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De Grasse

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Legends_De_Grasse_splash.png


Tier V | Type: Cruiser
Cost (Doubloons)10 000
Stock Stats
Survivability
Hitpoints31 200 
Armor6 - 100 mm
Torpedo Damage Reduction10 %
Artillery
Main Battery
152mm/55 Mle 19363x3 
Firing Range14.9 km
Reload Time8.1 s
180 Turn Time15 s
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
AP Max Damage3300 
Sigma2.0 
Secondary Armament 1
100mm/45 Mle 19333x2 
Firing Rangekm
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Torpedo
550mm lance-torpilles2x3 
Reload Time90 s
Max Damage14 833 
Detectability by Sea1.3 km
Rangekm
Speed60 kn
AA Defense
AA Armament 1
13.2mm/76 CAD Mle 19292x2 
DPS
Range1.2 km
AA Armament 2
13.2mm/76 CAQ Mle 19291x4 
DPS
Range1.2 km
AA Armament 3
37mm/50 Mle 19334x2 
DPS
Rangekm
AA Armament 4
100mm/45 Mle 19333x2 
DPS20 
Rangekm
Maneuverability
Maximum Speed33.5 kn
Turning Circle Radius690 m
Rudder Shift Time8.8 s
Concealment
Detectability by Sea11.8 km
Detectability by Air7.4 km
Detectability firing in smokekm
Legends_De_Grasse.png

De Grasse — French Premium Tier V Cruiser.

According to the draft design in 1938, the light cruiser De Grasse was developed from the La Galissonièrre-class ships, and had their main advantages: heavy armor and good main battery guns. She had distinctive AA armament, increased speed, and slightly reinforced torpedo tubes.


Year of Design: 1938


Ship Traits Premium
Legends_Agile_trait.png Legends_Nimble_Aim_trait.png Legends_Money_Maker_trait.png
Agile:
Above average ability to change direction.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 31 200 6 100 10 3x3 2 8.8
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
152mm/55 Mle 1936 3x3 8.1 15 2200 12 3300
Legends_Fire_Control.png Main Battery Firing Range
Stock 14.9 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
550mm lance-torpilles 2x3 90s 7.2s 14 833 9 60 1.3
Legends_Engine.png Maximum Speed
Stock 33.5 kn

Modifications

SLOT 1
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Main Battery Mod 2
  • Main Battery traverse speed +20%
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Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

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Damage Control Party
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Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
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Sonar
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Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 2.8km
  • Detection of ships: 3.9km
  • Duration: 92s
  • Reload time: 180s
  • Number of consumables: 2
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Engine Boost
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Temporarily increases the maximum ship speed.
  • Maximum speed: +15%
  • Duration: 180s
  • Reload time: 120s
  • Number of consumables: 2
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Catapult Fighter
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Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
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Defensive AA Fire
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Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 160s
  • Number of consumables: 2

Player Opinion

Performance

How It's Done: De Grasse

Gallery


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