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In Development (WoT)

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Revision as of 01:15, 24 August 2019Revision as of 01:16, 24 August 2019
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 * Game Mode «Last Stand» will be reworked. * Game Mode «Last Stand» will be reworked.
 * "Historical Battles", work has paused, low-priority. * "Historical Battles", work has paused, low-priority.
?* Game Mode "PvE" (team surviving against a bots waves). Work in progress on bots. Is planned to introduce bots in some other modes, for example in "Historical Battles" in low tier mass battles.+* Work in progress on bots. Is planned to introduce bots in some other modes, for example in "Historical Battles" in low tier mass battles.
?* Game Mode "Battle royale" has been tested on the sandbox server for the April fool's day, we don't have much informations about the implementation of this gamemode in the future on the game.+
  
 == Graphics == == Graphics ==

Revision as of 01:16, 24 August 2019

This page is not an absolutely reliable source, on the other hand, the informations on this page are given by in-supertest players, and are often uptdated to give you the most accurate and the most truthfull datas about the future projects of the game.

Tanks

  • Waffenträger auf. E100 has been reworked in HD quality, has 2 variations on the supertest (one nerfed, one as we last saw it) , aswell as in the internal tests.
  • FV1066 Senlac, is ready to be sold.
  • IS-4 and ST-I swap is ready (New characteristics for the tanks are ready, planned for future updates).
  • Chieftain Mk.6 tests are stopped. No more informations about it.
  • Grille 15 is receiving a new 3D model for both hull and turret (planned for future updates).
  • Object 268 V5 tests are paused.
  • T54E2 is currently on the supertest.
  • A43 BP Prototype is currently on the supertest.
  • M4A1 FL 10 is getting tested on the supertest.
  • Possible swap of the T-34-85 Rudy from the USSR tech tree to the Polish tech tree (no more informations about that).
  • Object 279 internal tests has stopped.

Maps

  • Fiery salient, Mittengard, Sacred valley, Stalingrad, Swamp, Windstorm, Winter himmelsdorf and Winterberg are currently out of the map rotation and will maybe be rendered in HD quality, but it's not a priority.
  • Currently on Supertest : Berlin and some other ones.
  • Minsk Is currently on the Supertest being reworked

Game Modes

  • Game Mode «Last Stand» will be reworked.
  • "Historical Battles", work has paused, low-priority.
  • Work in progress on bots. Is planned to introduce bots in some other modes, for example in "Historical Battles" in low tier mass battles.

Graphics

  • Weather change and time change is available with the core engine, but it is not a priority to work further on it at the moment.
  • More trees and vegetation will be inplemented soon.
  • Introducing Granite SDK 4.0 technology, which will alow to add in game D textures (till 8k) and photorealistic lightening. Loading time and the occuped memory size by textures will be reduced.

Physics

  • Introduction of the tanks' hull deformations.
  • Introduction of a new physic system for the objects on the tank / turret.
  • Introduction of more objects destructions using the Havok engine in the future updates.
  • Turret and gun collision models could be implemented in the future.

In-Game Mechanics

  • Multi-turret mechanic, not a priority to work further on it at the moment.
  • Multi gun firing mechanic, already tested in the Leviathan's event on Halloween 2017 and available on the MTLS-1G14 for all the players who win the tank on the "Grand extravaganza" marathon to celebrate 1.0 release.

User Interface

  • Clearer in-game user interface, with tips and tricks to configure it as you want.
  • More simple features for the newcomming players.

Others

  • A system for Thanksgiving
  • Roaming system, scrapped for now
  • New customization system with 3D objects and more colors / camouflages to apply on the tanks.

Notes


Last modifications by Heat_The_Meat (1am, 02 may 2019)