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Z-23

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Legends_Z-23_splash.png
Tier VII | Type: Destroyer
Preceded bySucceeded by
MaassZ-46
Cost 18 000 000
XP Required210 000
Stock Stats
Upgraded Stats
Survivability
Hitpoints19 500 
Armor6 - 20 
Torpedo Damage Reduction%
Artillery
Main Battery
150mm L/48 TBTS LC/363x1 
150mm L/48 LDRH LC/381x2 
Firing Range10.6 km
Reload Time6.4 s
180 Turn Time22.5 s
HE Max Damage2200 
HE Fire Chance12 %
HE Penetration38 mm
AP Max Damage3700 
Torpedo
533mm Vierling2x4 
Reload Time81 s
Max Damage14 400 
Detectability by Sea1.4 km
Range9.5 km
Speed66 kn
AA Defense
AA Armament 1
20mm Flakzwilling 382x2 
DPS
Rangekm
AA Armament 2
20mm Flakvierling 384x4 
DPS24 
Rangekm
AA Armament 3
37mm Flak LM/424x2 
DPS41 
Range3.5 km
Maneuverability
Maximum Speed37 kn
Rudder Shift Time4.5 s
Concealment
Detectability by Sea6.8 km
Detectability by Air3.4 km
Detectability firing in smoke2.5 km
Legends_Z-23.png

Z-23 — Tech Tree Tier VII Destroyer.

Developed from the Leberecht Maass-class destroyers (1936A type), this ship had larger dimensions and greater firepower compared to her prototype. She received 150mm main gun mounts, but retained the torpedo armament of her predecessor.

Entered Service: 1940
Ships in a series: 15


Ship Traits
Legends_Tough_trait.png Legends_Big_guns_trait.png Legends_Extended_Sonar_trait.png
Tough:
Above average base HP rating.
Big Guns:
This ship is armed with high-caliber main battery guns.
Extended Sonar:
Sonar's range increased.


Modules

Legends_Hull.png Hit Points Min Armor (mm) Max Armor (mm) Torpedo Damage Reduction (%) Main Battery Turrets Torpedo Launchers Rudder Shift (s) Purchase Price
Stock 14 700 6 20 0 4x1 2 6.3 0
Hull B 19 500 6 20 0 3x1 2 4.5 3 600 000
Legends_Artillery.png Turret Arrangement Reload Time (s) 180° Turn Time (s) Max HE Damage HE Fire Chance (%) Max AP Damage Purchase Price
128mm L/45 LC/34 4x1 4 22.5 1500 6 3000 0
150mm L/48 TBTS LC/36 3x1 6.4 22.5 2200 12 3700 450 000
Legends_Fire_Control.png Firing Range Increase (%) Main Battery Firing Range Purchase Price
Stock 0 % 9.7 km 0
Targeting System Typ 7 mod. 2 10 % 10.6 km 450 000
Legends_Torpedo.png Launcher Arrangement Reload Time (s) 180° Turn Time (s) Max Damage Range Speed Detection Purchase Price
533mm Vierling 2x4 90s 7.2s 14 400 8.5 65 1.3 0
533mm Vierling 2x4 81s 7.2s 14 400 9.5 66 1.4 450 000
Legends_Engine.png Maximum Speed
Stock 37 kn

Modifications

SLOT 1
Legends_Main_Battery_Mod_2.png
Main Battery Mod 2
  • Main Battery traverse speed +20%
Legends_Aiming_System_Mod_1.png
Aiming Systems Mod 1
  • Dispersion of Main Battery -7%
  • Torpedo tubes traverse speed +20%
  • Secondary Battery firing range +5%
  • Dispersion of secondary batter -5%
Legends_AA_Guns_Mod_2.png
AA Guns Mod 2
  • AA guns firing range +20%
SLOT 2
Legends_Damage_Control_System_Mod_2.png
Damage Control System Mod 2
  • Fire duration -15%
  • Flood duration -15%
Legends_Steering_Gears_Mod_2.png
Steering Gears Mod 2
  • Rudder shift time -20%
Legends_Propulsion_Mod_2.png
Propulsion Mod 2
  • Time taken to reach full power when accelerating -50%
SLOT 3
Legends_Concealment_System_Mod_1.png
Concealment System Mod 1
  • Detectability range -10%
  • Incoming fire dispersion +5%
Legends_Target_Acquisition_System_Mod_1.png
Target Acquisition System Mod 1
  • Spotting Range +20%
  • Torpedo visibility range +20%
  • Range of Guaranteed Acquisition of ships +50%
Legends_Steering_Gears_Mod_3.png
Steering Gears Mod 3
  • Rudder shift time -40%
  • Steering gear repair time -80%
SLOT 4
Legends_Main_Battery_Mod_3.png
Main Battery Mod 3
  • Main battery reload time -10%
  • Main battery traverse speed -15%
Legends_Torpedo_Tube_Mod_3.png
Torpedo Tube Mod 3
  • Torpedo tubes reload -15%
  • Risk of torpedo tubes becoming incapacitated +50%
Legends_Gun_Fire_Control_System_Mod_2.png
Gun Fire Control System Mod 2
  • Dispersion of Main Battery -3%
  • Range of main guns +5%
Legends_AA_Guns_Mod_3.png
AA Guns Mod 3
  • Average AA damage +25%

Consumables

Legends_Damage_Control_Party.png
Damage Control Party
Legends_dpadleft.png
Accelerates repairs to damage modules, firefighting efforts and recovery from flooding.
  • Duration: 5s
  • Reload time: 40s
  • The number of consumables is unlimited
Legends_Smoke_Generator.png
Smoke Generator
Legends_dpadup.png
Generates a smoke screen behind the ship that reduces the risk of being detected by the enemy.
  • Duration: 20s
  • Dispersion time: 69s
  • Reload time: 240s
  • Number of consumables: 2
Legends_Engine_Boost.png
Engine Boost
Legends_dpadright.png
Temporarily increases the maximum ship speed.
  • Maximum speed: +8%
  • Duration: 120s
  • Reload time: 180s
  • Number of consumables: 2
Legends_Sonar.png
Sonar
Legends_dpaddown.png
Increases the range of guaranteed acquisition of enemy ships and torpedoes, including those within smoke screens.
  • Detection of torpedoes: 3.1km
  • Detection of ships: 4.4km
  • Duration: 96s
  • Reload time: 180s
  • Number of consumables: 2

Player Opinion

Performance

Gallery


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