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Yubari

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Revision as of 14:18, 11 June 2020Revision as of 15:01, 11 June 2020
Line 9:Line 9:
 |ships_in_series= 1 |ships_in_series= 1
 |trait1= Fast |trait1= Fast
?|trait2= Paper-thin+|trait2= Paper Thin
 |trait3= Narrow Launch |trait3= Narrow Launch
 |trait_prem= Money Maker |trait_prem= Money Maker

Revision as of 15:01, 11 June 2020

Legends_Yubari_splash.png


Tier III | Type: Cruiser
Cost (Doubloons)3 750
Stock Stats
Survivability
Armormm
Artillery
Main Battery
140 mm 3rd Year Type2x2 
Firing Range12.7 km
Reload Time6.5 s
180 Turn Time24 s
HE Max Damage2 400 
HE Fire Chance10 %
AP Max Damage2 700 
Secondary Armament 1
120 mm 10th Year Type mod. B21x1 
Firing Rangekm
Reload Times
HE Max Damage2 000 
HE Fire Chance%
Torpedo
610 mm double2x2 
Reload Time49 s
Max Damage14 600 
Detectability by Sea1.6 km
Rangekm
Speed63 kn
Maneuverability
Maximum Speed34.5 kn
Turning Circle Radius560 m
Rudder Shift Time3.8 s
Concealment
Detectability by Sea9.2 km
Detectability by Air5.8 km
Detectability firing in smoke4.1 km
Legends_Yubari.png

Yubari — Premium Tier III Cruiser.

An experimental light cruiser based on the idea of creating a fast warship which could carry the most powerful armament of the time, while having minimum displacement. She was the first in the Imperial Japanese Navy to be equipped with 610 mm torpedo tubes and, by the end of her time in service, Yubari was reinforced with numerous AA guns.

Entered Service: 1923
Ships in a series: 1


Ship Traits Premium
Legends_Fast_trait.png Legends_Paper_Thin_trait.png Legends_Narrow_Launch_trait.png Legends_Money_Maker_trait.png
Fast:
Above average maximum movement speed.
Paper Thin:
Higher caliber shells overpen the armor without arming, causing minimal damage.
Narrow Launch:
Limited maximum spread of the torpedo launcher.
Money Maker:
Grants a significant bonus to XP and credit earnings.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Secondary Armament Torpedo Launchers Rudder Shift (s)
Stock 2x2
  • 1x1 120 mm 10th Year Type mod. B2
2 3.8
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage
140 mm 3rd Year Type 2x2 6.5 24 2 400 10 2 700
Legends_Fire_Control.png Main Battery Firing Range
Stock 12.7 km
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection
610 mm double 2x2 49s 7.2s 14 600 6 63 1.6
Legends_Engine.png Maximum Speed
Stock 34.5 kn

Modifications

SLOT 0
Legends_Aiming_System_Mod_0.png
Aiming Systems Mod 0
  • Dispersion of Main Battery -40%
  • Main Battery Traverse Speed +20%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +20%
  • Dispersion of Secondary Battery -40%
SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_Secondary_Battery_Mod_2.png
Secondary Battery Mod 2
  • Secondary Battery firing +20%
  • Dispersion of Secondary Battery -20%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Consumable duration: 5 s
  • Reload time: 60 s
  • Number of consumables is unlimited

Player Opinion

Performance

Gallery


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