#Autoloader|Autoloaders]]</i>, <i>[[Automatic_Loader#Semi-Automatic Cannon|Semi-Autos]]</i>, or <i>[[Automatic_Loader#Autocannon|Autocannons]]</i> for more details about those variants of the main gun available in-game'''.
 +
 +}}

Revision as of 19:53, 3 September 2018

ico_gun_alpha.png

A tank's gun, which can be a cannon, autoloader, or howitzer, is the tank's main weapon.To decide which gun to mount, you must look at the penetration, average damage, and rate of fire as very important considerations for choosing a gun.

Not all guns that are available for a tank can be mounted on any turret. If there is a turret module preceding a gun on a tank tech tree, you will need to research and install it before mounting the gun.

A destroyed gun will lock, preventing the tank from firing until it is repaired, and a damaged gun will fire with drastically reduced accuracy.

Gun Characteristics

Damage - The amount of hit points the shell takes from the enemy tank with a hit. Measured in HP (Hit Points), The gun damage statistics are usually written in a format such as #/#/#: referring to the shell types available for the gun, usually AP/APCR/HE ammo types.

Penetration - The penetration of the weapon refers to the amount of flat metal armor the gun can penetrate in millimeters (mm). Penetration is calculated as if firing at flat armor at a range of 100m, and is usually written in the #/#/# format. Again, this refers to the different shell types available for the gun.

Shells - The available shell types for the guns are determined by the color of the damage and penetration attributes: AP, APCR, HE, HEAT. For more info, see Ammo.

Rate of Fire - The rate of fire of a gun is the number of shells that can be fired in a minute, also known as RoF. For guns equipped with a magazine, the given rate of fire is the sustained rate of fire, or the average firing rate including the magazine reload time, not the burst firing rate of a single magazine.

Accuracy - The accuracy of the gun is the maximum shell dispersion when the sights are fully closed/contracted. The accuracy of a gun is measured in meters, indicating the amount of dispersion when fired at a target at a distance of 100m. The shell dispersion is also affected by Gaussian distribution.

Aim Time - The time it takes in seconds for the aiming reticle to shrink to minimum.


See the sections on Autoloaders, Semi-Autos, or Autocannons for more details about those variants of the main gun available in-game.