Welcome to Wargaming.net Wiki!
Variants

Bismarck

Jump to: navigation, search
Legends_Bismarck_splash.png
Tier VII | Type: Battleship
Preceded bySucceeded by
GneisenauF. der Große
Cost 18 000 000
VariantsBismarck B
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints69 200 
Armor19 - 360 
Torpedo Damage Reduction22 %
Artillery
Main Battery
380mm L/52 SK C/344x2 
Firing Range17.3 km
Reload Time26 s
180 Turn Time36 s
HE Max Damage4400 
HE Fire Chance34 %
HE Penetration95 mm
AP Max Damage11 600 
Secondary Armament 1
105mm L/65 Dop. L. C/378x2 
Firing Range7.5 km
Reload Time3.3 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
150mm L/55 SK C/286x2 
Firing Range7.5 km
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
HE Penetration38 mm
AA Defense
AA Armament 1
20mm Flak 3814x1 
DPS42 
Rangekm
AA Armament 2
20mm Flakvierling 3816x4 
DPS96 
Rangekm
AA Armament 3
37mm Flakzwilling 3010x2 
DPS103 
Range3.5 km
AA Armament 4
105mm L/65 DOP. L. C/318x2 
DPS133 
Range4.5 km
Maneuverability
Maximum Speed31 kn
Turning Circle Radius850 m
Rudder Shift Time16 s
Concealment
Detectability by Sea15.4 km
Detectability by Air12.3 km
Detectability firing in smoke14.1 km
Legends_Bismarck.png

Bismarck — Tech Tree Tier VII Battleship.

By the start of World War II, Bismarck was one of the mightiest battleships in the world, owing to her advanced gun fire control system and powerful artillery. Her rugged construction, elaborate subdivision into compartments, and extensive armor ensured a high level of endurance.

Entered Service: 1940
Ships in a series: 2


Ship Traits
Legends_Ironclad_trait.png Legends_Secondary_Reach_trait.png Legends_Tough_trait.png
Ironclad:
Above average armor thickness. Greater resisitance to all forms of armor penetration.
Secondary Reach:
Above average secondary battery range.
Tough:
Above average base HP rating.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 64 500 19 360 22 4x2 22.4 0
Hull B 69 200 19 360 22 4x2 16 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
380mm L/52 SK C/34 4x2 26 36 4400 34 11 600
380mm L/52 SK C/34 4x2 26 36 4400 34 11 600
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 15.8 km 0
Targeting System Typ 7 mod. 2 10 % 17.3 km 450 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 28.5 kn 0
Engine: 163 000 hp 31 kn 450 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +345
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 4
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 4
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Changes

Marchin' On

  • Main battery accuracy improved by about 3%.
  • Guaranteed ricochet angle for main battery shells increased from 60 to 65 degrees
  • Penetration of AP shells increased by about 4%

The Redinforcements

  • Shell grouping increased by 5%

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

  All Ships:      USA  |  Japan  |  UK  |  German  |  France  |  USSR  |  Italy  |  Pan‑Europe  |  Pan‑Asia  |  Commonwealth  |  Pan‑America