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Nelson

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Legends_Nelson_splash.png
Tier VI | Type: Battleship
Cost (Doubloons)12 500
VariantsNelson W
Stock Stats
Survivability
Hitpoints59 400 
Armor9 - 406 mm
Torpedo Damage Reduction19 %
Artillery
Main Battery
406mm/45 Mk I3x3 
Firing Range16 km
Reload Time30 s
180 Turn Time45 s
HE Max Damage6900 
HE Fire Chance46 %
HE Penetration102 mm
AP Max Damage12 000 
Sigma1.9 
Secondary Armament 1
120mm/40 QF Mk VIII6x1 
Firing Rangekm
Reload Times
HE Max Damage1700 
HE Fire Chance%
HE Penetration20 mm
Secondary Armament 2
152mm/50 Mk XXII6x2 
Firing Rangekm
Reload Time12 s
HE Max Damage2150 
HE Fire Chance%
HE Penetration25 mm
AA Defense
AA Armament 1
20mm Oerlikon Mk IV39x1 
DPS140 
Rangekm
AA Armament 2
40mm Vickers 2-pdr. Mk VIII6x8 
DPS119 
Range2.5 km
AA Armament 3
120mm/40 QF Mk VIII6x1 
DPS36 
Range4.5 km
Maneuverability
Maximum Speed24 kn
Turning Circle Radius750 m
Rudder Shift Time14.9 s
Concealment
Detectability by Sea13.9 km
Detectability by Air11.7 km
Detectability firing in smoke14.1 km
Legends_Nelson.png

Nelson — Premium Tier VI Battleship.

This battleship featured an innovative arrangement designed under the restrictions of the Washington Naval Treaty of 1922. The ship was armed with 406 mm main guns that were concentrated in three turrets in the ship's bow. She was the first battleship in the Royal Navy to be armored according to the "all-or-nothing" concept.

Entered Service: 1927
Ships in a series: 2


Ship Traits Premium
Legends_Big_guns_trait.png Legends_Greater_Heal_trait.png Legends_Compromising_trait.png Legends_Money_Maker_trait.png
Big Guns:
This ship is armed with high-caliber main battery guns.
Greater Heal:
Repair Party restores severe damage.
Compromising:
High caliber AP shells overpen the armor, but may still arm, depending on shell velocity.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules



Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s)
Stock 59 400 9 406 19 3x3 14.9
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
406mm/45 Mk I 3x3 30 45 6900 46 12 000
Legends_Fire_Control.png Main Battery Firing Range
Stock 16 km
Legends_Engine.png Maximum Speed
Stock 24 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +1188
  • Duration: 20s
  • Reload time: 80s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

History

  • Nelson was named after the legendary Admiral Horatio Nelson.
  • The Nelson-class were the only Royal Navy battleships armed with 16-inch guns and were part of the “Big Seven” battleships.
  • Nelson used a unique and innovative design where all three triple-gun turrets were placed forward of the bridge superstructure. Nelson had mixed luck throughout World War II, she never came under enemy shell fire but survived every form of underwater danger imaginable: mines, torpedoes, and submarine attacks. In a case of extreme luck, she was hit by a salvo of three torpedoes from a U-boat—but somehow all of them were duds.
  • In November 1939, Nelson chased the German battleships Scharnhorst and Gneisenau, but was out-run. The biggest weakness of Nelson was her relatively low speed and poor maneuverability.
  • Nelson served most of the war in the Mediterranean, escorting vital convoys and providing gunfire support during Operation Torch, Operation Husky, and at Salerno. The Italian armistice with the allies was signed on her deck in September 1943.
  • After an overhaul, she joined the D-Day invasion fleet. On D-Day, Nelson fired over 1,000 shells in support of the British landing on Gold beach.
  • Afterwards, she served in the Indian Ocean for the remainder of the war.
  • She returned to Britain in November 1945 and served as flagship of the Home Fleet for her final time until April 1946.

Gallery


WoWsLIconWhite.png  Legends Ship Map  WoWsLIconWhite.png

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