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Mogami

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Legends_Mogami_splash.png
Tier VII | Type: Cruiser
Preceded bySucceeded by
MyōkōIbuki
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints39 100 
Armor6 - 140 
Torpedo Damage Reduction16 %
Artillery
Main Battery
203mm 3rd Year Type mod. E5x2 
Firing Range15.3 km
Reload Time14 s
180 Turn Time25.7 s
HE Max Damage3400 
HE Fire Chance17 %
HE Penetration34 mm
AP Max Damage4700 
Secondary Armament 1
127mm Type89 A14x2 
Firing Rangekm
Reload Times
HE Max Damage2100 
HE Fire Chance%
HE Penetration21 mm
Torpedo
610mm quadruple4x4 
Reload Time109 s
Max Damage17 233 
Detectability by Sea1.7 km
Range11 km
Speed60 kn
AA Defense
AA Armament 1
25mm/60 Type96 mod. 110x1 
DPS18 
Range3.1 km
AA Armament 2
25mm Type96 mod. 14x2 
DPS20 
Range3.1 km
AA Armament 3
25mm Type96 mod. 18x3 
DPS49 
Range3.1 km
AA Armament 4
127mm Type89 A14x2 
DPS40 
Rangekm
Maneuverability
Maximum Speed34.5 kn
Turning Circle Radius750 m
Rudder Shift Time6.4 s
Concealment
Detectability by Sea12.3 km
Detectability by Air7.4 km
Detectability firing in smoke6.9 km
Legends_Mogami.png

Mogami — Japanese Tech Tree Tier VII Cruiser.

Mogami was built as a light cruiser whose characteristics would largely exceed those of her contemporary counterparts. She had good armor along with a powerful artillery and torpedo armament. During the course of her service, she was transformed into a heavy cruiser, as intended in the original design.

Entered Service: 1935
Ships in a series: 4


Ship Traits
Legends_Pyromania_trait.png Legends_Superior_HE_Damage_trait.png Legends_Sluggish_Aim_trait.png
Pyromania:
Above average chance for HE shells to cause a fire.
Superior HE Damage:
Above-average HE shell damage.
Sluggish Aim:
Below average main battery traverse speed. Close quarters combat problematic.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 35 500 6 140 10 5x2 4 8.3 0
Hull B 39 100 6 140 16 5x2 4 6.4 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
203mm 3rd Year Type mod. E 5x2 14 25.7 3400 17 4700
203mm 3rd Year Type mod. E 5x2 14 25.7 3400 17 4700
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.9 km 0
Targeting System Type7 mod. 2 10 % 15.3 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
610mm quadruple 4x4 109s 7.2s 17 233 11 60 1.7
610mm quadruple 4x4 109s 7.2s 17 233 11 60 1.7
Legends_Engine.png Maximum Speed
Stock 34.5 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Secondary_Battery_Mod_3.png
Secondary Battery Mod 3
  • Secondary battery reload time -20%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Repair_Party.png
Repair Party
Legends_dpaddown.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +213
  • Duration: 28s
  • Reload time: 60s
  • Number of consumables: 2
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

May 2020

  • Rudder-shift time lowered by 10% for both hulls.
  • Repair Party cooldown time reduced (from 80 s to 60 s) and her HP now restores 20% faster.

May 2021

  • Main battery turret traverse speed increased from 6°/s to 7°/s
  • Torpedo speed increased from 58 to 60 kts
  • Torpedo detectability range by sea decreased from 1.8 to 1.7 km

All in Black

  • Main battery HE shell damage increased from 3300 to 3400
  • Main battery reload time reduced from 15 s to 14 s

Gallery


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