Baltimore
Revision as of 23:45, 5 November 2019 Created page with "{{Legends_Ship|ship= |tier= VII |class= Cruiser |nation= USA |predecessor= New Orleans |successor1= |successor2= |ispremium= |cost= 18,000,000 |xp= 210,000 |description= D..." | Revision as of 23:49, 5 November 2019 | |||
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Equipped with the right upgrade s and skills it is easy to mistake a firing Baltimore for a battleship, the AP shells will quickly destroy enemy battleships and cruisers, when targeted Baltimore is an easy target to send back to port. Target selection, careful positioning and team support is vital to lead the fight when playing the Baltimore | Equipped with the right upgrade s and skills it is easy to mistake a firing Baltimore for a battleship, the AP shells will quickly destroy enemy battleships and cruisers, when targeted Baltimore is an easy target to send back to port. Target selection, careful positioning and team support is vital to lead the fight when playing the Baltimore | |||
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Revision as of 23:49, 5 November 2019
Tier VII | Type: Cruiser | |
Preceded by | Succeeded by |
New Orleans | none |
Cost | 18,000,000 |
XP Required | 210,000 |
Modules
Hit Points | Min Armor (mm) | Max Armor (mm) | Torpedo Damage Reduction (%) | Main Battery Turrets | Secondary Armament | Rudder Shift (s) | Purchase Price | |
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Stock | 36600 | 6 | 203 | 4 | 3x3 |
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10.2 | |
Hull B | 42400 | 6 | 203 | 4 | 3x3 |
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7.8 | 3600000 |
Turret Arrangement | Reload Time (s) | 180° Turn Time (s) | Max HE Damage | HE Fire Chance (%) | Max AP Damage | Purchase Price | |
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203mm Mk15 | 3x3 | 13 | 30 | 2800 | 14 | 4600 | |
203mm Mk15 | 3x3 | 12 | 30 | 2800 | 14 | 5000 | 450000 |
Firing Range Increase (%) | Main Battery Firing Range | Purchase Price | |
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Stock | 0 % | 14 km | |
Targeting System Mk7 mod 2 | 10 % | 15.5 km | 450000 |
Maximum Speed | |
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Stock | 32.5 kn |
Modifications
SLOT 1 |
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SLOT 2 |
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SLOT 3 |
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SLOT 4 |
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Consumables
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding. |
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens. |
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Significantly increases the range of guaranteed acquisition of enemy ships, including those within a smoke screen. |
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Player Opinion
Pros:
- Best in Class AP penetration combined with reasonable damage and fire rate makes it a threat to all ships she faces
- Only tech tree cruiser equipped with surveillance radar
- Belt armour is capable of bouncing battleship volleys, only if properly angled
Cons:
- Whilst the belt armour is strong, the bow and stern armour can be easily penetrated by battleship AP.
- Low HE alpha compared to IJN counterparts making HE a less consistent choice
- Average concealment values combined with the threat it possesses, makes Baltimore a priority target
Performance
The pinnacle of the US cruiser line, at Tier VII Baltimore is a sheer force to be reckoned with. The 3x3 203mm guns come with special AP shells that has increased penetration over sharper angles, these guns can deliver huge amounts of damage to broadside battleships, the damage is comparable to top tier battleship salvos. HE shells, may lack HE alpha that of IJN cruisers still have a decent fire chance, but AP shells are more consistent.
Slow shell velocity makes for floaty arcs, out in the open this is a disadvantage but can be quickly converted to an advantage by using islands to lob shells over, minimizing concealment and maximizing firepower.
Survivability of the ship is a mixed bag, the belt armour is capable of bouncing shells of battleship caliber, though stray shells can easily overmatch your bow dealing massive penetration damage, positioning is vital, using island cover to hit the enemy and only coming out when the threat is diminished. Baltimore is the only tech tree ship in game equipped with surveillance radar, which can easily deny enemy caps and help your team advance.
Equipped with the right upgrade s and skills it is easy to mistake a firing Baltimore for a battleship, the AP shells will quickly destroy enemy battleships and cruisers, when targeted Baltimore is an easy target to send back to port. Target selection, careful positioning and team support is vital to lead the fight when playing the Baltimore