Difference between revisions of "Gun/Sweden"
Revision as of 20:04, 3 September 2018 | Revision as of 20:07, 3 September 2018 | |||
Line 24: | Line 24: | |||
{{Gun|nation=Sweden | {{Gun|nation=Sweden | |||
? | |37 mm kan m/Škoda, 1, 100, AP/AP/HE, 40/40/45, 33/44/18, 23.08, 0.44, 1.90, 0,38,{{Link|Strv fm/21}} | + | |37 mm kan m/Škoda, 1, 100, AP/AP/HE, 40/40/45, 33/44/18, 23.08, 0.44, 1.90, 0, 38,{{Link|Strv fm/21}} | |
+ | |20 mm akan m/Madsen, 2, 480, AP/AP/HE, 12/12/16, 27/38/10, 56.07, 0.50, 2.50 , 0, 53,{{Link|Strv fm/21}} | |||
[[category:Modules]] | [[category:Modules]] | |||
}} | }} | |||
{{#gw_breadcrumbs: Blitz}} | {{#gw_breadcrumbs: Blitz}} |
Revision as of 20:07, 3 September 2018
A tank's gun, which can be a cannon, autoloader, or howitzer, is the tank's main weapon.To decide which gun to mount, you must look at the penetration, average damage, and rate of fire as very important considerations for choosing a gun.
Not all guns that are available for a tank can be mounted on any turret. If there is a turret module preceding a gun on a tank tech tree, you will need to research and install it before mounting the gun.
A destroyed gun will lock, preventing the tank from firing until it is repaired, and a damaged gun will fire with drastically reduced accuracy.
Gun Characteristics
Damage - The amount of hit points the shell takes from the enemy tank with a hit. Measured in HP (Hit Points), The gun damage statistics are usually written in a format such as #/#/#: referring to the shell types available for the gun, usually AP/APCR/HE ammo types.
Penetration - The penetration of the weapon refers to the amount of flat metal armor the gun can penetrate in millimeters (mm). Penetration is calculated as if firing at flat armor at a range of 100m, and is usually written in the #/#/# format. Again, this refers to the different shell types available for the gun.
Shells - The available shell types for the guns are determined by the color of the damage and penetration attributes: AP, APCR, HE, HEAT. For more info, see Ammo.
Rate of Fire - The rate of fire of a gun is the number of shells that can be fired in a minute, also known as RoF. For guns equipped with a magazine, the given rate of fire is the sustained rate of fire, or the average firing rate including the magazine reload time, not the burst firing rate of a single magazine.
Accuracy - The accuracy of the gun is the maximum shell dispersion when the sights are fully closed/contracted. The accuracy of a gun is measured in meters, indicating the amount of dispersion when fired at a target at a distance of 100m. The shell dispersion is also affected by Gaussian distribution.
Aim Time - The time it takes in seconds for the aiming reticle to shrink to minimum.
- See the sections on Autoloaders, Semi-Autos, or Autocannons for more details about those variants of the main gun available in-game.
Guns
Tier | Name | Ammo | Damage | Penetration | Rate of Fire | Accuracy | Aim Time | Price | Weight | Compatibility |
---|---|---|---|---|---|---|---|---|---|---|
I | 37 mm kan m/Škoda | 100 | 40/40/45 HP | 33/44/18 mm | r/m | 23.08m | 0.44s | 1.900 | kg | 38Strv fm/21 |
II | 20 mm akan m/Madsen | 480 | 12/12/16 HP | 27/38/10 mm | r/m | 56.07m | 0.50s | 2.500 | kg | 53Strv fm/21 |