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Queen Elizabeth

Queen Elizabeth

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Legends_Queen_Elizabeth_splash.png
Tier V | Type: Battleship
Preceded bySucceeded by
Iron DukeKing George V
Vanguard
Cost 2 400 000
VariantsAL Queen Elizabeth
XP Required55 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints55 300 
Armor16 - 330 
Torpedo Damage Reduction22 %
Artillery
Main Battery
381mm/42 Mk I4x2 
Firing Range15.8 km
Reload Time30 s
180 Turn Time60 s
HE Max Damage6300 
HE Fire Chance35 %
HE Penetration95 mm
AP Max Damage11 400 
Secondary Armament 1
114mm/45 Mark II BD10x2 
Firing Rangekm
Reload Times
HE Max Damage1700 
HE Fire Chance%
AA Defense
AA Armament 1
20mm Oerlikon Mk IV14x1 
DPS50 
Rangekm
AA Armament 2
20mm Oerlikon Mk V4x2 
DPS24 
Rangekm
AA Armament 3
40mm Vickers 2-pdr Mk VIII4x8 
DPS79 
Range2.5 km
AA Armament 4
114mm/45 Mark II BD10x2 
DPS89 
Rangekm
Maneuverability
Maximum Speed23.5 kn
Turning Circle Radius680 m
Rudder Shift Time14.3 s
Concealment
Detectability by Sea14.3 km
Detectability by Air11.3 km
Detectability firing in smoke13 km
Legends_Queen_Elizabeth.png

Queen Elizabeth — Tech Tree Tier V Battleship.

The first battleship in the world to carry 381mm main battery guns. When commissioned, she was one of the fastest ships of her type. In the interwar period, the battleship was extensively upgraded. Her torpedo protection was reinforced, and her outdated secondary battery was replaced with up-to-date dual-purpose artillery. The ship also received aircraft handling equipment.

Entered Service: 1915
Ships in a series: 5


Ship Traits
Legends_Superior_HE_pen_trait.png Legends_Sure_Shot_trait.png Legends_Slow_trait.png
Superior HE pen:
Above average HE shell penetration.
Sure Shot:
Shells with a good ballistic trajectory maintain velocity, making aiming easier.
Slow:
Below average maximum movement speed.


Modules




Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Rudder Shift (s) Purchase Price
Stock 53 100 16 330 22 4x2 20 0
Hull B 55 300 16 330 22 4x2 14.3 480 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
381mm/42 Mk I 4x2 30 60 6300 35 11 400
381mm/42 Mk I 4x2 30 60 6300 35 11 400
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 14.3 km 0
Targeting System Mk V mod 2 10 % 15.8 km 60 000
Legends_Engine.png Maximum Speed Purchase Price
Stock 22.3 kn 0
Engine: 80 000 hp 23.5 kn 60 000

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 15s
  • Reload time: 80s
  • The number of consumables is unlimited
Legends_Repair_Party.png
Repair Party
Legends_dpadup.png
Partially restores the ship's HP by repairing light damage.
  • HP per second: +276
  • Duration: 28s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 90s
  • Reload time: 80s
  • Number of consumables: 3
Legends_Spotter_Plane.png
Spotter
Legends_dpadright.png
Temporarily tightens main battery shell grouping.
  • Main battery shell grouping: +10%
  • Duration: 30s
  • Reload time: 200s
  • Number of consumables: 3
Legends_EST.png
Enhanced Secondary Targeting
Legends_dpadright.png
Lower the dispersion and improve the shell grouping of your secondary armament.
  • Secondary battery shell grouping: +100%
  • Secondary battery dispersion: -50%
  • Duration: 30s
  • Reload time: 160s
  • Number of consumables: 3

Player Opinion

Performance

Gallery


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