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Gneisenau

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Revision as of 15:41, 5 September 2019Revision as of 15:29, 8 September 2019
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?{{LegendsSidebar|ship=<!--ignore this param if you don't know what you're doing!-->+{{Legends_Ship|ship=<!--ignore this param if you don't know what you're doing!-->
?|ispremium=0+|ispremium=<!--set to 1 (one) if the ship is a premium ship. Set to 0 or leave it empty if it's a tech tree ship-->
?|tier=VI+|tier=7
 |class=Battleship |class=Battleship
 |predecessor=Bayern |predecessor=Bayern
 |successor1=Bismarck |successor1=Bismarck
 |successor2= |successor2=
?|cost=9,000,000+|cost=<!--Credit or doubloon value, only numeric, don't add the currency!-->
?|xp=155,000+|xp=155.000
?|hitpoints=50,900+<!--Stock Stats-->|armor_stock=13-360
?|armor=13-360+|torp_damage_reduction_stock=22%
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?|torp_arrangement=2x3 533mm+|aa3_range_stock=3.5
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?|torp_range=6+|turning_circle_stock=830
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?|aa1_arrangement=14x2 20mm+|detect_in_smoke_stock=13.4
?|aa1_dps=59+<!--Upgraded Stats
?|aa1_range=2+-->|armor_top=
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?}}+|sec3_reload_top=
?<div style="clear:left;position:relative;overflow:hidden">+|sec3_he_max_top=
?Testing - This page is under testing. +|sec3_he_fire_top=
?{{Legends_Modules+|sec3_ap_max_top=
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 +|aa1_dps_top=
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 +|turning_circle_top=
 +|detect_by_sea_top=
 +|detect_by_air_top=
 +|detect_in_smoke_top=
 +<!--
 + 
 +Modules
 + 
 +--><!--Hull Stock
 -->|hp_stock=50,900 -->|hp_stock=50,900
 |minarmor_stock=13 |minarmor_stock=13
 |maxarmor_stock=360 |maxarmor_stock=360
?|mainbattery_stock=3+|sec_stock=7x2 105mm
?|sec_stock=7x2 105mm<br/>4x1 150mm<br/>4x2 150mm+4x1 150mm
?|aa_stock=35+4x2 150mm
?|torpedo_stock=2+|aa_stock=36
?|rudder_stock=20.6+|torpedo_stock=533mm Drilling
 +|rudder_shift_stock=20.6
 |hull_price_stock= |hull_price_stock=
 <!--Hull Top <!--Hull Top
Line 89:Line 114:
 |minarmor_top=13 |minarmor_top=13
 |maxarmor_top=360 |maxarmor_top=360
?|mainbattery_top=3 
 |sec_top=11x2 128mm |sec_top=11x2 128mm
 |aa_top=36 |aa_top=36
?|torpedo_top=2+|torpedo_top=
?|rudder_top=14.7+|rudder_shift_top=14,7
 |hull_price_top=1,800,000 |hull_price_top=1,800,000
 <!--Hull changes <!--Hull changes
?-->|torp_reduction_stock=+-->|torp_reduction_change_stock=
?|main_caliber_stock=+|main_caliber_change_stock=
?|main_range_stock=+|main_range_change_stock=
?|main_traverse_stock=+|main_traverse_change_stock=
?|he_damage_stock=+|he_damage_change_stock=
?|he_fire_stock=+|he_fire_change_stock=
?|ap_damage_stock=+|ap_damage_change_stock=
?|torp_reduction_top=+|torp_reduction_change_top=
?|main_caliber_top=+|main_caliber_change_top=
?|main_range_top=+|main_range_change_top=
?|main_traverse_top=+|main_traverse_change_top=
?|he_damage_top=+|he_damage_change_top=
?|he_fire_top=+|he_fire_change_top=
?|ap_damage_top=+|ap_damage_change_top=
 <!--Artillery Stock <!--Artillery Stock
?-->|main_type_stock=380mm L/52 SK C/34+-->|main_name_stock=380mm L/52 SK C/34
 |main_arrangement_stock=3x2 |main_arrangement_stock=3x2
 +|main_range_stock=
 +|main_turntime_stock=36
 +|main_he_max_stock=4400
 +|main_he_fire_stock=34
 +|main_ap_max_stock=11600
 |main_reload_stock=26 |main_reload_stock=26
?|main_traverse_stock=36+|main_price_stock=
?|he_damage_stock=4400+
?|he_fire_stock=34%+
?|ap_damage_stock=11600+
? +
 <!--Artillery Top <!--Artillery Top
?-->|main_type_top=+-->|main_name_top=
 |main_arrangement_top= |main_arrangement_top=
 +|main_range_top=
 +|main_turntime_top=
 +|main_he_max_top=
 +|main_he_fire_top=
 +|main_ap_max_top=
 |main_reload_top= |main_reload_top=
 |main_price_top= |main_price_top=
 <!--Fire Control System <!--Fire Control System
?-->|firing_range_stock=+-->|firing_range_stock=14.7
 |firecontrol_price_stock= |firecontrol_price_stock=
 |firecontrol_top= |firecontrol_top=
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 <!--Engine Stock <!--Engine Stock
 -->|engine_stock= -->|engine_stock=
?|engine_speed_stock=+|engine_speed_stock=28.8
 |engine_price_stock= |engine_price_stock=
 <!--Engine Top <!--Engine Top
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 |engine_speed_top= |engine_speed_top=
 |engine_price_top= |engine_price_top=
?}}+<!--
?<br>+ 
?{{Legends Consumables+Modifications
?|slot1=damagecon|slot1_man=Just a little text that tells nothing and is only for testing. Just ignore it :)+ 
?|slot2=repair|slot2_man=More text for testing, ignore it too.+-->|aiming_0=x
?}}+|steering_1=x
?<br>+|propulsion_1=x
?{{Legends_Modifications+
?|aiming_0=+
?|steering_1=+
?|propulsion_1=+
 |mainbattery_2=x |mainbattery_2=x
 |aiming_1=x |aiming_1=x
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 |plottingroom_2=x |plottingroom_2=x
 |gunfirecontrol_2=x |gunfirecontrol_2=x
?}}+<!--
?</div>+
  
?[[Category:Legends Germany]][[Category:Legends Battleship]]+Consumables
 + 
 +-->|slot1=damagecon
 +|slot1_man=
 +|slot2=repair
 +|slot2_man=
 +|slot3=
 +|slot3_man=
 +|slot4=
 +|slot4_man=
 +<!--
 + 
 +Player Opinion
 + 
 +-->|Pros=
 +*Point 1
 +*Point 2
 +*Point 3
 +|Cons=
 +*Point 1
 +*Point 2
 +*Point 3
 + 
 +|Performance=
 +A good or a bad ship?
 + 
 +|History=
 +Some historical things.
 + 
 +|Gallery=<gallery><!--insert a list of files inside the <gallery> tags. Syntax: File: Filename | description -->
 + 
 +</gallery>
 +}}

Revision as of 15:29, 8 September 2019

Legends_Gneisenau_splash.png

Tier 7 | Type: Battleship
Preceded bySucceeded by
BayernBismarck
Cost (Credits)
XP Required155.000
Stock Stats
Survivability
Hitpoints50,900 
Armor13-360 
Torpedo Damage Reduction22% %
Artillery
Main Battery
380mm L/52 SK C/343x2 
Reload Time26 s
180 Turn Time36 s
HE Max Damage4400 
HE Fire Chance34 %
AP Max Damage11600 
Secondary Armament 1
105mm L/65 Dop. L. C/317x2 
Firing Range5.3 km
Reload Time3.4 s
HE Max Damage1200 
HE Fire Chance%
Secondary Armament 2
150mm L/55 MPL C/354x1 
Firing Range5.3 km
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
Secondary Armament 3
150mm L/55 SK C/284x2 
Firing Range5.3 km
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
Torpedo
533mm Drilling2x3 
Reload Time68 s
Max Damage13700 
Detectability by Sea1.3 km
Rangekm
Speed60 kn
Anti Air Defence
AA Armament 1
20mm Flakzwilling 3814x2 
DPS59 
Rangekm
AA Armament 2
20mm Flakvierling 387x4 
DPS42 
Rangekm
AA Armament 3
37mm Flakzwilling 308x2 
DPS21 
Range3.5 km
AA Armament 4
105mm L/65 Dop. L. C/317x2 
DPS116 
Range4.5 km
Maneuverability
Maximum Speed28.8 kn
Turning Circle Radius830 m
Rudder Shift Time20.6 s
Concealment
Detectability by Sea14.6 km
Detectability by Air11.7 km
Detectability firing in smoke13.4 km
Upgraded Stats

Gneisenau — Tier 7 Battleship.

{{{description}}}

Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Secondary Armament Anti Air Mounts Torpedo Launcher Rudder Shift (s) Purchase Price
Stock 50,900 13 360 22% 3x2 7x2 105mm

4x1 150mm

4x2 150mm
36 533mm Drilling 20.6
Hull B 58,200 13 360 11x2 128mm 36 14,7 1,800,000



Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max AP Damage
Stock: 380mm L/52 SK C/34 3x2 26
Legends_Fire_Control.png Main Battery Firing Range
Stock 14.7 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
Stock: 533mm Drilling 2x3 68s 8.2s 13700 6 60 1.3
Legends_Engine.png Maximum Speed
Stock: 28.8

Modifications

SLOT 0
Legends_Aiming_System_Mod_0.png
Aiming Systems Mod 0
  • Dispersion of Main Battery -40%
  • Main Battery Traverse Speed +20%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -40%
Legends_Steering_Gears_Mod_1.png
Steering Gears Mod 1
  • Steering gear impairment chance -20%
  • Steering gear repair time
Legends_Propulsion_Mod_1.png
Propulsion Mod 1
  • Risk of engine becoming incapicitated -20%
  • Engine repair time -20%
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +15%
  • Main battery reload time +5%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -12%
  • Main battery traverse speed -13%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Artillery_Plotting_Room_Mod_2.png
Artillery Plotting Room Mod 2
  • Dispersion of Main Battery -11%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Range of main guns +5%

Consumables

Legends_dpadleft.png
Legends_Damage_Control_Party.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding
Legends_dpadup.png
Legends_Repair_Party.png
Partially restores the ship's HP by repairing light damage.

Player Opinion


Pros:

  • Point 1
  • Point 2
  • Point 3



Cons:

  • Point 1
  • Point 2
  • Point 3


Performance

A good or a bad ship?

History

Gallery