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Dunkerque

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Legends_Dunkerque_splash.png
Tier V | Type: Battleship
Cost (Doubloons)10 000
VariantsDunkerque B
Stock Stats
Survivability
Hitpoints52 500 
Armor16 - 340 mm
Torpedo Damage Reduction25 %
Artillery
Main Battery
330mm/52 St. Chamond Mle 19322x4 
Firing Range16.1 km
Reload Time28 s
180 Turn Time36 s
HE Max Damage4800 
HE Fire Chance35 %
HE Penetration55 mm
AP Max Damage9700 
Sigma1.8 
Secondary Armament 1
130mm/45 Mle 19322x2 
Firing Rangekm
Reload Times
HE Max Damage1900 
HE Fire Chance%
HE Penetration22 mm
Secondary Armament 2
130mm/45 Mle 19323x4 
Firing Rangekm
Reload Times
HE Max Damage1900 
HE Fire Chance%
HE Penetration22 mm
AA Defense
AA Armament 1
13.2mm/76 CAQ Mle 19298x4 
DPS40 
Range1.2 km
AA Armament 2
37mm/50 Mle 19335x2 
DPS12 
Rangekm
AA Armament 3
130mm/45 Mle 19322x2 
DPS17 
Range5.2 km
AA Armament 4
130mm/45 Mle 19323x4 
DPS37 
Range5.2 km
Maneuverability
Maximum Speed29.5 kn
Turning Circle Radius730 m
Rudder Shift Time14 s
Concealment
Detectability by Sea14 km
Detectability by Air11.7 km
Detectability firing in smoke11.9 km
Legends_Dunkerque.png

Dunkerque — Premium Tier V Battleship.

A high-speed battlecruiser designed to counter German heavy cruisers. The ship had good torpedo protection, carried numerous dual-purpose guns and had powerful horizontal armor. Her main turrets were placed in the fore end thus making any aft firing scenarios impossible.

Entered Service: 1937
Ships in a series: 2


Ship Traits Premium
Legends_Fast_trait.png Legends_Nimble_Aim_trait.png Legends_Compromising_trait.png Legends_Money_Maker_trait.png
Fast:
Above average maximum movement speed.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.
Compromising:
High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 52 500 16 340 25 2x4 14
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
330mm/52 St. Chamond Mle 1932 2x4 28 36 4800 35 9700
Legends_Fire_Control.png Main Battery Firing Range
Stock 16.1 km
Legends_Engine.png Maximum Speed
Stock 29.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
Legends_Armament_Durability_Mod_1.png
Armament Durability Mod 1
  • Main battery survivability +50%
  • Secondary battery survivability +50%
  • Survivability of AA mounts +50%
  • Maximum HP -5%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +263
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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