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Yorck

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Legends_Yorck_splash.png
Tier VI | Type: Cruiser
Preceded bySucceeded by
NürnbergHipper
Roon
Cost 9 000 000
VariantsCross of Dorn
XP Required143 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints32 600 
Armor13 - 180 
Torpedo Damage Reduction10 %
Artillery
Main Battery
210mm L/45 SK L/454x2 
Firing Range15.2 km
Reload Time10 s
180 Turn Time34.6 s
HE Max Damage2900 
HE Fire Chance12 %
HE Penetration53 mm
AP Max Damage6000 
Secondary Armament 1
105mm L/65 DOP. L. C/374x2 
Firing Range4.5 km
Reload Time3.3 s
HE Max Damage1200 
HE Fire Chance%
HE Penetration20 mm
Torpedo
533mm Drilling4x3 
Reload Time68 s
Max Damage13 700 
Detectability by Sea1.3 km
Rangekm
Speed64 kn
AA Defense
AA Armament 1
20mm Flak 384x1 
DPS12 
Rangekm
AA Armament 2
20mm Flakzwilling 388x2 
DPS34 
Rangekm
AA Armament 3
20mm Flakzwilling 384x4 
DPS23 
Rangekm
AA Armament 4
40mm L/56 Flak 286x1 
DPS45 
Range3.5 km
Maneuverability
Maximum Speed32 kn
Turning Circle Radius650 m
Rudder Shift Time8.1 s
Concealment
Detectability by Sea13 km
Detectability by Air7.8 km
Detectability firing in smoke7.6 km
Legends_Yorck.png

Yorck — German Tech Tree Tier VI Cruiser.

Owing to her well-balanced characteristics, the ship surpassed tthe first generation cruisers of her time that were subject to the Washington Naval Treaty in terms of armor protection, and light cruisers in terms of artillery power.


Year of Design: 1923


Ship Traits
Legends_Extended_Sonar_trait.png Legends_Superior_HE_pen_trait.png
Extended Sonar:
Sonar's range increased.
Superior HE pen:
Above average HE shell penetration.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 27 200 13 180 10 4x2 4 11.3 0
Hull B 32 600 13 180 10 4x2 4 8.1 1 800 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
210mm L/45 SK L/45 4x2 10 34.6 2900 12 6000
210mm L/45 SK L/45 4x2 10 34.6 2900 12 6000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 13.8 km 0
Targeting System Typ 6 mod. 2 10 % 15.2 km 225 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
533mm Drilling 4x3 68s 7.2s 13 700 6 64 1.3
533mm Drilling 4x3 68s 7.2s 13 700 6 64 1.3
Legends_Engine.png Maximum Speed
Stock 32 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 60s
  • The number of consumables is unlimited
Legends_Sonar.png
Sonar
Legends_dpadup.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.8km
  • Detection of ships: 5.4km
  • Duration: 116s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Catapult_Fighter.png
Catapult Fighter
Legends_dpadright.png
Follows the ship and automatically attacks enemy aircraft.
  • Duration: 100s
  • Reload time: 80s
  • Number of consumables: 3
Legends_DFAA.png
Defensive AA Fire
Legends_dpadup.png
Increases the efficiency of AA fire.
  • Average AA damage: +200%
  • Duration: 40s
  • Reload time: 150s
  • Number of consumables: 2

Player Opinion

Performance

Changes

Fortes Fortuna Adiuvat

  • Main battery reload time decreased from 12 s to 10 s
  • AP shell maximum damage increased from 5500 to 6000

Gallery


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