Welcome to Wargaming.net Wiki!
Variants
/
Matchmaking (WoWP)

Matchmaking (WoWP)

Jump to: navigation, search

Matchmaking refers to the way players are distributed in battles. The main factors that affect the matchmaker are:

  • Aircraft tier
  • Aircraft type
  • Amount of players in queue
  • Flights
  • Gamemode
  • Queue time


Amount of players

Although battles in WoWP are 12 vs 12, the game only allows a maximum of 9 players on a team with the remaining 3 spots filled by bots.

The matchmaker will try to grab as many people in the queue within 1 minute and 30 seconds of the first player to queue. If one person has waited too long in queue due to lack of players, it may grab other players who have waited more than 80 seconds and put them all on the same team to fight against a bot team. (IMPORTANT NOTE: If the timer goes past 1:40, then a bug has occurred and you are most likely in battle. Restart your game immediately to join the battle. The earliest you can tell when this bug occurs is by 0:02 when it should show the average time to queue under the timer.)

The number of human players on both teams will always be equal except when fighting an all bot team (All human players will be on one team).

Tiers

The maximum allowed tier difference is 1. If you pick a tier 7 plane, it will either be a tier 6+7 or 7+8 game. 1/3 of the botplanes will be higher tier and 2/3 will be lower tier. For 1v1 games, there can be no difference in tiers between the players. For 2v2 games, the tier difference between them can be 1. For 3v3 and more, the tier difference can be 2. For example: Team 1 has 3 players that are in tier 6 planes while team 2 has 1 player in a tier 6 plane and 2 players in a tier 5 plane.

Types

Planes are categorized as PvP or PvE. The matchmaker will attempt to assemble teams according to this ratio:

In Conquest/Attrition, the ratio is 8 PvP and 4 PvE:

2 Light Fighters
2 Heavy Fighters
4 Multirole Fighters
2 Ground Attack
2 Bombers

In Bomber Escort, the ratio is 7 PvP and 5 PvE (for attackers):

Attacking Team:

3 Light Fighters
2 Heavy Fighters
2 Multirole Fighters
4 Ground Attack
1 Bomber

Defending Team:

5 Light Fighters
5 Heavy Fighters
2 Multirole Fighters

The matchmaker does not have to strictly follow the class ratio so it's possible your team may have 2 more light fighters in exchange for no heavy fighters in conquest.

Flights

There can only be 1 flight per team. Matchmaker will always attempt to match you with an enemy flight if possible. The other flight might be a different tier. You can only form flights with aircraft from the same tier (2.1.7).

Models

The bots will usually fly the exact same plane as another bot on the other team. Matchmaker will not attempt to make a bot match the plane that a player is using.

Bot skill level

In tier 1-3, the bots are set to Beginner.
In tier 4-5, the bots are set to Warrior.
In tier 6-10, the bots are set to Veteran.

Individual Plane MM

blindfold said all tier 6 planes had 50% chance of getting into tier 6 or 7 matches. With update 2.1.10, the chances for some planes have been changed.

The Pe-2-M-82, Ki-102, La-5 and Me-410 chances of getting into the Tier VII battle were increased by 10%, the XP-54 chances — by 20%.

The P-39N, P-51A, Mosquito-Mk26, Spitfire-Vb-IM, Mustang-I and Xp-50 chances of getting into the Tier VI battle were increased by 20%.