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Gneisenau

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Revision as of 15:31, 8 September 2019Revision as of 11:44, 10 September 2019
Line 3:Line 3:
 |tier=7 |tier=7
 |class=Battleship |class=Battleship
 +|nation=ger
 |predecessor=Bayern |predecessor=Bayern
 |successor1=Bismarck |successor1=Bismarck

Revision as of 11:44, 10 September 2019

Legends_Gneisenau_splash.png

Tier 7 | Type: Battleship
Preceded bySucceeded by
BayernBismarck
Cost (Credits)
XP Required155.000
Stock Stats
Survivability
Hitpoints50,900 
Armor13-360 
Torpedo Damage Reduction22% %
Artillery
Main Battery
380mm L/52 SK C/343x2 
Reload Time26 s
180 Turn Time36 s
HE Max Damage4400 
HE Fire Chance34 %
AP Max Damage11600 
Secondary Armament 1
105mm L/65 Dop. L. C/317x2 
Firing Range5.3 km
Reload Time3.4 s
HE Max Damage1200 
HE Fire Chance%
Secondary Armament 2
150mm L/55 MPL C/354x1 
Firing Range5.3 km
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
Secondary Armament 3
150mm L/55 SK C/284x2 
Firing Range5.3 km
Reload Time7.5 s
HE Max Damage1700 
HE Fire Chance%
Torpedo
533mm Drilling2x3 
Reload Time68 s
Max Damage13700 
Detectability by Sea1.3 km
Rangekm
Speed60 kn
Anti Air Defence
AA Armament 1
20mm Flakzwilling 3814x2 
DPS59 
Rangekm
AA Armament 2
20mm Flakvierling 387x4 
DPS42 
Rangekm
AA Armament 3
37mm Flakzwilling 308x2 
DPS21 
Range3.5 km
AA Armament 4
105mm L/65 Dop. L. C/317x2 
DPS116 
Range4.5 km
Maneuverability
Maximum Speed28.8 kn
Turning Circle Radius830 m
Rudder Shift Time20.6 s
Concealment
Detectability by Sea14.6 km
Detectability by Air11.7 km
Detectability firing in smoke13.4 km
Upgraded Stats

Gneisenau — German Tier 7 Battleship.

Gneisenau is a German Battelship.

Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Secondary Armament Anti Air Mounts Rudder Shift (s) Purchase Price
Stock 50,900 13 360 22% 3x2 7x2 105mm

4x1 150mm

4x2 150mm
36 20.6
Hull B 58,200 13 360 11x2 128mm 36 14,7 1,800,000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
Stock: 380mm L/52 SK C/34 3x2 26 36 4400 34 11600
Legends_Fire_Control.png Main Battery Firing Range
Stock km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
Stock: 533mm Drilling 2x3 68s 8.2s 13700 6 60 1.3
Legends_Engine.png Maximum Speed
Stock: 28.8

Modifications

SLOT 0
Legends_Aiming_System_Mod_0.png
Aiming Systems Mod 0
  • Dispersion of Main Battery -40%
  • Main Battery Traverse Speed +20%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -40%
Legends_Steering_Gears_Mod_1.png
Steering Gears Mod 1
  • Steering gear impairment chance -20%
  • Steering gear repair time
Legends_Propulsion_Mod_1.png
Propulsion Mod 1
  • Risk of engine becoming incapicitated -20%
  • Engine repair time -20%
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +15%
  • Main battery reload time +5%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -12%
  • Main battery traverse speed -13%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Artillery_Plotting_Room_Mod_2.png
Artillery Plotting Room Mod 2
  • Dispersion of Main Battery -11%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Range of main guns +5%

Consumables

Legends_dpadleft.png
Legends_Damage_Control_Party.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding
Legends_dpadup.png
Legends_Repair_Party.png
Partially restores the ship's HP by repairing light damage.

Player Opinion


Pros:

  • Point 1
  • Point 2
  • Point 3



Cons:

  • Point 1
  • Point 2
  • Point 3


Performance

A good or a bad ship?

History

Gallery