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Kidd

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Legends_Kidd_splash.png


Tier VI | Type: Destroyer
Cost (Doubloons)12 500
Stock Stats
Survivability
Hitpoints16 400 
Armor13 - 20 mm
Torpedo Damage Reduction%
Artillery
Main Battery
127mm Mk30 mod. 05x1 
Firing Range10.7 km
Reload Time3.5 s
180 Turn Time5.3 s
HE Max Damage1800 
HE Fire Chance%
HE Penetration21 mm
AP Max Damage2100 
Sigma2.0 
Torpedo
533mm quintuple1x5 
Reload Time122 s
Max Damage16 633 
Detectability by Seakm
Range6.4 km
Speed55 kn
AA Defense
AA Armament 1
20mm Oerlikon Mk206x2 
DPS37 
Rangekm
AA Armament 2
40mm Bofors Mk13x2 
DPS34 
Range3.5 km
AA Armament 3
40mm Bofors Mk22x4 
DPS32 
Range3.5 km
AA Armament 4
127mm Mk30 mod. 05x1 
DPS54 
Rangekm
Maneuverability
Maximum Speed38 kn
Turning Circle Radius620 m
Rudder Shift Times
Concealment
Detectability by Sea6.8 km
Detectability by Air3.5 km
Detectability firing in smoke2.6 km
Legends_Kidd.png

Kidd — American Premium Tier VI Destroyer.

A fletcher-class destroyer that has powerful anti-aircraft armament and a high speed. Over the course of 1944 and 1945, she was modernized to receive enchanced AA armament, due to demounting one of the two torpedo launchers.

Entered Service: 1943
Ships in a series: 175


Ship Traits Premium
Legends_Extended_Smoke_trait.png Legends_Nimble_Aim_trait.png Legends_Short_Range_trait.png Legends_Money_Maker_trait.png
Extended Smoke:
Increased smoke screen duration.
Nimble Aim:
Above average main battery traverse speed. Gives an edge in close quarters combat.
Short Range:
Low torpedo range.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s)
Stock 16 400 13 20 0 5x1 1 4
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
127mm Mk30 mod. 0 5x1 3.5 5.3 1800 5 2100
Legends_Fire_Control.png Main Battery Firing Range
Stock 10.7 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm quintuple 1x5 122s 7.2s 16 633 6.4 55 1
Legends_Engine.png Maximum Speed
Stock 38 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 28s
  • Dispersion time: 124s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Repair_Party.png
Repair Party
Legends_dpadright.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +82
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpaddown.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpaddown.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion


Pros:

  • Large HP pool.
  • Excellent main battery guns feature fast traverse, quick rate of fire, and decent firing range.
  • Only American destroyer with access to the Repair PartyLegends_Repair_Party.pngconsumable, giving her a clear edge in survivability when facing other destroyers.
  • Very good anti-air capabilities, even without equipping the Defensive AA FireLegends_DFAA.pngconsumable.
  • Higher top speed than her Tier VII sister, Fletcher (38 knots vs 36.5 knots)



Cons:

  • Has only one torpedo launcher with a long reload; it is difficult to consistently deal high burst damage to enemy capital ships.
  • Torpedoes have a short range (6.4 km).
  • Sluggish maneuverability; Kidd has a worse turning radius and rudder shift time than tech tree counterpart Benson.
  • Relies on spotting damage, capping, and bullying other destroyers to earn credits and experience.
  • Shell velocity makes landing main battery rounds at long range difficult.


Performance

Changes

The High Roll

  • Defensive AA Fire consumable added as an option for the 4th slot

Gallery


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