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Jean Bart

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Legends_Jean_Bart_splash.png
Tier VII | Type: Battleship
Cost Campaign Reward
VariantsLa Foudre
Stock Stats
Survivability
Hitpoints69 000 
Armor18 - 430 mm
Torpedo Damage Reduction32 %
Artillery
Main Battery
380mm/45 Mle 19352x4 
Firing Range17.5 km
Reload Time26 s
180 Turn Time36 s
HE Max Damage5400 
HE Fire Chance36 %
HE Penetration63 mm
AP Max Damage11 900 
Sigma1.8 
Secondary Armament 1
100mm/55 CAD Mle 194512x2 
Firing Range4.5 km
Reload Times
HE Max Damage1400 
HE Fire Chance%
HE Penetration17 mm
Secondary Armament 2
152mm/55 Mle 19363x3 
Firing Range4.5 km
Reload Time12 s
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration25 mm
AA Defense
AA Armament 1
57mm/60 ACAD Mle 195114x2 
DPS357 
Range4.5 km
AA Armament 2
100mm/55 CAD Mle 194512x2 
DPS178 
Rangekm
AA Armament 3
152mm/55 Mle 19363x3 
DPS25 
Rangekm
Maneuverability
Maximum Speed30 kn
Turning Circle Radius850 m
Rudder Shift Time16 s
Concealment
Detectability by Sea14.7 km
Detectability by Air12.3 km
Detectability firing in smoke14.1 km
Legends_Jean_Bart.png

Jean Bart — French Premium Tier VII Battleship.

A Richelieu-class battleship known for her high speed and powerful anti-torpedo defense. In the process of her completion in the late 1940s, she received the most advanced anti-aircraft artillery systems for that time, which significantly increased the ship's AA defense.

Jean Bart was released as the final reward of the The Last Battleship campaign, which took place from December 23rd, 2019 to February 3rd, 2020.

Entered Service: 1949
Ships in a series: 2


Ship Traits Premium
Legends_Fast_trait.png Trait_Barrage.png Legends_Money_Maker_trait.png
Fast:
Above average maximum movement speed.
Barrage:
Equipped or can be equipped with Main Battery Reload Booster.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 69 000 18 430 32 2x4 16
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
380mm/45 Mle 1935 2x4 26 36 5400 36 11 900
Legends_Fire_Control.png Main Battery Firing Range
Stock 17.5 km
Legends_Engine.png Maximum Speed
Stock 30 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
Legends_Armament_Durability_Mod_1.png
Armament Durability Mod 1
  • Main battery survivability +50%
  • Secondary battery survivability +50%
  • Survivability of AA mounts +50%
  • Maximum HP -5%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +345
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_MBRB.png
Main Battery Reload Booster
Legends_dpadright.png
Temporarily accelerates the reload speed of the main battery guns.
  • Main battery reload time: -50%
  • Duration: 15s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpaddown.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 180s
  • Reload time: 180s
  • Number of consumables: 2
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion


Pros:

  • Access to Main Battery Reload BoosterLegends_MBRB.pngand quick reload makes it a quick firing threat.
  • Maximum speed of 30 knots and the speed boosts allows faster positioning on the map.
  • Front facing quad turrets, will help to push in without exposing broadside.



Cons:

  • Turrets break easily due to low HP, and a destroyed turret disables Main Battery Reload BoosterLegends_MBRB.pngfor the match.
  • Weak broadside armor allows easy damage to enemy players.
  • Below average HP, large superstructure and 32 mm plating almost everywhere makes it vulnerable to HE spam.


Performance

Equally in resemblance with its tech tree counterpart Richelieu, Jean Bart is considered superior in battle and for good reason. Owing to some key differences, and a more flexible nature it is a deadly ship in the right hands.

The main guns is where the powerhouse starts with 2x4 380 mm quad turrets setup, with a respectable 1.8 sigma, the guns have enough penetration and accuracy to reliably hit targets at mid to long ranges. But the Jean Bart is not made to be in long range duels. Owing to her quick reload of 26 seconds and a fast turret traverse it can more than perform in mid to close range duels. The ship's distinctive feature is the MBRB (Main Battery Reload Booster). This halves the reload time and has two charges. Effective use of this consumable allows for more flexibility and target prioritization for the players.

Jean Bart is a natural flanker. This does not mean it is a brawler. While she can bounce every caliber shell off her nose up to 458 mm, her sides are very weak, especially under the turrets, and showing any broadside will be punished severely in most cases. The ship has speed boost which greatly increases its speed, and that along with her front facing guns allows it to support and clear flanks to surprise enemies from behind.

Although it allows versatility in playstyle, the Jean Bart is best used as a high speed, quick firing battleship to lead flanks and support pushes, to come up behind the enemy lines and disrupt the enemy.

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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